the_taken
Moderator
Ring-Tailed Lemur

Posts: 82
Fear of Monkeys!
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« on: June 02, 2008, 06:45:07 PM » |
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Blacker than black are the windows. There are no shinning dots of the many stars to be seen. Even the outside of the ship can't be seen. Any light that escapes the ship disappears immediately, leaking back into normal space and returning to it's real speed. While anything within a ship can reflect light, everything that leaves the field can't return to it. The field prevents any matter, energy or property of any from affecting anything with the hyperspace bubble. There is literally no chance of a collision while traveling, as if it didn't exist. Although if a trip ends in an area already occupied...A small moment after the yellow light of a mature star pours in thru the windows, a gentleman's voice comes thru the speakers. "Welcome to the Seventh Colony of Albatross, a collection of floating cities suspended in geosynchronous orbit around a hydrogen gas giant, funded by and for the employees of the Saint Slummy Mining Corp. We are currently experiencing a deficiency in docking space for large cargo vessels, and apologize in advanced this any inconvenience this may cause you. Please stand by as our automated traffic controller processes you docking requirements. "This is a recording" The computer registers the gravitational field of the brown ball of gas, and suggests engaging hyperspace. A small information window pops up and displays the co-ordinates of several satellites and manned stations in orbit.
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AlterFrom
Donkey Kong
   
Posts: 561
Super Special Awesome
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« Reply #1 on: June 02, 2008, 07:39:36 PM » |
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The Jump had been uneventful enough. To the others, it might have been completely uneventful. Of course, Nikolao knew better. Although everything he had learned told him that the Hyperdrive would be fine for a long time yet, his paranoia forced him to drop out of the bubble for a minute or two every 10 lightyears or so. Nothing bad had happened yet to the old junker, so why fix what ain't broke? He had made the last 15-lightyear jump in one go, though, so he'd have to check the 'Drive once they docked. Unfortunately, if the recording was to believed, he might have to wait a while to get around to that. Damn thing better not explode or anything. Nikolao sighs and starts setting the Hoopty's power core into its lowest idling setting. The group needed to save all the power they could in the thing, but if he shut it down completely it might never start back up. He taps a button on his intricately laid-out control panel, engaging the speaker system. Not that it was particularly needed, since the Hoopty wasn't all that big to start with, but he liked it. "Alright guys, I don't know if you felt the relativity shift or not, but we just dropped out of Hyperdrive. We're idling over the colony, and apparently we're gonna have to wait for a parking spot. I'm looking into getting us docked as quickly and legally as possible. I'd rather not have to deal with being detained for pulling a stunt like last time..."*CLICK* With that, he switches the comm back off. Nikolao turns his attention to the popups littering his HUD, and starts shoving them to the sides. Noticing the suggestion to engage the Hyperdrive, he ponders "Do we even have enough power for that? Bah, I'll just make sure if we fall one of the satellites catches us..." Firing the altitude thrusters for a few moments while consulting the sensors, Nikolao places the Hoopty in an orbit that keeps it safely above one of the satellites.
(Nikolao Nochja)(Human Wizard[Conj]3)Hit Dice: 3d4+6 (15 HP) Initiative: +6 Speed: 30 Armor Class: 10 = 10 + 2(DEX) Touch: 12 Flat-footed: 10 Base Attack/Grapple: +1/+2 Attack: Stun Stick +1 1d8 20/x2 Blunt; or Stun Stick +1 1d6(B)+1d8(E) 20/x2 Nonlethal Full Attack: Stun Stick +1 1d8 20/x2 Blunt; or Stun Stick +1 1d6(B)+1d8(E) 20/x2 Nonlethal Space/Reach: 5ft/5ft Special Qualities: Summon Monster as standard action Saves: Fort +3, Ref +3, Will +3 Abilities: STR 12, DEX 14, CON 14, INT 16, WIS 10, CHA 8 Skills: Concentration +8, Decypher Script +9, Knowledge(SuperScience, Mechanics, Computers, Electronics) +9 Feats: Spell Focus(Conjuration), Improved Initiative, Augment Summoning, Special Equipment Languages Spoken: English, Esperanto, 1337, "F*** off"* *Traditional language of the engineer. Consists of a various series of grunts and mumbles which are incomprehensible in meaning to those who do not speak the language, but nonetheless carry the implicit meaning of "F*** off, I'm busy with this stuff you couldn't even hope to understand." Possessions: Adventuring GearSpecial Substances and ItemsWardrobeStun Stick [100 charges] (gratis) Galactic Press Standard Issue Vest of Bullet Proofing Cold Weather Outfit (8 ) Looks like thisExplorer's Outfit, dyed a caustic shade of green (10) Scholar's Outfit, for dressy occasions (5) Traveler's Outfit, for everydays. Includes a pair of jeans and a grungy-looking t-shirt. One long-sleeved, one short-sleeved. [x2] (4) Total Expenditure: 513 gp 1 sp Total Cash on Hand: 1486 gp 9 sp Spells known:0: All 1: Summon Monster I; Benign Transposition; Lesser Orb of Acid; Alarm; Shield; Mage Armor; Feather Fall; Greater Mage Hand 2: Glitterdust; Summon Monster II 3: 4: 5: 6: 7: 8: 9: Spells prepared:0: Caltrops, Acid Splash*, [EMPTY], [EMPTY] 1: Summon Monster I, Benign Transposition, Lesser Orb of Acid*, [EMPTY] 2: Glitterdust, Summon Monster II*, [EMPTY] 3: 4: 5: 6: 7: 8: 9: Character Description:Physical, Mental: Establishing Data link...Sucess. Initiating Audio Feed...Success. Initiating Video Feed...Success. Beginning Transmission. "What, you wanna know about me? Fine. I'm...uh...shit. How old am I? Nevermind. I'm 6-foot and some, with jet black hair. I'm no pushover, either, so don't fucking cross me while I'm steering the tin can keeping us all alive! I'm told I'm not very senstive to others, whatever that means. Maybe they're referring to how I'm always calling the rest of my crew idiots. Because they are. I mean, it's not my fault if they can't keep up with my superior intellect...wait, what? That? Seriously? Damnit, get outta here..." skafjzzzflajklasf lkahsf flskas fjffdkl ... klaj42l@@#! !$3.. j%&****&*6&##### Data Link Terminated. Unknown Cause. Shutting Down.
Background: As a child, Nikolao was always more interested in playing with whatever electronics he could get his hands on than playing with the other kids. And he liked it. Always tinkering, he eventually learned how to construct multi-gadgets, the basis for his current tech enhancements. By adapting the multi-gadget design to his own abilities, he was able to construct a one-of-a-kind set of tech-boosters. He eventually got into some trouble with the law ("damn bureaucracy got in my way" he maintains), forcing to go on the lam. As planet-hopped system to system, he built up a reputation for the beast place to find cheap widget-tech. Unbeknownst to him, that is precisely why he was chosen for the training program. When the group formed, he was natural person to take the spot as ship's mechanic. When he isn't dealing with the dying hyperdrive or a de-polarized coupling, he's experimenting with gizmos to deck out the abilities of the other team-members. It's his job to make sure they don't get shunted into space, and he's fine with that. No matter to him; it's not like anyone else could hold the old rust bucket together.
Spellcasting: Nikolao's "spells" are the effects produced by his unique multi-purpose gadgets which he must prepare daily, then uses over the course of the day. The critical thing to understand about how these gadgets work is that they tap into combined technologies of nanotech, chemistry, subspace energy, complex mechanical systems, and the sheer ingenuity of the user. Because of the last of those things, only the person who prepared the gadgets can actually activate them. Nikolao expected the possibility of someone else attempting to make use of them, and they are therefore designed in such a way that random manipulation of the gadgets cannot result in their activation, nor does it disturb their preparation.
Unfortunately (for Nikolao) the devices are still in a sort of "beta" period. As such, they can only be prepped with so many abilities. Making use of an ability brings the gadget closer to its depleted state, until it finally reaches it. In a depleted state, a gadget cannot produce further effects until refreshed. Refreshing the gadgets requires 8 hours of self-managing repairs, followed by a period of up to one hour of prepping the gadgets with the desired settings for specific effects. Nikolao can, however, leave one of the devices at less than optimal capacity, allowing him to spend 15 to 60 minutes setting it to produce one of the available effects. As time goes on, and Nikolao is able to further refine the design, he can prep more abilities into the devices per day.
He currently keeps 3 gadgets on his person (1 per spell level). Some sample effects of the gadgets are detailed below: 0: Due to the multitude of "parlor tricks" one can manage with these types of devices, this gadget actually is more of a multi-tool. Although it is not able to produce the spectacular or reality-bending effects of other gadgets, it can produce an extremely large amount of minor effects. 1: Summon Monster I would be represented by projecting a piece of the device a ways away, which will subsequently unfold, via fixed nanotech harnessing local atmospheric constituents, into a robotic manifestation of the respective "monster." Alarm would leave a microscopic sensor which would create a secure subspace link to a receiver on the character's person, or would produce a high-pitched squeal via a small vibrating device. Feather Fall would cause the device to unfurl into a parachute/wing type apparatus which places itself on the character's shoulders to decrease his terminal velocity. Etc. 2: SMII would be similar to SMI. Glitterdust would produce a miniature gadget which, when tossed into position, begins to spew glitter into the region around it and flash brightly in order to blind those within its radius.
His "spellbook" is actually a briefcase which contains an embedded hyper-dimensional space, allowing him to store disproportionate amounts of material inside, but is limited to storing components for modifying his hyper-gadgets, due to the two being based on the same technology. When he prepares his gadgets for the day, he must have access to this briefcase, or else he cannot access the necessary components to imbue the effects he wishes into his gadgets. In addition, given enough time, he can adapt external technologies into tech compatible with his system.
Verbal components would be verbal commands issued to the device(s) Somatic components would be the physical manipulation of the gadget(s) to prep them for use. Material components would be items required as a catalyst for the chosen function of the gadget. Foci would be like material components, acting as catalysts as well, but would not be consumed.
Casting times longer (or shorter) than 1 standard action represent continued manipulation of the gadgets, or functions which are more automated.
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« Last Edit: June 02, 2008, 07:46:08 PM by AlterFrom »
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Siggy TIRED OF TRYING TO MANAGE FILES ACROSS SEVERAL COMPUTERS? GET DROPBOX AND SIMPLIFY THE PROCESS! xkcd. It Rocks. Tick, tock, Tick, tock...FYI: I lose a couple years off my life anytime I see I have a PM. We're ALL rules lawyers here. The BEST at what we do, too. It's like a Tom Grisham novel in which everybody at the top law firm is a dirty crook, but they all know the rules so well that TECHNICALLY speaking, they aren't breaking them...  
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ShaggyShaggs
That monkey with the orange ass cheeks
   
