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Author Topic: The 3.5 Cleric Handbook  (Read 467244 times)
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AfterCrescent
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« Reply #220 on: January 07, 2009, 12:44:08 PM »

Nice find, Bowen. That's one way to do it. Wink
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The 3.5 Cleric Handbook
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BowenSilverclaw
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« Reply #221 on: January 07, 2009, 01:26:48 PM »

Oh yeah, I rule

I told you guys I wasn't crazy, didn't I?
It's not I who am crazy, it is I who am MAD!!!!! *maniacal laughter*


Seriously though, I didn't come up with it, I wish I could remember who did so I could give credit where credit's due.

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GawainBS
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« Reply #222 on: January 07, 2009, 01:54:36 PM »

Shifters are eligeble for the Transformation domain as well. IIRC, they've only got the Shapechanger subtype and can still qualify to become outsiders, via Otherwordly, or Half-Celestial. (Which is costly in terms of LA, but still...)
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BowenSilverclaw
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« Reply #223 on: January 07, 2009, 02:17:07 PM »

Like I mentioned a little while ago Wink

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GawainBS
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« Reply #224 on: January 07, 2009, 02:29:52 PM »

Sorry, overlooked it. *grovles in dirt*
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BowenSilverclaw
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« Reply #225 on: January 07, 2009, 02:44:48 PM »

Yeah, you should

But seriously, I didn't remember for sure myself either when I first posted it Wink



« Last Edit: January 07, 2009, 02:47:46 PM by BowenSilverclaw » Logged

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AfterCrescent
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AfterCrescent
« Reply #226 on: January 07, 2009, 02:47:52 PM »

Not sure if you've both noticed, so it deems repeating... Wink

Shifters/Changelings cannot become outsiders via Otherworldly without either A) DM houseruling or B) Flaws. You'd have to take Human Heritage to qualify for Otherworldly, as the prereqs for it specify races, not a type (humanoid).
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The 3.5 Cleric Handbook
The 13th Guard - An alternate history campaign idea.
Clerics just wake up one morning and decide they need to kick ass, and it needs to be kicked NOW. ~veekie
BowenSilverclaw
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« Reply #227 on: January 07, 2009, 02:59:56 PM »

Not sure if you've both noticed, so it deems repeating... Wink

Shifters/Changelings cannot become outsiders via Otherworldly without either A) DM houseruling or B) Flaws. You'd have to take Human Heritage to qualify for Otherworldly, as the prereqs for it specify races, not a type (humanoid).
Aye, I know, but this was about the Shapechanger subtype, wasn't it???
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AfterCrescent
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« Reply #228 on: January 07, 2009, 03:12:36 PM »

Isn't everything? Wink

But seriously, yeah, it was, but for the trick Gawain initially posted it required Outsider (Shapechanger) to pull off.
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The 3.5 Cleric Handbook
The 13th Guard - An alternate history campaign idea.
Clerics just wake up one morning and decide they need to kick ass, and it needs to be kicked NOW. ~veekie
GawainBS
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« Reply #229 on: January 07, 2009, 03:15:29 PM »

Hey, it was a suggestion, not a fullfledged build.
It's an intresting route to pursue, at the very least in theory. Besides, if you align yourself with a philosophy, no one can stop you from taking the Transformation domain. Even fluffwise, it's pretty easy to imagine: Chaos, Change, Limbo,...
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AfterCrescent
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« Reply #230 on: January 07, 2009, 03:20:37 PM »

I know. And it's a good idea. I wasn't knocking on it, merely suggesting the next needed step.

I've actually played the Human Heritage->Otherworldly Changeling and it's lots of fun. Big Grin
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Need to play table top? Get your game on at:
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The 3.5 Cleric Handbook
The 13th Guard - An alternate history campaign idea.
Clerics just wake up one morning and decide they need to kick ass, and it needs to be kicked NOW. ~veekie
BowenSilverclaw
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« Reply #231 on: January 07, 2009, 03:26:04 PM »

For some reason, changelings have never appealed to me...
It has something to do with their natural look, I know it's unnatural for an optimizer...

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« Reply #232 on: January 07, 2009, 03:27:17 PM »

For some reason, changelings have never appealed to me...
It has something to do with their natural look, I know it's unnatural for an optimizer...



