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Author Topic: The Prologue (1941) - Part I  (Read 28954 times)
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jacemachine
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« Reply #300 on: April 30, 2009, 02:07:42 PM »

[[ Waiting on Nanshork to post Richard's actions, then I will resolve the events of ROUND 1.

Flay, I'm assuming that your above post is your actions for Round 2. Am I correct?

ATM Bowen's PC is ghosting "protecting the boy" so he will likely stay out of battle unless it seems obvious that the Nazis SEE and want to HARM him. Or if he gets a good shot from where he's at. ]]
« Last Edit: April 30, 2009, 04:02:22 PM by jacemachine » Logged

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« Reply #301 on: April 30, 2009, 02:24:40 PM »

Richard shoots at whichever Nazi shot at him, then uses a move action to reload.

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« Reply #302 on: April 30, 2009, 03:09:53 PM »

SECOND ROUND SUMMARY!

Russo
16
Russo takes a step backwards into the booth. Ready to shoot any Nazis he sees enter.

Eisen 15
Eisen steps backward away from the crushed table and his poor bag of gear. He hears the commotion around him, but doesn’t see any targets. Eisen shouts a warning to the others about possible Nazis at the rear.

Nazis 12
The Nazis make an assault on the Bar.
Two of them rush up to the front door, gaining cover and firing down into the bar. One of them manages to put a hole in Richard. The second one misses Max as it sinks into the wooden bar itself.
At the rear, one Nazi opens the back door, allowing his ally to rush in* and attack.

* Russo’s Readied Action
As Eisen shouts a warning about watching the rear of the bar, Russo sees the truth in that, as he sees two Nazis. One of them opens the door for the other and the other rushes in opening fire upon Russo.
Russo readied action is set off, and he fires upon the Nazis but strikes the wall! Luckly the Nazis aim had also been poor. Russo has no holes in him so far.

Richard 10
Richard returns fire at Nazi Bruno, then uses a move action to reload.
To hit: 24
Damage:16

Nazi Bruno’s head is ripped completely off by the blast of the .50 Buffalo rifle. Bruno’s headless corpse stands there for another moment before it topples backwards to the earth.

Max 8
Max tosses Dr. Loder a lighter.  He peers around to try and see the Nazi at the rear, but doesn’t quite manage-- instead he fires the shotgun’s remaining 10-gauge shell at the one of the Nazis at the front door. BLAM!  The shot is close! The Nazi ducks his head back behind the door. (One-Half concealment +4 Def/ The range puts it as a -2 to Atk.)

Loder 7
Catching the lighter, Loder flicks it on, catching the edge of the rag with the flame.  Hurling the bottle with all his might, he lobs it towards the front doorway...

KA-Reeeeesh! Whoooooosh!

The bottle goes off target, exploding at K-18. One of the wooden pews catches on fire.

Bones 3
It was my intent for Bones to attack with a sneak attack. Sadly. He fumbled his Hide.
Bones is moving at half his normal speed, and is Hiding as to ensure that Nazi G is unaware of him. (Considering that Nazi G is in a firefight with Russo, this is conceivable.)
He gets a +10 to his Hide check due to the ¾ cover the stairwell provides. He has a +1 to his skill check on top of that for a total of  (+11).

Hiding is sneaky business. *fingers crossed* (1d20 +11=12) EPIC FAIL!!!

Harrison slips on a loose step, and stumbles. Nazi Griswald notices him, and is now aware of him!

“Eat lead you fascist bastard!” Bones shouts as he Double-Taps the Nazi with a Tommy gun from Point Blank Range.
To hit: 15
Damage:15


15 damage meets/exceeds Nazi Griswald’s Massive Damage Threshold…. But NAZI GRISWALD SAVES! Fortitude Save versus Mass Damage (1d20+4=24) to bad for him, he is now laying on the floor anyway as he has now exceeded his HPs.

“Verdammen Sie Sie!” Griswald utters. Taking two bullets to his gut, Griswald the Nazi collapses to the floor. Blood streaking as he slides down the wall behind him. He doesn’t move.

Carlos doesn't show up again.

Direct Link to Map: http://img156.imageshack.us/img156/8623/round2.jpg
« Last Edit: April 30, 2009, 03:50:47 PM by jacemachine » Logged

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« Reply #303 on: April 30, 2009, 03:21:46 PM »

Round 3 Starts

Russo Init: 16
Eisen Init: 15   
Nazis Init: Team Nazi moves on the same initiative. (12
Richard Init: 10
Max Init: 8
Loder Init: 7
Bones Init: 3

« Last Edit: April 30, 2009, 05:26:02 PM by jacemachine » Logged

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« Reply #304 on: April 30, 2009, 03:58:08 PM »

So it's started. Taking a five foot step to E-12, Eisen keeps himself trained on the front door. Just waiting for one of the cautious bastards to enter...

If he doesn't have line of sight to the Nazi at J-22...
He retains his held action to fire.