Posts: 293
He's just this guy, you know?
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« Reply #2 on: June 03, 2008, 10:50:30 AM » |
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Patch stabbed the SEND key with a finger as soon as he saw the real universe appear outside the window again. He'd spent much of the last jump composing and recomposing his message, ultimately deciding to go with a simple conversational tone. Now I just have to wait and see who answers. Let's hope they're not so many light-years off that I'm dead before I get a response, he muses as he moves away from the terminal with a thorough stretch. He perks, then nods approvingly at Nikolao's announcement. "Great, that'll give me time for a gel wipe and to get into some fresh clothes before we dock. Although I still say those officers were being unreasonable last time. They'd be in a hurry to dock and debark too if they had a sudden power dropout in their sewage containment field. Eurgh."He stretches again, frowning momentarily at the amount of audible pops and cracks. Damn transition from zero-G to a gravity field always makes me stiff. I oughtta see if I can kludge together an autonomous muscle control program to counteract that. He goes to his footlocker to retrieve some clothing, closing and codelocking his door on the way past. Eventually, he decides on the student uniform, lays it out and strips to wash up. As he cleans himself, Patch reviews his storage cells for any buried memory of news articles, encyclopedia entries or reliable rumours of the Albatross cities and their people. (Patch Healy)(Human Beguiler 3)Hit Dice: 3d6+3 (17 HP) Initiative: +2 Speed: 30 Armor Class: 15 (armor +3, Dex +2) Touch: 12 Flat-footed: 13 Base Attack/Grapple: +1/+0 Melee: Improved Butter Knife +0 1d4-1 19-20/x2 Sharp Ranged: Improved Butter Knife +3 1d4-1 19-20/x2 Sharp (10' increment, thrown) Space/Reach: 5ft/5ft Special Qualities: Advanced learning (Serene Visage), armored mage, cloaked casting, surprise casting, trapfinding Saves: Fort +2, Ref +3, Will +5 Abilities: STR 8, DEX 14, CON 12, INT 16, WIS 14, CHA 10 Skills: Bluff +6, Concentration +7, Diplomacy 4 ranks, Disguise +0 (+2 to act in character; +5 to conceal armor as normal clothing), Hide +6, Knowledge (Computers) +5, Knowledge (Culture) +12, Knowledge (Super Science) +9, Search +9, Sense Motive +8, Sleight of Hand +8, Spot +8 Feats: Extend Spell, Still Spell, Skill Focus: Knowledge (Culture) Languages Spoken: English, hand signs, braille, gibberish (or maybe heretofore unknown alien language -- DUN DUN DUN!) Possessions: WeaponArmorAdventuring GearSpecial Substances and ItemsWardrobeTotal Expenditure: 2000 gp Total Cash on Hand: 0 Spells known:0: Dancing Lights; Daze; Detect Magic; Ghost Sound; Message; Open/Close; Read Magic 1: Charm Person; Color Spray; Comprehend Languages; Detect Secret Doors; Disguise Self; Expeditious Retreat; Hypnotism; Mage Armor; Obscuring Mist; Rouse; Serene Visage; Silent Image; Sleep; Undetectable Alignment; Whelm 2: 3: 4: 5: 6: 7: 8: 9: Spells Recently Expended/Per Day:0: 0/6 1: 0/6 2: 3: 4: 5: 6: 7: 8: 9: Character Description:Physical, Mental:Omnidirectional broadcast received...Sender identified: patch. Initiating Static Filter... 93% recovered. Initiating Translation Filter...Succeeded, but with errors. Display Transmission."To those who are receiving and can decrypt this transmiss+sla:n5 found an unlabeled disc of your script in a stack of programs I borrowed from the library, and when I tried to return it they said it wasn't theirs. I assume it's the writing of some unknown xenoc race trying to make contact (with me? Why?), but I acknowledge it could possibly be the digitwEg9 6olg$ing of a madman. Regardless I've found the symbol patterns can function as a language, and felt they were interesting enough to learn. If you ARE xenocs, let me just say that I'd b&olp/onbaseddabfaks1 )heic06FFFodvelwak8 "flyb9droanifekyak0 geichacatt:0shmof wyrevdoylk5frufiljec' opportunity comes up. Just as long as it isn't lethal.
My name is Patrick Healy, but most people just call me Patch now. I'm human, male, 16 Earth standard years old, 5'11” and 139 lb. I'm pas2shnuIRTEM_tly freckled, my eyes are emerald green, and my red hair is chopped off short enough not to show its curl (though I just keep it short so it doesn't get in the way in zero-G or tug at high Gs. It shows the small scar on my neck where they implanted the computer though, I might grow it a bit longer to cover that. The computer was initially implanted to subv ;HAybnuirki vwajyod2rochemical balance and thought processes, but I managed to subvert the subversion and upgrade the system into a helpful tool. I'm always trying to make it work more efficiently or lij#oc2 some new function. It can even serve some self-defense functions, which is handy because I don't have to carry much or any weaponry. I figure if you end up in a fight you did it wrong, but there are enough people that disagree that you can't be too careful.
After a typical adolescent disagreement with my parents (Patrick Sr and Fiona) I left home on a voyage of self-improvyudij6on= hope to one day return having made a good reputation and fortune for myself, so that my folks will respect me as an aycT8 and let me in on their secrets. In the meantime, I bum around the galaxy with Nikolao and the rest of the crew of the Space Hoopty, trying to set problems right and build a good name for myself while still coming out on top. The traveling can be hectic but I like to experience different regional cultures and customs, there's always something interesting to discover. And the crew is cool, though Buddy always seems like something of an anachronism. He's like what would happen if you pulled the entry on “hippy” out 1swev' 4orov*pedia of the 20th century, distilled it, poured it into a clone vat and grew it for about 20 years.
That's enough for now. If this transmission gets much larger the Space Hoopty's batteries may die or the communication dish could blow up or something, and then Nikolao might throw me out the airlock. I hope you can see that I'm a decent guy, and interesting enough to be worth contacting directly sometime. I'm currently heading for Alb^0knIJKAngipgas giant, and we'll probably land at Colony 7, one of the autonomous cities orbiting it. See you there, maybG*...... End Transmission.
Background: Patrick is the overly curious son of wealthy and secretive parents - so wealthy and secretive in fact that they forced a costly advanced medical nanonic package on him as a child to moderate his behaviour and keep him from asking and snooping after their business. Patrick eventually got his hands on a black market program to subvert the control, and used it to reconfigure the package into something less like a restraining bolt and more like an enhancement. He was soon nicknamed "Patch" by his friends for his seemingly unending attempts to modify and upgrade his neural nanonics. When he learned designer-gadgeteer Nikolao Nochja was passing through the region, Patch left to meet him in hopes that Nikolao's widget-tech could be used to expand and improve Patch's bastardized medical nanonic. The technologies turned out to be mostly incompatible, but Patch asked to stay, travel and study with Nikolao and learn the basics he'd skipped in his black tech shortcuts and mad rush to master nanotech while ignoring the rest of computing. While he did come up with some new upgrade ideas for his nanonics from it, Patch clearly lagged behind Nikolao in his studies, not least due to his tendency to get distracted with interesting local news and behind-the-scenes events. Patch tends to think of himself as a procurement officer in the crew. While he doesn't have the attention-commanding personality of a Hollywood 3.14 star, practice and programming give him a way of acquiring things Nikolao and the others need, whether it's a favour, parts or information. He remains loyal first to Nikolao, and may or may not have been trained because of his attachment.
Spellcasting: Patch has a small (less than 2cm) computer implanted at the base of his skull, with conductive tendrils threaded through his brain and down his spinal column. This computer draws its power from chemical energy in the user's blood, as well as waste thermal and kinetic energy, and electrical energy from blocked nerve impulses (when applicable). These power sources, while readily available, are not in unlimited supply, consequently the computer requires lengthy recharging periods much like the biological host requires rest. The computer accomplishes much of the character's work for him depending on which programs he sets into primary (active) mode.
The capabilities of the computer are vast, and include the relatively simple (contrast enhancement filters on optic nerve impulses to improve visual acuity (example: Detect Secret Doors)) and more complex operations (forcing adrenaline production and blocking nociceptors to allow brief bursts of speed that would normally be painful, and self-destructive in the long run (example: Expeditious Retreat)). Even the nearly fantastic is achievable (preparing a nanoscopic circuitry dart with a program to overwhelm a nervous system with a barrage of static causing unconsciousness, aiming and firing the dart from a pore in the skin, in the space of a few seconds (examples: Sleep, Whelm)).
Unfortunately, due to the infinitesimally small scale of the computer and its associated nanomachines (in some cases data is held on a single electron orbiting or not orbiting a particular atom), the hardware is exceptionally vulnerable to damage and data loss from alpha particle strikes and similar phenomena. Though the device is built with redundant key systems to provide a failsoft capability, a daily standby period for repair cycles and reconfiguration is mandatory. Given the intimate nature of the device's connection with the user's brain, this causes a period of marked lethargy and attention lapse (readying of spells). It is possible to shut down the device completely in the event that a maintenance period is unfeasible, but no nanonic-enhanced capabilities will be available until maintenance is performed.
Most of the capabilities of the computer are automatic and require no active initialization on the part of the user. Basic programs and capabilities like enhanced memory storage (knowledge ranks) and visual comparisons against a database of body language samples (sense motive) run unobtrusively in the background and are essentially indistinguishable from the user's own thoughts. More complex functions like nanonic transmitter alignment and hologram projection (silent image) require more complex mental commands to initialize, and may be accompanied by strange disconnected gestures or vocalizations (verbal and/or somatic components) that are the normal bodily responses to the esoteric initialization thoughts in question. These can be suppressed (silent spell, still spell) but require additional subroutines to be brought into primary mode, increasing the demand on processor power (spell slot). omit unless metamagic house rule is revised away.
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"Your STFU N00b roll fails!" "Crap. Can I make a saving LOL?"
"I think either we have unlimited rights, or we have no rights at all. Personally, I lean toward unlimited rights. I feel, for instance, I have the right to do anything I please; but, if I do something you don't like, I think you have the right to kill me. So where you gonna find a fairer fucking deal than that?" - George Carlin
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the_taken
Moderator
Ring-Tailed Lemur

Posts: 82
Fear of Monkeys!
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« Reply #3 on: June 03, 2008, 05:29:02 PM » |
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Albatross colonies were funded by Albert Trossian, a bourgeois seeking to unify humanity under one inter-stellar government, on the agreement that he would collect taxes from them "'untill the collapse of human thought." His empire began to collapsed when it became too difficult to enforce any form of taxation thru the lag of interstellar travel. The final blow came when a collection of colonies charged massive tariffs on Albatross goods, stifling the income of important materials. Trossian died an old beggar in what was once his capital, leaving no heir to claim his debts, at the age of 167. (Atypical. Some say he bribed death to come back later.) Albatross colonies now have only their history files and the redundancies of an ancient bureaucratic system left. Trossian funded over two hundred colonies, this was one of the earliest. ------- Another voice is broadcasted thru the speakers. This one is deep, gruff and slightly irritated. "Unscheduled ship that ended hyperspace mode 180 seconds... mark, your ISSID could not be read. Please identify yourself manually, O-u-er. Ouer? Mark? What the flemg is "Ouer"? ... That's what the 'puter is saying. ... I know the it's stupid, but it's better than nothing."*Inter-Stellar Ship Indentification
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SolEiji
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« Reply #4 on: June 03, 2008, 08:02:26 PM » |
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Bark bark bark bark bark bark bark bark!There it goes again, Lol barking his head off. Buddy replied with a snore, his body lazily drifting over a storage unit in the back room, the faint smell of nitrous oxide hanging in the air. Sleeping again, it was always Lol's job to wake him up. The hound dragged on his master's cloaks, swimming in the air rapidly, and finally Buddy gave a grunt. "...butter knobs, its blue....robot pirate ghost.... mmph... I'm up, I'm up." His hand reached out and lightly bopped Lol on the head to 'shut off the alarm' in his half-dreamy stupor. Lol whined, that's not how it's supposed to go... WHUMPA! Suddenly Buddy found himself kissing the floor as the Relativity Shift rumbled through the ship, knocking him off his makeshift bed. Lol yipped and pedaled to the floor as gravity quickly re-aligned itself, having a much softer landing. Buddy groaned, opening his eyes red and encrusted with sleep. "Oooo, I'm up I'm up... yaaaawn." Well that's one way to get him up. Buddy was fine, so Lol yawned in turn and headed off to the front. Buddy took his time... he drew a small rubix cube from his brown poncho, fiddling with it a moment before letting it out of his hand and drift up on its own accord like some kind of iuon stone (his mini-chemical lab, his 'magic source'). Oh good, the thing was already full, so he went ahead and crawled out to the front with Nikolao and patted his shoulder. "Wassaaaaup? What's I miss?" he chuckled, giving a wave to his fellow brothers in space. Ha ha, Brotha's In... SPAAAAAACE! He's not sure why that is so funny but it makes him chuckle to himself. "Whooooaaa... d00ds. Check it out, where are we again, that thing's huge." he pointed out as his eyes finally focused on the front screen. So that's where they are. "What are we doin' here again? I kinda forgot..." --- Character:  Joshua "Buddy" Goodman Human Druid 3 Medium Humanoid (Human)Hit Dice: 3d8+6 (24hp) Initiative: -1 Speed: 30ft Armor Class: 12 (Dex -1, armor 3) Touch: 9 Flat-footed: 12 Base Attack/Grapple: +2/+2 Attack:Full Attack:Space/Reach: 5ft/5ft Special Qualities: Biochemical Sense (Nature Sense), Wild Empathy, Junkyard Stride (Woodland Stride), Trackless Step Saves: Fort +8, Reflex +0, Will +6 Abilities: Str 10, Dex 8, Con 14, Int 12, Wis 16, Cha 14 Skills: Concentration +8, Knowledge Chemistry +9, Knowledge Biology +9, Knowledge Super Science +7, Listen +9, Spot +9 Feats: Extend Spell, (Custom) Great Fortitude, (Custom) Zen Archery Alignment: CG Languages Spoken: Universal Inglish, Dazy, Leet Custom Feat Benefits: +3 Fort saves, die at -20, use Wis for Dex on ranged attacks, anyone I can hear I can effectively see via a vis ranged attacks, (Background) No -2 penalty on attack rolls, saving throws, skill checks, and ability checks of any of the [Fear] conditions. You can still gain the status Shaken, and you still run like a sissy if you become Frightened or Panicked, because of your speech, mannerisms and uh... "perfume," your diplomacy takes a -4 penalty when dealing with anti-drug citizens and stereotypical law enforcement. Possessions: Vacuum Sports Suit +1 (not equipped), Improved Butter Knife (as dagger), Galactic Press Standard Issue Vest of Bullet Proofing (AC +3, Max Dex +5, ACP -2, ASP 0), 40 pieces of chalk, backpack, bedroll, winter blanket, bottle, 10 ft. of Chain, Crowbar, 25 sq. ft. of Fishing Net, Flint & Steel, Grappling Hook, Bullseye Lantern, Small Steel Mirror, 10 doses of Oil, Pouch Belt, 50 ft. of Silk Rope, 16 days of Rations, Shovel, Waterskin, 10x Acid Flasks, 10x Alchemist Fire, 4x Antitoxin, 10x Smokesticks, 10x Tanglefoot Bags, 10x Thunderstones, 12x Tindertwigs Custom Item Benefits: +5 bonus to Disguise checks to conceal your armor Cash: 400g Spells prepared:0:Create Water, Detect Magic (Detect Superscience), Guidance, Light (4 slots) 1:Entangle, Obscuring Mist, Cure Light Wounds (2+1 slots) 2:Bear's Endurance, Bull's Strength (1+1 slots) 3:(N/A+1 slots) 4:( slots) 5:( slots) 6:( slots) 7:( slots) 8:( slots) 9:( slots) Character background: A chemist and prodigy, he liked his various chemicals a little too much. Often in trouble because of his slothful nature, constant buzz, and the fact he likes to bring his pet Lol everywhere, he has not gained much standing in the chemist community in spite of his great talents. He has an artistic mind, and is extremely friendly and relaxed. Even when he is fighting, he doesn't seem to take it terribly seriously. When the news about aliens came, for example, he wished nothing more than to meet "our fellow brothers in the stars", in spite of the fact that they were also described as hostile aggressors. After all man, maybe they only need a little something something and a good movie to watch, it's cool bro. Don't let him get a hold of the space ship alone though. He's been waiting to paint that thing. You don't want to fly a tie dye starship called the "Love Machine", do you? His pet dog Lol got his name because of the 'laughing dog' trick he taught him. Apparently it can make a hoarse snickering noise, and spontaneously does it on its own too. He himself goes by the odd name of Buddy, reportedly because he keeps forgetting his own name. Changes?: Spells not being spells, they are the results of his various nanotechnological and biochemical vials, pills, and other goods that he keeps in a general purpose dimensional box that acts as his chemical workshop when he is 'preparing his spells'. "Spells per day" ends up becoming "how many chemicals he can keep compressed in there per day". Summoning magic is teleportation devices, or 'quick-grown' biotechnological creatures that 'die' shortly after being created. Etc. Use Magic Device is Use Scientific Device. Nature Sense becomes Biochemical Sense, giving +2 Knowledge (Chemistry) and Knowledge (Biology). Woodland Stride becomes Junkyard Stride, because he is so slothful his places tend to get messy and he's used to moving through bad terrain. No mechanical change. Resist Nature's Lure becomes... something else. With no fey, perhaps he resists things from Aliens? DM commentary needed. Wild Shape will be handled as using space compression technologies (think Morph Ball) and robotics to turn into a robot form of whatever animal (no construct traits, we'll say it's criticable due to exposed wires and other gadgets, it's still his mind so no mental immunity, etc). Alternatively I could just be using chemicals to mutate into X or Y. I'd like opinions on which seem better. I'm leaning towards 'chemical mutations'. I haven't figure out how to handle wild shape: elemental yet given the lack of them. Perhaps it is a bizarre mutant organism that just happens to have elemental traits of no vitals, burning or flying or whatever, and all the various stuff that comes with it. Animal Companion: ANIMAL COMPANION ("Lol" the Riding Dog) Size/Type: Medium Animal Hit Dice: 4d8+8 (32 hp) Initiative: +2 Speed: 40 ft. (8 squares) Armor Class: 18 (+2 Dex, +6 natural), touch 12, flat-footed 16 Base Attack/Grapple: +3/+6 Attack: Bite +6 melee (1d6+4) Full Attack: Bite +6 melee (1d6+4) Space/Reach: 5 ft./5 ft. Special Attacks: — Special Qualities: Low-light vision, scent, evasion, link, share spells Saves: Fort +6, Ref +6, Will +2 Abilities: Str 17, Dex 15, Con 15, Int 2, Wis 12, Cha 6 Skills: Jump +8, Listen +5, Spot +5, Swim +3, Survival +1* Feats: Alertness, Improved Initiative, Track*
Bonus Tricks ( 8 ): Attack Everything, Come, Defend, Down, Guard, Perform, Track
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Mohji
Domesticated Capuchin Monkey
 
