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Author Topic: The 3.5 Cleric Handbook  (Read 467409 times)
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snakeman830
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« Reply #500 on: April 24, 2010, 09:11:22 AM »

My bad, I meant Complete Arcane.  Fixed it.
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I am constantly amazed by how many DM's ban Tomb of Battle.  The book doesn't even exist!

Quotes:
By yes, she means no.
That explains so much about my life.
hiicantcomeupwithacharacterthatisntaghostwhyisthatamijustretardedorsomething
Why would you even do this? It hurts my eyes and looks like you ate your keyboard before suffering an attack of explosive diarrhea.

If using Genesis to hide your phylactry, set it at -300 degrees farenheit.  See how do-gooders fare with a liquid atmosphere.
phil500
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« Reply #501 on: April 27, 2010, 09:24:49 AM »

hi,

im new to 3.5 and im joining a group as a level 3 cleric.  i played a lot of ddo, but there it was different since buffing rarely came at the expense of swinging.  i feel like in 3.5 you have to spend a few rounds casting buffs, so i'd rather not b/c by the time im done i would need to be healing.

how can i build a tough pure cleric?  I think i want dorf, b/c i prefer the iconic races. I want someone who can melee safely while throwing out heals, but then later on in levels has enough wisdom that he can start casting aoe and instant kills spells.

what is divine metamagic?  i looked for it in the d20 srd and couldnt find it.

whats a good starting stat distribution?  thanks.
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stenver
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« Reply #502 on: April 27, 2010, 12:28:16 PM »

Im sorry, but can anyone tell me what book is SC and where can i get a complete book key list?
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McPoyo
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« Reply #503 on: April 27, 2010, 12:35:13 PM »

Im sorry, but can anyone tell me what book is SC and where can i get a complete book key list?
Spell Compendium.
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A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
PhaedrusXY
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« Reply #504 on: April 27, 2010, 12:36:09 PM »

Im sorry, but can anyone tell me what book is SC and where can i get a complete book key list?
SC= Spell Compendium. As for a key... I think WotC has a list on their website, actually. I don't have a link to it, though...
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A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
Strego
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« Reply #505 on: April 27, 2010, 05:22:33 PM »

I'm not sure if it is still listed on there site, but here is a link to download the 3.5 FAQ which has them. http://www.wizards.com/dnd/files/Main35FAQv06302008.zip
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stenver
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« Reply #506 on: April 28, 2010, 06:49:49 AM »

Thank you. On a side note. Any way to get pounce to a cleric?
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snakeman830
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« Reply #507 on: April 28, 2010, 09:41:27 AM »

Thank you. On a side note. Any way to get pounce to a cleric?
Miracle to use Lion's Charge is the easiest way.  Animal or Transformation domains have Shapechange, and Transformation has Polymorph.
Logged

I am constantly amazed by how many DM's ban Tomb of Battle.  The book doesn't even exist!

Quotes:
By yes, she means no.
That explains so much about my life.
hiicantcomeupwithacharacterthatisntaghostwhyisthatamijustretardedorsomething
Why would you even do this? It hurts my eyes and looks like you ate your keyboard before suffering an attack of explosive diarrhea.

If using Genesis to hide your phylactry, set it at -300 degrees farenheit.  See how do-gooders fare with a liquid atmosphere.
Sinfire Titan
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« Reply #508 on: April 28, 2010, 12:25:54 PM »

Thank you. On a side note. Any way to get pounce to a cleric?
Miracle to use Lion's Charge is the easiest way.  Animal or Transformation domains have Shapechange, and Transformation has Polymorph.

Or just use Travel Devotion.
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ninjarabbit
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« Reply #509 on: April 28, 2010, 05:43:14 PM »

Thank you. On a side note. Any way to get pounce to a cleric?
Miracle to use Lion's Charge is the easiest way.  Animal or Transformation domains have Shapechange, and Transformation has Polymorph.

Or just use Travel Devotion.

Or a level of lion totem barbarian. If fact my first ever 3rd edition character was a half-orc barbarian1/clericx and it worked out since most of his spells were long term buffs so the raging was not much of an issue.
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stenver
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« Reply #510 on: April 29, 2010, 08:57:20 AM »

THank you, but Lion totem barbarian. What book is it from?
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McPoyo
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« Reply #511 on: April 29, 2010, 09:26:23 AM »

Unearthed Arcana, iirc. Variant Classes section, in chapter one.
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A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
Havok4
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It can only be attributable to human error.


« Reply #512 on: April 29, 2010, 10:45:04 AM »

Unearthed Arcana, iirc. Variant Classes section, in chapter one.
No, complete champion, there are different varients in UA but lion totem for pounce is in CC.
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Optimator
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« Reply #513 on: May 01, 2010, 12:51:59 AM »

Right, there's two Lion Totems IIRC.
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Havok4
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It can only be attributable to human error.


