http://brilliantgameologists.com
June 20, 2013, 06:03:49 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: These boards are now READ ONLY. We've started over! So don't try posting here. Go here www.minmaxboards.com
 
   Home   Help Search Members Login Register  
Pages: 1
  Print  
Author Topic: Prime32's Rulesets  (Read 1910 times)
0 Members and 1 Guest are viewing this topic.
Prime32
Honorary Moderator
Organ Grinder
*
Posts: 7534


Modding since 03/12/10


« on: June 25, 2009, 03:46:30 PM »

This thread is for anyone who wants to play a different kind of game using the D&D 3.5e rules. I've included sets of rules to go with various settings.

Comments start on page 2. Don't feel the need to wait until I'm "finished" - there's probably more reserved posts than I'm ever going to use. Tongue
« Last Edit: June 25, 2009, 05:36:57 PM by Prime32 » Logged

My work
DeviantArt
Current games
The tier system in a nutshell:
Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.
Prime32
Honorary Moderator
Organ Grinder
*
Posts: 7534


Modding since 03/12/10


« Reply #1 on: June 25, 2009, 03:47:04 PM »

Rebalanced

I have rebalanced versions of various classes in this thread.




Modern-day

For those of you who are too lazy to pick up d20 Modern or just don't like it. These rules will be for something a little more fantastic at any rate.


All characters add their Int modifier as a bonus to AC when unarmoured.

Weapons

The weapon groups variant is in effect.

Guns have the stats of crossbows, with the exception of criticals - a gun threatens a crit on a roll of 20, and deals triple damage. The various types of exotic crossbows can cover most types of pistols, rifles and machineguns - guns are given generic names derived from the type of crossbow (such as "repeating light gun", which covers semi-automatic pistols).

Weapon Group (Pistols)
You understand how to use small firearms.
Benefit: You make attack rolls with the following weapons normally: light gun (including repeating light gun) and handgun.
Normal: When using a weapon with which you are not proficient, you take a -4 penalty on attack rolls.

Weapon Group (Assault Weapons)
You understand how to use rifles and machineguns.
Benefit: You make attack rolls with the following weapons normally: heavy gun (including repeating heavy gun) and great gun.
Normal: When using a weapon with which you are not proficient, you take a -4 penalty on attack rolls.
« Last Edit: June 25, 2009, 05:27:53 PM by Prime32 » Logged

My work
DeviantArt
Current games
The tier system in a nutshell:
Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.
Prime32
Honorary Moderator
Organ Grinder
*
Posts: 7534


Modding since 03/12/10


« Reply #2 on: June 25, 2009, 03:47:13 PM »

(Credits to the Psionic Naruto Builds thread for ideas)

Naruto
Arcane and divine spellcasters are banned, replaced with psionics - all characters receive Wild Talent as a bonus feat. Use of the 3rd-party book Hyperconscious: Explorations In Psionics is allowed (shadow clone jutsu = throw ectoform).

Characters use their character level in place of their BAB for attack rolls. However, for every two points of BAB a character possesses he may learn one manouever from any school, and for every five points he learns one stance (see Tome of Battle, the character must meet prerequisites as normal). He initiates these manouvers as a warblade of a level equal to his BAB. If he possesses levels in a martial adept class these manouvers are not pooled with the ones from that class.

PCs can be any race, but are treated as humans in flavour terms (halflings and gnomes being children).


Skills

Concentration now grants a synergy bonus on Heal checks.

New Classes

Gentle Fist Adept

New Feats

Expert Focus [Psionic]
Prerequisites: Concentration 9 ranks
Benefit: Select one feat you possess which grants a benefit while you are psionically focused. You gain that benefit at all times.
Special: You may select this feat multiple times. Each time, select a different feat.

Explosives Expert
Benefit: You may create paper bombs, smoke bombs and exploding tags.

Explosives Master
Prerequisites: Character level 6th, Explosives Expert
Benefit: Your paper bombs and exploding tags deal 1d6 points of damage per two character levels. In addition, you may create paper bombs with a blast radius of 10ft.

