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Generic_PC
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« Reply #40 on: June 17, 2009, 09:25:41 PM » |
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Skoriwann hesitates for a second before moving closer to the monster, down the passageway. OOC: Double move 60' down the hallway to where everyone else is. If a tumble check is required, (although, since it's grappling...) 1d20+15=30 Will that suffice?
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Witty sayings? Nah, not right now. Currently playing Dwarf Fortress and League of Legends. I really recommend League of Legends.
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HeadofVecna
Ring-Tailed Lemur
 
Posts: 68
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« Reply #41 on: June 18, 2009, 04:10:34 AM » |
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Finding that the water goes all the way to the top of the passage, Wræthlyr grabs for handhold there, and if successful, starts crawling back towards the initial chamber.
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BowenSilverclaw
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« Reply #42 on: June 18, 2009, 04:45:08 AM » |
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Delay until after Mans, hoping he has a way to take care of his predicament, 'cause I got nothing to aid him with that, and I don't want him to get in the way of my powers. Hint: use your Anklet of Translocation  After that I'll probably go with an Energy Wall or Energy Stun  Vyth waits for an opening to use his powers without endangering Turelio.
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"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!" You caught a fish. It was awesome. 
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mans0011
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« Reply #43 on: June 18, 2009, 06:44:21 AM » |
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OOC-well for that matter he could just ride on my sword, that's about 15'  OOC - That's what SHE said! But, otherwise, that works for me, if you guys are willing.
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BowenSilverclaw
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« Reply #44 on: June 18, 2009, 08:16:58 AM » |
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*Editing*
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« Last Edit: June 18, 2009, 09:47:03 AM by BowenSilverclaw »
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"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!" You caught a fish. It was awesome. 
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Kaelik
Moderator
Donkey Kong

Posts: 704
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« Reply #45 on: June 18, 2009, 09:00:08 AM » |
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You forgot a roll. The Reflex save. 1d20=3 Oh noes, your ridiculous monstrosity with better DR higher AB more damage, pounce, more HP than your actual encounter get's washed away. Remind me why I okayed that 3.0 website prestige class again? Oh wait, I remember, I didn't because you never asked. Actually, the above statements and rolls still apply should they come up, but in fact, you don't cast Astral Construct, because you only have a standard action, so the one round casting time would have to wait until after your action next round.
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« Last Edit: June 18, 2009, 09:06:00 AM by Kaelik »
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BowenSilverclaw
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« Reply #46 on: June 18, 2009, 09:46:19 AM » |
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Ugh, forgot about the manifesting time, first time working with psionics and I haven't gotten much sleep lately  . Gimme 10 minutes to edit my post. As for ridiculous monstrosity, please, it get an extra menu ability or 2, for the rest it's a basic astral construct. For fuck's sake, it's a melee goon. Besides, didn't you okay all character sheets? I've had mine up for long enough. If you note minor things like languages you've noticed the (3.5 by the way) classes as well 
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« Last Edit: June 18, 2009, 10:12:59 AM by BowenSilverclaw »
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"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!" You caught a fish. It was awesome. 
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BowenSilverclaw
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« Reply #47 on: June 18, 2009, 10:08:41 AM » |
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Swift: Temporal Acceleration, 15pp, 2 rounds of apparent time. Apparent round 1: Manifest Astral Construct, going with a melee type to try and draw attention away from the party. Going with Extra Attack, Pounce, Improved Swim and Muscle abilities (all from Menu B). Str 43/Dex 13/Con -/Int -/Wis 11/Cha 10; HP 118; DR 15/magic AC 29/touch 10/flat-footed 28; Fort +5; Ref +6; Will +5; movement 40, Swim 60; 3 slams +27, 1d8+16; Grapple +32 Duration is 15 minutes. As soon as possible (aka when apparent time ends and my normal turn resumes) it charges the water-elemental-thing, using its third attack to try and initiate a grapple. Attacks (pounce, not including +2 for charging): 41; 33; 36, so 43; 35; 38 with charge bonus, last one is a touch attack to initiate Grapple. Damage for first 2 attacks: 18; 24Grapple: 45Ref Save: 3 (Like you rolled, sorry I forgot about that. Is that necessary with a Swim speed?) Apparent round 2: Get up, in case it's necessary: Ref 22Manifest Greater Concealing Amorpha, granting me total concealment (50% miss chance) for 15 rounds. End Temporal Acceleration. Standard Action: Bestow Power: ML13, Overchannel to ML15 (using Psicrystal's focus), Midnight Augmentation, 15pp; gain 24pp Psicrystal regains focus. Utility Construct stays in front of me to block any charges etc. End turn (Shaken). (yes, this was a slight nova, and yes, I enjoyed it, I've got to get some crap out of my system)
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« Last Edit: June 20, 2009, 05:03:12 AM by BowenSilverclaw »
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"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!" You caught a fish. It was awesome. 
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Kaelik
Moderator
Donkey Kong

Posts: 704
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« Reply #48 on: June 18, 2009, 10:18:49 AM » |
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Your construct gets pushed 60ft down stream and can't charge when time resumes. Waiting on Generic.
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BowenSilverclaw
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« Reply #49 on: June 18, 2009, 10:23:05 AM » |
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Hope he makes the save  By the way, is it a one time thing, or do we need to save every round? Would be nice to know for future posts. EDIT: Any way to ignore the waterflow? The monster doesn't seem troubled.
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« Last Edit: June 18, 2009, 10:25:21 AM by BowenSilverclaw »
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"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!" You caught a fish. It was awesome. 
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Kaelik
Moderator
Donkey Kong