« Reply #514 on: May 01, 2010, 01:54:13 AM »

Correct, but the first level of the UA version only grants the Run feat.
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McPoyo
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« Reply #515 on: May 01, 2010, 11:20:45 AM »

Good point. Posting when tired ftl Sad
Logged

A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
StrangeLight
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« Reply #516 on: May 05, 2010, 01:22:27 AM »

you can also get pounce with the feral template from savage species (p. 116). it's a +1 level adjustment, but in my opinion it's well worth it. you get +2 wisdom, +4 strength, and +2 constitution (and -2 dexterity and -4 intelligence). you get +6 natural armor, fast healing, darkvision, +10 ft to your land speed, 2 claw attacks at 1d8, and improved grab, pounce, rake, and rend. with all that goodness, it's hard to resist, unless you were planning on being the skillmonkey or stealth character.

i love that template. i think savage species is still 3.0, though, so you'd have to get your DM to allow it in a 3.5 game.




i've got a question: for a level 10-12 party, what's the ideal AC? what spells are best for increasing AC?

my party has a feral wild elf cleric (me!), a half-elf druid, a human rogue, and a dwarf fighter. with gear plus one AC-buffing spell persisted, the cleric has 33 AC, the fighter 32 AC, the rogue has 27 AC, and the druid has 23 or 24 AC (he plays like a ranged character except when he's in wildshape). we're at the point where we're facing creatures that easily hit ACs over 40 and do around 30 hp of damage with each hit. my cleric and the fighter are the only ones that take more than 3 hits and stay in the battle. i know, i know, kill them before they kill you, but if the baddies win initiative and get a full attack in, that can come dangerously close to killing half our party. most of the creatures we're facing also have huge saving throws, so things like plane shift and dismissal aren't always gonna cut it.

everyone's already got a ring of protection (deflection bonus) and i persist the recitation spell on the party (+3 to attacks, saves, and AC, luck bonus). i don't really want to prepare magic vestment 6 times (4 sets of armor, 2 shields) but i guess i have to. what else can i do?
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McPoyo
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« Reply #517 on: May 05, 2010, 04:09:27 AM »

you can also get pounce with the feral template from savage species (p. 116). it's a +1 level adjustment, but in my opinion it's well worth it. you get +2 wisdom, +4 strength, and +2 constitution (and -2 dexterity and -4 intelligence). you get +6 natural armor, fast healing, darkvision, +10 ft to your land speed, 2 claw attacks at 1d8, and improved grab, pounce, rake, and rend. with all that goodness, it's hard to resist, unless you were planning on being the skillmonkey or stealth character.

i love that template. i think savage species is still 3.0, though, so you'd have to get your DM to allow it in a 3.5 game.




i've got a question: for a level 10-12 party, what's the ideal AC? what spells are best for increasing AC?

my party has a feral wild elf cleric (me!), a half-elf druid, a human rogue, and a dwarf fighter. with gear plus one AC-buffing spell persisted, the cleric has 33 AC, the fighter 32 AC, the rogue has 27 AC, and the druid has 23 or 24 AC (he plays like a ranged character except when he's in wildshape). we're at the point where we're facing creatures that easily hit ACs over 40 and do around 30 hp of damage with each hit. my cleric and the fighter are the only ones that take more than 3 hits and stay in the battle. i know, i know, kill them before they kill you, but if the baddies win initiative and get a full attack in, that can come dangerously close to killing half our party. most of the creatures we're facing also have huge saving throws, so things like plane shift and dismissal aren't always gonna cut it.

everyone's already got a ring of protection (deflection bonus) and i persist the recitation spell on the party (+3 to attacks, saves, and AC, luck bonus). i don't really want to prepare magic vestment 6 times (4 sets of armor, 2 shields) but i guess i have to. what else can i do?
Prepare it once, and cast it with Chain spell.
Logged

A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
StrangeLight
Monkey bussiness
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Posts: 2


« Reply #518 on: May 05, 2010, 09:19:43 AM »

i've got a question: for a level 10-12 party, what's the ideal AC? what spells are best for increasing AC?

my party has a feral wild elf cleric (me!), a half-elf druid, a human rogue, and a dwarf fighter. with gear plus one AC-buffing spell persisted, the cleric has 33 AC, the fighter 32 AC, the rogue has 27 AC, and the druid has 23 or 24 AC (he plays like a ranged character except when he's in wildshape). we're at the point where we're facing creatures that easily hit ACs over 40 and do around 30 hp of damage with each hit. my cleric and the fighter are the only ones that take more than 3 hits and stay in the battle. i know, i know, kill them before they kill you, but if the baddies win initiative and get a full attack in, that can come dangerously close to killing half our party. most of the creatures we're facing also have huge saving throws, so things like plane shift and dismissal aren't always gonna cut it.

everyone's already got a ring of protection (deflection bonus) and i persist the recitation spell on the party (+3 to attacks, saves, and AC, luck bonus). i don't really want to prepare magic vestment 6 times (4 sets of armor, 2 shields) but i guess i have to. what else can i do?
Prepare it once, and cast it with Chain spell.
chain spell only works with spells that have a range greater than touch, so it won't work with magic vestment. thanks, though.
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Solo
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zhangzidong
« Reply #519 on: May 05, 2010, 09:21:51 AM »

Sounds like you need eyebeams.
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