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Sinfire Titan
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« Reply #420 on: January 28, 2010, 03:49:41 PM » |
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Channel Incarnum (Su): An azurin cleric channels incarnum rather than mere positive or negative energy. Once per round as a free action, an azurin cleric can grant herself bonus essentia equal to her Charisma bonus or one-half her cleric level (whichever is lower), minimum 1. This essentia lasts for 1 round. The character can use this ability a number of times per day equal to 3 + her Charisma modifier. This benefit replaces a standard cleric’s ability to turn or rebuke undead gained at 1st level. An azurin cleric can use this ability in place of turn or rebuke undead to qualify for any divine feat, and can spend daily uses of this feat to power divine feats as if they were daily uses of turn or rebuke undead (though doing so requires a standard action rather than a free action unless the feat states otherwise). Thought I'd point this out. Taking this RSL removes Turn Undead from your character sheet, but allows you to gain the ability from a PrC. Effectively, an Azurin Cleric/Sacred Exorcist or Dread Necromancer gets double the Turning for DMM. Extra Turning then provides 8 extra attempts/instance of the feat, meaning you get 1 extra Persistent Spell/feat slot you can spare. As Azurins retain the Human Bonus Feat, they arguably are the best race for a DMM Cleric build. Find a way to get Turn Dragons, BTW, as it does the same thing (thus giving you triple the turning/day).
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McPoyo
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« Reply #421 on: January 28, 2010, 03:52:19 PM » |
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Channel Incarnum (Su): An azurin cleric channels incarnum rather than mere positive or negative energy. Once per round as a free action, an azurin cleric can grant herself bonus essentia equal to her Charisma bonus or one-half her cleric level (whichever is lower), minimum 1. This essentia lasts for 1 round. The character can use this ability a number of times per day equal to 3 + her Charisma modifier. This benefit replaces a standard cleric’s ability to turn or rebuke undead gained at 1st level. An azurin cleric can use this ability in place of turn or rebuke undead to qualify for any divine feat, and can spend daily uses of this feat to power divine feats as if they were daily uses of turn or rebuke undead (though doing so requires a standard action rather than a free action unless the feat states otherwise). Thought I'd point this out. Taking this RSL removes Turn Undead from your character sheet, but allows you to gain the ability from a PrC. Effectively, an Azurin Cleric/Sacred Exorcist or Dread Necromancer gets double the Turning for DMM. Extra Turning then provides 8 extra attempts/instance of the feat, meaning you get 1 extra Persistent Spell/feat slot you can spare. As Azurins retain the Human Bonus Feat, they arguably are the best race for a DMM Cleric build. Find a way to get Turn Dragons, BTW, as it does the same thing (thus giving you triple the turning/day). That's a sexy find.
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A gygaxian dungeon is like the world's most messed up game show.
Behind door number one: INSTANT DEATH! Behind door number 2: A magic crown! Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY! They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.
Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.
Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time. I give you much fu. Three Errata for the Mage-kings under the sky, Seven for the Barbarian-lords in their halls of stone, Nine for Mortal Monks doomed to die, One for the Wizard on his dark throne In the Land of Charop where the Shadows lie.
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BowenSilverclaw
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« Reply #422 on: January 28, 2010, 04:02:39 PM » |
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Channel Incarnum (Su): An azurin cleric channels incarnum rather than mere positive or negative energy. Once per round as a free action, an azurin cleric can grant herself bonus essentia equal to her Charisma bonus or one-half her cleric level (whichever is lower), minimum 1. This essentia lasts for 1 round. The character can use this ability a number of times per day equal to 3 + her Charisma modifier. This benefit replaces a standard cleric’s ability to turn or rebuke undead gained at 1st level. An azurin cleric can use this ability in place of turn or rebuke undead to qualify for any divine feat, and can spend daily uses of this feat to power divine feats as if they were daily uses of turn or rebuke undead (though doing so requires a standard action rather than a free action unless the feat states otherwise). Thought I'd point this out. Taking this RSL removes Turn Undead from your character sheet, but allows you to gain the ability from a PrC. Effectively, an Azurin Cleric/Sacred Exorcist or Dread Necromancer gets double the Turning for DMM. Extra Turning then provides 8 extra attempts/instance of the feat, meaning you get 1 extra Persistent Spell/feat slot you can spare. As Azurins retain the Human Bonus Feat, they arguably are the best race for a DMM Cleric build. Find a way to get Turn Dragons, BTW, as it does the same thing (thus giving you triple the turning/day). That's a sexy find. Nice 
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"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!" You caught a fish. It was awesome. 
