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GawainBS
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« Reply #200 on: February 26, 2010, 10:58:15 PM » |
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Did you notice that the full Duskblade spell list is found in the spell description section, not the Duskblade class section?
The other way around: the spell list is found in the class section, not the Spell section, despite the class section saying otherwise...
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Thuganomic
Monkey bussiness

Posts: 6
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« Reply #201 on: February 26, 2010, 11:47:08 PM » |
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oh wow! thanks guys for clearin that up.. i was a sad panda for a second there 
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GawainBS
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« Reply #202 on: February 26, 2010, 11:52:56 PM » |
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Did anyone else notice how the Duskblade is RAW only proficient with Martial Weapons, not Simple Weapons? I tend to chalk this up to WotC's *excellent* editing skills... 
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Thuganomic
Monkey bussiness

Posts: 6
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« Reply #203 on: February 27, 2010, 02:09:18 AM » |
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So like.. you can Move, Swiftaction, Arcane Channel, AND attack in a single round?
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Dictum Mortuum
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« Reply #204 on: February 27, 2010, 02:18:40 AM » |
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So like.. you can Move, Swiftaction, Arcane Channel, AND attack in a single round?
Well, technically, arcane channel is attack and touch spell mixed together, but generally, yeah, you can do that. In most other spellcasting classes that would be very good, pushing to the limits of semi-broken, but duskblades have a limited spell list and limited swift action casts per day.
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Thuganomic
Monkey bussiness

Posts: 6
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« Reply #205 on: February 27, 2010, 02:25:33 AM » |
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Can you show me the text that makes that possible? cause my DM is very literal..
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bearsarebrown
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« Reply #206 on: February 27, 2010, 02:33:16 AM » |
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It's written straight out in the rules. Like, there is no other possible reading.
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Dictum Mortuum
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« Reply #207 on: February 27, 2010, 02:35:41 AM » |
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Well a character's round-worth of actions is a standard action, a move action and a swift/immediate action. Free actions are unlimited, only the DM can actually put a limit to them. Arcane channeling reads: you can use a standard action to cast any touch spell you know and deliver the spell through your weapon with a melee attack. Clearly, you use the standard action to cast & attack.
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Thuganomic
Monkey bussiness

Posts: 6
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« Reply #208 on: February 27, 2010, 02:37:55 AM » |
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Alright. I just needed someone better with words to put it out there for me haha. Dyslexia isnt the business when youre tying to explain something from a book..  Edit: Also how would this work out with Leap attack? Could it even?
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Dictum Mortuum
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« Reply #209 on: February 27, 2010, 02:40:50 AM » |
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Leap attack? Doesn't that require you to charge? Because charge is a full-round action, thus you can't get a standard action to use arcane channeling.
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Thuganomic
Monkey bussiness

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« Reply #210 on: February 27, 2010, 02:45:46 AM » |
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You are correct sir, thanks for not attempting to flame me for that dumb question haha
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Aliment
Barbary Macaque at the Rock of Gibraltar
  