Posts: 100
"The Enemies Gate is Down."
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« Reply #5 on: June 04, 2008, 12:29:31 AM » |
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As the ship finally drops out of hyperspace Mohji finally gets around to cleaning and oiling his pistols, aptly named "Sorrow" and "Loss". Finally satisfied with his weapons' performance, Mohji rapidly sheaths his guns at their holsters on his hips and finishes squaring away his cabin in the military style he was taught and begins a leisurely walk to the docking port of the ship. Upon hearing Nikolao's message, grumbling he opens the door as he mutters. "Hopefully in this backwater system I can finally avoid the endless reenactments and pity from all these would be Good Samaritans’ and get on with my life, or better yet end the lives of any of those terrorist scum, "Sorrow" and "Loss" can find their way into."With that final note, Mohji exits his cabin and slings his bag heading down to the docking port ready for whatever finds its way into his sights. Mohji ChipouaHuman Fighter 3Medium HumaniodHP: 31(3d10+6) Initiative:+3 Speed:30ft Armor Class:20:10 +5 Armor, +3 Dex, +2 Dodge Touch:15 Flat-footed:17 Base Attack/Grapple:+3/+6 Attack: +9 Generic Pistol: MCC 2mm Mock (1d8 + 4), +4 Katan Sword (2d6 +1 Sharp Damage), +4 Tonfa (1d8 + 1 Bash Damage) Full Attack:+9 MH Generic Pistol: MCC 2mm Mock (1d8 + 4 Sharp Damage) and +9 Generic Pistol: MCC 2mm Mock (1d8 + 4 Sharp Damage), or +4 Katan Sword (2d6 +1 Sharp Damage), or +4 Tonfa (1d8 + 1 Bash Damage) Space/Reach:5ft/5ft Special Qualities:Damage Resistance 3 Sharp and Bash Saves:Fort:+5(3 Base) Ref:+6(3 Base) Will:+3(3 Base) Abilities: STR12 Dex16 Con14 Int14 Wis10 Cha8 Skills: Knowledge(Biology):+8(6 Ranks), Knowledge(Chemistry):+8(6 Ranks), Knowledge(Computers):+8(6 Ranks), Knowledge(Electronics):+8(6 Ranks), Listen:+6(6 Ranks), Knowledge(Mechanics):+8(6 Ranks), Spot:+6(6 Ranks), Knowledge(Super Science):+8(6 Ranks), Tumble:+9(6 Ranks) Feats:Two Weapon Fighting[Combat](Human Bonus),Elusive Target[Combat],Point Blank Shot[Combat](Fighter Bonus),Sniper[Combat] Environment: Organization: Challenge Rating: Alignment:LN Languages Spoken:English, German, Latin Level Adjustment: Possesions Adventuring Gear Backpack (empty) 2 lb. Bedroll 5 lb. Crowbar 5 lb. Flint and steel Grappling hook 4 lb. 3 Manacles, masterwork 2 lb. Mirror, small steel 1/2 lb. Pouch, belt (empty) 1/2 lb. Shovel 8 lb. Rope, silk (200 ft.) 20 lb. 5-1 oz. vials 40 gp 4-Inkpen sp Notebook(200 Sheets of paper) Waterskin 4 lb. Leximar XX5 Binoculars(Spyglass) Alchemical/Special Substances Outfits Consumables Protective Armor Weapons Money 347 Gp, 5 Sp Relevant Character AbilitiesElusive Target Point Blank Shot Sniper Two-Weapon Fighting Possessions: Character Background Mohji came from a lower middle class family, child to a Police Officer and a School Teacher, from a young age his parents taught him the value of knowledge and education, and his father stressed the utmost importance of upholding the law, and protecting the weak. As he entered school his teachers soon noticed he was very skilled with hurling his pencil and various other objects at unruly heathens during class to silence them, a skill that his teachers and parents felt was best used in more constructive activities, like little league. Mohji lead his team to two championships under his artful pitches. His interest in nature and physical engagements got him recruited into the local Boy Scout troop, where he received instruction in the bow and rifle. In the inter-troop archery competitions Mohji seemed to have a blessed wind guiding his shots. Victory after victory racked up and Mohji dropped his Baseball pursuits in favor of practicing archery.
During his first year of secondary school, his school was the target of a radical group of terrorists. His mother who was a teacher of the third year students was held at gunpoint by the terrorists along with the other students and teachers of the school till the police met their demands. Given his wife and young child were both present at the school during the day of the attack, his father was one of the first police to arrive on the scene, as he valiantly rushed in with an elite group of SWAT agents to try and save the hostages and diffuse the situation. Through their efforts more than half the teachers and students were freed and brought safely out of the school, but then tragedy struck Mohji’s family, as his father attempted to disarm the terrorist holding his wife and her students hostage he pulled his bomb vest killing Mohji’s father and mother instantly and killing three children and injuring fifteen more. Almost immediately after the funeral for his parents’ funeral, he was recruited into the organization, what may or may not have transpired during that time is unknown to Mohji, but he now favors pistols over the bow as he did previously.
Future Character Build
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AlterFrom
Donkey Kong
   
