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Author Topic: the true arcane dilliante  (Read 12492 times)
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Kuroimaken
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« Reply #280 on: April 30, 2010, 06:22:41 PM »

from my reading it is that you raise your caster level and are stunned for that many rounds. That increase is limited to up to +3. However when using the feat it removes the cap on the spell entirely.

12th level wizard casts fireball: it deals 10d6
12th level wizard casts fireball while increasing his CL by 1 with this feat: it deals 13d6 and he is stunned for 1 round.

That is what i see when i read it. Good thing it said "increase cl by 1,2, or 3" because if it said "increase by up to 3" i would use it on every spell ever for +0 cl to uncap the dice.

I was going to ask why you couldn't do it, then I saw your point.

Still, if you can't be stunned, you only take 1d6 damage from raising it by one, it's an awesome deal.

EDIT: Also, remember myself to tuck in Tainted Scholar.
« Last Edit: April 30, 2010, 06:24:33 PM by Kuroimaken » Logged

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MrErikO
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« Reply #281 on: April 30, 2010, 06:53:25 PM »

Still, if you can't be stunned, you only take 1d6 damage from raising it by one, it's an awesome deal.

What would be some easy ways to become immune to stun, even if only temporarily, in order to keep your character up and running?
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Widow
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« Reply #282 on: April 30, 2010, 07:11:17 PM »

Still, if you can't be stunned, you only take 1d6 damage from raising it by one, it's an awesome deal.

What would be some easy ways to become immune to stun, even if only temporarily, in order to keep your character up and running?

Favor of the Martyr spell in the spell compendium is the easiest way, but it is a paladin spell.
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Tohron
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« Reply #283 on: April 30, 2010, 08:12:53 PM »


Dispelling isn't the main issue, getting around MDJ and potentially AMF is. At these levels, MDJ is the FREAKING COMBAT OPENER.
Carry around one of the crappier minor artifacts.  Nobody's willing to risk losing spellcasting.

Isn't there a spell that makes you auto-roll 20s though?  At DC 25, the only concern is rolling a 1.
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Kuroimaken
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« Reply #284 on: April 30, 2010, 08:58:43 PM »

Getting debuffed is actually the major concern here. I don't think Epic weapons can be disjoined.
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skydragonknight
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« Reply #285 on: April 30, 2010, 09:47:26 PM »

Owl's Insight would be fun with this.
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Kuroimaken
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« Reply #286 on: May 01, 2010, 12:19:28 PM »

Owl's Insight would be fun with this.

*shudder*
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Anklebite
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« Reply #287 on: May 01, 2010, 02:05:15 PM »

Owl's Insight would be fun with this.

*shudder*
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MrErikO
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« Reply #288 on: May 18, 2010, 06:40:42 PM »

Kuroimaken, for those last three levels, I nominate at least 1-2 of them for Tainted Scholar   You have unbeatable CL, why not have unbeatable DC's with NI spells/day? 

Messing around with a build based off some of the information gathered in this thread. However, I'm stuck with one question: How exactly does Tainted Scholar get NI spells/day. I must have missed something when looking it over. As a similar question, are there any other ways to boost spells/day other than stat increase?
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McPoyo
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« Reply #289 on: May 18, 2010, 07:19:13 PM »

A tainted scholar gets bonus spells based on taint. Outsiders and undead are immune to the effects of high taint. Inflate your taint for NI spells per day.
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kalaskaagathas
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« Reply #290 on: May 18, 2010, 07:36:38 PM »

A tainted scholar gets bonus spells based on taint. Outsiders and undead are immune to the effects of high taint. Inflate your taint for NI spells per day.

Rather, only undead and creatures with the [Evil] subtype are immune to the negative effects of taint.  Therefore, with NI Taint score (and none of the penalties, due to being Undead or [Evil]) a character has NI Bonus Spells Per Day.
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MrErikO
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« Reply #291 on: May 18, 2010, 08:15:46 PM »

Aight, thanks for that clarification.
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MrErikO
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« Reply #292 on: May 18, 2010, 09:24:50 PM »

+1 Defending/+1 XXXXX Quaterstaff with 2x Checkmate's Light gives 12601 to AC and saves. (XXX is the defending equivalent of saves, it exists I'm just to lazy to find it)

Sorry for more questions but I can't seem to find anywhere the 'defending equivalent of saves' for a weapon enhancement. Can anyone help me out?
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Korwin
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« Reply #293 on: August 18, 2010, 06:12:41 AM »

I think its in the Magic Item Compendium.
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KellKheraptis
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« Reply #294 on: August 18, 2010, 11:25:21 AM »

Owl's Insight would be fun with this.

This is the secret to Oozaru's 10^100 Smile
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