AfterCrescent
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Organ Grinder

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« Reply #160 on: September 27, 2008, 02:40:29 PM » |
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Actually, if we want to get technical, it specifically says RACE. Singular. So technically speaking,that applies to deities like Garl, but not Ehlonna. Futher, if you actually read Ehlonna's bio bit on 107 she takes human form, although it does mention her being closer to Elves, gnomes, and halflings. So yeah, I'm fairly certain she's not racist, and humans can worship her. But more on point, what are you trying to prove? In a core only game, a human cleric archer is one of, if not the best way to go. In a core + completes that still stands. Gnome clerics and halfling clerics would be next, too. Elves come somewhere after that. Ehlonna's domain choices are not amazing for what you want. The only thing she offers is the longbow as a favored weapon. So what have we proved? In a core only game, Human > Elf. And if you want to pick a very specific cleric archetype with all kinds of flavor limitations, you may end up with an elf? That's fine. It's not an optimal choice from a mechanical stance. This handbook does not account for flavor, since it is mutable and people can choose their own flavor. We stick to the mechanics. 
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StPeteGamer
Domesticated Capuchin Monkey
 
Posts: 89
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« Reply #161 on: October 19, 2008, 11:31:01 PM » |
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Well I hate to break up the elf debate. However, in my next campaign I am going to be making a dwarven cleric who is going to try to rape as much as possible out of DMM. I understand dwarf is not the best race for this, but it is an RP thing. The way we build characters is usually a +14 to stats (the plus being the total pluses e.g. 18 = +4) with three odds and three evens, with the odds not being able to make an 18 a 19 unless allowed by some kind of racial adjustment. I want to make a melee with persist abuse and get my DMM on any recommendations for this would be greatly appreciated...
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stanfieldish
Noob

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« Reply #162 on: October 20, 2008, 12:43:23 AM » |
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Best spells to persist for melee are: 1) lesser holy transformation(spc) +2str +2con +2saves (all sacred), fly speed of 60ft, darkvision 60ft and creature type becomes good outsider. 2) divine power(phb) +6str (enhancement), +1 temp hp/caster level and bab=character level. 3) righteous might(phb) +4 str +2con (both size) +2 natural armor (enhancement), you double in size also your weapon scales to your size as well and you gain damage reduction 3/good or evil based on energy channeled also scales with caster level. 4) righteous wrath of the faithful(spc) +3 melee attack/damage rolls (morale) and everyone in radius gains one extra attack at highest modifier. Best spells to extend for melee: 1) magic vestment(phb) +X (enhancement) for your armor or shield. 2) greater magic weapon(phb) +X (enhancement) for your weapon. Useful spells for persisting: 1) mass lesser vigor(spc) everyone gains fast healing 1. 2) divine retaliation(phb2) every time you are struck in melee a force weapon that your diety favors strikes back for damage equal to a weapon appropriate for your current size category (to hit=caster level+str/wis and damage=weapon damage+1.5str/wis). 3) recitation(spc) +2/3(if worship same diety) attack, armor and saves (all luck). Most ridiculous spell for persisting: 1) greater anyspell(spc):draconic polymorph(draco) become a dragon equal to you in hit dice (max 20) and also gain +8str +2con (unnamed). Also don't forget that you can extend the spells you persist so ideally you will have a rotation of certain buff spells to maximize your turn attempts each day. Other helpful hints are to pick up rods of metamagic:extend so you can extend your highest level castable spells. Also make sure to grab a bead of karma for daily buffing use so you can get the most bang for your buck on your persisted spells and long lasting spells. Anywho there are a lot of great spells for melee clerics hope these suggestions help 
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BowenSilverclaw
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« Reply #163 on: October 20, 2008, 08:19:45 AM » |
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If you go dwarf pick a gold dwarf to avoid the hit to charisma 
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"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!" You caught a fish. It was awesome. 
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Tshern
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« Reply #164 on: October 20, 2008, 09:22:08 AM » |
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Most ridiculous spell for persisting: 1) greater anyspell(spc):draconic polymorph(draco) become a dragon equal to you in hit dice (max 20) and also gain +8str +2con (unnamed). SHAPECHANGE!
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Ja vuosia myöhemmin kalvas kaksikko lattialla motellin tihrustelee, kun sama keiju katossa leijailee. Kyselevät: "Mikä päivä nyt on? Tiedätkö sen?" Kuiskaten laulaa keiju: "Tämän elämän viimeinen."
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woodenbandman
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« Reply #165 on: October 20, 2008, 12:19:42 PM » |
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Shapechange is the only spell for melee. All others are just imitators.
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Tshern
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« Reply #166 on: October 20, 2008, 03:18:43 PM » |
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Anyspell to Wraithstrike is decent as well.
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Ja vuosia myöhemmin kalvas kaksikko lattialla motellin tihrustelee, kun sama keiju katossa leijailee. Kyselevät: "Mikä päivä nyt on? Tiedätkö sen?" Kuiskaten laulaa keiju: "Tämän elämän viimeinen."
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AfterCrescent
Honorary Moderator
Organ Grinder

