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Benly
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« Reply #780 on: March 22, 2011, 07:38:20 PM » |
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Don't Rainbow Servants require a lawful good alignment while dread necros are non-good?
Rainbow Servant requires non-chaotic and non-evil. Dread Necro requires non-good. A LN or N character can qualify for both. Also, not every spell he acquires from Cleric Spell Access will be divine. For example, Summon Monster is on the sorc/wiz list as well as the cleric list, so it will be arcane when a DN learns it from Cleric Spell Access even though Dread Necros don't learn it normally. Cure Light Wounds is likewise arcane for him because it's on the Bard list. That still leaves a lot of good stuff to Persist, though.
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The_Mad_Linguist
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« Reply #781 on: March 22, 2011, 08:01:56 PM » |
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Dreadrainbow would probably fall under highly optimized up tier 2 clause. Certain prestige class, with odd requirements, and only looks good if you actually read the part that most people skip.
Dreadrainbow is a Tier 1 combination - at level 15 or so. It's got turn undead and it has the divine spell list. Unless you rule that those spells actually become arcane.... They don't, there is a specific note to that effect. Plus you can hit it at level 11 or 12 with trickery I think... and you are possibly better than a cleric because you have more spells per day and can just decide what spells you need as you encounter challenged... and more turn undead uses probably because of the CHA focus. Though you do lose out on two domains and the opportunity to take another prestige class I suppose. Of course, using early entry tricks for the best possible prestige class isn't exactly an average level of optimization.
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X-Codes
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« Reply #782 on: March 22, 2011, 08:43:50 PM » |
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Dreadrainbow would probably fall under highly optimized up tier 2 clause. Certain prestige class, with odd requirements, and only looks good if you actually read the part that most people skip.
Dreadrainbow is a Tier 1 combination - at level 15 or so. It's got turn undead and it has the divine spell list. Unless you rule that those spells actually become arcane.... They don't, there is a specific note to that effect. Plus you can hit it at level 11 or 12 with trickery I think... and you are possibly better than a cleric because you have more spells per day and can just decide what spells you need as you encounter challenged... and more turn undead uses probably because of the CHA focus. Though you do lose out on two domains and the opportunity to take another prestige class I suppose. Of course, using early entry tricks for the best possible prestige class isn't exactly an average level of optimization. Not to mention that this trick loses HARD when you apply practical optimization and realize that most DMs will call it a 6/10 class. The thing is, used in that fashion with DN/Beguiler/Warmage, it's still a solid class.
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Bortasz
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« Reply #783 on: April 07, 2011, 03:15:10 PM » |
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Hello I want ask about others Classes. wath Tier Have: CA Wu Jen CD Shugenja CD Spirit Shaman EXPh Wilder CP Ardent CP Divine Mind CP Lurk PHII Dragon Shaman ToM Shadowcaster ToM Truenamer DM Dragonfire Adept MoI Incarnum MoI Soulborn MoI Totemist
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Sinfire Titan
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« Reply #784 on: April 07, 2011, 04:30:55 PM » |
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CA Wu Jen
CD Shugenja Tier 2. CD Spirit Shaman Tier 2, sub Tier 1. Its just a Druid without Wildshape/Animal Companion, but still has all of the spells. EXPh Wilder
CP Ardent Tier 2 CP Divine Mind Tier 5 CP Lurk Tier 3 or Tier 4. PHII Dragon Shaman Tier 4 at best. ToM Shadowcaster Tier 3, possibly Tier 2. ToM Truenamer Tier 9000. Unplayable without incredible amounts of optimization; mediocre even with that much, then it suddenly breaks the campaign when it gets Gate at will. DM Dragonfire Adept Tier 4, possibly Tier 3. MoI Incarnate Tier 4, sub Tier 3. And fixed. MoI Soulborn Tier 6. MoI Totemist Tier 3.
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JaronK
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« Reply #785 on: April 07, 2011, 05:03:28 PM » |
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While I haven't looked over most of those well enough to rank them, Sinfire's analysis sounds about right (within 1 tier for all of them I'm pretty darn sure).
