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jameswilliamogle
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« Reply #81 on: May 20, 2009, 07:55:35 AM » |
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LA buyback is in effect, yes, but it will make you start level 4, 3000 exp from level 5.
Transcript Godsblood spelltheft here. ********** Psionic Magic transparency is in effect, i don't wanna overthink the whole thing.Psionic Magic transparency is in effect, i don't wanna overthink the whole thing.
From here (usually referenced for Font of Inspiration, due to popularity of Factotum): http://www.wizards.com/default.asp?x=dnd/frcc/20070606Godsblood Spelltheft
You derive power from your exposure to godsblood.
Prerequisites: Steal Spell as a class ability.
Benefits: Select a domain from one of the deities involved in the Time of Troubles on the following list:
Anhur, Bane, Bhaal, Clangeddin Silverbeard, Gilgeam, Gond, Gwaeron Windstrom, Hoar, Ibrandul, Iyachtu Xvim, Kelemvor, Labelas Enoreth, Leira, Malar, Mask, Myrkul, Mystra, Nobanion, Ramman, Red Knight, Selune, Shar, Shaundakul, Tiamat, Torm, Tymora.
When you steal a spell, you can use the stolen spell energy to cast a single spell from the domain you have chosen. The domain spell must be of equal or lower level than the spell you have stolen. If you do not cast this spell within one hour, the spell energy fades away harmlessly. You can select the good, evil, chaos, or law domain only if that domain does not conflict with your alignment. You can use this feat a number of times per day equal to your Charisma modifier. This ability functions in all other ways like the Steal Spell ability.
Special: This feat can only be selected once. Looking through the list, the following domains are valid: Storm, Hatred, Tyranny, Death, Destruction, Retribution, Dwarf, Good, Law, Strength, War, Air, Strength, Tyranny, War, Craft, Earth, Fire, Knowledge, Metal, Planning, Animals, Good, Knowledge, Plants, Travel, Cavern, Darkness, Scalykind, Repose, Elf, Time, Deception, Illusion, Mist, Shadow (does this count for ScM entry???), Strength, Luck, Trickery, Death, Fate, Pestilence, Illusion, Magic, Rune, Spell, Animal, Nobility, Planning, War, Moon, Cavern, Darkness, Knowledge, Air, Portal, Protection, Trade, Evil, Scalykind, Tyranny, Healing, Law, Protection, Strength, Chaos, Good, Luck, Travel
Iyachtu Xvim (Fear Domain +?) or Ramman domains <-don't know, anybody have stats for these guys? With magic/psionic transparency, will I be using this from Complete Adventurer? SPELLTHIEVES AND PSIONICS A campaign that includes psionic characters, as described in the Expanded Psionics Handbook, would logically have room for psionic-themed spellthieves.
If psionics are common in your game, you have two options. The first is to allow spellthieves to affect both spells and psionic powers. <-I am interested in this.
The second is to create a new class, the psithief, that functions identically to the spellthief except that its special abilities affect psionic powers only. <-not interested in this at all.
In either case, a spellthief who can affect psionic powers treats psionic powers as if they were spells of the same level, allowing him to steal, absorb, or discover known psionic powers as normal for spells. A spellthief can’t augment a stolen power, even if he has power points available of his own. Treat psi-like abilities as spell-like abilities for the purpose of a spellthief’s stealing these abilities. Its a bit contradictory - if I treat them as spells of the same level, then I'd use the steal spells ability (which is 1/2 my level). But if I treat them as Psi-like abilities, I'd use steal spell-like ability (which is 1/3 my level). Also, if they're treated as Psi-like, they're automatically augmented to the creature's HD when used. If they're treated as spells, then the line mentioning not being able to augment them works as normal (so I'd use the most basic ability). So, should I treat them as spells (less powerful, but higher level access) or spell-likes (more powerful, but lower level access)?
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