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Author Topic: The 3.5 Cleric Handbook  (Read 467167 times)
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Sinfire Titan
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« Reply #420 on: January 28, 2010, 03:49:41 PM »

Quote
Channel Incarnum (Su): An azurin cleric
channels incarnum rather than mere positive or
negative energy. Once per round as a free
action, an azurin cleric can grant herself
bonus essentia equal to her Charisma
bonus or one-half her cleric level
(whichever is lower), minimum
1. This essentia lasts for
1 round.
The character can use this
ability a number of times per
day equal to 3 + her Charisma
modifier.
This benefit replaces a standard cleric’s
ability to turn or rebuke undead gained
at 1st level. An azurin cleric can use
this ability in place of turn or rebuke
undead to qualify for any divine feat,
and can spend daily uses of this feat
to power divine feats as if they were
daily uses of turn or rebuke undead
(though doing so requires a standard
action rather than a free action unless
the feat states otherwise).

Thought I'd point this out. Taking this RSL removes Turn Undead from your character sheet, but allows you to gain the ability from a PrC. Effectively, an Azurin Cleric/Sacred Exorcist or Dread Necromancer gets double the Turning for DMM. Extra Turning then provides 8 extra attempts/instance of the feat, meaning you get 1 extra Persistent Spell/feat slot you can spare. As Azurins retain the Human Bonus Feat, they arguably are the best race for a DMM Cleric build. Find a way to get Turn Dragons, BTW, as it does the same thing (thus giving you triple the turning/day).
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« Reply #421 on: January 28, 2010, 03:52:19 PM »

Quote
Channel Incarnum (Su): An azurin cleric
channels incarnum rather than mere positive or
negative energy. Once per round as a free
action, an azurin cleric can grant herself
bonus essentia equal to her Charisma
bonus or one-half her cleric level
(whichever is lower), minimum
1. This essentia lasts for
1 round.
The character can use this
ability a number of times per
day equal to 3 + her Charisma
modifier.
This benefit replaces a standard cleric’s
ability to turn or rebuke undead gained
at 1st level. An azurin cleric can use
this ability in place of turn or rebuke
undead to qualify for any divine feat,
and can spend daily uses of this feat
to power divine feats as if they were
daily uses of turn or rebuke undead
(though doing so requires a standard
action rather than a free action unless
the feat states otherwise).

Thought I'd point this out. Taking this RSL removes Turn Undead from your character sheet, but allows you to gain the ability from a PrC. Effectively, an Azurin Cleric/Sacred Exorcist or Dread Necromancer gets double the Turning for DMM. Extra Turning then provides 8 extra attempts/instance of the feat, meaning you get 1 extra Persistent Spell/feat slot you can spare. As Azurins retain the Human Bonus Feat, they arguably are the best race for a DMM Cleric build. Find a way to get Turn Dragons, BTW, as it does the same thing (thus giving you triple the turning/day).
That's a sexy find.
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Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
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« Reply #422 on: January 28, 2010, 04:02:39 PM »

Quote
Channel Incarnum (Su): An azurin cleric
channels incarnum rather than mere positive or
negative energy. Once per round as a free
action, an azurin cleric can grant herself
bonus essentia equal to her Charisma
bonus or one-half her cleric level
(whichever is lower), minimum
1. This essentia lasts for
1 round.
The character can use this
ability a number of times per
day equal to 3 + her Charisma
modifier.
This benefit replaces a standard cleric’s
ability to turn or rebuke undead gained
at 1st level. An azurin cleric can use
this ability in place of turn or rebuke
undead to qualify for any divine feat,
and can spend daily uses of this feat
to power divine feats as if they were
daily uses of turn or rebuke undead
(though doing so requires a standard
action rather than a free action unless
the feat states otherwise).