The Truenamer, however, is in fact mentioned. It doesn't fit in the system due to the specifics of the class. Basically, the system assumes comperable levels of optimization... a poorly optimized Wizard is stronger than a poorly optimized Fighter while a heavily optimized Wizard is still stronger than a heavily optimized Fighter, for example. But for Truenamers, you can't do that... a poorly optimized (or even mid optimization) Truenamer is basically Tier 6, unable to actually do much more than a Commoner in most situations, because it can't even make the skill checks. A heavily optimized Truenamer is capable of actually doing something... but not much at all compared to equivalent optimization of other classes, really, until they hit level 20 and can suddenly spam Gate. So they bounce around the tiers too much based on their optimization. If I had to, I'd probably say they're around T4-5 when heavily optimized until they hit level 20, but even that's kind of a toss up.
JaronK
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The_Mad_Linguist
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« Reply #786 on: April 07, 2011, 05:12:00 PM » |
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If I had to, I'd probably say they're around T4-5 when heavily optimized until they hit level 20, but even that's kind of a toss up.
JaronK
Well, there is that consumable-spam technique.
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Bortasz
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« Reply #787 on: April 07, 2011, 05:52:49 PM » |
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Thanks for quick answer PS Divine Mind Really only 5 and Wilder 2? I was thinking Divine 3-4 Wilder also 3 - 4 (Only 11 Powers :? )
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Sinfire Titan
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« Reply #788 on: April 07, 2011, 06:05:00 PM » |
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Thanks for quick answer PS Divine Mind Really only 5 and Wilder 2? I was thinking Divine 3-4 Wilder also 3 - 4 (Only 11 Powers :? ) Wilder has PsyReform and gets 9th level powers. It is Tier 2 by default, even with 11 powers known. Divine Mind has horrible class features, limited manifesting, and low PP, all because it has a Base Attack Bonus of 3/4s. You are better off playing a PsiWar or Lurk than a Divine Mind. Do remember that the Manifester Level hit hurts your PP/Day, and you have what amounts to 3 domains worth of powers to choose from (of which you only get 9 powers total, meaning you can't even pick that many). If it had Full BAB, twice as many powers known, and didn't need to spend a feat on Practiced Manifester, it would have been a decent class. But it sucks.
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ninjarabbit
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« Reply #789 on: April 07, 2011, 06:19:24 PM » |
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Normal wilder: high tier 3, it might have a trick or two but it's way too limited Educated wilder: tier 2 due to more powers known in exchange for a worthless class feature
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lans
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« Reply #790 on: April 07, 2011, 06:20:15 PM » |
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Shadowcaster is tier 3 at best, unless their are some awesome as hell evocation spells of 6th level and lower that I don;t know about.
Soulborn is T5, its very comparable to a fighter in what it can do. The don't get as effective feats for combat, but they are swappable, and scalable.
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Skill prodigy from Kingdoms of Kalamar
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Benly
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« Reply #791 on: April 07, 2011, 06:29:12 PM » |
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I would put Soulborn at low T5 rather than T6, too. It's not so bad that it completely fails to function, it's just.. not good.
Also, when discussing Divine Mind, don't forget the auras! Sure, most of the mantle auras are crap, but the non-mantle attack and AC auras are decent. They won't change its tier significantly, but they're probably one of the best things the Divine Mind brings to the table. Which.. is something I guess?
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JaronK
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« Reply #792 on: April 07, 2011, 06:32:14 PM » |
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Well, there is that consumable-spam technique.