Posts: 561
Super Special Awesome
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« Reply #6 on: June 04, 2008, 01:55:43 PM » |
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Barely acknowledging Buddy as he stepped into the cockpit, Nikolao proceeds to identify the Hoopty to what he is assuming is the local control tower.
"Control, this the private vessel Space Hoopty, currently orbiting and awaiting permission to dock. This is Nikolao Nochja, currently at the helm of the Hoopty. I am attempting to retransmit our ISSID. Over."
Nikolao quickly preps a new data packet, this time using the less efficient "standard" compression protocol. Why they insisted on using such a poor algorithm was beyond him; if they just used his method like he told them they would see a 10% reduction in file size. 'Course, who'd listen to him? He was "just a kid," they said.
Whatever. Nikolao discharged any EM buildup on the transmit array, then prepped it with the packet. After a few more switches buttons, he sent the transmission on its way. Hopefully they could understand this one.
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Siggy TIRED OF TRYING TO MANAGE FILES ACROSS SEVERAL COMPUTERS? GET DROPBOX AND SIMPLIFY THE PROCESS! xkcd. It Rocks. Tick, tock, Tick, tock...FYI: I lose a couple years off my life anytime I see I have a PM. We're ALL rules lawyers here. The BEST at what we do, too. It's like a Tom Grisham novel in which everybody at the top law firm is a dirty crook, but they all know the rules so well that TECHNICALLY speaking, they aren't breaking them...  
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the_taken
Moderator
Ring-Tailed Lemur