Extra Element [Psionic]
Prerequisites: Character level 4th
Benefit: You gain access to one additional energy type when using powers which would normally allow a choice between different types of energy.
Special: You may select this feat multiple times. Each time you select a different energy type, and the reqired level increases by 4.

Hands of a Healer [Psionic]
Prerequisites: Concentration 4 ranks
Benefit: As a standard action, you may expend your psionic focus and expend 1 power point to heal a target of a number of points of damage equal to your Heal check result. This is a psi-like ability with a range of touch, and has no effect on undead creatures.

Kai! [Psionic]
Prerequisites: Concentration 6 ranks
Benefit: You may expend your psionic focus as a standard action to dispel effects targetting you. This is a psi-like ability (manifester level equals 1st or your highest manifester level) which functions as dispel psionics except that you may only target yourself, and any other targets of the effect are still affected.

Psionic Skill Mastery [Psionic]
Prerequisites: 4 ranks in the specified skill
Benefit: You may expend your psionic focus to take 15 on a check made with the selected skill.
Normal: You may only expend your psionic focus to take 15 on Concentration checks.

Psionic Weapon, Extended [Psionic, Fighter]
Prerequisites: Psionic Weapon
Benefit: While psionically focused, your melee weapons gain the psychokinetic burst property.
Special: A fighter may select this feat as a fighter bonus feat, as long as she meets the other prerequisites.

Psionic Weapon Focus [Psionic, Fighter]
Prerequisites: Concentration 3 ranks, Proficient with selected weapons.
Benefit: When you attain your psionic focus, choose a number of weapons you are proficient with equal to 1 + your Intelligence bonus (if any). You gain a +1 bonus to attack and damage rolls made with the chosen weapons while psionically focused. Expending your psionic focus ends this effect, however you can choose the same weapons (or a different group of weapons) when you attain your psionic focus again.
Special: You can gain this feat multiple times. Each time you do, you can choose two additional weapons you are proficient with to gain a +1 bonus to attacks with while psionically focused.
A fighter may select this feat as a fighter bonus feat, as long as she meets the other prerequisites.
This feat counts as Weapon Focus for the purpose of qualifying for feats and prestige classes. Be careful, however, as losing your psionic focus may inadvertently cause you to lose the benefits of a feat or prestige class until you reattain your psionic focus.

Secret Knowledge [Psionic]
Prerequisite: Manifester level 3rd, Ranks in Knowledge (psionics) equal to double the level of selected spell +3.
Benefit: As Expanded Knowledge, except that you can select a spell from any list instead of a power. The casting time of the spell is doubled (1 swift action becomes 1 standard action, 1 standard action becomes 1 round, etc.) and you must provide all normal components.

Summoning Master [Psionic]
Prerequisite: Ability to manifest summon monster, psionic.
Benefit: Choose one additional creature from the summoning lists at each level which matches your existing theme - you may summon that creature instead of the one you chose when you learned summon monster, psionic. In addition, you gain an extra augment option - if you expend an additional 2 power points when manifesting summon monster, psionic, you may instead create an animal messenger effect.

Water Step [Psionic]
Prerequisite: Up the Walls, Balance 9 ranks or ability to use body equilibrium
Benefit: When using Up the Walls, you may walk along non-solid surfaces as if using body equilibrium. You must end your movement on a solid surface or sink.

Up the Walls, Improved [Psionic]
Prerequisite: Up the Walls
Benefit: When using Up the Walls, you need not end your movement on a horizontal surface.
Special: If you possess the Water Step feat, you need not end your movement on a solid surface.


Items

These items can be created by a character with the Explosives Expert feat. Each of these items has 1 hit point and explodes if damaged. Apart from the smoke bomb, an explosion grants creatures within its area concealment for 1 round.

Paper bomb
This sheet of paper is inscribed with mystic characters. It is a move action to set the fuse, which can be up to 1 minute in length. After the specified amount of time has passed the bomb explodes, dealing 3d6 points of damage in a 5ft radius, +1 per character level of the creator. (Reflex DC = 10 + half creator's level + creator's Int modifier).

