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Author Topic: The 3.5 Cleric Handbook  (Read 468715 times)
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Gorbash
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« Reply #100 on: August 02, 2008, 11:35:53 AM »

Quote
I know getting a feat because you have an item is

Rly? I thought that's just a interpretation of the rules... Where does it says so?

Quote
Or is it? Strength Domain...

Hextor's clerics can't take Strength as a domain.

Quote
Also, you can persist Miracle. Miracle's duration is the same as the spell it mimics.  So when you cast miracle to duplicate Giant Size, you get a self only with a duration that you can use DMM Persist to persist.

Well in any case, taking up DMM (Persist Spell) is a bit too much, I don't won't to overshadow the rest of the party with it...

Quote
I meant that of course you would love wizards since you haven't experienced the awesomeness that is clerics, yet.

While I agree now that clerics are awesome, Wizards are more so. I really like battlefield controling and debuffing. Both of which wizards do better than clerics.

Quote
Also, they call it CoDzilla (Cleric or Druid)

I'm a Gleemax/Gitp forums regular, I know all the abbrevations and nicknames for classes, I just said Druidzilla because I was refering to a Druid, no point in calling a druid build Cleric or Druid build.
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AfterCrescent
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AfterCrescent
« Reply #101 on: August 02, 2008, 07:47:57 PM »

Rly? I thought that's just a interpretation of the rules... Where does it says so?
The FAQ states it explicitly. p. 46 to be specific. Big Grin
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Gorbash
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« Reply #102 on: August 02, 2008, 09:19:49 PM »

Uncanny. Well, it's RAW, although it doesn't make sense...
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AfterCrescent
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« Reply #103 on: August 02, 2008, 11:55:43 PM »

Uncanny. Well, it's RAW, although it doesn't make sense...
It's a Fantasy game.


Edit: Went ahead and added build stubs for the sample builds from carnivore to the section, along with appropriate links. I'll keep a running tab for any suggested.

Gorbash, when you stamp out your build, let me know how it plays, and if you enjoy it, I'd be happy to add it to the sample builds. Big Grin
« Last Edit: August 03, 2008, 03:10:26 AM by aftercrescent » Logged

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The 3.5 Cleric Handbook
The 13th Guard - An alternate history campaign idea.
Clerics just wake up one morning and decide they need to kick ass, and it needs to be kicked NOW. ~veekie
Gorbash
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« Reply #104 on: August 03, 2008, 07:08:36 AM »

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Gorbash, when you stamp out your build, let me know how it plays, and if you enjoy it, I'd be happy to add it to the sample builds.

Oh, it's gonna be a long time since I'll get to actually play it, since we have to finish a whole half of an 1-20 lvl campaign before that, but I'd be happy to stamp out the build without the actual experience in playing it, but from what I've seen, it's going to insane even at 9th lvl...
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AfterCrescent
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« Reply #105 on: August 03, 2008, 08:35:58 AM »

Go for it. Big Grin  I'm of the belief that the sample builds work better when they are the work of other people, so if you want to lay it out, I'll post it in there. Smile
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carnivore
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« Reply #106 on: August 03, 2008, 03:44:49 PM »


Mr Know-it-All

Race:
Hellbred(Spirit Aspect)

Cloistered Cleric 3/ Psion(Seer) 3/ Psychic Theurge 10/ Anarchic Initiate 4

32 point buy
14 Str(Base 8 +6 Belt)
22 Dex(Base 16 +6 Belt)
18 Con(Base 14 -2 Racial +6 Belt)
32 Int(Base 16 +6 Belt+5 levels +5 Tome)
24 Wis(Base 14 +6 Belt +4 Tome)
18 Cha(Base 10 +2 racial +6 Belt)



Domains:
Knowledge
Magic
Spell

Feats:

Extend Power(Psion Bonus)
Quick Reconoiter
Touch of Healing
Psicrystal Affinity
Investigate
Overchannel
MindSight
Practiced Caster(Cleric)


Powers:
1st lvl
Stone Mind
Know Direction and Location
Editic Lock
Crystal Shard
Channel the Psychic Dragon
Call to mind: bought  with Psychic Chirgury for only 6530gp

2nd lvl
Zone of Alertness
Object reading
Sensitivity to Psychic Impressions
Detect Hostile Intent
Claivoyant

3rd lvl
Dispel Psionics
Time Hop
Touchsight
Energy Retort
Faint Memory

4th lvl
Correspond
Danger Sense
Remote View
Divination

5th lvl
Etherial Agent
True Seeing
Clairtagent Hand
Plane Shift

6th lvl
Psychometry
Disintegrate
Confused??

