-TOB and Incarnums are not in the equation, also, thematically, this is a highly magical game, so if you want to play a fighter, i suggest a duskblade, rogue= beguiler, and so forth. Some limitations:
-No binders or druids, neither warlocks. If you really wanna play those, tell me, we can talk.
-Clerics are often(not obligated but highly suggested) clerics of the five way rune, domains are very loose, more later.
-32 point buy
-Bonus feat **Mythal Attunement** more to come on the powers of the mythal.
-No Craft Contingent spell
-Humans are the default race, but others are very welcome.
-Unfortunately, i require my players from the Witch-Hunter game to not play here, as there might be a showdown Smile
-Only ONE nightstick is allowed per character
-No leadership or Thrallherd (added for specification)
-No stealing from other players, i find it generally ruins the game when that happens.
I AM IN THE PROCESS OF THINKING THE MYTHAL THROUGH, WILL POST LATER ON, BUT SO FAR THERE IS NO COMBAT IN THE MYTHALS, SO NOT REALLY RELEVANT.