Smoke bomb
This is a thrown weapon with a range increment of 10ft. On impact it creates a nonmagical obscuring mist effect which lasts for 1 round per level of the creator.

Exploding tag
This small card is inscribed with characters unique to the creator. Tags are normally tied to a throwing weapon, inflicting a -2 penalty on the weapon's attack roll. Tying multiple tags to a single weapon is impossible. It is a swift action to detonate a tag. As a move action, a character may expend their psionic focus to detonate all their tags at once. A tag cannot be detonated if its creator is more than 1 mile away. When it explodes a tag deals 2d6 damage in a 5ft radius, +1 per character level of the creator. (Reflex DC = 10 + half creator's level + creator's Int modifier).

Powers

Powers in this setting have verbal and somatic components if their manifesting time is greater than 1 swift action. You may manifest a power without the verbal component, but its manifester level is reduced by one. You may simplify a power's somatic components so that they ignore ASF and you gain a +2 bonus on checks to cast defensively, but its manifester level is reduced by two.

Bonus pp are always based on your Constitution score. A character with half their full pp becomes fatigued, while one with quarter their full pp becomes exhausted.

Powers which would normally allow the manifester to choose between multiple types of energy are now restricted to a single type (chosen at character creation) but have their damage dice increased by one size. A character may take the Extra Element feat to gain access to additional energies.

Summon monster, psionic
Metacreativity (Summoning)
Level:Psion 1, Psychic warrior 1
Display:Auditory, Material, Visual; see text
Manifesting Time:1 standard action
Range:5 ft.
Effect:One or more summoned creatures
Duration:1 round/level (D)
Saving Throw:None
Power Resistance:No
Power Points:1
You place your hand on the ground and a creature appears in a poof of smoke.

This power functions as summon monster I or summon nature's ally I, except as noted above. You must choose one monster from each list when you learn this power - you can only summon the chosen monster, but its Intelligence score is 4 higher than normal. All monsters you choose must be thematically linked (all canines, etc.). The monster may dismiss the spell itself, but will not usually do so unless ordered.

Augment: You can augment this power in one or more of the following ways.
  • For every 2 additional power points you spend, you may duplicate a summon monster or summon nature's ally spell of one level higher.
  • If you spend 2 additional power points, this power’s duration is 10 minutes per level rather than 1 round per level.
Trap field, psionic
Clairsentience/Psychoportation
Level: Bloodline of Ice 2
Display: Visual
Manifesting Time: 1 swift action
Range: Touch
Target: One wall power
Effect: See text
Duration: Concentration (max 1 round/level)
Power points: 3

When you manifest this power immediately after manifesting a wall power which encloses an area, you infuse the area with psionic energy. As long as you are remain either adjacent to or within the wall and maintain your concentration, you threaten every square within it.

Augment: If you spend 2 additional power points, you do not need to maintain concentration - as long as you are either adjacent to or within it the effect remains.


Bloodlines

A character may only possess one bloodline. The exception are branch bloodlines - a character may possess a single branch of his main bloodline, and select feats corresponding to either.

Bloodline Technique [Bloodline]
Prerequisite: Any bloodline feat
Benefit: Select one power from the list of powers associated with your bloodline. That power is added to your list of powers known, but its cost is reduced by one.
Special: You may select this feat multiple times. Each time you select a different power.

Corpse Bone Pulse (Shikotsumyaku)
Corpse Bone Pulse [Bloodline]
Benefit: You may create weapons from your bones. Essentially, you may draw an unlimited number of masterwork melee weapons from your own body, in the same time it would take to draw a normal version of the weapon. Since these weapons are made of bone they are not affected by heat metal and similar effects, but disintegrate after 1 minute. Alternately, you may "draw" or retract a pair of claws.
Associated powers: call weaponry, claws of the beast, crystal shard, ectoplasmic cocoon, hammer, swarm of crystals, thicken skin, wall of ectoplasm
Special: A character may only possess one bloodline.

Tough as Bone [Bloodline]
Prerequisites: Corpse Bone Pulse
Benefit: You gain two hit points per Corpse Bone Pulse bloodline feat you possess.