Posts: 4220
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« Reply #167 on: October 20, 2008, 03:19:22 PM » |
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Well SPG, it seems stan gave you a good list of spells. DMM Persist is arguably the strongest use of DMM, with or without Cha penalty dwarves. Dwarves are great for melee. Also, one persist I enjoy for melee at high levels is Miracle: Giant Size for colossal doom.
In addition to Bowen's suggestion: "Desert, Dream, Gold, Korobokuru" are the dwarves without Cha penalties.
But yeah, wraithstrike & shapechange are really good.
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StPeteGamer
Domesticated Capuchin Monkey
 
Posts: 89
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« Reply #168 on: October 20, 2008, 03:23:32 PM » |
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Best spells to persist for melee are: 1) lesser holy transformation(spc) +2str +2con +2saves (all sacred), fly speed of 60ft, darkvision 60ft and creature type becomes good outsider. 2) divine power(phb) +6str (enhancement), +1 temp hp/caster level and bab=character level. 3) righteous might(phb) +4 str +2con (both size) +2 natural armor (enhancement), you double in size also your weapon scales to your size as well and you gain damage reduction 3/good or evil based on energy channeled also scales with caster level. 4) righteous wrath of the faithful(spc) +3 melee attack/damage rolls (morale) and everyone in radius gains one extra attack at highest modifier. Best spells to extend for melee: 1) magic vestment(phb) +X (enhancement) for your armor or shield. 2) greater magic weapon(phb) +X (enhancement) for your weapon. Useful spells for persisting: 1) mass lesser vigor(spc) everyone gains fast healing 1. 2) divine retaliation(phb2) every time you are struck in melee a force weapon that your diety favors strikes back for damage equal to a weapon appropriate for your current size category (to hit=caster level+str/wis and damage=weapon damage+1.5str/wis). 3) recitation(spc) +2/3(if worship same diety) attack, armor and saves (all luck). Most ridiculous spell for persisting: 1) greater anyspell(spc):draconic polymorph(draco) become a dragon equal to you in hit dice (max 20) and also gain +8str +2con (unnamed). Also don't forget that you can extend the spells you persist so ideally you will have a rotation of certain buff spells to maximize your turn attempts each day. Other helpful hints are to pick up rods of metamagic:extend so you can extend your highest level castable spells. Also make sure to grab a bead of karma for daily buffing use so you can get the most bang for your buck on your persisted spells and long lasting spells. Anywho there are a lot of great spells for melee clerics hope these suggestions help  Very useful list copy and pasted to my HD thanks for the advice... If you go dwarf pick a gold dwarf to avoid the hit to charisma  We don't usually use them but it may be worth a try what book are they out of? Most ridiculous spell for persisting: 1) greater anyspell(spc):draconic polymorph(draco) become a dragon equal to you in hit dice (max 20) and also gain +8str +2con (unnamed). SHAPECHANGE! Ummm if I wanted to play a shapechanger wouldn't I play a druid or the wild shape ranger variant? SO i could get into all those disgusting PrCs? Shapechange is the only spell for melee. All others are just imitators.
Your opinion helped so much thank you.... Anyspell to Wraithstrike is decent as well.
What book is that out of I have heard it entioned a lot but do not know where to find it? Well SPG, it seems stan gave you a good list of spells. DMM Persist is arguably the strongest use of DMM, with or without Cha penalty dwarves. Dwarves are great for melee. Also, one persist I enjoy for melee at high levels is Miracle: Giant Size for colossal doom.
In addition to Bowen's suggestion: "Desert, Dream, Gold, Korobokuru" are the dwarves without Cha penalties.
But yeah, wraithstrike & shapechange are really good.
What books are these out of, dwarf races, Yes I have read that trick in this forum already and if the campaign goe long enough you better believe I will be the first Giant dwarf in our homebrew world  Thanks for the help guys anyother suggestions/tips are appreciated... Also are there any worth while PrCs for a good cleric specializing in melee?
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AfterCrescent
Honorary Moderator
Organ Grinder

