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carnivore
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« Reply #600 on: September 17, 2010, 12:04:49 PM » |
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If one could sneak in Dragonlance Material, there are Academic Priest(Bonusspells depend on Int) and also [I don't remember the name] that does the same for Cha. Divine Spellpower can get a lot of mileage out of Echoing Spell, I almost always got 1 more 'reload' by boosting the CL of the initial casting.
now thats a great idea .... 
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juton
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« Reply #601 on: September 20, 2010, 08:24:01 PM » |
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If one could sneak in Dragonlance Material, there are Academic Priest(Bonusspells depend on Int) and also [I don't remember the name] that does the same for Cha. Divine Spellpower can get a lot of mileage out of Echoing Spell, I almost always got 1 more 'reload' by boosting the CL of the initial casting.
Dynamic priest lets you use Cha for casting (except for setting save DCs). Both Academic Priest and Dynamic Priest are in the Dragonlance book Legends of the Twins. They're both really great feats if you are allowed to take them, Academic Priest synergizes with Cloistered Cleric and Dynamic priest cuts down on MAD if you want to get the most out of your DMM.
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Earlgrey
Monkey bussiness

Posts: 5
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« Reply #602 on: October 08, 2010, 03:17:30 PM » |
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First of all I hafto thank AfterCresent for the guide, Been using it for inspiration and look-up table when I forget which book a certain feat or domain hides from me.
Been working on a Boneknight during my current campain and there are a few things that I'd like to add, some of these pointers might be suitable only for boneknights but a few of them should have their uses for a wide spread of cleric-types
I noticed the Paragnostic Apostle isn't one of the prestige classes. The class has full CL advancement, stacks with Turning/rebuke and a class fetures which are chosen to match your char, +2 AC from AC buffs, Fast healing for your summons, ect. The reason it's an interesting prestige class for the bone knight is the fact that it gives you 4 skillpoints/lvl instead of the clerics 2. The downtrade is a D4 HD, 50% BAB and slightyl less on the saves.
It's even more valid for everyone using knowlegde devotion as it also provides you with bardic lore. Cloistered cleric may more or less foil the use for this class, but seeing as it takes you 9 long lvls to gain the required 6 ride ranks fo Bone knight, you might wanna sidestep from the standard Cleric, if that's what you're playing as.
Apart from that I've found myself stuck in a very undeadthick campain (aswell as the total lack of black onyx gems, but that's another matter) and apart from using DMM to atain either Divine power or give the party a persistent Mass lesser there are a few spells I've stumbeled across which have turned many tables on their own.
(LVL 3) Ice Axe: SC 118: Provides the highest average damage (melee touch) per round I've calculated so far. It beats Divine power on almost every levels, apart from level 6 and 7 were the second attack from DP makes the difference. In combination with many strength oriented buffs the difference lessens, but as far as average damage output goes, Ice axe is the way to go. If you're a DMM persister ofcourse.
(LVL 4) Profane/Sacred item CC 123: a permanent spell without xp or material cost? you can throw it on any item? and it does 1d6/CL (max10) to either undead & evil outsiders or good outsiders & plants? all I need is a few days and a couple of random things to throw, or arrows and a ranger with manyshoot. These babys take down the boss-vampire at the top of the tower faster then the DM can say "Abuse" Did I mention there's no save?
(LVL 4) Celestial Brilliance: BoED 94: 1 day/CL aura that knows in 1D6 per round to undead aswell as evil outsiders, 2D6 if they're light sensetive
(LVL 4) Undead bane weapon : SC 226: 1 hour/CL buff that provies and extra +2 ench bonus aswell as 2D6 against undead.
Cheers, and I hope I didn't fuck up to bad, I'm new so it's bound to be ^^
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GawainBS
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« Reply #603 on: October 08, 2010, 05:37:55 PM » |
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RAW, Ice Axe can't be Persisted, as it isn't Personal range. Applying Power Attack can be made iffy, with the whole "Weightless" clause and such. RAW, you can use Power Attack. Also, it's cold damage.
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Havok4
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« Reply #604 on: October 08, 2010, 08:07:35 PM » |
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RAW, Ice Axe can't be Persisted, as it isn't Personal range. Applying Power Attack can be made iffy, with the whole "Weightless" clause and such. RAW, you can use Power Attack. Also, it's cold damage.