Posts: 82
Fear of Monkeys!
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« Reply #7 on: June 04, 2008, 09:59:28 PM » |
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"Rogger, ship name-oops... Space Hoopty. Your docking data has been cleared and is compatible with some free ports. Some of your ISSID is still not readable. You must go to the Primary Trade Desks to obtane a trading license if you are going to perform trade. Your docking instructions have are being transmitted now. Ouer. Press 'hang up'... "Oh." As the speaker clicks to silence, a small information window with the required flight path and the dock's location pops up. It seams pretty strait forward, though the unusual steps are obviously optional. How step #12, "Consider adding Fat-in-a-Jugtm to your diet, TODAY!" would be essential to docking is a mystery.
Closing in on the station is reveals an awe inspiring sight. A massive white disc hovering over the planet's north pole is your destination. Surrounding it are dozens of dots of light, that reveal to be large cargo vessels as you come ever closer. Many more vessels are lined up against the station, docked, some even to silver shafts installed before being painted the same white as the rest of the station. Finally the computer registers the full size of the station; a full fifteen kilometers in diameter. A backwater station, indeed. Every piece of data you have on your ship says this place has a population less of than 10 thousand.
As you approach the your assigned airlock, close the center of the disc on one side, a small information window pops up. "Your docking port's orientation is not aligned with the station's artificial gravity. There will be a 90 degree shift ahead of you as you step off your vessel and onto the bottom floor of the station. Please watch your step and consider adding Fat-in-a-Jugtm to your diet, TODAY!"
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SolEiji
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« Reply #8 on: June 04, 2008, 11:00:43 PM » |
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"Aw mang. Now I'm hungry." Fat-in-a-Jug, who could deny it's delicious, lard packed flavor? "Heeeey bros, can we get some munchies when we go in, I'm totally starvin'." Lol barked excited, oh yes, food, give him some too! Lol will jump up on Mohji a bit in greeting, and for attention. Listen to his scruffiness, he speaks truth. "Time to get out of the sardine can. I hope they got a good biosphere here. I miss my herbs." He stretched and, for once, took precautions to hold onto something for the gravity shift. He already tasted floor once today. Whenever we're ready, in we go... and to food is where Buddy is ready, right off. He'll drag you guys along too, someone's gotta pay for it all. 
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AlterFrom
Donkey Kong
   