Posts: 4220
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« Reply #169 on: October 20, 2008, 03:37:39 PM » |
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Gold Dwarf is in the FR campaign setting, iirc. Desert is either UA or Sandstorm, I think UA, though. Dream is Races of Stone Koro is from Oriental Adventures. As for PrCs, you can go Ordained Champion (CC), Knight of the Raven (Exp to Ravenloft), or Bone Knight (5N). Those would be my vote. 
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StPeteGamer
Domesticated Capuchin Monkey
 
Posts: 89
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« Reply #170 on: October 20, 2008, 04:30:46 PM » |
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Gold Dwarf is in the FR campaign setting, iirc. Desert is either UA or Sandstorm, I think UA, though. Dream is Races of Stone Koro is from Oriental Adventures. As for PrCs, you can go Ordained Champion (CC), Knight of the Raven (Exp to Ravenloft), or Bone Knight (5N). Those would be my vote.  Sorry forgot to mention that we do not use FR or Eberron material however RoS and SaS are both options I could probably even slide in the oriental adv. but would rather not thanks for the help
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carnivore
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« Reply #171 on: October 20, 2008, 04:37:25 PM » |
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heres an even better dwarf: Aleithian Dwarves+2 Constitution, +2 Intelligence, -4 Charisma. Medium size. A dwarf's base land speed is 20 feet. However, dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load. Darkvision out to 90 feet. Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn't stone but that is disguised as stone also counts as unusual stonework. An aleithian dwarf who merely comes within 10 feet of unusual stonework can make a Search check as though actively searching and can use the Search skill to find stonework traps as a rogue can. An aleithian dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up. +2 racial bonus on Will saves against psionics, including psionic combat. *Not reflected in the saving throw numbers given here. +2 racial bonus on Fortitude saving throws against poison. Aleithian dwarves receive a +2 racial bonus on Craft skills related to crystal, metal, or stone. (These bonuses are included in the stat block.) Light Sensitivity: Aleithians are dazzled in bright sunlight or within the radius of a daylight spell. Psionics (Sp): 3/day -- ectoplasmic repair, finger of fire, ego whip, empty mind. Automatic Languages: Dwarven and Common. Bonus Languages: Draconic, Terran, and Undercommon. Favored Class: Psion or Psychic Warrior; determined at character creation. the only drawback.... they are 3.0 
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Sinfire Titan
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« Reply #172 on: October 20, 2008, 05:06:48 PM » |
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And that -4 Cha hurts Persist a bit.
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StPeteGamer
Domesticated Capuchin Monkey
 
Posts: 89
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« Reply #173 on: October 20, 2008, 05:21:24 PM » |
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And that -4 Cha hurts Persist a bit.
yes i was about to ask how taking another -2 to my char off the base dwarf would make me a better melee persist cleric?
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Tshern
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« Reply #174 on: October 20, 2008, 05:59:15 PM » |
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StPeteGamer: Wraithstrike is originally from Complete Adventurer, but was republished in Spell Compendium.
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Ja vuosia myöhemmin kalvas kaksikko lattialla motellin tihrustelee, kun sama keiju katossa leijailee. Kyselevät: "Mikä päivä nyt on? Tiedätkö sen?" Kuiskaten laulaa keiju: "Tämän elämän viimeinen."
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StPeteGamer
Domesticated Capuchin Monkey
 
Posts: 89
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« Reply #175 on: October 20, 2008, 07:10:51 PM » |
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StPeteGamer: Wraithstrike is originally from Complete Adventurer, but was republished in Spell Compendium.
roger that thanks... I don't want to hijack this thread any more though so I am going to repost this topic in the main forum will repost the build here once it is done... Thanks for all the response hope you will help in the other forum also guys... Also I would suggest adding the list of good persistable spell to the handbook itself
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carnivore
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« Reply #176 on: October 20, 2008, 07:25:16 PM » |
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here are Some that are Persistable..... i would use the Highlighted ones Level 0 Detect Magic - PHB Detect Poison - PHB Read Magic - PHB Level 1 Bless - PHB Bane - PHB Comprehend Languages - PHB Deathwatch - PHB Detect Secret Doors (Knowledge) - PHB Disguise Self (Trickery) - PHB Divine Favor - PHBEntropic Shield - PHB Expeditous Retreat (Celerity from CD) - PHB Grave Strike - CV Longstrider (Travel) - PHB Obscuring Mist - PHB Raptor's Sight (Sky) - RotW Rooftop Strider (City) - RoD Scholar's Touch - RoD Level 2 Detect Thoughts (Knowledge) - PHBDivine Insight - CV Find Traps - PHB Healing Lorecall - CVProduce Flame (Fire) - PHB Stone Fist - RoS Zeal (Competition) - CD Level 3 Blessed Aim - CD Briar Web - CD Cloak of Bravery (Cleric, Courage) - CW Detect Thoughts (Inquisition) - PHB Helping Hand - PHB Locate Object - PHB Meld into Stone - PHB Prayer - PHB Recitation (Purification) - CD Ring of Blades - CA Visage of the Deity, Lesser - CDWind Wall - PHB Level 4 Aerial Alacrity (Sky) - RotW Assay Resistance - CA Beast Claws - CD Consumptive Field - LMDimensional Anchor - PHB Divine Power - PHBDoomtide - CD Fear (Tyranny) - PHB Fire Shield (Sun) - PHB Minor Creation (Creation) - PHB Recitation - CD Weapon of the Deity - CD Level 5 Dance of the Unicorn (Purification) - CD Dragon Breath - CDRighteous Might - PHBSubvert Planar Essence - CD Tree Stride (Celerity from CD) - PHB 
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StPeteGamer
Domesticated Capuchin Monkey
 
Posts: 89
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« Reply #177 on: October 20, 2008, 09:26:06 PM » |
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none worth mentioning at 6th 7th 8th or 9th levels
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AndyJames
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« Reply #178 on: October 20, 2008, 09:27:46 PM » |
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Greater Visage of the Deity basically gives you the Half-Celestial (or Half-Fiend) template at 9th level, and it is persistable, IIRC.
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carnivore
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« Reply #179 on: October 21, 2008, 05:07:38 AM » |
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here are the rest: Level 6 Anti-life Shell - PHB Antimagic Field (Magic, Protection) - PHB Blade Barrier - PHB Repel Wood (Plant) - PHB Visage of the Deity - CD Level 7 Control Weather - PHB Earthquake (Earth) - PHB Ethereal Jaunt - PHB Righteous Wrath of the Faithful - CD Spell Turning (Luck, Magic) - PHB Urban Shield (City) - RoD Level 8 Antimagic Field - PHB City's Might (City) - RoD Crown of Glory (Glory) - CD Earthquake - PHB Holy Aura - PHB Iron Body (Earth) - PHB Lion's Roar (Courage) - CW Mastery of the Sky (Sky) - RotW Shield of Law - PHB Stormrage - CDUnholy Aura - PHB Level 9 Animate City (City) - RoD Choose Destiny (Destiny) - RoDForesight (Knowledge, Oracle, Fate) - PHB Greater Cloak of Bravery (Courage) - CW Prismatic Sphere (Protection, Sun) - PHB Shapechange (Animal) - PHBVisage of the Deity, Greater - CD 
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