Thought I'd point this out. Taking this RSL removes Turn Undead from your character sheet, but allows you to gain the ability from a PrC. Effectively, an Azurin Cleric/Sacred Exorcist or Dread Necromancer gets double the Turning for DMM. Extra Turning then provides 8 extra attempts/instance of the feat, meaning you get 1 extra Persistent Spell/feat slot you can spare. As Azurins retain the Human Bonus Feat, they arguably are the best race for a DMM Cleric build. Find a way to get Turn Dragons, BTW, as it does the same thing (thus giving you triple the turning/day).
That's a sexy find.
Nice Clap
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« Reply #423 on: January 28, 2010, 04:08:02 PM »

Wow ... can you say: Psycarnum Metamagic with more Blueness  Big Eyes ?? !!
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Sinfire Titan
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« Reply #424 on: January 28, 2010, 04:10:35 PM »

Let's see. The standard Cleric build usually gets Planning and Undeath to cover some of the feats and turning.


Azurin Dread Necromancer 1/Cloistered Cleric 3/Mystic Theurge 10/Sacred Exorcist (IIRC LN is a legal alignment for this) 6

Sub Levels: Azurin Cleric 1

Domains: Knowledge (sub for Devotion), Planning, Undeath

Feats:

1st: Precocious Apprentice
Flaw: Tomb-Tainted Soul
Flaw: Extra Turning
2nd: Extend Spell (Planning bonus feat)
2nd: Extra Turning (Undeath bonus feat)
3rd: Persist Spell
6th: Divine Metamagic (Persist)
9th+: Extra Turning or Fighter feats for tanking

Total turning attempts/day (assuming Cha is set to 30 at 20th level): 93+Nightstick and Reliquary Holy Symbol. That's 13 spells/day, with a few leftover turning for bonus points. Sweet Jesus...
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BowenSilverclaw
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« Reply #425 on: January 28, 2010, 04:13:16 PM »

Let's see. The standard Cleric build usually gets Planning and Undeath to cover some of the feats and turning.


Azurin Dread Necromancer 1/Cloistered Cleric 3/Mystic Theurge 10/Sacred Exorcist (IIRC LN is a legal alignment for this) 6

Sub Levels: Azurin Cleric 1

Domains: Knowledge (sub for Devotion), Planning, Undeath

Feats:

1st: Precocious Apprentice
Flaw: Tomb-Tainted Soul
Flaw: Extra Turning
2nd: Extend Spell (Planning bonus feat)
2nd: Extra Turning (Undeath bonus feat)
3rd: Persist Spell
6th: Divine Metamagic (Persist)
9th+: Extra Turning or Fighter feats for tanking

Total turning attempts/day (assuming Cha is set to 30 at 20th level): 93+Nightstick and Reliquary Holy Symbol. That's 13 spells/day, with a few leftover turning for bonus points. Sweet Jesus...
Fukken' saved Clap
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« Reply #426 on: January 28, 2010, 04:15:20 PM »

Fukken' saved Clap

And free HP as a side-effect. Along with 11th level DN casting, just in case you need it.


Goddam that's scary. And you can do it without Incarnum if the DM won't allow it.
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BowenSilverclaw
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« Reply #427 on: January 28, 2010, 04:20:25 PM »

Fukken' saved Clap

And free HP as a side-effect. Along with 11th level DN casting, just in case you need it.


Goddam that's scary. And you can do it without Incarnum if the DM won't allow it.
Methinks the DM would have other things to worry about besides Incarnum with that many Turn attempts Wink
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« Reply #428 on: January 28, 2010, 04:21:46 PM »

Unfortunately, Sacred Exorcist requires any Good alignment, so you'll need to get your neg energy healing elsewhere.
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Sinfire Titan
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« Reply #429 on: January 28, 2010, 04:31:56 PM »

Unfortunately, Sacred Exorcist requires any Good alignment, so you'll need to get your neg energy healing elsewhere.

Well, there isn't a Fallen DN entry, so it may be possible to ignore that problem. Unless the problem is Tomb-Tainted...

Even if that doesn't work, you can go Cleric 1/Cloistered Cleric 1 to get it (since they count as different classes).
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Rebel7284
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« Reply #430 on: January 28, 2010, 04:33:55 PM »

Even if that doesn't work, you can go Cleric 1/Cloistered Cleric 1 to get it (since they count as different classes).

What!? are you sure?.. That's 5 domain in 2 levels...
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Justym2c
« Reply #431 on: January 28, 2010, 04:35:09 PM »

Unfortunately, Sacred Exorcist requires any Good alignment, so you'll need to get your neg energy healing elsewhere.