Posts: 561
Super Special Awesome
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« Reply #9 on: June 06, 2008, 12:04:32 AM » |
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Starting to wonder what they were doing here, Nikolao started shutting down the Hoopty's systems. Apparently, checking the Warpdrive for damage would have to wait; it would probably be a bigger mess to not get checked in. Liking to be prepared, and always believing in Murphy's Law, Nikolao would pick up a trade license for the group whether they would actually use it or not. As he exited the cockpit and headed for the airlock exit (which, fortunately, didn't have to be decompressed this time), Nikolao gave a parting word to the others. "Alright, guys. I'm gonna swing by the Trade Desk to snag us a trade license. I don't know where the bathrooms are here, so you're on your own... ...where's Buddy? Damn it. He better not run up our account again at the food court..."Hurrying out the airlock to catch up to Buddy on his way to the Trade Desk, Nikolao forgot to account for the gravitational shift and wound up on his face. Standing up and dusting himself off, he found himself looking at Buddy just ahead of him. "Hey, Buddy, don't run up our tab again. At least, not until we make sure our account's out of the single digits. 'K?" 
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Siggy TIRED OF TRYING TO MANAGE FILES ACROSS SEVERAL COMPUTERS? GET DROPBOX AND SIMPLIFY THE PROCESS! xkcd. It Rocks. Tick, tock, Tick, tock...FYI: I lose a couple years off my life anytime I see I have a PM. We're ALL rules lawyers here. The BEST at what we do, too. It's like a Tom Grisham novel in which everybody at the top law firm is a dirty crook, but they all know the rules so well that TECHNICALLY speaking, they aren't breaking them...  
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ShaggyShaggs
That monkey with the orange ass cheeks
   
Posts: 293
He's just this guy, you know?
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« Reply #10 on: June 06, 2008, 01:50:53 PM » |
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Patch hurries out to catch up with the others, pulling the hem of his sweater down over his light armored vest with one hand, and stuffing a few prop smoke grenades into his pockets with the other. Traveling pretty lightly, but it never hurts to be prepared. "Hey guys, I-whoa" he stumbles at the artificial gravity shift at the airlock, catching himself on the edge of the door. He moves more slowly and cautiously once he gets himself sorted "I checked into it and this colony is one of the old seats of power of a bureaucracy well over a century old. The interstellar tax empire may have crumbled, but who knows what obscure old laws and regulations they have on file? We should probably watch our collective step, and triple-check any forms we fill out for proper punctuation, digital signatures, etc."Patch sticks close to Mohji on his way out of the airlock. The guy might be gruff, but he's tough, dependable, and likely more dangerous than any waster hoodlums the crew might meet around the docking area. After a brief interval, he remarks "I hate to say this, Mohji, but you probably ought to check regulations on your g... on Sorrow and Loss. It'd be a shame if you were forced to use them and then the gov tried to take them on some silly technicality."
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« Last Edit: June 06, 2008, 02:00:01 PM by ShaggyShaggs »
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"Your STFU N00b roll fails!" "Crap. Can I make a saving LOL?"
"I think either we have unlimited rights, or we have no rights at all. Personally, I lean toward unlimited rights. I feel, for instance, I have the right to do anything I please; but, if I do something you don't like, I think you have the right to kill me. So where you gonna find a fairer fucking deal than that?" - George Carlin
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Mohji
Domesticated Capuchin Monkey
 
Posts: 100
"The Enemies Gate is Down."
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« Reply #11 on: June 06, 2008, 04:27:54 PM » |
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"Patch you might have a point there, given that no power will take "Sorrow" or "Loss" from my possesion outside of extreme force, but then again I'd much rather be the one putting hoodlums in jail as opposed to sitting in one myself" With that Mohji tucks his weapons into his belt, behind his vest but outside his armor. "But I might as well go check with the local authorities now while Buddy proceeds to stuff his face and find any pertinant rules and regulations that we might run into while we are here. I suggest we meet up back here in an hour and discuss anything we find out or need to do whilst we are here." With that Mohji saunters off in search of the local law enforcement or at least a listing of common rules and regulations for visitors.
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SolEiji
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« Reply #12 on: June 07, 2008, 11:43:51 AM » |
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Too late. Well almost, you catch Buddy and Lol with their tongues hanging out in stupor in front of the nearest vendor of food (to which I presume might be set up as a food store in a mall). "Gyaaauuuhhh...." He wobbles in like a zombie, trying to drag Nikolao with him. "Yeah yeah, tab, I remember. You got your card on you, I'll gladly pay you Tuesday for a snack today."  That's right, he pulls his pockets, see, empty. He forgot his card on the ship. Or in his dimensional cube floating by him. Either way its too far away to look for now, not when there's food right here. Once he's managed to bully Nikolao into ordering he'll start drifting off again. Order anything for him, he has a stomach of iron. "D00d, I just had a great ideaaa.... we should get.... like.... paint.... and paint the Hoopty bright yellow... You like yellow, right? And then we'll put a big blue smiley face on the front. And pick up girls in it, the smile would help. Yeah yeah?"
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the_taken
Moderator
Ring-Tailed Lemur