7th lvl
Fate of One
Divert Teleport
Energy Conversion

8th lvl
Hypercognition
Teleport greater
True Metabolism

9th lvl
Metafaculty
Reality Revision

Items:
55000gp Dragons Eye Amulet ...+10 to Spot and Search, and Blindsense 30'
20250gp Crystal Mask of Insightful Detection ... +9 Insight to Spot and Search
6000gp Ring of Anticipation ... +2 Competence Listen and Spot, and Roll twice for Initiative
3500gp Lense of Detection .... +5 Search
6530gp Buy Power: Call to mind with Psychic Chirgury ...thanks skydragonknight

he has great skills and can Literally find something out about ANYONE, and has great sensory abilities and can be fully functional thru his entire career

Skills:Maxed out
Diplomacy
Spot
Listen
Search
Survival
Gather Info

This Character can do quite a lot for any party ..... even though he is designed to focus on Information. He can keep his party safe by using his intel gathering abilities to know of dangers before anyone else does and inform his party members.

Fun Combo:
Extended Zone of Alertness(Fully augmented) and Extended Detect Hostile Intent and Extended Danger Sense....make sure if he is aware of something..everyone in his party is INSTANTLY

Spot Check is Huge:

23 Ranks
+7 Wisdom
+2 Racial
+9 Insight
+2 Ring
+10 Amulet
+8(assume 4 allies)

total 63 + 1d20(Average 11) spot check= +74 Spot

he can spot a Pixie Fart 3 days old ....... and he gets free Spot and Listen Checks EACH ROUND

he can do even better with Search... no secret door is secret when he is around

even if no one is around .... he can look into the Past and See who WAS here and what they did(Psychometry)

He doesnt even need to be there to search and Spot ...... he can be on a different Plane at home in his study resting and still see the same things...and Affect things(Clairtagent Hand)


Big Grin
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carnivore
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« Reply #107 on: August 03, 2008, 03:51:51 PM »


"Mr.Sage......The Divine Skill Monkey"


Human

Factum 1/ Cloistered Cleric 19

Feats:
Able Learner
Nymphs Kiss

starting Int= 16
@ 20th lvl = 20(+5 inherent @ 15th lvl).. no attribute boost from levels

Skill points:
44 @ 1st lvl((6 class+3 Int+1 Human+1 nymphs Kiss)x4 1st lvl)
130 from 2nd to 14th
72 from 15th to 20th

total = 246 Skill points.... Access to All Skills as Class Skills(effectively)..and Trapfinding

19th lvl Divine Caster
9th lvl Spells
19th lvl + Turn Undead

can you say Mr.Sage can do it..... and he does it without it affecting his Clerical Ability... he can be virtually any type of Cleric needed(DMM(Persistant), Turning Focused, Diplo-monster, Archery focused, etc...)


 Big Grin
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carnivore
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« Reply #108 on: August 03, 2008, 03:55:13 PM »

there are a lot more sample builds here:

CO Project: Cleric Theme Builds

an excellent job by Dictum Mortuum

 Big Grin
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AfterCrescent
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« Reply #109 on: August 03, 2008, 06:44:30 PM »

Indeed. I love that CO Project Carnivore. You and DM always have fun and interesting builds. Big Grin Thanks again.
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carnivore
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« Reply #110 on: August 03, 2008, 07:00:30 PM »

any time , glad to help out

 Big Grin
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DetectiveJabsco
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« Reply #111 on: August 14, 2008, 02:07:27 PM »

so this is an idea I have been toying around with for an upcoming I will be playing.

