ever since the new forums at wizards, there is next to no response to anything ever.

So this is my attempt at getting help elsewhere. Most of this will be cut and paste from my other post
I am trying to optimize an unarmored samurai, and so far have a nifty build. But i want collaboration. this is it so far:
Classes: (OA)Samurai 1/Ninja 3/Psychic Warrior 6/Iaijutsu Master 10
i was thinking ninja for the Wis to AC (and sudden strike), iaijutsu master for the Int to dex, and psycic warrior for inertial armor (or similar mage armor class - psionics are more fun), giving me - in this instance, +4 dex, +3 wis, +3 int, +4(more if augmented)= 24 unarmored AC when wielding a katana. now add d0dge (+1), and thicken skin (+1 or more/level if augmented) to go to 26 AC or better...
...with a weapon that can potentially become a +10 equivalent weapon. as well as all the other cleave bonuses from this build, x2 str bonus on damage, and psionic lion's charge....
..."pisonic lion's charge" - at the end of a charge, you may make a full attack action. i think this is in addition to 'one stike, two cuts' could be powerful - though i want your read on it first. im a little confused.
also, with a +3 in CHA, a +4 in DEX and imp initiative (+4), PLUS 1 from swordsage, my initiave would be an 12. not too shabby. and all this with a human character.
did i mention this world we're in is a 'jedi'-type world? magic points are really essence points, and your essence mod is an average of con, int, and wis. and to be able to control the force you have to have a 16 in wis, con, and int.... my last char in this world was ok, but i rocked out with my roll this time, and i think is what i'd have to do with my numbers;
12 str
18 dex
17 con
16 in
16wis
16 char... and do +1 con at lev 4, and +4 to str as we progress to lev 20.
...remember, we use essence points, and i can pretty use animal affinity (+4 to any ability) at will because of the cost of spells/psionics. we are still making the casting fair, its a game bygame process, but worth the effort - Mana points are fun. so i could if i wanted before a big battle, give myself a +4 to all abilities for a total of 25 essence points, bringing my stats to 16 str, 22dex, 21 con, 20 int, 20wis, and 20 cha, for a natural unarmored bonus of *drumroll* ..... +6(dex), +5(int), +5(wis), +4(inertial armor), +1(dodge), +1(thicken skin) +10(base AC)= 32.
whoa. and that's minimum, without augmenting anything.
the essence die for classes goes like this...
fighter types = 0 to D4
rogue types = D6
Ranger/(max 4th lev spells) = d8
Paladin = d6
psychic warrior = d8
wizzard types = d10
sorc/inborn-magic types = d12 +
all these get the essence mod added to them a level (av. of con/wis/int).
Anybody offer any advice?