Posts: 179
Illithid Zombies
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« Reply #211 on: February 27, 2010, 10:25:42 PM » |
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Is there any reason, besides lvl 3 dipping, that someone would choose Swashbuckler over Duskblade? Duskblade is just such an excellent class, that it pretty much dominates most non-ToB melee classes to a ridiculous degree. The amount of damage a Duskblade can lay on with A Guisarme is astounding. 1d8+Str*1.5+Sp lvl sacificed4(arcane Strike)+lvl*2d6(Disintegrate)+PowerAttack *2. Unless you charge that's hard to beat.
Okay I guess Ubercharger is just difficult to beat on damage scales, but when you need a little bit of versatility, Duskblade actually manages to pull off its concept well.
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True Sign of Player Paranoia: Player:"I look out of the keep" DM:"There are no visible armies" Player:"Aw crap theres an Invisible army!"
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Dictum Mortuum
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« Reply #212 on: February 28, 2010, 02:25:18 AM » |
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You can't channel disintegrate.
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ninjarabbit
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« Reply #213 on: February 28, 2010, 05:27:39 PM » |
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I just made a nar demonbinder-based duskblade
cloisteredcleric1 (or anything else that gets you summon monster)/duskblade13/nar demonbinder1/abjurantchampion5
18 BAB, a good CL thanks to martial arcanist and any extras you can throw on top of there like practiced spellcaster
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altpersona
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« Reply #214 on: February 28, 2010, 11:49:29 PM » |
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Leap attack? Doesn't that require you to charge? Because charge is a full-round action, thus you can't get a standard action to use arcane channeling.
is it a major assumption to think you may only get one set of standard/full round actions per round?
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The goal of power is power. - idk We are not descended from fearful men. - Murrow The Final Countdown is now stuck in your head. "Call me cynical, but I don't think Fighter 20 is going to cut it." - Juton me  my browser didnt spell check, and i dont much care..
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Beltendu
Ring-Tailed Lemur
 