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awaken DM golem
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« Reply #423 on: January 28, 2010, 04:08:02 PM » |
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Wow ... can you say: Psycarnum Metamagic with more Blueness  ?? !!
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Sinfire Titan
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« Reply #424 on: January 28, 2010, 04:10:35 PM » |
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Let's see. The standard Cleric build usually gets Planning and Undeath to cover some of the feats and turning.
Azurin Dread Necromancer 1/Cloistered Cleric 3/Mystic Theurge 10/Sacred Exorcist (IIRC LN is a legal alignment for this) 6
Sub Levels: Azurin Cleric 1
Domains: Knowledge (sub for Devotion), Planning, Undeath
Feats:
1st: Precocious Apprentice Flaw: Tomb-Tainted Soul Flaw: Extra Turning 2nd: Extend Spell (Planning bonus feat) 2nd: Extra Turning (Undeath bonus feat) 3rd: Persist Spell 6th: Divine Metamagic (Persist) 9th+: Extra Turning or Fighter feats for tanking
Total turning attempts/day (assuming Cha is set to 30 at 20th level): 93+Nightstick and Reliquary Holy Symbol. That's 13 spells/day, with a few leftover turning for bonus points. Sweet Jesus...
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BowenSilverclaw
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« Reply #425 on: January 28, 2010, 04:13:16 PM » |
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Let's see. The standard Cleric build usually gets Planning and Undeath to cover some of the feats and turning.
Azurin Dread Necromancer 1/Cloistered Cleric 3/Mystic Theurge 10/Sacred Exorcist (IIRC LN is a legal alignment for this) 6
Sub Levels: Azurin Cleric 1
Domains: Knowledge (sub for Devotion), Planning, Undeath
Feats:
1st: Precocious Apprentice Flaw: Tomb-Tainted Soul Flaw: Extra Turning 2nd: Extend Spell (Planning bonus feat) 2nd: Extra Turning (Undeath bonus feat) 3rd: Persist Spell 6th: Divine Metamagic (Persist) 9th+: Extra Turning or Fighter feats for tanking
Total turning attempts/day (assuming Cha is set to 30 at 20th level): 93+Nightstick and Reliquary Holy Symbol. That's 13 spells/day, with a few leftover turning for bonus points. Sweet Jesus...
Fukken' saved 
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"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!" You caught a fish. It was awesome. 
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Sinfire Titan
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« Reply #426 on: January 28, 2010, 04:15:20 PM » |
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Fukken' saved  And free HP as a side-effect. Along with 11th level DN casting, just in case you need it. Goddam that's scary. And you can do it without Incarnum if the DM won't allow it.
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BowenSilverclaw
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« Reply #427 on: January 28, 2010, 04:20:25 PM » |
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Fukken' saved  And free HP as a side-effect. Along with 11th level DN casting, just in case you need it. Goddam that's scary. And you can do it without Incarnum if the DM won't allow it. Methinks the DM would have other things to worry about besides Incarnum with that many Turn attempts 
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"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!" You caught a fish. It was awesome. 
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Agita
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« Reply #428 on: January 28, 2010, 04:21:46 PM » |
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Unfortunately, Sacred Exorcist requires any Good alignment, so you'll need to get your neg energy healing elsewhere.
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Sinfire Titan
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« Reply #429 on: January 28, 2010, 04:31:56 PM » |
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Unfortunately, Sacred Exorcist requires any Good alignment, so you'll need to get your neg energy healing elsewhere.
Well, there isn't a Fallen DN entry, so it may be possible to ignore that problem. Unless the problem is Tomb-Tainted... Even if that doesn't work, you can go Cleric 1/Cloistered Cleric 1 to get it (since they count as different classes).
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Rebel7284
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« Reply #430 on: January 28, 2010, 04:33:55 PM » |
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Even if that doesn't work, you can go Cleric 1/Cloistered Cleric 1 to get it (since they count as different classes).
What!? are you sure?.. That's 5 domain in 2 levels...
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Negative level on a chicken would make it a wight the next day. Chicken the other wight meat. -borg286
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Agita
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« Reply #431 on: January 28, 2010, 04:35:09 PM » |
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Unfortunately, Sacred Exorcist requires any Good alignment, so you'll need to get your neg energy healing elsewhere.