Background: All book, All settings, My DM is under the impression that Arcane and Psionics are way overpowered, and Divine is underpowered compared to the classes in the ToB. He is giving me the dark template for free, as well as Complete Domain Spontaneity. I tried to tell him this would be vary overpowered he did not listen so I plan to take full advantage of this.

Build: Dark Changeling Cloistered Cleric 3/Church Inquisitor 2/Sovereign Speaker 3/ Divine Oracle 2/ Contemplative 3/ Sovereign Speaker 2/ Contemplative 3/ Cloistered Cleric 3 (this is only a tentative order, if any one can think of a better order please let me know)

Domains:
CC-Knowledge/Planing/Undeath
CI-Inquisition
SS1-Transformation
SS2-Magic
SS3-Spell
DO1-Oracle
C1-Rune
SS4-Pleasure
SS5-Pride
SS6-?? (Travel)
C6-??


Feats:
Flaw 1-Murky Eyed
Flaw 2-Inattentive
Level 1-Other Worldly
Flaw 1-Persist
Flaw 2-Skill Focus (Knowledge: Religion)
Level 3-Worldly Focus
Level 6-DMM (Persist)
Level 9-Quicken
Level 12-DMM (Quicken)
Level 15-?? (Twin)
Level 18-?? (Extra Turning)

This is where I currently am. Any Ideas for Domains or Feats or Replacement Levels, Or a different +1LA template?
Also, this can Be done rather well with Human as your race, Just drop otherworldly and the flaws and it becomes only Setting Specific, I see this character as a wise Sage type.

If you guys like this build I can repost with out the Home rules.
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AfterCrescent
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« Reply #112 on: August 14, 2008, 02:34:08 PM »

Why not spice it up with some Shadowcraft mage?
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DetectiveJabsco
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« Reply #113 on: August 14, 2008, 02:35:04 PM »

Did not even think of that. Replace the last levels of CC with three levels of Shadow and take the shadow domain as on of my domains?
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AfterCrescent
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« Reply #114 on: August 14, 2008, 02:38:38 PM »

Since you seem to be out of ideas for Domains, I'd actually drop the 2-6 levels of Contemplative for the 5 levels of SCM.
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Clerics just wake up one morning and decide they need to kick ass, and it needs to be kicked NOW. ~veekie
DetectiveJabsco
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« Reply #115 on: August 14, 2008, 02:42:14 PM »

think I should take earth sense and Earth spell?
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AfterCrescent
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« Reply #116 on: August 14, 2008, 02:43:28 PM »

It does seem to be a staple for SCM. Wink  Although I don't know that it helps prove Divine is overpowered so much as that SCM is. It's your call.
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The 3.5 Cleric Handbook
The 13th Guard - An alternate history campaign idea.
Clerics just wake up one morning and decide they need to kick ass, and it needs to be kicked NOW. ~veekie
DetectiveJabsco
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« Reply #117 on: August 14, 2008, 02:47:51 PM »

I'm not trying to prove anything, I told him It was, and he said no, then started to throw bonuses at me.
Though with the Shadow Craft Mage I'm not 100% on how you can use Silent Image to do everything.
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AfterCrescent
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« Reply #118 on: August 14, 2008, 02:54:21 PM »

Earth Sense + Earth Spell + Heighten Spell + Silent Image.

Heighten Silent Image to 9th level, it counts as a 10th level spell. Since the Shadow Illusion ability is 10% real/spell level, any Conjuration (summoning/ceation) or evocation spel mimic'd by Silent image is 100% real.
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The cake is a lie.
Need to play table top? Get your game on at:
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The 3.5 Cleric Handbook
The 13th Guard - An alternate history campaign idea.
Clerics just wake up one morning and decide they need to kick ass, and it needs to be kicked NOW. ~veekie
DetectiveJabsco
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« Reply #119 on: August 14, 2008, 02:57:26 PM »

I was not awake you could mimic spells with silent image.
Now I know. Should I go after SCM sooner or later?
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