So I'm helping a friend of mine build a character for a short Gestalt power-game that our DM is running. I'm playing a Wizard/Spirit Shaman conjuration/summoning specialist, and I have been working with him on building a tank. The rules for multiclassing are very strict. We can only swap one class out for a prestige class if we want to, but beyond that no multiclassing at all.
So, I came up with a pretty solid tank build for him. He will be a Crusader/Cleric for 5 levels, leading into Ruby Knight Vindicator/Crusader. I'm hoping you folks can help me pick some feats and perhaps select maneuvers as well. I'm trying to build him so that he's able to draw as much focus fire as possible. He will be fighting with a Glaive and Armor Spikes. Here's what I have so far for feats and maneuvers. Any advice on changes, or other suggestions would be most appreciated.
Feats:
Human: Combat Reflexes
Flaw: Extra Granted Maneuver
Flaw: Power Attack
1st: Divine Might
3rd: Goad

6th: Stand Still
9th: Extra Turning
12th: Robilar's Gambit
15th: Defensive Sweep
18th:

?
Maneuvers/Stances:
1st: Crusader's Strike, Stone Bones, Leading the Attack, Vanguard Strike, Charging Minotaur, STANCE: Martial Spirit
2nd: STANCE: Leading the Charge
3rd: Stone Vise
4th: Leading the Attack => Battle Leader's Charge
5th: Revitalizing Strike
6th: Charging Minotaur => White Raven Tactics, STANCE: Thicket of Blades (RKV)
7th: White Raven Strike (Rogue in the party), Entangling Blade (RKV)
8th: STANCE: Tactics of the Wolf ,

9th:

10th:
11th:
12th:
13th:
14th:
15th:
16th:
17th:
18th:
19th:
20th: