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Author Topic: My babies  (Read 5803 times)
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Nanshork
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« on: May 04, 2009, 01:12:05 PM »

I give you random builds I've made over the years.  I'm porting this over from 339 and will edit and change things around and add some newer ones later.  I think this means I'm officially done with 339 since my account seems to have disappeared.

All builds assume NO LA BUYOFF.


The Frozen Brawler
One of my favorite babies. A raging monk without those pesky alignment changes. It could probably be at least a little more optimized, but it is a good build if I may say so.
Frostblood Half-Orc
Monk 1/ Half-Orc Paragon 3/ Stoneblessed 3/ Fist of the Forest 3/ Deepwarden 5/ Frostrager 5
Alignment: Any Lawful
Variants: Overwhelming Attack school

1 ) Monk - Great Fortitude, Improved Unarmed Strike(b), Power Attack(b), Endurance(b)
2 ) Half-Orc Paragon
3 ) Half-Orc Paragon - Extra Rage
4 ) Stoneblessed (Dwarf)
5 ) Stoneblessed (Dwarf)
6 ) Stoneblessed (Dwarf) - Superior Unarmed Strike
7 ) Fist of the Forest
8 ) Fist of the Forest
9 ) Fist of the Forest - Frozen Berserker
10 ) Frostrager - Track(b)
11 ) Deepwarden
12 ) Deepwarden - Hammer Fist
13 ) Frostrager
14 ) Frostrager
15 ) Frostrager - Improved Natural Attack (Unarmed Strike)
16 ) Frostrager
17 ) Half-Orc Paragon
18 ) Deepwarden - Extra Rage
19 ) Deepwarden
20 ) Deepwarden

Other feats of interest: Steadfast Determination, Reckless Rage

Analysis

It's a monk that rages without dealing with alignment problems! Con to AC twice, legally! And you don't even have to worry about whether or not Deepwarden con to ac is limited by armor because you don't wear any!
BAB:18, saves 19/9/10



The Werebadger Lord
I love lycanthropes, what can I say? And a double raging barbarian was just too good of an idea for me to pass up. Plus, badgers are my favorite animals. And thus was born the Werebadger Lord.
Dwarf Werebadger Lord (natural, +3 LA and 3 animal hit dice)
Barbarian 1/ Fighter 1/ Warshaper 2/Battlerager 5/ Deepwarden 2/ Fist of the Forest 3
Alignment: non-lawful
Variants: Lion-Totem Barbarian (Complete Champion)

1 ) Barbarian - Power Attack
2-4 ) Werebadger Lord- Iron Will (b), Track(b), Great Fortitude, Endurance
5 ) Fighter - Cleave
6 ) Warshaper - Reckless Rage
7 ) Warshaper
8 ) Battlerager
9 ) Battlerager - Close Quarters Fighting(b), Steadfast Determination
10 ) Battlerager - Improved Unarmed Strike(b)
11 ) Fist of the Forest
12 ) Deepwarden - Track(b) [retrain to Snap Kick], Multiattack
13 ) Deepwarden
14 ) Battlerager - Reckless Offensive(b), Great Cleave(b), Improved Natural Attack (bite)
15 ) Battlerager - Improved Multiattack
16 ) Fist of the Forest
17 ) Fist of the Forest

Lycanthrope template says animal HD are never first HD.

Minimum Int is 14 for skill prereqs.

Items: Monks Belt, Amulet Mighty Fists

Other feats of interest: Leap Attack, Shock Trooper (requires Imp. Bull Rush)

Analysis

Two separate rage abilities mean stacking bonuses and an AC that actually goes up while raging. Con to AC twice, again.
BAB:15, saves 20/8/9



Lycanthropy Light
For those who want to turn into an animal and have double rage without all those pesky animal HD and LA.
Dwarf
Barbarian 4/ Fist of the Forest 2/ Deepwarden 2/ Primeval 10/ xxx2
Variants: Bear totem barbarian (UA)

