http://brilliantgameologists.com
May 25, 2013, 09:15:41 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: These boards are now READ ONLY. We've started over! So don't try posting here. Go here www.minmaxboards.com
 
   Home   Help Search Members Login Register  
Pages: 1
  Print  
Author Topic: House Rules + Mythal  (Read 434 times)
0 Members and 1 Guest are viewing this topic.
Alastar
Moderator
Hong Kong
*
Posts: 1028



Email
« on: October 21, 2009, 01:54:53 PM »

Rules:
-TOB and Incarnums are not in the equation, also, thematically, this is a highly magical game, so if you want to play a fighter, i suggest a duskblade, rogue= beguiler, and so forth.  Some limitations:
-No binders or druids, neither warlocks. If you really wanna play those, tell me, we can talk.
-Clerics are often(not obligated but highly suggested) clerics of the five way rune, domains are very loose, more later.
-32 point buy
-Level 5
-Bonus feat **Mythal Attunement**  more to come on the powers of the mythal.
-No Craft Contingent spell
-Humans are the default race, but others are very welcome.
-Unfortunately, i require my players from the Witch-Hunter game to not play here, as there might be a showdown Smile
-Only ONE nightstick is allowed per character
-No leadership or Thrallherd (added for specification)
-No stealing from other players, i find it generally ruins the game when that happens.


I AM IN THE PROCESS OF THINKING THE MYTHAL THROUGH, WILL POST LATER ON, BUT SO FAR THERE IS NO COMBAT IN THE MYTHALS, SO NOT REALLY RELEVANT.
« Last Edit: October 30, 2009, 01:08:24 PM by Alastar » Logged
Pages: 1
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2008, Simple Machines LLC Valid XHTML 1.0! Valid CSS!