I agree entirely. Of all the Eberonni races, they never inspired me to try to make a character with it.
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BowenSilverclaw
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« Reply #233 on: January 07, 2009, 03:32:34 PM »

*high fives GawainBS*

Glad I'm not the only one Big Grin
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« Reply #234 on: January 25, 2009, 09:31:44 PM »

I can't find the Destroy Undead Turn Undead variant in Expedition to Castle Ravenloft.
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Hood - My first answer to all your build questions; past, present, and future.

Speaking of which:
Don't even need TO for this.  Any decent Hood build, especially one with Celerity, one-rounds [Azathoth, the most powerful greater deity from d20 Cthulu].
Does it bug anyone else that we've reached the point where characters who can obliterate a greater deity in one round are considered "decent?"
BowenSilverclaw
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« Reply #235 on: January 26, 2009, 01:51:07 AM »

Not sure if you've both noticed, so it deems repeating... Wink

Shifters/Changelings cannot become outsiders via Otherworldly without either A) DM houseruling or B) Flaws. You'd have to take Human Heritage to qualify for Otherworldly, as the prereqs for it specify races, not a type (humanoid).
Also, wasn't there some sort of sidebar or ruling or something about anyone being able to take Otherworldly, if you were deemed 'special' and an Outsider was present at your birth? Requires an epic backstory and DM approvement, but still

I think it might have been in Champions of Valor, not sure...
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« Reply #236 on: January 26, 2009, 05:34:05 AM »

Not sure if you've both noticed, so it deems repeating... Wink

Shifters/Changelings cannot become outsiders via Otherworldly without either A) DM houseruling or B) Flaws. You'd have to take Human Heritage to qualify for Otherworldly, as the prereqs for it specify races, not a type (humanoid).
Also, wasn't there some sort of sidebar or ruling or something about anyone being able to take Otherworldly, if you were deemed 'special' and an Outsider was present at your birth? Requires an epic backstory and DM approvement, but still

I think it might have been in Champions of Valor, not sure...
Nah, you see Otherworldly is a regional feat, not a racial feat - it depends on your background, not your species.
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GawainBS
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« Reply #237 on: January 26, 2009, 08:51:40 AM »

Not sure if you've both noticed, so it deems repeating... Wink

Shifters/Changelings cannot become outsiders via Otherworldly without either A) DM houseruling or B) Flaws. You'd have to take Human Heritage to qualify for Otherworldly, as the prereqs for it specify races, not a type (humanoid).
Also, wasn't there some sort of sidebar or ruling or something about anyone being able to take Otherworldly, if you were deemed 'special' and an Outsider was present at your birth? Requires an epic backstory and DM approvement, but still

I think it might have been in Champions of Valor, not sure...
Nah, you see Otherworldly is a regional feat, not a racial feat - it depends on your background, not your species.

Well, that opens the way to some shennanigans...
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« Reply #238 on: January 26, 2009, 09:14:07 AM »

I can't find the Destroy Undead Turn Undead variant in Expedition to Castle Ravenloft.
It's in the appendix, starting on page 206.
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AfterCrescent
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« Reply #239 on: January 26, 2009, 05:48:10 PM »

Not sure if you've both noticed, so it deems repeating... Wink

Shifters/Changelings cannot become outsiders via Otherworldly without either A) DM houseruling or B) Flaws. You'd have to take Human Heritage to qualify for Otherworldly, as the prereqs for it specify races, not a type (humanoid).
Also, wasn't there some sort of sidebar or ruling or something about anyone being able to take Otherworldly, if you were deemed 'special' and an Outsider was present at your birth? Requires an epic backstory and DM approvement, but still

I think it might have been in Champions of Valor, not sure...
Nah, you see Otherworldly is a regional feat, not a racial feat - it depends on your background, not your species.

Well, that opens the way to some shennanigans...
Not really, since you still have to meet the racial requirements to take the feat, and if playing in FR, you also have to be from the specific region..
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The cake is a lie.
Need to play table top? Get your game on at:
Brilliant Gameologists' PbP Forum. Do it, you know you want to.
The 3.5 Cleric Handbook
The 13th Guard - An alternate history campaign idea.
Clerics just wake up one morning and decide they need to kick ass, and it needs to be kicked NOW. ~veekie
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