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Author Topic: The 3.5 Cleric Handbook  (Read 468157 times)
0 Members and 4 Guests are viewing this topic.
McPoyo
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« Reply #620 on: October 11, 2010, 03:36:12 PM »

And, specifically, it's one of the few "weightless" objects that doesn't specifically call out Power Attack not working with it. Seeing as how all the other "weightless weapon" spells specifically calls it out, it defaults back to standard weapon rules...
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A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
GawainBS
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« Reply #621 on: October 11, 2010, 03:40:56 PM »

I concede the point, but I can easily see knee-jerking by DMs. Then again, you probably won't allow DMM anyway.

So, how do you get around the cold damage? Energy Substitution?
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McPoyo
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« Reply #622 on: October 11, 2010, 03:44:01 PM »

I concede the point, but I can easily see knee-jerking by DMs. Then again, you probably won't allow DMM anyway.

So, how do you get around the cold damage? Energy Substitution?
Energy sub, Energy Admixture, Uttercold, Fell Drain, etc.
Logged

A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
Nunkuruji
Bi-Curious George
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« Reply #623 on: October 11, 2010, 04:12:30 PM »

and lol at the spell resistance evocation fail on ice axe...
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Harven
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« Reply #624 on: November 08, 2010, 06:15:14 PM »

So I have a character who moved out of his cleric class to take up a more martial path and so I took the Practiced Spellcaster Feat to try and offset the loss of caster levels for now.

The GM and I are now in this debate on exactly how the feat works. The very first line in the writeup of the feat states: Your caster level for the chosen spellcasting class increases by +4. What exactly does all of this +4 encompass? And what does it not do? He's stating that the +4 only applies to my two domain spells that I cast and nothing else. I'm saying otherwise.

Can I get some clarification to help?
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kevin_video
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« Reply #625 on: November 08, 2010, 06:18:19 PM »

Your DM's wrong. The +4 gives you whatever you're missing for HD worth of levels that aren't spellcaster levels, up to 4. So if you were a cleric 4/fighter 2, then you'd be a 6th level cleric, but you don't get the additional spells per day. You just count as a 6th level cleric for getting past SR, and any extra damage your spell might do. That, and if someone's trying to dispel your spell.
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I reject your reality, and substitute my own.

When God gives you lemons... it's time to find a new God.

Like D&D Freakouts? Check out this 4th Ed one.
Harven
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« Reply #626 on: November 08, 2010, 06:27:45 PM »

Thanks Kevin for the quick response.

Out of curiosity, short of dipping 5 levels into Abjurant Champion or taking more Cleric levels is there a feat that would cover the additional spells per day??
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McPoyo
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« Reply #627 on: November 08, 2010, 06:31:25 PM »

Going into a fast progression PRC, like Ur-Priest, though it would suck for the first couple levels until you caught up.
Logged

A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
kevin_video
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Posts: 4833



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« Reply #628 on: November 08, 2010, 06:34:31 PM »

Thanks Kevin for the quick response.

Out of curiosity, short of dipping 5 levels into Abjurant Champion or taking more Cleric levels is there a feat that would cover the additional spells per day??
Abjurant Champion is for arcane spells, unless you've got a house rule that lets you do all abjuration spells. There's not really a feat that'll do that, no.

What are you going for? There's a few PrCs that'll stack with a few classes pretty well. Just need to know what we're dealing with.
Logged

I reject your reality, and substitute my own.

When God gives you lemons... it's time to find a new God.

Like D&D Freakouts? Check out this 4th Ed one.
Dracorix
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« Reply #629 on: November 23, 2010, 06:58:43 PM »

Hello everyone. Im a big fan of this guide and have read every page of it so i ve learned a lot. I would like to ask your opinion about my Cleric build (Please consider that i cannot use Eberron books or any kind of Buy off and am limited to only 2 Prestige Classes). Any suggestion will be most appreciated.

Possible Level Gaining Route: Cleric 5/Ordained Champion 5/Contemplative 6/ Cleric or Contemplative 4
Natural Lvl 1 Dices:

Str: 17
Dex: 13
Con: 16
Int: 12
Wis: 18
Cha: 17

Flaws

Shaky: You are relatively poor at ranged combat.
Effect: You take a ?2 penalty on all ranged attack rolls.
Inattentive: You are particularly unaware of your surroundings.
Effect: You take a ?4 penalty on Listen checks and Spot checks.


