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Author Topic: [3.5 ToB] Modding the Ruby Knight Vindicator  (Read 875 times)
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CharlesCS
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« on: June 19, 2009, 04:06:47 PM »

I'm presently playing a Crusader, with plans to go Crusader 4 / [Consecrated] Cleric 1 / Warblade 1, and thence to RKV.

However, my DM has some concerns about the class.

As background, the game world we're in uses the Forgotten Realms deities as a starting point, but doesn't hew to every twist and turn of the FR cosmology. The major deities are represented by cities or regions, which represent that deity's values. My character is from "Helm", the warrior city; others in our party are from Waukeen or Kushiel (from the Jacqueline Carey novels; there's nothing equivalent in FR and the cleric's concept closely fits that particular ethos).

Here's what he had to say:
Quote
Helm isn't particularly about speed, subtlety or stealth. If you wanted that class, but wanted to modify it a bit so it was more about defending, guarding, and vigilance, that would be great. I would call you a Stonewall Champion or something along those lines.

I don't like Armored Stealth or Divine Impetus as class abilities, and I suspect that I will have problems with the Shadow Hand discipline, but I'm not sure about that. I'll have to research disciplines a bit more.

Later he added:
Quote
The requisite skill will not be 'hide'. The discipline will be either Diamond Mind or Setting Sun, not Shadow Hand. You get to pick which, though my general feeling is that Setting Sun is slightly more appropriate.

If you are still interested, I would like you to come up with class abilities in place of Armored Stealth and Divine Impetus. Borrowing abilities from other classes that are granted at similar levels would be preferred, but if you can come up with some good abilities from scratch, that would be fine too.

So, two questions for the assembled multitude:

  • Diamond Mind or Setting Sun?  (I think Diamond Mind is a better choice, but I could be convinced otherwise.)
  • What should replace Armored Stealth and Divine Impetus?  One possibility I'm considering is two bonus feats: at 7th level, a tactical feat for any discipline to which the character has access; and at 4th, the prerequisite for the tactical feat, with the proviso that the character must meet all other prerequisites for either feat. For example, Devoted Bulwark and Faith Unswerving for the Devoted Spirit discipline.

Gentlebeings, the floor is yours.
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When you combine the two most devious, sneaky, manipulative, underhanded, cunning, and diabolical forces in the known universe, the consequences can be world-shattering. Those forces are, of course, players and GMs.

-- Darths and Droids #311
RobbyPants
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« Reply #1 on: June 21, 2009, 09:40:44 PM »

Diamond Mind or Setting Sun?  (I think Diamond Mind is a better choice, but I could be convinced otherwise.)
Diamond Mind, definately.  It's one of the best, if not the best, discipline.


What should replace Armored Stealth and Divine Impetus?  One possibility I'm considering is two bonus feats: at 7th level, a tactical feat for any discipline to which the character has access; and at 4th, the prerequisite for the tactical feat, with the proviso that the character must meet all other prerequisites for either feat. For example, Devoted Bulwark and Faith Unswerving for the Devoted Spirit discipline.
I don't have a good answer for you on that.  IIRC, Divine Impetus is a pretty potent ability, and it will be tough to convince a DM to give you something equally powerful.

Some feat or ability triggered off of Turn attempts or something that boosts turn attempts might be appropriate.
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My balancing 3.5 compendium
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CharlesCS
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« Reply #2 on: June 21, 2009, 10:07:15 PM »

Diamond Mind or Setting Sun?  (I think Diamond Mind is a better choice, but I could be convinced otherwise.)
Diamond Mind, definately.  It's one of the best, if not the best, discipline.

After further conversation with the DM, he agrees that Diamond Mind is a better fit than Setting Sun.    Big Grin

What should replace Armored Stealth and Divine Impetus?  One possibility I'm considering is two bonus feats: at 7th level, a tactical feat for any discipline to which the character has access; and at 4th, the prerequisite for the tactical feat, with the proviso that the character must meet all other prerequisites for either feat. For example, Devoted Bulwark and Faith Unswerving for the Devoted Spirit discipline.
I don't have a good answer for you on that.  IIRC, Divine Impetus is a pretty potent ability, and it will be tough to convince a DM to give you something equally powerful.

Some feat or ability triggered off of Turn attempts or something that boosts turn attempts might be appropriate.

Haven't had much time to mull it over this weekend, but thank you for your suggestion.  I've also posted this question in The Other Place, but none of the 27 people who've viewed it had anything to day. 
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When you combine the two most devious, sneaky, manipulative, underhanded, cunning, and diabolical forces in the known universe, the consequences can be world-shattering. Those forces are, of course, players and GMs.

