Session 1A: Trouble on the Waters
This one was really a throw together adventure mostly done on the fly so that we could get some game time in one day. Part of this adventure are Tivas the Warblade, Stone the Druid, and Obilith the Wizard.
Barges from Oasis, a major city to the north, have not been making it to Port Norik on the coast. Authorities of the Irda and Dragonborn peoples have asked Prince Tivas and Loremaster Obilith to look into the matter and if possible put a stop to the interruption of travel upon the river. Joining them is the Druid called Stone which has considerable knowledge of the region and is aiding on behalf of the Druids of Madora.
The party sets out to the north along the river and travel is quite uneventful until the after the reach the Shadow Wood. This is a large dense forest with very close ties to the plane of shadow. South of the Wood on the other side of the river begins an as yet unnamed swamp that harbors a great deal of undead.
Upon entering the Wood things are 'normal', wildlife is thriving and evidence of it is all about. Black squirrels bound about the tree limbs doing the things of squirrels when spooked however they exhibit a tendency to fade from view into the shadows of the branches. The same happens as the party happens to jump up a large black stag. It bounds away and fades into the forests shadows.
Traveling onward into the thicker parts of the wood things get unnaturally quiet and that is about the time when large fiendish spiders descend upon the party. There is a great deal of skittering about above in the canopy as 20 or so spiders drop from ambush. Some attempt to trap their prey with their webs while others drop into melee attempting to grapple and poison their days meals.
Tivas begins making short work of the spiders about him as Obilith begins casting a feiry blast (explosive fireball), metamagiced from his staff. Tivas with his thundering great axe begins to chop the spider quite litterally to bits as he cleaves about spewing gore with his devastating swings. Meanwhile Obilith finishes the last touches on his spell and lets loose. A great ball of fire explodes above bringing his own brand of death. Those few spiders that happened to survive the fire itself found themselves conclusively blown from their webs and plummeting to their deaths (the falling damage was enough to finish them off). The Druid and his fleshraker companion were not idle however, in Fleshraker form they too were pouncing upon the large magical beast gutting them with their talons.
Over the next few rounds more and more spiders arrive to deal with the threat including a few phase spiders. Obilith has basically turned himself into a ball of fire with Balor Nimbus and some other spell. The Irda and fleshrakers continue mauling the spiders, the fleshrakers under the influence of Freedom of Movement now. Quickly they learn to get the phase spiders by readying actions to strike. But then the real trouble begins as a Shadow Spider makes an appearance spewing forth it's 100x100 silkin web (grease).
The silk makes things much more difficult (except for the fleshrakers). Tivas begins having trouble staying on his feet. Angrily he stands and stomps his feet into the ground for footing (using variant Iron Heart Surge)
Iron Heart Surge
Your fighting spirit, dedication, and training allow you to overcome almost anything to defeat your enemies. When you use this maneuver, select one spell, effect, or condition currently affecting you with duration of 1 or more round. That effect ends on you immediately. If the effect was caused by an ongoing area effect you will be subject to the effect again at the end of your next turn if you are still in the area of effect.
You also surge with confidence and vengeance against your enemies, gaining a +2 morale bonus on attack rolls until the end of your next turn.
So long as you are mentally able to take actions you may use IHS, this is counter to the standard requirement to be able to "move".
Q Can Iron Heart Surge remove:
3. The spell "Bestow Curse".
4. Ability score damage.
5. Level drain.
6. The influence of an antimagic field. (*)
7. If you use Iron Heart Surge against an effect which does not solely target you, but also affects an area, do you end the entire effect or do you just dismiss it from yourself?
4. No for actual ability damage. Yes for a spell that may temporarily apply stat penalties.
5. No for actual Level Drain
6. Yes, but only til the end of your next round if you stay within it’s area
7. No, you only remove it’s effect upon you until the end of your next round. It will reapply if it is ongoing and you are in the area.
To continue the fight Tivas decides not to use his surge to leave the silken area but uses his determination to continue reaping destruction upon those near him.
After several rounds of the spiders trying to take the wizard, and burning upon his flames, the Shadow Spider moves forward and puts him down with a series of claws and a bite. The poison however from the bite (paralyzation) has no effect due to his draconic nature. He does however fall unconscious due to damage.
Clearing paths Tivas and the Fleshrakers move to save their companion and slay the Shadow spider. With an impressive series of attacks (including some fantastic crits) they lay low the beast before it can react (and perhaps send some of them to the plane of shadow).
As this wave of the fight winds down and they bring their companion back to consciousness they decide they must withdraw and consider how to deal with the problem at hand. It becomes quite clear to them that likely it is these beast that are stopping the barges and the druid confirms it with some scouting in which he sees horrid amounts of webbing spanning the river with spiders laying in wait for prey.