Feats
Level 1 (Human)- Extend Spell
Level 1: Persistent Spell
Level 1 (Flaw 1):  Divine Metamagic (Persistent Spell)
Level 1 (Flaw 2): Extra Turning
Level 3: Extra Turning
Level 6: Extra Turning
Level 9: Extra Turning
Level 12: Extra Turning
Level 15: Extra Turning
Level 18: Extra Turning

Power Attack for giving up the Nobility Domain when becoming an Ordained Champion
Fighter Feat for giving up the Law Domain when becoming an Ordained Champion
Extra Turning for taking the Undeath with contemplative level 1
Extend Spell for taking the Planning domain with contemplative level 6 (is it possible to switch it for other feat? if not then get another domain here).
Total Turn Undead: 32 + 3 + CHA modifier = 35 + CHA = 5 Persistent spell

As a Red Knight worshipper i begin with the Law domain and the war domain (obtaining weapon focus in Long Sword), then when i become an Ordained champion i get the Nobility domain and sacrifice both the Nobility and the Law domain for 2 fighter feats(Power Attack and other feat).
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GawainBS
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« Reply #630 on: November 24, 2010, 11:03:05 AM »

I wouldn't give up the Law Domain; I'd just trade it for Law Devotion.
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McPoyo
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« Reply #631 on: November 24, 2010, 02:29:44 PM »

I'll second that suggestion, since if you're already going the Law route, the devotion feat is pretty good for what it does compared to the domain.
Logged

A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
Dracorix
Monkey bussiness
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Posts: 5


« Reply #632 on: November 24, 2010, 04:25:53 PM »

First of all...Thank you for your answers.

I don`t really understand what you meant with "The Law route" i just wanted the Ordained Champion because it can use the spells in a melee attack and as a way to maximize my damage together with Power Attack (and divine power).
My idea was to try and have as many persistent spells as i could without becoming a Buffer only...

And one last thing, is it possible to trade the Extend Spell Feat that i get for taking the planning domain if i already had taken that feat on level or is that domain power wasted?

Thank you all.
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GawainBS
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« Reply #633 on: November 24, 2010, 04:36:40 PM »

You can always retrain feats.

Law route = check out Law Devotion and the Devotion feats in general. Giving the prolific amounts of turning you'll have, Law Devotion is probably better than a Fighter feat.
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McPoyo
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« Reply #634 on: November 24, 2010, 04:38:54 PM »

If you are taking Law, the devotion is superior to the domain, that's what I meant by Law route.

Just retrain the existing selected Extend Spell feat (aka, non-domain granted one). Qualification doesn't care what level you got prereqs, as long as you have them now. Otherwise you do, indeed, have two copies of extend, and the domain one is useless.
Logged

A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
TenaciousJ
Domesticated Capuchin Monkey
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Posts: 96


« Reply #635 on: December 26, 2010, 09:37:53 PM »

Why is the Bone Knight so highly regarded as a cleric prestige class?  What tactics are people using with it to make it comparable to something like the Ruby Knight Vindicator?
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Havok4
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It can only be attributable to human error.


« Reply #636 on: December 26, 2010, 10:09:21 PM »

Bone knight enhances at two things that clerics are good at, undead legions and not dieing when they really should. A properly built bone knight has a huge undead army and is virtually unkillable.
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TenaciousJ
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« Reply #637 on: December 27, 2010, 12:04:14 AM »

Alright, what undead are bone knights controlling at high level to make a half-decent army?  The Karrnathi Skeletons and Zombies don't really seem that amazing at the level at which a bone knight can start making them.
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carnivore
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« Reply #638 on: December 27, 2010, 06:23:09 AM »

they control what they kill .... thus they get stronger with each battle, since it provides them with stronger enemies bodies... think of it as a resource they they never run out of... even if the individual Undead that they control are not that strong, the make great cannon fodder(also gret trapfinders)

 Big Grin
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Havok4
Man in Gorilla Suit
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Posts: 2144


It can only be attributable to human error.


« Reply #639 on: December 27, 2010, 01:39:07 PM »

Alright, what undead are bone knights controlling at high level to make a half-decent army?  The Karrnathi Skeletons and Zombies don't really seem that amazing at the level at which a bone knight can start making them.

That is not it, they get another undead control pool in addition too rebuking and animate dead.
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