Josh
Brilliant Gameologist
Grape ape

Posts: 1835
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« Reply #180 on: January 16, 2009, 05:45:27 PM » |
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Ah the squirrelly nature of the word "similar".
Zeke is correct. The task-resolution system does not mesh well with the... uhh.. (english fails me again!) the resolution(as in the grain) of the traits.
I only got it because zeke and I were talking about it.
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Ennies Nominees - Best Podcast 2009
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emissary666
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« Reply #181 on: March 14, 2009, 05:35:12 PM » |
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Not trying to restart this or anything, but, I just got Burning Wheel, it is surprisingly similar to WoD
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I make little kids cry Steady As A Goat Warning: You may have already been set on fire
Bread does not need a reason
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Josh
Brilliant Gameologist
Grape ape

Posts: 1835
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« Reply #182 on: March 14, 2009, 06:26:10 PM » |
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Not trying to restart this or anything, but, I just got Burning Wheel, it is surprisingly similar to WoD
As similar as Shadowrun yes, But it was designed by someone with a grasp of mathematics.
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Ennies Nominees - Best Podcast 2009
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emissary666
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« Reply #183 on: March 14, 2009, 10:11:24 PM » |
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Not trying to restart this or anything, but, I just got Burning Wheel, it is surprisingly similar to WoD
As similar as Shadowrun yes, But it was designed by someone with a grasp of mathematics.  this statement confuses me.
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I make little kids cry Steady As A Goat Warning: You may have already been set on fire
Bread does not need a reason
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Josh
Brilliant Gameologist
Grape ape

Posts: 1835
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« Reply #184 on: March 15, 2009, 02:20:04 AM » |
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Not trying to restart this or anything, but, I just got Burning Wheel, it is surprisingly similar to WoD
As similar as Shadowrun yes, But it was designed by someone with a grasp of mathematics.  this statement confuses me. WoD, Shadowrun and BW use the obstacle/success resolution system. BW stands out from the crowd by being better designed mathematically.
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Ennies Nominees - Best Podcast 2009
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emissary666
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« Reply #185 on: March 16, 2009, 06:43:02 AM » |
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Not trying to restart this or anything, but, I just got Burning Wheel, it is surprisingly similar to WoD
As similar as Shadowrun yes, But it was designed by someone with a grasp of mathematics.  this statement confuses me. WoD, Shadowrun and BW use the obstacle/success resolution system. BW stands out from the crowd by being better designed mathematically. Can you give an example? I am still very confused
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I make little kids cry Steady As A Goat Warning: You may have already been set on fire
Bread does not need a reason
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Josh
Brilliant Gameologist
Grape ape

Posts: 1835
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« Reply #186 on: March 16, 2009, 11:56:27 AM » |
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What were you talking about in comparing them then?
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Ennies Nominees - Best Podcast 2009
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emissary666
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« Reply #187 on: March 16, 2009, 02:30:04 PM » |
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I was wondering why you hate WoD but like Burning Wheel if they are both very similar. It may seem like a stupid question, but I am sorta slow.
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I make little kids cry Steady As A Goat Warning: You may have already been set on fire
Bread does not need a reason
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Zeke
Brilliant Gameologist
Bi-Curious George

Posts: 540
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« Reply #188 on: March 16, 2009, 02:37:41 PM » |
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they're not all that similar, character creation is very diffeent the whole way in which adventures are created is completetly different. and While buring wheel does use multiple dice and count up successes, that's pretty much the end of the similarities.
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veekie
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« Reply #189 on: March 16, 2009, 02:38:40 PM » |
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Well, judging from Josh's replies, they both use similar basic resolution mechanisms, except BW has dice rolling methods and target DCs that work better than WoD.
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The mind transcends the body. It's also a little cold because of that. Please get it a blanket. I wish I could read your mind, I can barely read mine. "Skynet begins to learn at a geometric rate. It becomes self-aware at 2:14 a.m. Eastern time, August 29th. At 2:15, it begins rolling up characters."
"Just what do you think the moon up in the sky is? Everyone sees that big, round shiny thing and thinks there must be something round up there, right? That's just silly. The truth is much more awesome than that. You can almost never see the real Moon, and its appearance is death to humans. You can only see the Moon when it's reflected in things. And the things it reflects in, like water or glass, can all be broken, right? Since the moon you see in the sky is just being reflected in the heavens, if you tear open the heavens it's easy to break it~" -Ibuki Suika, on overkill
To sumbolaion diakoneto moi, basilisk ouranionon. Epigenentheto, apoleia keraune hos timeis pteirei. Hekatonkatis kai khiliakis astrapsato. Khiliarkhou Astrape!
There is no higher price than 'free'. "I won't die. I've been ordered not to die."
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Zeke
Brilliant Gameologist
Bi-Curious George

Posts: 540
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« Reply #190 on: March 16, 2009, 02:40:12 PM » |
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they resolve differnent things (conflict versus task) which is an important distinction. Also Burning wheel doesn't have the same kind of scaleablity problems that NwoD does.
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Josh
Brilliant Gameologist
Grape ape

Posts: 1835
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« Reply #191 on: March 16, 2009, 11:25:32 PM » |
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They are actually so different in every actual way it is hard to compare them. It's like saying Lawnmowers are similar to bazookas because both are green and metal.
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Ennies Nominees - Best Podcast 2009
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Zeke
Brilliant Gameologist
Bi-Curious George

Posts: 540
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« Reply #192 on: March 17, 2009, 09:43:29 AM » |
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I think there is a disconnect between similarities and similar. things acan have similairities (points of comparison) and not really be like each other.
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mortonstromgal
Monkey bussiness

Posts: 4
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« Reply #193 on: March 25, 2011, 07:23:57 PM » |
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Obsessive Compulsive Note of Accuracy: The Wod Ripped the system off of Shadowrun.
I cannot speak to the other games you mentioned but this is incorrect as Tom Dowd wrote both systems. [edit] linkage http://pen-paper.net/rpgdb.php?op=showbook&bookid=139, http://pen-paper.net/rpgdb.php?op=showbook&bookid=3895[edit] I also wouldn't say Shadowrun or WOD ripped of D6 as D6 totals your dice together to hit the target number where as WOD and Shadowrun both use one die from your pool to hit the target number. Maybe the Dice Pool vs Target Number is inspired by, but the statistics behind the number of dice you roll vs success is a totally different curve.
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« Last Edit: March 28, 2011, 06:21:58 PM by mortonstromgal »
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