1 ) Barbarian – Power Attack, Toughness (b)
2 ) Barbarian – Improved Grapple (b)
3 ) Barbarian – Endurance, Great Fortitude (b)
4 ) Fighter – Improved Unarmed Strike (b)
5 ) Fist of the Forest
6 ) Deepwarden – Self-Sufficient, Track (b)
7 ) Deepwarden
8 ) Fist of the Forest
9 ) Primeval – Steadfast Determination
10 ) Primeval
11 ) Primeval
12 ) Primeval – Extra Rage
13 ) Primeval
14 ) Primeval
15 ) Primeval – xxx
16 ) Primeval
17 ) Primeval
18 ) Primeval – xxx
19 )  XXX
20 )  XXX

Analysis
BAB: 18 + x         Saves: 18/ 7/ 7 + x
Dire Wolverine as Primeval animal



The Forger
A theme build that I created, not meant to be and/or replace an artificer in any way.
Incarnate 6/ Ironsoul Forgemaster 10/ Battlesmith 4
Dwarf

1 ) Incarnate - Armor Proficiency (Heavy)
2 ) Incarnate
3 ) Incarnate - Weapon Focus (Warhammer)
4 ) Incarnate
5 ) Incarnate
6 ) Ironsoul Forgemaster - Endurance
7 ) Ironsoul Forgemaster
8 ) Ironsoul Forgemaster
9 ) Ironsoul Forgemaster - Bonus Essentia
10 ) Battlesmith
11 ) Battlesmith
12 ) Battlesmith - xxx
13 ) Battlesmith
14 ) Ironsoul Forgemaster
15 ) Ironsoul Forgemaster - xxx
16 ) Ironsoul Forgemaster
17 ) Ironsoul Forgemaster
18 ) Ironsoul Forgemaster - xxx
19 ) Ironsoul Forgemaster
20 ) Incarnate

Analysis

Crafting in and of itself is not the main point of the build, though if the Secrets of the Forge abilities stack, at level twenty your effective level for crafting magic arms and armor is 42. Even if they don't, it's thirty from Ironsoul Forgemaster alone. How's that for epic ready?

The point is the bonuses that you get when using items that you crafted. Using a warhammer, a shield, and some armor, all crafted by you, you get:
- wis to damage
- +2 sacred bonus to AC
- 5 points of energy resistance to acid, cold, electricity, fire, and sonic per point of essentia invested in your shield
- damage resists n/- where n is the number if essentia invested in your armor, stacks with other DR from your armor
- insight bonus equal to twice the essentia invested in your weapon to damage with the ability to stun on a failed save(second part isn't great I'll admit)

You also have an effective incarnate meldshaper level of 15, which isn't too shabby in and of itself.
BAB of 14, saves are 16/6/13



Master of Frost
The finalized version of the Master of Frost build, underwent many iterations on 339.  The ultimate in cold spells.
Silverbrow Human
Sorcerer 5/ Frost Mage 9/ Paragonistic Apostle 1/ Elemental Savant 5
Variants: Dragonblood Sorcerer sub. lvls. (1)

1 ) Sorcerer - Snowcasting, Eschew Materials(b), Draconic Heritage(something cold)(b)
2 ) Sorcerer
3 ) Sorcerer - Frozen Magic
4 ) Sorcerer
5 ) Sorcerer
6 ) Frost Mage - Draconic Aura: Energy (cold)
7 ) Frost Mage
8 ) Frost Mage
9 ) Frost Mage - Energy Substitution: Cold, Piercing Cold(b)
10 ) Paragonistic Apostle
11 ) Elemental Savant
12 ) Elemental Savant - Lord of the Uttercold
13 ) Elemental Savant
14 ) Frost Mage
15 ) Frost Mage - Rapid Metamagic
16 ) Frost Mage
17 ) Frost Mage
18 ) Frost Mage - Draconic Power
19 ) Elemental Savant
20 ) Elemental Savant

