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Author Topic: Optimizing Spellcraft  (Read 2768 times)
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QOShea
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« on: September 05, 2009, 11:31:26 AM »

I've been unable to find any of the links for optimizing Spellcraft except for one for optimizing it at Epic levels.

This is, hopefully, a useful guide to getting the most out of your Spellcraft skill.

I know it's nowhere near complete, but I wanted to get something out there on this topic.

Suggestions and comments are welcome.

Edit: Added Divine Insight (2:17pm CST)

Ways To Optimize Spellcraft

1) Synergies
    a) Knowledge - Arcana: 5 or more ranks in this skill give you a +2 untyped bonus to Spellcraft checks
    b) Use Magic Device: 5 or more ranks in this skill give you a +2 untyped bonus on Spellcraft checks to decipher scrolls

2) Feats
    a) Magical Aptitude (PHB): +2 untyped bonus to Spellcraft and Use Magic Device checks
    b) Skill Focus - Spellcraft (PHB): +3 untyped bonus to Spellcraft
    c) Apprentice - Spellcaster (DMGII, p82): +2 competence bonus on Spellcraft checks
    d) Mentor - Spellcaster (DMGII, p82): +2 competence bonus on Spellcraft, Knowledge - Arcana, Concentration, and UMD provided you have at least 8
        ranks in those skills
    e) Precocious Apprentice (CAr, p181): +2 untyped bonus to Spellcraft
    f) Make Your Own Luck (CS): Reroll a skill check
    g) Item Familiar (UA): Allows you to invest your lifeforce into a magical item worth at least 2000gp; for every 3 skill points you invest in the item, you get
        a +1 untyped bonus that can be applied to any skill you have. (Warning: This could cause DM violence)


3) Magic Items
   a) Spellsight Spectables (MiC): +5 competence bonus on Spellcraft to decipher scrolls and UMD to use scrolls
   b) Skill Shard (MiC): Normal provides +2 competence bonus to your next skill roll (once), Greater provides a +5 competence bonus (once)
   c) Tome of Ancient Lore (MiC): Perusing it for 1 hour provides a +5 competence bonus on Knowledge - Arcana and Spellcraft checks for the day. Must be
       N, NG, NE, LN, or CN.
   d) Stone of Good Luck: +1 luck bonus on saves, ability checks, and skill checks


4) Spells / Invocations
   a) Moment of Prescience (Sor / Wiz 8): gives a +25 insight bonus to any one attack roll, opposed ability or skill check.
   b) Draconic Knowledge (Least Invocation): +6 untyped bonus to Knowledge and Spellcraft checks
   c) Guidance (Cleric 0, Druid 0): +1 competence bonus on a single attack roll, saving throw, or skill check
   d) Divine Insight (Cleric 2, Paladin 1): Provides an insight bonus equal to 5 + Caster Level (max +15)


5) Base Classes
   a) Marshal (Motivate Intelligence): Gain a circumstance bonus equal to the Marshal's CHA bonus to your Intelligence skills.


6) Prestige Classes
   a) Mythic Exemplar - Ktolemagne (CC): +5 insight bonus on Concentration, Decipher Script, Knowledge - Arcana, and Spellcraft checks after reaching 2nd
       level
   b) Wyrm Wizard (DM): Knowledge of the Wyrm allows you to add +Class Level as an insight bonus to your Knowledge - Arcana and Spellcraft checks after
       level 5.
« Last Edit: September 05, 2009, 03:18:28 PM by QOShea » Logged
Paradox
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« Reply #1 on: September 05, 2009, 11:34:46 AM »

Item familiar?
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QOShea
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« Reply #2 on: September 05, 2009, 11:46:23 AM »

Item familiar?

Not familiar with that, is it a feat? What book is it described in?
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Magrus
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« Reply #3 on: September 05, 2009, 11:53:09 AM »

Wyrm Wizard (Dragon Magic) Has a class ability which boosts K: Arcana and SpellCraft by  2+Class Level as an Insight if spending an hour studying with a dragon or simply your Class Level without the dragon. Realistically, going into Epic, with the Dragon Familiar feat you can get an ever increasing bonus by continuing the class as an Epic progression too. Each level the skill cap goes up 1, and the insight bonus goes up by 1.
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QOShea
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« Reply #4 on: September 05, 2009, 11:54:37 AM »

Wyrm Wizard (Dragon Magic) Has a class ability which boosts K: Arcana and SpellCraft by  2+Class Level as an Insight if spending an hour studying with a dragon or simply your Class Level without the dragon. Realistically, going into Epic, with the Dragon Familiar feat you can get an ever increasing bonus by continuing the class as an Epic progression too. Each level the skill cap goes up 1, and the insight bonus goes up by 1.

