I asked in another thread about gestalts, and I'm hoping I did it accurately. I need someone to verify it, and make sure I didn't screw up anywhere. As well, if I should exchange the Battle Sorcerer for the regular Sorcerer for the additional BAB.
Note that Spontaneous Casting for the Healer is too much of a headache to try and work out without taking the Favored Soul’s progression, and adding a “1” at levels that the Healer gains new spells, but the Favored Soul does not.
Also note that I was debating on taking the Battle Sorcerer for purposes of getting around ASF, but there’s enough feats that can be taking from 3.5, and especially Pathfinder, to negate that. But that might still be a good idea nonetheless to gain the extra BAB.
For those wondering where I got the "Magic Affinity", it's based on the Dead Level variants that WotC did up on their site.
http://www.wizards.com/default.asp?x=dnd/cwc/20061013aHealer/Sorcerer Gestalt
HD: d8
Saves: Good Fort, Poor Ref, Good Will
LV BAB Class Features
1. +0 Healing hands, Metamagic Specialist
2. +1 Skill Focus (Heal), Magic Affinity
3. +1 Cleanse paralysis, Magic Affinity
4. +2 Cleanse disease, Magic Affinity
5. +2 Cleanse fear, Magic Affinity
6. +3 Cleanse poison, Magic Affinity
7. +3 Effortless Healing, Magic Affinity
8. +4 Unicorn Companion, Magic Affinity
9. +4 Cleanse blindness, Magic Affinity
10. +5 Cleanse spirit, Magic Affinity
11. +5 Magic Affinity
12. +6/+1 Magic Affinity
13. +6/+1 Cleanse petrifaction, Magic Affinity
14. +7/+2 Magic Affinity
15. +7/+2 New limb, Magic Affinity
16. +8/+3 Magic Affinity
17. +8/+3 Magic Affinity
18. +9/+4 Magic Affinity
19. +9/+4 Magic Affinity
20. +10/+5 New life, Magic Affinity
Healer Spells 0-9 Sorcerer Spells 0-9 Known Spells (Sorcerer)
4 3 - - - - - - - - 5 3 - - - - - - - - 4 2 - - - - - - - -
4 4 - - - - - - - - 6 4 - - - - - - - - 5 2 - - - - - - - -
5 4 3 - - - - - - - 6 5 - - - - - - - - 5 3 - - - - - - - -
5 4 4 - - - - - - - 6 6 3 - - - - - - - 6 3 1 - - - - - - -
6 5 4 3 - - - - - - 6 6 4 - - - - - - - 6 4 2 - - - - - - -
6 5 4 4 - - - - - - 6 6 5 3 - - - - - - 7 4 2 1 - - - - - -
6 5 5 4 3 - - - - - 6 6 6 4 - - - - - - 7 5 3 2 - - - - - -
6 5 5 4 4 - - - - - 6 6 6 5 3 - - - - - 8 5 3 2 1 - - - - -
6 6 5 5 4 3 - - - - 6 6 6 6 4 - - - - - 8 5 4 3 2 - - - - -
6 6 5 5 4 4 - - - - 6 6 6 6 5 3 - - - - 9 5 4 3 2 1 - - - -
6 6 6 5 5 4 3 - - - 6 6 6 6 6 4 - - - - 9 5 5 4 3 2 - - - -
6 6 6 5 5 4 4 - - - 6 6 6 6 6 5 3 - - - 9 5 5 4 3 2 1 - - -
6 6 6 6 5 5 4 3 - - 6 6 6 6 6 6 4 - - - 9 5 5 4 4 3 2 - - -
6 6 6 6 5 5 4 4 - - 6 6 6 6 6 6 5 3 - - 9 5 5 4 4 3 2 1 - -
6 6 6 6 6 5 5 4 3 - 6 6 6 6 6 6 6 4 - - 9 5 5 4 4 3 2 2 - -
6 6 6 6 6 5 5 4 4 - 6 6 6 6 6 6 6 5 3 - 9 5 5 4 4 4 3 2 1 -
6 6 6 6 6 6 5 5 4 3 6 6 6 6 6 6 6 6 4 - 9 5 5 4 4 4 3 2 2 -
6 6 6 6 6 6 5 5 4 4 6 6 6 6 6 6 6 6 5 3 9 5 5 4 4 4 3 3 2 1
6 6 6 6 6 6 6 5 5 4 6 6 6 6 6 6 6 6 6 4 9 5 5 4 4 4 3 3 3 2
6 6 6 6 6 6 6 6 5 4 6 6 6 6 6 6 6 6 6 6 9 5 5 4 4 4 3 3 3 3
Class Skills (4+Int per level, x4 at first level): Healer’s list + Sorcerer’s list.
Proficiencies: All simple weapons and light armour, except metal armour. Is still affected by ASF when casting arcane spells.
Metamagic Specialist as per PHBII (replaces Familiar).