Posts: 704
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« Reply #50 on: June 18, 2009, 10:40:07 AM » |
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BowenSilverclaw
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« Reply #51 on: June 18, 2009, 10:51:45 AM » |
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"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!" You caught a fish. It was awesome. 
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Generic_PC
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« Reply #52 on: June 18, 2009, 11:09:13 AM » |
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Skoriwann focuses for a second, launching a volley of arrows at the sentient water blob. Using Rapid Shot, To hit at +20/+20/+20/+20/+15/+15/+10/+10, Since I'm not within 30'. 1d20+20=40, 1d20+20=26, 1d20+20=34, 1d20+20=23, 1d20+15=28, 1d20+15=20, 1d20+10=27, 1d20+10=12 And a critical!! Woo. Probably not x3, since this has no vital areas, but i'll amend my post if it is. Damage assuming they all hit: 1d6+9+1d6=13, 1d6+9+1d6=13, 1d6+9+1d6=19, 1d6+9+1d6=14, 1d6+9+1d6=14, 1d6+9+1d6=20, 1d6+9+1d6=16, 1d6+9+1d6=17 pretty good, I hope. If one misses, just take one of the damages off.
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Witty sayings? Nah, not right now. Currently playing Dwarf Fortress and League of Legends. I really recommend League of Legends.
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Kaelik
Moderator
Donkey Kong

Posts: 704
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« Reply #53 on: June 18, 2009, 06:00:06 PM » |
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The creature takes a few slaps at Falden, landing one and doing 30 damage and initiating a grapple (used your counter to block one). Meanwhile, from above in the previous room, a giant rotting fish with skin and muscle falling off descends. It begins a chanting and immediately a large shimmering wall appears, blocking off the entrance to the cavern, sealing out all but Skori. Then strikes out at him, hitting with three tentacles (28 damage) and a sickening feeling swarms over him (Roll four DC 23 fort saves). With the water blocked off, the torrent is no longer going, so there is no need for saves of any kind. Skori is effectively standing on the bottom of a lake, holding his breath. The creature Skori only
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« Last Edit: June 18, 2009, 06:02:49 PM by Kaelik »
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Generic_PC
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« Reply #54 on: June 18, 2009, 06:15:13 PM » |
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Skoriwann is somewhat surprised when a shimmering wall appears between the cavern and the tunnel. Turning, he is hit by 3 tentacles. He grimaces, and...
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« Last Edit: June 18, 2009, 06:23:40 PM by Generic_PC »
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Witty sayings? Nah, not right now. Currently playing Dwarf Fortress and League of Legends. I really recommend League of Legends.
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Kaelik
Moderator
Donkey Kong

Posts: 704
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« Reply #55 on: June 18, 2009, 06:22:12 PM » |
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Yeah, PCs beatdown time. Forgot to say, you are ten feet from it. It's a Huge creature, so 5ft stepping has a good chance of getting out of it's reach.
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Generic_PC
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« Reply #56 on: June 18, 2009, 06:28:18 PM » |
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Skoriwann backs up slightly from the creature and... Kaelik:
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Witty sayings? Nah, not right now. Currently playing Dwarf Fortress and League of Legends. I really recommend League of Legends.
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Kaelik
Moderator
Donkey Kong

Posts: 704
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« Reply #57 on: June 18, 2009, 08:39:55 PM » |
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Walls are same black stone as the outside and everything else. You are in the shadowy part of Continual Flame Torch, but if the Aboleth is using any other way of keeping track of you, (Darkvision) Then it isn't shadowy for the purposes of hiding.
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Generic_PC
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« Reply #58 on: June 18, 2009, 09:41:47 PM » |
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Skoriwann backs up, then launches a couple arrows at the giant fish. 5' step, followed by full attack with Rapid Shot HP: 133/161 AC: 20 Attack Rolls: 1d20+20=31, 1d20+20=28, 1d20+20=32, 1d20+20=36, 1d20+15=20, 1d20+15=35, 1d20+10=25, 1d20+10 =15Woo. There is a critical in there, but i'll wait for you to confirm hits or misses. EDIT: If it matters at all, every single one of those should be +1. And Damage is... 1d6+1d6+10=14, 1d6+1d6+10=17, 1d6+1d6+10=18, 1d6+1d6+10=13, 1d6+1d6+10=16, 1d6+1d6+10=15, 1d6+1d6+10=21, 1d6+1d6+10=13, or 127 total. Of that, 23 is Electric Damage, if that interacts with water in any way. This is not counting the possible critical i got in there somewhere. How would you like me to deal with it?
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« Last Edit: June 19, 2009, 12:00:39 AM by Generic_PC »
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Witty sayings? Nah, not right now. Currently playing Dwarf Fortress and League of Legends. I really recommend League of Legends.
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mans0011
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« Reply #59 on: June 18, 2009, 09:52:13 PM » |
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OOC-well for that matter he could just ride on my sword, that's about 15'  OOC - That's what SHE said! But, otherwise, that works for me, if you guys are willing.
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