Posts: 82
Fear of Monkeys!
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« Reply #13 on: June 07, 2008, 12:19:58 PM » |
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The floors of the station are perfectly clean. Not a spec of dirt, no a foreign stain. A perfect river of silver, that forks at the hole you just cam out of. The walls on the other hand, have not seen anywhere near as much attention. Small, white flecks of pain barely cling to a dull metal half pipe, which is rusting around all the welding points. The smell of cooking grease waifs down from one corridor, which bends a few dozen metres down. A large black display screen blinks "INFORMATION" in bright neon green, on a wall nearby. A small neon green rectangle with a a blacked out hand sits beneath the blinking word. ------- Buddy follows his nose into to a large dome. All around are chrome single leg chairs up against chrome single leg tables, all bolted to the floor. Windows and glass doors to what may have vendors of some sort line the the walls. Some sections have thick sheet of brown organic polymers replacing the glass. On the far side of this desolate cafeteria is a light. In bright illuminated letters apon a crimson back board stands the name "WacTrever's". As you approach, you notice this stall's only red and yellow uniformed occupant, a pizza faced teenage boy starring vacantly at the clock on the wall to his left. An LCD screen displays the menu above his head. - Fat-in-a-Jugtm: 1 for 4cred, 2 for 7cred, 12 for 30cred
- Mineral Water 300ml: 4cred
- Any juices, 300ml: 2cred
- Happyness: Free
Buddy and Mohji notice a piece of paper taped no a nearby window. It reads "Mack's Groceries Closed." The rest is too small to be read at a glance from such a distance.
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« Last Edit: June 07, 2008, 12:24:20 PM by the_taken »
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Mohji
Domesticated Capuchin Monkey
 
Posts: 100
"The Enemies Gate is Down."
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« Reply #14 on: June 08, 2008, 12:28:35 AM » |
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Upon noticing the rather mundane sign taped in the window, Mohji walks deliberately towards "Mack's" in order to find out why it is closed.
"Well this is rather major inconvieniece given Buddy will eat all of our remaining food in a matter of days, I might as well find out why I must starve on this backwater planet." Mohji mutters to himself as he walks away.
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ShaggyShaggs
That monkey with the orange ass cheeks
   
Posts: 293
He's just this guy, you know?
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« Reply #15 on: June 08, 2008, 02:05:23 PM » |
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"Hey now, no starving until we get a life insurance policy on you big enough to cover whatever breaks next in the Hoopty... kidding. I should still have some frozen pizzas left, we can eat on the ship if nothing else. I'll go with you, I'd like to get a better idea of the laws in this place myself. That and find out about any local trouble we ought to avoid, or put a stop to."
Patch walks along with Mohji as he talks, keeping an eye out for signs or sights indicating the presence of a law-enforcement agency, or visitor regulation information center. He doesn't remark on the odd contrast of cleanliness and filth in the spaceport, assuming they've just got some obsolete maintenance mechanoids that can't fly or climb.
"Besides, I'm tapped out after that that last impromptu shopping trip. I know I shouldn't have, but how can you say no to ninja smoke balls? If the local law-enforcement is as slipshod as what we've seen of the rest of the place, they may be swamped and have a local bounty we could turn in for some spending money. Would be nice to not have to go through, uh, alternate channels in an emergency later."
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"Your STFU N00b roll fails!" "Crap. Can I make a saving LOL?"
"I think either we have unlimited rights, or we have no rights at all. Personally, I lean toward unlimited rights. I feel, for instance, I have the right to do anything I please; but, if I do something you don't like, I think you have the right to kill me. So where you gonna find a fairer fucking deal than that?" - George Carlin
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the_taken
Moderator
Ring-Tailed Lemur

Posts: 82
Fear of Monkeys!
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« Reply #16 on: June 08, 2008, 04:44:28 PM » |
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Mack's Groceries Closed I've had it. There's no way I can get rid of these vermin by tomorrow. I'm closing down and taking a vacation. You can enquire at the trade office for a leasing agreement, or for information on getting fresh produce and wheat without me. Goodbye.
PS: If your the health inspector, this place will not pass standards. Pesticide resistant vermin has somehow gained a foothold on the station. The exterminator has failed to how up for the past two weeks. ------- The WacTrevor's server slowly shifts his attention from the clock to Buddy. He slowly blinks twice before realizing that there's a customer. "Duuuuuudeh... Didn't see you there... What can I get... ... you?"
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Mohji
Domesticated Capuchin Monkey
 
Posts: 100
"The Enemies Gate is Down."
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« Reply #17 on: June 09, 2008, 01:40:33 AM » |
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"Well Patch I'd rather try and stay on the good side of the law for now if we can, the less systems we alienate ourselves in the better, and I don't think the old girl is up for gettaway runs. Since we need to go and check on a trading license anyway we might as well enuire about getting some fresh produce, while we are there. Well if you would like to join me Patch lets go and see about any bounties or odd jobs we can pick up while we are here and find out if I can sheath "Sorrow" and "Loss" visibly while we are here, its much better to have them in reach in the event of trouble."
With that Mohji heads over towards Nikolao and Buddy, to see if Buddy is done ordering and if Nikolao has any money left for other expenses.
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AlterFrom
Donkey Kong
   
Posts: 561
Super Special Awesome
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« Reply #18 on: June 09, 2008, 11:55:39 AM » |
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Nikolao approaches what seems to him to be the most likely candidate for the Primary Trade Desk, hoping to get the group's trade license quickly.
"I'll be quick. I need a trade license. What do I need to tell you to get that?
He awaits the reply to his question, absentmindedly strumming his fingers on the desktop.
Using his massive intellect to navigate the twisting corridors of the colony, Nikolao approaches what he hopes to be the most likely candidate for the Primary Trade Desk, hoping to get the group's trade license quickly.
"I'll be quick. I need a trade license. What do I need to tell you to get that?
He awaits the reply to his question, absentmindedly strumming his fingers on the desktop. "I hope I have the right desk...what idiot designed the layout of this place?"
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« Last Edit: June 09, 2008, 01:17:49 PM by AlterFrom »
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Siggy TIRED OF TRYING TO MANAGE FILES ACROSS SEVERAL COMPUTERS? GET DROPBOX AND SIMPLIFY THE PROCESS! xkcd. It Rocks. Tick, tock, Tick, tock...FYI: I lose a couple years off my life anytime I see I have a PM. We're ALL rules lawyers here. The BEST at what we do, too. It's like a Tom Grisham novel in which everybody at the top law firm is a dirty crook, but they all know the rules so well that TECHNICALLY speaking, they aren't breaking them...  
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the_taken
Moderator
Ring-Tailed Lemur

Posts: 82
Fear of Monkeys!
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« Reply #19 on: June 09, 2008, 12:45:19 PM » |
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Nikolao approaches what seems to him to be the most likely candidate for the Primary Trade Desk, hoping to get the group's trade license quickly.
"I'll be quick. I need a trade license. What do I need to tell you to get that?
He awaits the reply to his question, absentmindedly strumming his fingers on the desktop.
Wait! What? In your last post you fall on your face at your ship, and from there you expect to just walk up to a desk hidden somewhere in a massive space maze of twisting rusting tunnels without directions? That's bold, man.
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