Well, there isn't a Fallen DN entry, so it may be possible to ignore that problem. Unless the problem is Tomb-Tainted... Yeah, TTS is the problem, as unlike DN you actually lose the benefit of it if you become Good. So be an undead or whatever.
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The_Mad_Linguist
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« Reply #432 on: January 28, 2010, 04:38:52 PM » |
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Destroy undead works the same way as channel incarnum.
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Sinfire Titan
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« Reply #433 on: January 28, 2010, 04:39:12 PM » |
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Unfortunately, Sacred Exorcist requires any Good alignment, so you'll need to get your neg energy healing elsewhere.
Well, there isn't a Fallen DN entry, so it may be possible to ignore that problem. Unless the problem is Tomb-Tainted... Yeah, TTS is the problem, as unlike DN you actually lose the benefit of it if you become Good. So be an undead or whatever. Ok, so Necropolitan is the better option. I like that irony... Even if that doesn't work, you can go Cleric 1/Cloistered Cleric 1 to get it (since they count as different classes).
What!? are you sure?.. That's 5 domain in 2 levels... Yes. Read UA's text closely. They specifically mention that the variant classes are entirely different classes.
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Archao
Barbary Macaque at the Rock of Gibraltar
  
Posts: 157
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« Reply #434 on: January 28, 2010, 06:39:20 PM » |
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Yes. Read UA's text closely. They specifically mention that the variant classes are entirely different classes.
If this is what you're referring to, it may be up to the DM. With your DM’s permission, you can use any one of these variant classes in place of the standard class of the same name. Depending on the campaign world, variant classes may exist side by side with standard classes, or they may replace standard classes entirely. For instance, the DM may decide that all monks must choose a fi ghting style that reflects their original training, or that all barbarians must choose a totem.
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Garryl
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« Reply #435 on: January 28, 2010, 07:26:54 PM » |
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I'd also look at Variant Character Classes in the SRD to support the multiclassing. Multiclassing And Variant Classes Multiclassing between variants of the same class is a tricky subject. In cases where a single class offers a variety of paths (such as the totem barbarian or the monk fighting styles), the easiest solution is simply to bar multiclassing between different versions of the same class (just as a character can't multiclass between different versions of specialist wizards). For variants that are wholly separate from the character class—such as the bardic sage or the urban ranger—multiclassing, even into multiple variants of the same class, is probably okay. Identical class features should stack if gained from multiple versions of the same class (except for spellcasting, which is always separate). It's not a perfect allowance of multiclassing between variants. Some are explicitly disbarred, and the rest are only "probably" okay, but it looks good enough.
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Felix Underwood
Barbary Macaque at the Rock of Gibraltar
  
Posts: 193
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« Reply #436 on: January 29, 2010, 08:44:16 AM » |
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I also thought Precocious Apprentice was shot down as a means of qualifying for PrC's.
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Sinfire Titan
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« Reply #437 on: January 29, 2010, 09:53:34 AM » |
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I also thought Precocious Apprentice was shot down as a means of qualifying for PrC's.
We need is Versatile spellcaster (Races of the Dragon) and the idea takes form. I forgot, Dread Necromancers can't specialize the way a wizard can, so PA isnt't viable.
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Shurien
Monkey bussiness

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« Reply #438 on: February 09, 2010, 06:49:10 PM » |
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Hi there!!
I'm trying to create a melee human cleric for a campaign and I was planning to go Cleric4/Ordained Champion5/Bone Knight10.
When I was studying the Ordained Champion I found out that a requirement is to worship Hextor or Heronieous. Is there a way to take the PrC without worshiping them? If there's not, what domains should I take? The domains they offer are: Destruction, Evil, War, Law, Good, Courage, Inquisition, Nobility, Glory, Competition, Domination and Tyranny. I know......they are all bad domains.
The other thing I was thinking about is Feats. As A human I can take 2 feats at first level plus I'll add the Murky-Eyed and Shaky flaws so I can take 2 more. This is what I have for now:
1st level Extend Spell Power Attack Extra Turning
Any ideas?
Thanks!!
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PhaedrusXY
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« Reply #439 on: February 09, 2010, 07:21:12 PM » |
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They're not all that bad. IIRC, these two were decent: Inquisition, Competition. Inquisition gives a +4 to dispel checks, I think. And I remember something good about Competition, but I forget what it was... It may have been a good one to take with Arcane Disciple, which means it probably sucks for a cleric.  And isn't there an adaptation section in the Ordained Champion writeup?
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A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?
Sounds like the makings of a gay porn film.
...thanks
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