Thanks, I completely missed Wyrm Wizard!
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Magrus
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« Reply #5 on: September 05, 2009, 12:11:38 PM »

Np.  Wink I'd been considering the implications of a Wizard 6/Wyrm Wizard 44 in the epic game I'm joining elsewhere up until the DM threw Epic spellcasting out the window. A Spellcraft of 53 Ranks +46 Insight +16 Int +3 Skill Focus+2 Synergy would grant you...117 before anything crazy was thrown in. The dual bonus of K:Arcana and Spellcraft from Knowledge of the Wyrm would mean 11 Epic spells daily too. Shame that its out.
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« Reply #6 on: September 05, 2009, 12:12:25 PM »

Item familiar?

Not familiar with that, is it a feat? What book is it described in?
Unearthed Arcana, also found in the SRD. It's pretty crazy - you can basically double your effective ranks in a skill with it.
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« Reply #7 on: September 05, 2009, 12:22:26 PM »

Guidance of the Avatar.
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PlzBreakMyCampaign
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« Reply #8 on: September 05, 2009, 12:29:37 PM »

Hmm is there any particular reason pre-epic you want this huge spellcraft check?
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Paradox
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« Reply #9 on: September 05, 2009, 12:29:58 PM »

Link to Item Familiar; http://www.d20srd.org/srd/variant/magic/itemFamiliars.htm

Not to be confused with the Item Familiar in Races of Eberron.
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Anklebite
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« Reply #10 on: September 05, 2009, 12:31:23 PM »

just incantatrix, really.
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QOShea
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« Reply #11 on: September 05, 2009, 12:34:44 PM »

Why wait until epic levels to get Spellcraft checks that will make your DM go  ?
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Anklebite
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« Reply #12 on: September 05, 2009, 01:25:57 PM »

its pretty simple really, just get a +30 item and an item familiar.

at level 20: 23+23+30+11(int)+4(synergies)+3(skill focus) = +95
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QOShea
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« Reply #13 on: September 05, 2009, 01:57:11 PM »

its pretty simple really, just get a +30 item and an item familiar.

at level 20: 23+23+30+11(int)+4(synergies)+3(skill focus) = +95

That's IF your DM will allow a +30 item without throwing things at your head.

Like full soda cans.
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Paradox
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« Reply #14 on: September 05, 2009, 02:23:22 PM »

Caring what your DM thinks is for the player to decide, not the boards
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QOShea
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« Reply #15 on: September 05, 2009, 02:32:04 PM »

Caring what your DM thinks is for the player to decide, not the boards

I'm just trying to cut down on player injuries. *grin*

I don't want vengeful DM's coming after me!

I have enough of those in the games I play in LOL
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Madwand
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« Reply #16 on: September 05, 2009, 03:08:18 PM »

By far the best way to raise spellcraft is the Leadership feat. Get a cleric cohort. He can raise your spellcraft as follows:

1) Divine Insight (2nd)+ Ring of spell-storing or Imbue with Spell ability for a +15 insight bonus to any skill.

2) Much better: Guidance of the Avatar

Guidance of the Avatar
Divination
Level: Clr 2
Components: V, S
Casting Time: 1 action
Range: Touch
Target: Creature touched
Duration: 1 minute or until discharged
Saving Throw: None
Spell Resistance: Yes

Your deity's chosen avatar imbues the subject with divine power. The creature gets a +20 competence bonus on a single skill check and must choose to use the bonus before making the roll to which it applies.

Enjoy.
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QOShea
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« Reply #17 on: September 05, 2009, 03:13:06 PM »

What books are those two spells in?

I couldn't find Guidance of the Avatar anywhere.
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Madwand
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« Reply #18 on: September 05, 2009, 03:18:03 PM »

What books are those two spells in?

I couldn't find Guidance of the Avatar anywhere.

Google to the rescue:

http://www.wizards.com/dnd/article.asp?x=dnd/sb/sb20010504a

Divine Insight is in Spell Compendium.
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QOShea
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« Reply #19 on: September 05, 2009, 03:38:31 PM »

My Google-fu is weak!

Thanks, wonder if my DM will allow that spell. I sure hope so! LOL
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