Bone Spikes [Bloodline]
Prerequisite: Corpse Bone Pulse
Benefit: You may grow armour spikes from your body as an immediate action. When you attempt to damage an opponent in a grapple, your unarmed damage is increased by one size category and its type changes to piercing. You may use your armour spikes to make attacks of opportunity against charging opponents who enter the area you threaten.

Great Bone Weapon [Bloodline]
Prerequisite: Corpse Bone Pulse
Benefit: As a move action you may grow a bone weapon up to two size categories larger than yourself. You (and only you) may wield it as if it were a weapon of your size.

Elemental Bloodline
Elemental Bloodline [Bloodline]
Benefit: Choose an element (fire, cold, acid, electricity or sonic). Your damage-dealing powers using that element deal 1 extra point of damage per damage die.
Associated powers: all psychokinesis powers with the selected energy descriptor and energy wall (versions of the power which do not use your element do not receive the discount).
Special: A character may only possess one bloodline.

Multiple Elemental Bloodline [Bloodline]
Prerequisites: Elemental Bloodline, Extra Element
Benefit: The benefits of your bloodline also apply to the element you selected for Extra Element.
Special: If you have selected Extra Element multiple times, you may select this feat once for each element.

  • Bloodline of Ice (branch bloodine)
    Bloodline of Ice [Bloodline]
    Prerequisites: Elemental Bloodline (cold)
    Benefit: You may create snow as a standard action at will - this functions as create water, except that it is frozen.
    Associated powers: chill metal, psionic trap field, swarm of crystals, wall of ice
  • Sharingan (branch bloodine)
    Sharingan [Bloodline]
    Prerequisites: Elemental Bloodline (fire)
    Benefit: You gain a +4 bonus on Psicraft checks.
    Associated powers: defensive precognition, false sensory input, feat leech, offensive precognition, offensive prescience, psionic suggestion, psionic true seeing

    Mangekyou Sharingan [Bloodline, Epic]
    Prerequisites: Sharingan
    Benefit: You gain one of the following powers as a psi-like ability, usable once per day (manifester level equals your character level). You are dazzled for one round after using one of these abilities.
    • Tsukuyomi (psionic phantasmal killerHC)
    • Amaterasu (psionic disintegrate)
    • Susanoo ()
    • Kamui (ultrablast)
    Special: You may select this feat multiple times. Each time you select a different PLA.
  • Mokuton (wood manipulation) (branch bloodine)
    Mokuton [Bloodline]
    Prerequisites: Elemental Bloodline (earth) and Mixed Elemental Bloodline (water) or vice versa
    Benefit: The reach of your natural attacks is increased by 5 ft.
    Associated powers: animate plants, changestaff, grip of iron, oak body, plant growth, wall of thorns, warp wood, wood shape

    Binding Mokuton [Bloodline]
    Prerequisites: Mokuton
    Benefit: You gain the Improved Grab ability.

    Reaching Mokuton [Bloodline]
    Prerequisites: Mokuton
    Benefit: As a full-round action you can make a single attack at your highest attack bonus with double your normal reach.

Pseudo-bloodlines
These techniques are not technically genetic, but are taught only to a certain family line.

Akimichi Bloodline
Akimichi Bloodline [Bloodline]
"I'm just BIG-BONED!"
Benefit: You gain a +2 bonus to Constitution and a -2 penalty to Dexterity, as well as a +2 circumstance bonus on Intimidate checks and saving throws against poison. You must eat at least twice as much as normal.
Associated powers: expansion, grip of iron, hammer, psionic lion's charge
Special: Treat Improved Natural Attack as a bloodline feat for this bloodline.

Beast Partner
Beast Partner [Bloodline]
Prerequisites: Psicrystal Affinity, Wild Cohort
Benefit: You may combine your psicrystal with your wild cohort. This is a non-magical, permanent effect. The combined being has the higher of the hit point totals of either creature. This otherwise functions as the fusion power.
Associated powers: animal affinity, bite of the wolf, claws of the beast, psionic scent, share pain
Special: The combined psicrystal/cohort cannot use the psicrystal's Flight ability unless the wild cohort has a fly speed.