I factored that in. Remember how optimized everyone else would be at that level. I mean, to be functional the Truenamer needs custom gear and almost certainly Item Familiar, plus the consumables trick requires getting even more custom magic items. At that point, you're comparing him to other classes that also have exactly the perfect custom gear they wanted... yes, this includes partially charged wands and who knows what else. So with enough optimization to pull off that trick and function, is he really stronger than a Fighter with all the perfect gear? JaronK
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X-Codes
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« Reply #793 on: April 08, 2011, 12:47:57 AM » |
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CD Spirit Shaman Tier 2, sub Tier 1. Its just a Druid without Wildshape/Animal Companion, but still has all of the spells. I disagree. Tier 3. The Druid spell list as a whole is good, but individual spells are really situational. Also, the power level of Druid spells in the level 5-8 range is pretty low, even if you factor in all the splatting that's occurred since the class' release. These problems are compounded by the Spirit Shaman's extremely limited access to the spells outside of "retrieving" them at the start of the day. Tier 4. It's weaker than a Rogue in all areas with the exception of it's limited Manifesting ability, which barely compensates. PHII Dragon Shaman Tier 4 at best. Tier 4 easily. It's capable in a lot of areas: does some specialized skill-monkeying, has interesting options with it's breath weapon, supports a party well with it's auras, and Touch of Vitality is a highly under-valued ability. It's big problem is that it doesn't get any new tricks at all past level 11, and nothing advances it's class features (aside Legacy Champion and similar, obviously). ToM Shadowcaster Tier 3, possibly Tier 2. Tier 3. None of the Mysteries are really game-breaking at all. The raw power just isn't there for Tier 2. MoI Incarnate Tier 4, sub Tier 3. And fixed. Easily Tier 3. It has a very broad range of very effective tricks. Even though a Totemist is more effective in straight-up combat, this class is certainly capable at combat and very effective outside of it. As much as this class deserves it's hate, it's still Tier 5. Tier 6 is a special kind of terrible reserved for Commoners and CW Samurai. It's just not THAT bad.
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CrimsonDeath
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« Reply #794 on: April 08, 2011, 01:32:34 AM » |
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I pretty much agree with Sinfire Titan's analysis, but I want to add that the Wu Jen is a solid, maybe high T2 while Shugenja is probably a low one.
Wu Jen suffers for having a lot of spells that require a regular ranged attack rather than ranged touch, but they also have some nice unique spells and most of the solid workhorses of the core Sor/Wiz list. The Spell Secrets are also a nice bonus. Probably the biggest thing keeping them out of T1 territory is the lack of support outside CA.
Shugenja, on the other hand, only even have access to 3/4 of their spell list (since they lose their opposition school) and half their repertoire comes from their favored school (which comprises 1/4 of their spell list). Without something that adds directly to spells known or some heavy PrCing, they're really good at one or two things, passable at between two and five other things, and useless at a couple more things. That sounds basically like a T3-- the level 9 spells they do get are probably all that bumps them into T2 territory.
I also want to mention that Wild Surge, though awesome at level 1, really drags the Wilder down at higher levels-- not down out of mid-T2, but still down. By 20, he's almost always better off not doing it.
X-Codes is probably right about the Lurk. I wish it were better, but it just isn't.
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X-Codes
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« Reply #795 on: April 08, 2011, 01:40:31 AM » |
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I also want to mention that Wild Surge, though awesome at level 1, really drags the Wilder down at higher levels-- not down out of mid-T2, but still down. By 20, he's almost always better off not doing it. I think the best way to handle this is to PrC out of Wilder at 7th level. Wild Surge +3 at the risk of 7 PP isn't a terrible tradeoff relative to the Overchannel feat.
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CrimsonDeath
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« Reply #796 on: April 08, 2011, 04:24:10 AM » |
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I also want to mention that Wild Surge, though awesome at level 1, really drags the Wilder down at higher levels-- not down out of mid-T2, but still down. By 20, he's almost always better off not doing it. I think the best way to handle this is to PrC out of Wilder at 7th level. Wild Surge +3 at the risk of 7 PP isn't a terrible tradeoff relative to the Overchannel feat. Definitely a good idea, and it bumps the Wilder up a bit inside its tier. A bit more optimization and it might jump to the next one. I was trying to stick to the spirit of the thread and assume a baseline of 20 levels in a single class, but if I misunderstood then I apologize.