Ice axe has a fixed range so it can be persisted just fine.
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Earlgrey
Monkey bussiness

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« Reply #605 on: October 08, 2010, 08:12:02 PM » |
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I'm also of the opinion that Ice axe should be persistable. But due to the weightless issue I would argue that it is unreasonable that power attack would apply. I would however argue that other damage buffs, such as moral or knowlegde devotion would still be in effect, seeing as it's treated as a "normal" axe but that it does cold damage instead of normal damage.
but it might be of, which is why I'm taking up the concept here
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« Last Edit: October 08, 2010, 08:34:04 PM by Earlgrey »
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Bozwevial
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« Reply #606 on: October 08, 2010, 10:54:56 PM » |
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If you can Power Attack with a Pyrokineticist's fire lash, I see no reason you can't do so with an Ice Axe.
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McPoyo
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« Reply #607 on: October 08, 2010, 11:19:15 PM » |
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If you can Power Attack with a Pyrokineticist's fire lash, I see no reason you can't do so with an Ice Axe.
Especially since power attack has absolutely nothing to do with weight, and everything to do with sacrificing accuracy for power and speed. In fact, it could be argued an object that cuts regardless of it's weightlessness would actually become MORE deadly the more power you applied to swinging with.
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A gygaxian dungeon is like the world's most messed up game show.
Behind door number one: INSTANT DEATH! Behind door number 2: A magic crown! Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY! They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.
Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.
Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time. I give you much fu. Three Errata for the Mage-kings under the sky, Seven for the Barbarian-lords in their halls of stone, Nine for Mortal Monks doomed to die, One for the Wizard on his dark throne In the Land of Charop where the Shadows lie.
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GawainBS
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« Reply #608 on: October 09, 2010, 05:01:39 AM » |
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RAW, Ice Axe can't be Persisted, as it isn't Personal range. Applying Power Attack can be made iffy, with the whole "Weightless" clause and such. RAW, you can use Power Attack. Also, it's cold damage.
Ice axe has a fixed range so it can be persisted just fine. I noticed tonight when rereading Persist. Sorry. Still, being cold damage isn't ideal.
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g2tegracer
Monkey bussiness

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« Reply #609 on: October 09, 2010, 10:16:06 AM » |
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If you can Power Attack with a Pyrokineticist's fire lash, I see no reason you can't do so with an Ice Axe.
Especially since power attack has absolutely nothing to do with weight, and everything to do with sacrificing accuracy for power and speed. In fact, it could be argued an object that cuts regardless of it's weightlessness would actually become MORE deadly the more power you applied to swinging with. Except the whole part about not getting anything from PA with light weapons because they are too ... light. Seems to imply the weapon needs some weight behind it.
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Gods_Trick
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« Reply #610 on: October 09, 2010, 11:53:02 AM » |
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Implication is not RAW  For what its worth, in real life you could not PA with a tweezer, but you could with a dagger - if you stabbed it in. I suspect what they were thinking about is the length of the weapon acting as a lever with which you pushed in. But thats pure IMH opinion.
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McPoyo
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« Reply #611 on: October 09, 2010, 04:27:29 PM » |
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And yet mithril doesn't effect that legaliity, nor the light weapons which weigh morethan some one-handers.
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A gygaxian dungeon is like the world's most messed up game show.
Behind door number one: INSTANT DEATH! Behind door number 2: A magic crown! Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY! They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.
Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.
Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time. I give you much fu. Three Errata for the Mage-kings under the sky, Seven for the Barbarian-lords in their halls of stone, Nine for Mortal Monks doomed to die, One for the Wizard on his dark throne In the Land of Charop where the Shadows lie.
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The_Mad_Linguist
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« Reply #612 on: October 09, 2010, 04:43:44 PM » |
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Or brilliant energy weapons (the ultimate in "light" weaponry)
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carnivore
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« Reply #613 on: October 09, 2010, 04:49:13 PM » |
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usually Light weapons are weapons that can Only be weilded with one Hand(Small Handle or Small Grip), One Handed weapons have grips(Handles) that can allow you to use 2 hands when weilding them, but are sized for use with a single hand. it is usually easier to gain momentum with a Longer Swing.... afforded by a longer Grip thus McPoyos statement is correct "Especially since power attack has absolutely nothing to do with weight, and everything to do with sacrificing accuracy for power and speed. In fact, it could be argued an object that cuts regardless of it's weightlessness would actually become MORE deadly the more power you applied to swinging with." 