Sychronised Strike [Bloodline]
Prerequisites: Beast Partner
Benefit: In any round where you and your beast partner perform the same action (eg. both charging an opponent) both of you gain a +2 bonus on damage rolls for that action.
« Last Edit: July 25, 2009, 01:33:42 PM by Prime32 » Logged

My work
DeviantArt
Current games
The tier system in a nutshell:
Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.
Prime32
Honorary Moderator
Organ Grinder
*
Posts: 7534


Modding since 03/12/10


« Reply #3 on: June 25, 2009, 03:47:20 PM »

Giant Robots
PCs use E6 (see the rules here), and are restricted to non-supernatural classes (at the DM's option, a character may be allowed "subtle" powers like precognition).

Mecha are built with the standard D&D rules, and are a minimum of level 6. In addition, they gain the following benefits:
Quote
  • Type changes to construct. The creature gains the augmented subtype. Unlike most constructs a mecha has a Constitution score.
  • A mecha is immune to poison, disease and other effects which affect creatures with Con scores unless they specifically target mecha (any creature may gain a version of an ability which affects only mecha in place of the normal version). A mech is not immune to the negative level inflicted by an untrained pilot, nor to critical hits.
  • If a mecha is struck by a critical hit, the pilot also takes damage as if struck by the normal attack. The pilot gains damage reduction against this attack equal to the mech's level. (eg. if an lv6 mecha was struck by an attack with a longsword which would normally deal 10 damage and a crit ensues, the mech takes 20 damage and the pilot takes 4 damage)
  • Size increases by two categories. This can increase the base creature's size beyond Colossal - in this case, treat Colossal creatures making opposed checks against the mecha as if they were Huge or Gargantuan, depending on relative size. The mecha gains a +4 size bonus to Strength, a -4 size penalty to Dexterity (to a minimum effective Dexterity score of 1), a -2 size penalty on attack rolls, and a -2 size penalty to Armor Class.
  • Maximum hit points per HD.
  • LA +2

When a character pilots a mecha its abilities are pooled with his own, similar to the fusion power. However, the combination has one negative level unless the pilot has the Mecha Proficiency feat. Most mecha are designed to be piloted by Medium or Small characters - characters of other size categories require specially designed mecha.

Normally, an unpiloted mecha is merely an inert hunk of metal.

Independent Mecha

The Leadership feat may be used to gain a mecha as a cohort, as long as the character's "level" is at least 8 (ie. level 6 with 10 feats) to allow for the LA of the mecha template. Such a mecha has its own mental ability scores and cannot be piloted. Alternatively, a mecha may take the Leadership feat, resulting in a "drone" mecha which follows the orders of anyone piloting the mecha (but is inert while the mecha is).

New Feats

Feats designated [Mecha] can only be selected by mecha.

Mecha Proficiency [General]
Benefit: You may pilot a mecha without the combination taking a negative level.

Drones [Mecha]
Benefit: You gain two cohorts, as the Leadership feat, except that they lack Intelligence scores and their level is four lower than your level. Both drones have the same stats and do not possess equipment.
Special: You may select this feat multiple times. Each time you gain one additional drone with the same stats.

Rocket Punch [Mecha]
Benefit: Your slam attacks and unarmed strikes gain a range increment of 10ft.
« Last Edit: June 26, 2009, 06:20:09 PM by Prime32 » Logged

My work
DeviantArt
Current games
The tier system in a nutshell:
Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.
Prime32
Honorary Moderator
Organ Grinder
*
Posts: 7534


Modding since 03/12/10


« Reply #4 on: June 25, 2009, 03:47:27 PM »

Reserved 4
Logged

My work
DeviantArt
Current games
The tier system in a nutshell:
Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.
Prime32
Honorary Moderator
Organ Grinder
*
Posts: 7534


Modding since 03/12/10


« Reply #5 on: June 25, 2009, 03:47:34 PM »

