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Author Topic: Samurai Poll  (Read 31564 times)
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bhu
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« Reply #140 on: September 11, 2009, 08:56:01 AM »

Okay we'll start off with generic stuff that any of the different options can use, and Horse Archers.  I'm thinking they need abilities to mount/dismount the horse easily, make trick shots perhaps (or just better ones), optional critical effects, etc.  While I'm trying to find out what they were capable of doing in real life, anyone have any thoughts on what you'd like to see them do?
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Risada
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« Reply #141 on: September 11, 2009, 10:04:59 AM »

Okay we'll start off with generic stuff that any of the different options can use, and Horse Archers.  I'm thinking they need abilities to mount/dismount the horse easily, make trick shots perhaps (or just better ones), optional critical effects, etc.  While I'm trying to find out what they were capable of doing in real life, anyone have any thoughts on what you'd like to see them do?

If you want to make their shots to do something else, maybe some tricks involving ranged pin/disarm/sunder? And maybe a free/swift action to mount or dismount a horse might be good too...
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bhu
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« Reply #142 on: September 12, 2009, 08:46:36 AM »

Okay I got two examples of the Ki abilities up on the front page.  The prerequisites are just for right now, I can modify them later if needed.  This is just to give an example of what the Ki abilities will look like.
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bhu
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« Reply #143 on: September 16, 2009, 09:12:13 AM »

Added a few more Ki abilities.  Hopefully once the PC is fixed it'll be fast enough for me to do more work.
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bhu
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« Reply #144 on: September 24, 2009, 07:57:30 AM »

Sorry for the lack of updatage, I've been busy.  Added two more Ki abilities.
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bhu
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« Reply #145 on: September 27, 2009, 09:23:04 AM »

Added few more Ki abilities.  Now that you guys have at least a decent idea of one direction I'll be going with them any thoughts?
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Brainpiercing
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« Reply #146 on: September 30, 2009, 11:50:00 AM »

I apologise in advance, I haven't read the entire thread.

Now, I have read the class description on the front page, and I can tell you one thing immediately:  Some of the bonus feat progressions are off. You'd want many things earlier, and others later. Of course it might be thematicaly wrong, but it's still supposed to be a D&D class, right?
Things like this:
Quote
Infantry Archer: You are one of the lower ranking Samurai, standing in the back with masses of longbow archers. You gain the following Feats: 1: Point Blank Shot, 4: Far Shot, 7: Precise Shot, 10: Improved Critical (Composite Longbow), 13: Sharp-Shooting, 16: Penetrating Shot, and 19: Improved Precise Shot.
Precise shot, for instance, is just way too late. Unless you wanted to give the person an open bonus feat of course (at best state clearly that if you already have a feat from the bonus feats, pick a free one). Now I know that you are envisioning an infantry archer who stands around in a group of archers shooting at enemy formations, but what's the point of making a D&D class option if noone is ever going to take it? Noone is ever going to play a samurai in such a hierarchy. And NPCs don't need that much attention to detail.
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bhu
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« Reply #147 on: October 01, 2009, 06:45:17 AM »

I can always fiddle with them once I get the Ki Abilities done.  If it weren't for the constant rl distractions I should've had this thing and a few PrC's done already.
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bhu
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« Reply #148 on: October 07, 2009, 06:32:27 AM »

Added 3 new Ki abilities.  Effectively I'm beginning to work in the Ki SMite.
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bhu
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« Reply #149 on: October 10, 2009, 07:28:19 AM »

3 more Ki abilities, edited the text on using the Ki Abilities in the class description, and slightly edited Military Training.

As things have been slow I have been considering posting pictures of Japanese women in boundage.  Tongue
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Risada
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« Reply #150 on: October 10, 2009, 09:02:27 AM »

Looks good so far...

... and I don't mind if you post some of those pics, bhu  Laugh Laugh
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InnaBinder
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« Reply #151 on: October 10, 2009, 09:29:33 AM »

Japanese shield
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bhu
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« Reply #152 on: October 10, 2009, 08:13:16 PM »


That...looks mighty unwieldly...and not terribly protective...no wonder they gave up on developing shields.
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TheBrood
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« Reply #153 on: October 10, 2009, 09:47:55 PM »

ahahaha those look horrible
might aswell just use a sheet of ply wood 
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bhu
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« Reply #154 on: October 14, 2009, 05:55:01 AM »

Anyne think the new Ki abilities involving Critical hits are over the top?
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GawainBS
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« Reply #155 on: October 14, 2009, 06:02:28 AM »

I feel that you should just roll Short Haft and Improved Short Haft into one feat that lets you threaten your deadzone as well. The stupid Spiked Chain lets you do that and more for one feat, and polearms are way cooler than that piece of links.
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bhu
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« Reply #156 on: October 19, 2009, 06:15:54 AM »

I feel that you should just roll Short Haft and Improved Short Haft into one feat that lets you threaten your deadzone as well. The stupid Spiked Chain lets you do that and more for one feat, and polearms are way cooler than that piece of links.

You have a point.  WHat shall I use for the other Feat though?
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GawainBS
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« Reply #157 on: October 19, 2009, 08:32:53 AM »

Stand Still seem appropriate.
Maybe a feat from a Dragon Magazine: Spear Master: you can treat all spears as double weapons, with the wooden end doing 1d6 bludgeoning.
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bhu
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« Reply #158 on: October 25, 2009, 07:52:25 AM »

I cant find Spear Master but Stand Still does seem appropriate.  Edited them in.
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bhu
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« Reply #159 on: October 28, 2009, 08:10:04 AM »

Added new set of Ki abilities.  Is there anything anyone would like to see while Im working on this?
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