Posts: 69
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« Reply #215 on: March 04, 2010, 09:31:53 AM » |
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Leap attack? Doesn't that require you to charge? Because charge is a full-round action, thus you can't get a standard action to use arcane channeling.
is it a major assumption to think you may only get one set of standard/full round actions per round? Generally speaking, yeah, you're only going to get one set of the usual actions per round. Unless you have some way to mess with the action economy (everything from Belt of Battle to trade in your swift action a couple times a day, to the crazy spell casting shenanigans that let you blow every spell you have in a single round and the like).
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BenTheJester
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« Reply #216 on: March 08, 2010, 10:03:22 PM » |
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I was looking at my Duskblade stuff and noticed an "updated" Spell List(with all the spells that are not from Core/PH2) for the Duskblade. This is totally homebrew, but spells chosen are spells that would make sense to have on a Duskblade. This is not at all my work, but unfortunately I don't know who compiled it. Duskblade spell list Expansion: L0 Caltrops Electric Jolt Know Greatest Enemy Launch Item Stick
L1 Corrosive Grasp Critical Strike Deafening Clang Fist of Stone Ie Dagger Lightfoot Nerveskitter Nightshield Persistent Blade Phantom Threat Rhino's Rush Snowshoes
L2 Battering Ram Bladeweave Body of the Sun Bristle Combust Daggerspell Stance Delusions of Grandeur Fireburst Flame Dagger Infernal Wound Ironthunder Horn Mountain Stance Rainbow Beam Scorch Shadow Spray Weapon Shift Wracking Touch
L3 Belker Claws Body Blades Clarity of Mind Diamondsteel Find the Gap Knight's Move Know Opponent Moon Blade Ring of Blades Spectral Weapon Spider Poison Steeldance Sppress Breath Weapon Unluck Whirling Blade
L4 Bands of Steel Blindsight Displacer Form Flame Whips Forcewave Frost Breath Lion's Charge Mind Poison Vulnerability
L5 Acid Sheath Aura of Evasion Charge of the Triceratops Emerald Flame Fist Fireburst, Greater Girallon's Blessing Ray Deflection Translocation Trick
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BenTheJester
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« Reply #217 on: March 08, 2010, 10:50:44 PM » |
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I can't believe nobody here thought of Swiftblade before. While Dusks aren't natural qualifiers, their Arcane Strike ability works wonderfully with Swiftblade.
I did not use Drake Helm, Knowstones, or other cheesy ways to get spells on your spell list.
Duskblade 6/Wyrm Wizard 4/Swiftblade 9/Duskblade 1 (Duskblade 5/Abjurant Champion 1(and Abj Champ instead of Duskblade at 20th level) is better, but I'm not someone who likes dips)
Human
Base abilities(32pts): Str 14 Dex 16 Con 14 Int 14 Wis 10 Cha 8
Feats H Expeditious Dodge 1 Power Attack B Combat Casting 3 Arcane Preparation 6 Maximize Spell 9 Mobility B Spring Attack 12 Arcane Strike / Knowledge Devotion 15 Knowledge Devotion / Arcane Strike B Bounding Assault 18 Flyby Attack / Versatile Spellcaster
Notable Features, etc -18 BAB -Casts as a level 15 Duskblade(gets access to 4th level spells)
-Arcane Channeling -Quick cast 1/day -Armored(medium) casting - -A level 2(or lower) spell known, from ANY spell list(Hint: this will be Wraithstrike) -Haste added to your spell list(duh), and is later considered a (Ex) ability(i.e. not dispellable) -A 2nd(or lower) level spell Maximized for free once per day
-+2 Attack, Dodge AC and Reflex Saves -+20ft movement -+1d6 damage if you move 10-20ft in a round, +2d6 if you move 20ft or more -Individually targeted spells, Melee and Ranged attacks have a 50% miss chance against you. All the time. Yes even in an Antimagic Field -Cast haste as a free action. -+int to initiative -2 standard action per round.
All and all, I think he's not too shabby.
As I'm done writing this, I realize that a Duskblade 3/Wizard 4/Abjurant Champion 2/Swiftblade 10/Abjurant Champion 1 would do even better.
He'd cast as a Wizard 13(much, much better than Duskblade 15), have 18 BAB, free up 2 feats(3 if you trade Scribe Scroll for a Fighter feat(which include Dodge and Mobility, winkwink)) and have all of the Swiftblade goodies(including time stop)
I'd rather have Sorcerer over Wizard in Duskblade/Swiftblade build, as I won't need that many spells known and will need more spells/day for channeling, but since you end with an odd level caster, it means that sorcerer will be 1 spell level behind.
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« Last Edit: March 08, 2010, 11:37:59 PM by BenTheJester »
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Ithamar
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« Reply #218 on: March 09, 2010, 05:32:29 PM » |
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Wow, very interesting build there!
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Are you worthy of Ascension?Always accepting gladiators.
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BenTheJester
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« Reply #219 on: March 09, 2010, 08:57:15 PM » |
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Here's a rehash as a Wizard(much better) Note: By RAW, you can't use spring attack with channeling, but if your DM let's you do it, this build becomes awesomeDuskblade 3/Wizard 4/Abjurant Champion 1/Swiftblade 10/Abjurant Champion 2Snow Elf(+2 Dex, -2 Cha) or Fire Elf(+2 Dex, +2 Int, -2 Con, -2 Cha) Base abilities(32pts):Str 14 Dex 14 (you can swap this with int if you want) Con 14 Int 16 Wis 10 Cha 10 Feats1 Power Attack B Combat Casting 3 Knowledge Devotion B Expeditious Dodge 6 Mobility 9 Elven Spell Lore/Spell Mastery(if you intend to take Signature Spell) B Spring Attack 12 Arcane Strike 15 Practised Spellcaster/Signature Spell[Haste] Forgotten RealmsB Bounding Assault 18 Flyby Attack/Versatile Spellcaster Alternative Class Features-Generalist Wizard: Can't specialize, 1 more spell/day of highest level. At 3rd level, double your familiar's bonus.(giving +8 initiative with your Hummingbird familiar) -Combat Wizard: Trade Scribe Scroll for a Fighter Feat Notable Features, etc-18 BAB -Casts as a level 13 Wizard(gets access to 7th level spells) -Arcane Channeling -+2 Attack, Dodge AC and Reflex Saves -+20ft movement -+1d6 damage if you move 10-20ft in a round, +2d6 if you move 20ft or more -Individually targeted spells, Melee and Ranged attacks have a 50% miss chance against you. All the time. Yes even in an Antimagic Field -Cast haste as a free action. -+int to initiative - 2 standard action per round.-Time Stop as a 6th or 7th level slot Variant 1: HumanVariant 2: Kobold SorcererVariant 3: Cleric
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« Last Edit: March 29, 2010, 07:50:19 PM by BenTheJester »
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