Analysis
Gain Energy Supremacy cold from Paragonistic Apostle
All spells have the cold descriptor, all spells that deal damage count as originally being cold spells due to Elemental Savant’s Elemental Specialty:
Spells originally with the cold descriptor cast at +3 level
Spells not originally with the cold descriptor cast at +2 level
All gain +6 DC
All have +2 to defeat SR



The Dragon
Finally, a use for Dragon Disciple!
Goliath
Fighter 6/ Dragon Devotee 3/ Dragon Disciple 10
Variants: Dungeoncrasher

1 ) Fighter - Exotic Weapon Proficiency: Spiked Chain, Power Attack(b)
2 ) Fighter - xxx(b)
3 ) Fighter - Improved Bull Rush
4 ) Fighter - Knockback(b)
5 ) Fighter
6 ) Fighter - Combat Reflexes
7 ) Dragon Devotee
8 ) Dragon Devotee - xxx(b)
9 ) Dragon Devotee - xxx
10 ) Dragon Disciple
11 ) Dragon Disciple
12 ) Dragon Disciple - xxx
13 ) Dragon Disciple
14 ) Dragon Disciple
15 ) Dragon Disciple - xxx
16 ) Dragon Disciple
17 ) Dragon Disciple
18 ) Dragon Disciple - xxx
19 ) Dragon Disciple

Analysis
+4 Cha
+4 Con
+8 Str
+2 Int
+5 NA
2 claws 1d4
bite 1d6
breath weapon
wings
dragon type
Dungeoncrasher goodies
BAB: 15  Saves: 15/6/10



The Soulbow
This build makes me love soulknives.
Human
Soulknife 4/ Fighter 4/ Soulbow 8/ Shiba Protector 1/ Kensai 3
Bonus feat variant soulknife

1 - Soulknife - Weapon Focus (Mindblade) (b), Point Blank Shot (b), Wild Talent (b), Alertness
2 - Soulknife
3 - Fighter - Iron Will, Precise Shot (b)
4 - Fighter - Combat Expertise (b)
5 - Fighter
6 - Soulbow - Zen Archery, Rapid Shot (b)
7 - Soulbow
8 - Fighter - Weapon Specialization (Mind Blade) (b)
9 - Shiba Protector - Sense Weakness
10 - Kensai
11 - Kensai
12 - Kensai - Ranged Weapon Mastery
13 - Soulbow - Manyshot (b)
14 - Soulbow
15 - Soulbow - Improved Rapid Shot, Far Shot (b)
16 - Soulbow
17 - Soulbow - Improved Precise Shot (b)
18 - Soulbow - xxx
19 - Soulknife - xxx (b)
20 - Soulknife

Equipment: Monk’s belt

Analysis
Wis to Attack and Damage twice, and Wis to AC.  Kensai gives your mind arrows splitting.  
BAB: 16  Saves : 10/13/14



Feel free to discuss and analyze at your leisure.  
« Last Edit: March 05, 2010, 03:08:50 PM by Nanshork » Logged

My babies - A thread of random builds I've come up with over the years.
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skydragonknight
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skydragonite
« Reply #1 on: May 04, 2009, 01:16:53 PM »

The Werebadger Lord
I love lycanthropes, what can I say? And a double raging barbarian was just too good of an idea for me to pass up. Plus, badgers are my favorite animals. And thus was born the Werebadger Lord.
Dwarf Werebadger Lord (natural, +3 LA and 3 animal hit dice)
Barbarian 1/ Fighter 1/ Warshaper 2/Battlerager 5/ Deepwarden 2/ Fist of the Forest 3
Alignment: non-lawful
Variants: Lion-Totem Barbarian (Complete Champion)

1) Barbarian - Power Attack
2-4) Werebadger Lord- Iron Will (b), Track(b), Great Fortitude, Endurance
5) Fighter - Cleave
6) Warshaper - Reckless Rage
7) Warshaper
8) Battlerager
9) Battlerager - Close Quarters Fighting(b), Steadfast Determination
10) Battlerager - Improved Unarmed Strike(b)
11) Fist of the Forest
12) Deepwarden - Track(b) [retrain to Snap Kick], Multiattack
13) Deepwarden
14) Battlerager - Reckless Offensive(b), Great Cleave(b), Improved Natural Attack (bite)
15) Battlerager - Improved Multiattack
16) Fist of the Forest
17) Fist of the Forest

Lycanthrope template says animal HD are never first HD.