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snakeman830
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« Reply #797 on: April 08, 2011, 07:15:08 AM » |
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CD Spirit Shaman Tier 2, sub Tier 1. Its just a Druid without Wildshape/Animal Companion, but still has all of the spells. I disagree. Tier 3. The Druid spell list as a whole is good, but individual spells are really situational. Also, the power level of Druid spells in the level 5-8 range is pretty low, even if you factor in all the splatting that's occurred since the class' release. These problems are compounded by the Spirit Shaman's extremely limited access to the spells outside of "retrieving" them at the start of the day. And how is that any different from a Druid's extremely limited access of preparing spells at the start of each day? The only major difference I can see is the metamagic mechanic on Spirit Shamans.
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I am constantly amazed by how many DM's ban Tomb of Battle. The book doesn't even exist! Quotes: By yes, she means no.
That explains so much about my life. hiicantcomeupwithacharacterthatisntaghostwhyisthatamijustretardedorsomething
Why would you even do this? It hurts my eyes and looks like you ate your keyboard before suffering an attack of explosive diarrhea. If using Genesis to hide your phylactry, set it at -300 degrees farenheit. See how do-gooders fare with a liquid atmosphere.
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wotmaniac
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« Reply #798 on: April 08, 2011, 09:24:07 AM » |
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CD Spirit Shaman Tier 2, sub Tier 1. Its just a Druid without Wildshape/Animal Companion, but still has all of the spells. I disagree. Tier 3. The Druid spell list as a whole is good, but individual spells are really situational. Also, the power level of Druid spells in the level 5-8 range is pretty low, even if you factor in all the splatting that's occurred since the class' release. These problems are compounded by the Spirit Shaman's extremely limited access to the spells outside of "retrieving" them at the start of the day. And how is that any different from a Druid's extremely limited access of preparing spells at the start of each day? The only major difference I can see is the metamagic mechanic on Spirit Shamans. concur. if anything, I'd go so far as to say that Sp.Sh. casting is a little better than druid. Sure, you can't get quite as many different spells, but you can cast all day long.
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 If you stop ignoring 289 pages telling what the intent is to stretch "more power" in your own god complexion of your interpretation trumps all to cover ability adjustments from aging then I will ignore a quarter page of rules that exist within a sidebar.
I think in this case the grammar is less important than whether the Str and Dex bonus provided to your created undead scales.
Greenbound Summoning RAIExpanded GestaltMore Savage ProgressionsReport any wrongs I have done here.
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Kuroimaken
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« Reply #799 on: April 08, 2011, 10:06:58 AM » |
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I pretty much agree with Sinfire Titan's analysis, but I want to add that the Wu Jen is a solid, maybe high T2 while Shugenja is probably a low one.
Wu Jen suffers for having a lot of spells that require a regular ranged attack rather than ranged touch, but they also have some nice unique spells and most of the solid workhorses of the core Sor/Wiz list. The Spell Secrets are also a nice bonus. Probably the biggest thing keeping them out of T1 territory is the lack of support outside CA.
Shugenja, on the other hand, only even have access to 3/4 of their spell list (since they lose their opposition school) and half their repertoire comes from their favored school (which comprises 1/4 of their spell list). Without something that adds directly to spells known or some heavy PrCing, they're really good at one or two things, passable at between two and five other things, and useless at a couple more things. That sounds basically like a T3-- the level 9 spells they do get are probably all that bumps them into T2 territory.
I also want to mention that Wild Surge, though awesome at level 1, really drags the Wilder down at higher levels-- not down out of mid-T2, but still down. By 20, he's almost always better off not doing it.
X-Codes is probably right about the Lurk. I wish it were better, but it just isn't.
Actually, it should be noted that nowhere in the class description for the Shugenja does it say you need to pick a school that's the same as your favored element (so long as you obey the opposition restriction), so you can use that to round up his selection a bit. Also, did you mean the Shugenja at the beginning of your post? It sounds like you were making a case for something else.
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