-- Darths and Droids #311
RobbyPants
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« Reply #3 on: June 22, 2009, 07:09:41 AM »

If I get a chance tonight, I can look over Armored Stealth and Divine Impetus more closely to see if I can find a good thematic fit.  I don't know anything about the FR setting or Helm, so I can't say my suggestion will be a better fit. Wink
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My balancing 3.5 compendium
Elemental mage test game

Quotes
Quote from: Cafiend
It is a shame stupidity isn't painful.
Quote from: StormKnight
Totally true.  Historians believe that most past civilizations would have endured for centuries longer if they had successfully determined Batman's alignment.
Quote from: Grand Theft Otto
Why are so many posts on the board the equivalent of " Dear Dr. Crotch, I keep punching myself in the crotch, and my groin hurts... what should I do? How can I make my groin stop hurting?"
Quote from: CryoSilver
I suggest carving "Don't be a dick" into him with a knife.  A dull, rusty knife.  A dull, rusty, bent, flaming knife.
Quote from: Seerow
Fluffy: It's over Steve! I've got the high ground!
Steve: You underestimate my power!
Fluffy: Don't try it, Steve!
Steve: *charges*
Fluffy: *three critical strikes*
Steve: ****
Quote from: claypigeons
I don't even stat out commoners. Commoner = corpse that just isn't a zombie. Yet.
Quote from: CryoSilver
When I think "Old Testament Boots of Peace" I think of a paladin curb-stomping an orc and screaming "Your death brings peace to this land!"
Quote from: Orville_Oaksong
Buy a small country. Or Pelor. Both are good investments.
Bozwevial
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Posts: 4497


Developing a relaxed attitude to danger.


« Reply #4 on: June 22, 2009, 02:39:33 PM »

Hmm. Divine Impetus could be replaced by, say, the ability to burn turn attempts to, say, act out of turn in order to fulfill the defense/vigilance motif. The precise mechanic is up to you, but you might not even have to change the name.
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RobbyPants
Organ Grinder
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Posts: 7139



« Reply #5 on: June 22, 2009, 07:16:25 PM »

If you use a shield, the Divine Shield feat from Complete Warrior might be nice thematically.  You spend a turn attempt to gain an AC bonus equal to your Cha mod for a bit.
Logged

My balancing 3.5 compendium
Elemental mage test game

Quotes
Quote from: Cafiend
It is a shame stupidity isn't painful.
Quote from: StormKnight
Totally true.  Historians believe that most past civilizations would have endured for centuries longer if they had successfully determined Batman's alignment.
Quote from: Grand Theft Otto
Why are so many posts on the board the equivalent of " Dear Dr. Crotch, I keep punching myself in the crotch, and my groin hurts... what should I do? How can I make my groin stop hurting?"
Quote from: CryoSilver
I suggest carving "Don't be a dick" into him with a knife.  A dull, rusty knife.  A dull, rusty, bent, flaming knife.
Quote from: Seerow
Fluffy: It's over Steve! I've got the high ground!
Steve: You underestimate my power!
Fluffy: Don't try it, Steve!
Steve: *charges*
Fluffy: *three critical strikes*
Steve: ****
Quote from: claypigeons
I don't even stat out commoners. Commoner = corpse that just isn't a zombie. Yet.
Quote from: CryoSilver
When I think "Old Testament Boots of Peace" I think of a paladin curb-stomping an orc and screaming "Your death brings peace to this land!"
Quote from: Orville_Oaksong
Buy a small country. Or Pelor. Both are good investments.
CharlesCS
Ring-Tailed Lemur
**
Posts: 20



Email
« Reply #6 on: June 23, 2009, 03:23:00 PM »

Back in The Other Place, it's been suggested that Armored Stealth be replaced with something like the Knight class's Armor Mastery features, which remove speed reductions from medium -- and later, heavy -- armor.  It won't improve stealth (which is all right, given its de-emphasis) but otherwise makes sense for a heavily-armored warrior.  This sounds like a reasonable substitution to me.

I think I'll ask my DM for details on his specific objections to the Divine Impetus class feature.  The suggestion from elsewhere is that if this is absolutely forbidden, then I should press for getting additional maneuvers or substantial competence bonuses on attacks and damage when using a particular discipline.

Thank you all for your suggestions so far.
Logged

When you combine the two most devious, sneaky, manipulative, underhanded, cunning, and diabolical forces in the known universe, the consequences can be world-shattering. Those forces are, of course, players and GMs.

-- Darths and Droids #311
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