Minimum Int is 14 for skill prereqs.

Items: Monks Belt, Amulet Mighty Fists

Other eats of interest: Leap Attack, Shock Trooper (requires Imp. Bull Rush)

Analysis

Two separate rage abilities mean stacking bonuses and an AC that actually goes up while raging. Con to AC twice, again.
BAB:15, saves 20/8/9

You forgot the Theme song: http://www.badgerbadgerbadger.com/

Ah, a Sorceror Frost Mage, excellent. What was the Draconic Power feat again?
« Last Edit: May 04, 2009, 01:36:26 PM by skydragonknight » Logged

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Rebel7284
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« Reply #2 on: May 04, 2009, 02:15:16 PM »

Is it possible to stack Frenzied Berserker onto the double rage build for triple rage?
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« Reply #3 on: May 04, 2009, 02:41:42 PM »

Nanshork, I heartily recommend using the Versatile Spellcaster trick for early entry into whatever PrC has the lowest casting requirements.

That, and Versatile Spellcaster rocks.
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Nanshork
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« Reply #4 on: May 04, 2009, 06:03:25 PM »

Nanshork, I heartily recommend using the Versatile Spellcaster trick for early entry into whatever PrC has the lowest casting requirements.

That, and Versatile Spellcaster rocks.

Early Entry < Feat Starvation.   Tongue
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My babies - A thread of random builds I've come up with over the years.
Notes to self
Nanshork
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« Reply #5 on: May 04, 2009, 06:05:06 PM »

Is it possible to stack Frenzied Berserker onto the double rage build for triple rage?

Yes, Frenzy says that it stacks with other rage benefits.  That....would be very interesting actually.  I'll look into it.
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My babies - A thread of random builds I've come up with over the years.
Notes to self
ninjarabbit
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« Reply #6 on: May 04, 2009, 06:27:29 PM »

Here's another idea for a triple rager

werebadger half-orc half-orcparagon3/paladin11

Half orc racial subsitution: trades smite for righteous fury (Races of Destiny)
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Kuroimaken
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« Reply #7 on: May 04, 2009, 06:42:44 PM »

Nanshork, I heartily recommend using the Versatile Spellcaster trick for early entry into whatever PrC has the lowest casting requirements.

That, and Versatile Spellcaster rocks.

Early Entry < Feat Starvation.   Tongue

Versatility > Intensity. 
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Nanshork
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« Reply #8 on: May 04, 2009, 07:34:37 PM »

Nanshork, I heartily recommend using the Versatile Spellcaster trick for early entry into whatever PrC has the lowest casting requirements.

That, and Versatile Spellcaster rocks.

Early Entry < Feat Starvation.   Tongue

Versatility > Intensity. 

Wouldn't give me early entry anyway, both PrCs require 8 ranks in skills.
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My babies - A thread of random builds I've come up with over the years.
Notes to self
Kuroimaken
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« Reply #9 on: May 04, 2009, 08:33:09 PM »

Nanshork, I heartily recommend using the Versatile Spellcaster trick for early entry into whatever PrC has the lowest casting requirements.

That, and Versatile Spellcaster rocks.

Early Entry < Feat Starvation.   Tongue

Versatility > Intensity. 

Wouldn't give me early entry anyway, both PrCs require 8 ranks in skills.

Hmmm, shame.

But I'm sure there's something else we can fit in there.
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Which Final Fantasy Character Are You?
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My Unitarian Jihad Name is: Brother Katana of Enlightenment.
Get yours.

I HAVE BROKEN THE 69 INTERNETS BARRIER!

Nanshork
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« Reply #10 on: May 04, 2009, 08:37:34 PM »

Nanshork, I heartily recommend using the Versatile Spellcaster trick for early entry into whatever PrC has the lowest casting requirements.