Reserved 5
Logged

My work
DeviantArt
Current games
The tier system in a nutshell:
Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.
Prime32
Honorary Moderator
Organ Grinder
*
Posts: 7534


Modding since 03/12/10


« Reply #6 on: June 25, 2009, 03:47:46 PM »

Reserved 6
Logged

My work
DeviantArt
Current games
The tier system in a nutshell:
Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.
Prime32
Honorary Moderator
Organ Grinder
*
Posts: 7534


Modding since 03/12/10


« Reply #7 on: June 25, 2009, 03:47:56 PM »

Reserved 7
Logged

My work
DeviantArt
Current games
The tier system in a nutshell:
Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.
Prime32
Honorary Moderator
Organ Grinder
*
Posts: 7534


Modding since 03/12/10


« Reply #8 on: June 25, 2009, 03:48:04 PM »

Reserved 8
Logged

My work
DeviantArt
Current games
The tier system in a nutshell:
Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.
Prime32
Honorary Moderator
Organ Grinder
*
Posts: 7534


Modding since 03/12/10


« Reply #9 on: June 25, 2009, 03:48:11 PM »

Reserved 9
Logged

My work
DeviantArt
Current games
The tier system in a nutshell:
Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.
Prime32
Honorary Moderator
Organ Grinder
*
Posts: 7534


Modding since 03/12/10


« Reply #10 on: June 25, 2009, 03:48:19 PM »

Reserved 10
Logged

My work
DeviantArt
Current games
The tier system in a nutshell:
Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.
Prime32
Honorary Moderator
Organ Grinder
*
Posts: 7534


Modding since 03/12/10


« Reply #11 on: June 25, 2009, 03:48:32 PM »

Reserved 11
Logged

My work
DeviantArt
Current games
The tier system in a nutshell:
Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.
Prime32
Honorary Moderator
Organ Grinder
*
Posts: 7534


Modding since 03/12/10


« Reply #12 on: June 25, 2009, 03:48:46 PM »

Reserved 12
Logged

My work
DeviantArt
Current games
The tier system in a nutshell:
Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.
Prime32
Honorary Moderator
Organ Grinder
*
Posts: 7534


Modding since 03/12/10


« Reply #13 on: June 25, 2009, 03:48:57 PM »

Reserved 13
Logged

My work
DeviantArt
Current games
The tier system in a nutshell:
Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.
Prime32
Honorary Moderator
Organ Grinder
*
Posts: 7534


Modding since 03/12/10


« Reply #14 on: June 25, 2009, 03:49:05 PM »

Reserved 14
Logged

My work
DeviantArt
Current games
The tier system in a nutshell:
Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.
Prime32
Honorary Moderator
Organ Grinder
*
Posts: 7534


Modding since 03/12/10


« Reply #15 on: June 25, 2009, 03:49:16 PM »

Reserved 15
Logged

My work
DeviantArt
Current games
The tier system in a nutshell:
Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.
Prime32
Honorary Moderator
Organ Grinder
*
Posts: 7534


Modding since 03/12/10


« Reply #16 on: June 25, 2009, 03:49:24 PM »

Reserved 16
Logged

My work
DeviantArt
Current games
The tier system in a nutshell:
Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.
Prime32
Honorary Moderator
Organ Grinder
*
Posts: 7534


Modding since 03/12/10


« Reply #17 on: June 25, 2009, 03:49:33 PM »

Reserved 17
Logged

My work
DeviantArt
Current games
The tier system in a nutshell:
Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.
Prime32
Honorary Moderator
Organ Grinder
*
Posts: 7534


Modding since 03/12/10


« Reply #18 on: June 25, 2009, 03:49:41 PM »

Reserved 18
Logged

My work
DeviantArt
Current games
The tier system in a nutshell:
Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.
Prime32
Honorary Moderator
Organ Grinder
*
Posts: 7534


Modding since 03/12/10


« Reply #19 on: June 25, 2009, 03:49:50 PM »

Reserved 19
Logged

My work
DeviantArt
Current games
The tier system in a nutshell:
Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.
Pages: 1
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2008, Simple Machines LLC Valid XHTML 1.0! Valid CSS!