Well, there isn't a Fallen DN entry, so it may be possible to ignore that problem. Unless the problem is Tomb-Tainted...
Yeah, TTS is the problem, as unlike DN you actually lose the benefit of it if you become Good. So be an undead or whatever.
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« Reply #432 on: January 28, 2010, 04:38:52 PM »

Destroy undead works the same way as channel incarnum.
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« Reply #433 on: January 28, 2010, 04:39:12 PM »

Unfortunately, Sacred Exorcist requires any Good alignment, so you'll need to get your neg energy healing elsewhere.

Well, there isn't a Fallen DN entry, so it may be possible to ignore that problem. Unless the problem is Tomb-Tainted...
Yeah, TTS is the problem, as unlike DN you actually lose the benefit of it if you become Good. So be an undead or whatever.

Ok, so Necropolitan is the better option. I like that irony...
Even if that doesn't work, you can go Cleric 1/Cloistered Cleric 1 to get it (since they count as different classes).

What!? are you sure?.. That's 5 domain in 2 levels...

Yes. Read UA's text closely. They specifically mention that the variant classes are entirely different classes.
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« Reply #434 on: January 28, 2010, 06:39:20 PM »

Yes. Read UA's text closely. They specifically mention that the variant classes are entirely different classes.

If this is what you're referring to, it may be up to the DM.
Quote from: Unearthed Arcana p47
With your DM’s permission, you can use any one of these variant classes in place of the standard class of the same name. Depending on the campaign world, variant classes may exist side by side with standard classes, or they may replace standard classes entirely. For instance, the DM may decide that all monks must choose a fi ghting style that reflects their original training, or that all barbarians must choose a totem.
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« Reply #435 on: January 28, 2010, 07:26:54 PM »

I'd also look at Variant Character Classes in the SRD to support the multiclassing.


Multiclassing And Variant Classes
Multiclassing between variants of the same class is a tricky subject. In cases where a single class offers a variety of paths (such as the totem barbarian or the monk fighting styles), the easiest solution is simply to bar multiclassing between different versions of the same class (just as a character can't multiclass between different versions of specialist wizards). For variants that are wholly separate from the character class—such as the bardic sage or the urban ranger—multiclassing, even into multiple variants of the same class, is probably okay. Identical class features should stack if gained from multiple versions of the same class (except for spellcasting, which is always separate).

It's not a perfect allowance of multiclassing between variants. Some are explicitly disbarred, and the rest are only "probably" okay, but it looks good enough.
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« Reply #436 on: January 29, 2010, 08:44:16 AM »

I also thought Precocious Apprentice was shot down as a means of qualifying for PrC's.
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Sinfire Titan
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« Reply #437 on: January 29, 2010, 09:53:34 AM »

I also thought Precocious Apprentice was shot down as a means of qualifying for PrC's.

We need is Versatile spellcaster (Races of the Dragon) and the idea takes form. I forgot, Dread Necromancers can't specialize the way a wizard can, so PA isnt't viable.
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« Reply #438 on: February 09, 2010, 06:49:10 PM »

Hi there!!

I'm trying to create a melee human cleric for a campaign and I was planning to go Cleric4/Ordained Champion5/Bone Knight10.

When I was studying the Ordained Champion I found out that a requirement is to worship Hextor or Heronieous. Is there a way to take the PrC without worshiping them? If there's not, what domains should I take? The domains they offer are: Destruction, Evil, War, Law, Good, Courage, Inquisition, Nobility, Glory, Competition, Domination and Tyranny. I know......they are all bad domains.

The other thing I was thinking about is Feats. As A human I can take 2 feats at first level plus I'll add the Murky-Eyed and Shaky flaws so I can take 2 more. This is what I have for now:

1st level
Extend Spell
Power Attack
Extra Turning

Any ideas?

Thanks!!
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« Reply #439 on: February 09, 2010, 07:21:12 PM »

They're not all that bad. IIRC, these two were decent: Inquisition, Competition. Inquisition gives a +4 to dispel checks, I think. And I remember something good about Competition, but I forget what it was... It may have been a good one to take with Arcane Disciple, which means it probably sucks for a cleric. Wink

And isn't there an adaptation section in the Ordained Champion writeup?
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