That, and Versatile Spellcaster rocks.

Early Entry < Feat Starvation.   Tongue

Versatility > Intensity. 

Wouldn't give me early entry anyway, both PrCs require 8 ranks in skills.

Hmmm, shame.

But I'm sure there's something else we can fit in there.

Trust me, five levels of sorcerer grates on me.  If you come up with anything better let me know!
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My babies - A thread of random builds I've come up with over the years.
Notes to self
Kuroimaken
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« Reply #11 on: May 04, 2009, 08:54:20 PM »

Nanshork, I heartily recommend using the Versatile Spellcaster trick for early entry into whatever PrC has the lowest casting requirements.

That, and Versatile Spellcaster rocks.

Early Entry < Feat Starvation.   Tongue

Versatility > Intensity. 

Wouldn't give me early entry anyway, both PrCs require 8 ranks in skills.

Hmmm, shame.

But I'm sure there's something else we can fit in there.

Trust me, five levels of sorcerer grates on me.  If you come up with anything better let me know!

Anima Mage? Though that would require an additional feat for Improved Binding...

Mindbender, perhaps? Rainbow Servant could be a choice for a couple of levels (it requires level 3 spells. With Versatile Spellcasting, you're there by level 3.)
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Which Final Fantasy Character Are You?
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Get yours.

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Nanshork
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« Reply #12 on: May 04, 2009, 10:51:57 PM »

Mindbender requires caster level: 5 and I don't want CL loss.
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Notes to self
woodenbandman
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« Reply #13 on: May 05, 2009, 12:07:24 AM »

@Soulbow: swap a Fighter level for a level of Passive Way monk. Free combat expertise, no need for 13+ int. More Wisdom.
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Nanshork
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« Reply #14 on: May 05, 2009, 12:11:05 AM »

@Soulbow: swap a Fighter level for a level of Passive Way monk. Free combat expertise, no need for 13+ int. More Wisdom.

But then I lose a point of BAB and thus that last iterative attack which ends up being two with splitting.  I keep going back and forth on this.
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My babies - A thread of random builds I've come up with over the years.
Notes to self
PlzBreakMyCampaign
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« Reply #15 on: May 05, 2009, 01:44:45 AM »

Most of this is thematic and playable for low-optimization campaigns. If this is what your aiming for, good job.

By the way what do you mean by 'animal HD are never first HD.'
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« Reply #16 on: May 05, 2009, 03:26:58 AM »

All of the builds look like they'd be fun to play, especially the frost mage Smile
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Nanshork
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« Reply #17 on: May 05, 2009, 12:08:00 PM »

Most of this is thematic and playable for low-optimization campaigns. If this is what your aiming for, good job.

By the way what do you mean by 'animal HD are never first HD.'

I make builds that I would actually be able to play in a campaign, I don't do theoretical or high-powered.  Some builds are more optomized than others.

I mean that the animal HD are never the first HD of a lycanthropy, you have to take a class level first.  It's part of the Lycanthropy rules.  I've gotten into arguments with people about it so that's why the note is there.

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My babies - A thread of random builds I've come up with over the years.
Notes to self
Nanshork
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« Reply #18 on: May 05, 2009, 12:08:44 PM »

All of the builds look like they'd be fun to play, especially the frost mage Smile

Thanks.  I spent a lot of time reworking and revising that one, glad you like it!
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My babies - A thread of random builds I've come up with over the years.
Notes to self
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« Reply #19 on: May 05, 2009, 12:27:43 PM »

I'm seeing a potential problem with the frostrager build. Wouldn't, by RAW, the character's unarmed damage actually decrease in a frostrage? Frostrage says "[the Frost rager's] unarmed attacks deal 1dX damage, plus 1dX cold damage". Nowhere does it mention that this change stacks with, or is even overridden by, a higher base US base damage. Unless, naturally, I'm blind, which I find unlikely.
« Last Edit: May 05, 2009, 12:42:17 PM by Agita » Logged

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