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carnivore
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« Reply #614 on: October 09, 2010, 04:53:31 PM » |
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just for reference .... notice: ICE AXE Evocation [Cold] Level: Cleric 3 Components: V, S, M Casting Time: 1 standard action Range: 0 ft. Effect: Battleaxe-shaped weapon of swirling ice Duration: 1 round/level (D) Saving Throw: None Spell Resistance: Yes A thin layer of frost forms around your hand as shards of ice descend from the sky and coalesce into the form of a battleaxe. This spell creates a battleaxe-shaped formation of jagged, fast-swirling ice shards in your hand. You are automatically considered proficient with the ice axe. Attacks with the ice axe are melee touch attacks. The axe deals 2d12 points of cold damage +1 point per two caster levels (maximum +10) with a successful hit. You cannot be disarmed of the ice axe nor can it be sundered. Since the axe is virtually weightless, your Strength modifier does not apply on damage rolls. If your base attack bonus is high enough to allow for multiple attacks in a round, you can make them with the ice axe. If you choose to hold something other than the ice axe in your hand or use the hand in some other way, the ice axe vanishes until the hand is empty again. Material Component: A shard of ice, glass, or crystal. Battleaxes are One Handed Weapons that qualify for PA...... but you dont get Str bonus added even if you use certain feats 
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DetectiveJabsco
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« Reply #615 on: October 10, 2010, 01:22:44 AM » |
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I agree with Carnivore
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Earlgrey
Monkey bussiness

Posts: 5
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« Reply #616 on: October 10, 2010, 01:53:31 AM » |
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usually Light weapons are weapons that can Only be weilded with one Hand(Small Handle or Small Grip), One Handed weapons have grips(Handles) that can allow you to use 2 hands when weilding them, but are sized for use with a single hand. it is usually easier to gain momentum with a Longer Swing.... afforded by a longer Grip thus McPoyos statement is correct "Especially since power attack has absolutely nothing to do with weight, and everything to do with sacrificing accuracy for power and speed. In fact, it could be argued an object that cuts regardless of it's weightlessness would actually become MORE deadly the more power you applied to swinging with."  I fail to see how the two hand grips or lack of such is relevant since PA is ussable with 1 hand aswell as 2 when holding the wepon in question. The ruling within the group was, in our case was simply that. Weight does factor in if nothing else, as we're all to familliar with newtons second law: Power = mass times acceleration. Can't have much of a power without mass. Which is also why strength fails to apply, one would think. But it's easily regarded as a houserule. Edit 1. I must apologice for the missuse of the equation, the translation of power messed me up a fair bit. Still, without force you have no energy and without energy you have no power. the correct equation would thus be. W = ma times distance over time.
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« Last Edit: October 12, 2010, 05:21:34 AM by Earlgrey »
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The_Mad_Linguist
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« Reply #617 on: October 10, 2010, 01:58:26 AM » |
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Power is not equal to mass times acceleration. Power is equal to force [dot] velocity
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Gods_Trick
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« Reply #618 on: October 10, 2010, 06:13:47 AM » |
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F=ma
Mechanical power, or Work is W= force * displacement of object. Kinda recursive, but the thinking is we have a magical material with no weight, but can be swung (or displaced) much, much faster consequently.
So in the simplest sense, what you're losing in mass you're probably making up in acceleration.
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The_Mad_Linguist
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« Reply #619 on: October 10, 2010, 06:22:34 AM » |
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No, mechanical energy is work.
Power is energy per unit time.
That said, it's normally the momentum transfer that matters, but as is we're dealing with a magical construct here that doesn't really deal damage like a normal axe would. A decent handwave for power attack would be "the axe damages just by being in contact with the blade, so I'm trying for that more difficult slashes that maximize contact."
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« Last Edit: October 10, 2010, 06:24:58 AM by The_Mad_Linguist »
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