If he does have line of sight (sorry, I think I'm skimming the edge of the black wall, but not quite sure)
Fires on the Nazi at the door.
To Hit: 14
I assume it misses, but...
Damage: 15

As of now it doesn't look like you have LoS on either the front or the back. A Move into F-12 gives you a Line of Sight to both available targets. However, this puts you at a LoS risk to them in return.
« Last Edit: April 30, 2009, 04:01:50 PM by jacemachine » Logged

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« Reply #305 on: May 01, 2009, 04:05:31 AM »

Round 3

Max jumps over the bar and gets behind cover in K16 while he draws his favourite pistol.
[move action, draw weapon is free action while moving]

He takes a shot on the Nazi’s foot that is clearly visible but unfortunately the fire set in front him influences his aim
Attack: 16
Damage: 7
http://invisiblecastle.com/roller/view/2052440
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« Reply #306 on: May 01, 2009, 05:36:49 AM »

Seeing the blond aggressor go down Russo moves from his cover, bounds past bar stools and the like and braces himself against the wall of the back door,((F6)) poking his pistol first then his head round the door Scanning for a second Nazi, seeing the second looking somewhat stunned outside the door he takes aim for his kneecap and fires ducking back behind cover however he suddenly realizes he's nim more or less full view of the front door "shit! Uh, any more room back there Bones old friend?"


((18 to hit, not sure if we're using 'called shot' rules so i'll just roll to hit the nazi generally, damage: 8))
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"Go Beyond The Impossible, and kick reason to the curb! That's the Die Gurren way!!"
"Whether it's laughable or irrational
This is the path that ALL great men walk!
If there's a wall in our way, we'll destroy it!
If there's no road, we'll pave it with our bear hands!
The magma in our hearts is blazing like flames!"

ORE GA DARE DA TO OMOTE YARU!!!!!!
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« Reply #307 on: May 01, 2009, 10:33:41 AM »

If other Nazi out front is still standing and within visual range.
Richard swivels his rifle and squeezes off another shot, this time at the other Nazi outside.

Attack:19
Damage: 19


Otherwise Richard turns the back to look for targets, and shoots the Nazi out back if he is still standing and within visual range
Attack:19
Damage: 19


Same roll as the one in the other spoiler.
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« Reply #308 on: May 01, 2009, 01:30:54 PM »

Round 3 Starts

Russo
Init: 16
Seeing the blond aggressor go down Russo moves from his cover, bounds past bar stools and the like* and braces himself against the wall of the back door,((F6)) poking his pistol first then his head round the door Scanning for a second Nazi, seeing the second looking somewhat stunned outside the door he takes aim for his kneecap and fires ducking back behind cover however he suddenly realizes he's nim more or less full view of the front door
((18 to hit, not sure if we're using 'called shot' rules so I’ll just roll to hit the Nazi generally, damage: 8))

[[* This triggers Nazi H’s readied action: To shoot anyone he sees enter his LoS.
Attack: 18, Damage: 8 HIT! Sorry, no called shots.]]


Quote
Nazi Hanz opens fire upon Russo as he breaks cover. Hits Russo for 8 damage!
Russo returns fire, strikes Nazi Hanz with a round to the torso for 8 damage!

RUSSO: "Shit! Uh, any more room back there Bones old friend?"
BONES: “I don’t mind the company, but I think we could use some privacy!”

Eisen
Init: 15   
So it's started. Taking a free five-foot step to E-12, Eisen keeps himself trained on the front door. Just waiting for one of the cautious bastards to enter...

EISEN HOLDS HIS ACTION

Team Nazi
Init: 12

* Nazi Hanz used his readied action and fired at Russo. He holds his position at the door.

Nazi Dolph rushes from the doorway, into the bar, taking cover at location G-17. He fires upon Richard, hoping to kill the man outright before Richard has a chance to turn the Buffalo Rifle on him.
To Hit =19, (-4 cover), Damage =10 MISS! Bullet slams into the wooden bar.

Nazi Egon lifts a garbage can, and hurls it through one of the larger rear stained-glass windows, shattering it wide open, thus allowing…

Nazi Fritz hops through the shattered window and takes up position at K-5. He shoots at the closest target he sees (Max, still behind the bar at this moment).
1d20+4=24(-4 cover), 2d6=8 A NAT20!! HIT! This roll is to confirm the Critical... (1d20+4=17(-4 cover), 2d6=4) No critical. Max receives only 8 points of damage.

Quote
Nazi Fritz opens fire upon Max while he's still behind the bar. Hits Max for only 8 damage!

Richard
Init: 10
If other Nazi out front is still standing and within visual range.
Richard swivels his rifle and squeezes off another shot, this time at the other Nazi who has now moved inside.
Attack:19 (-4 cover) HITS Nazi Dolph!
Damage: 19

He takes the shot in the chest. It continues through him and sprays the wall behind him with part of his spine, and lungs. Dolph collapses like a rag doll where he stands.


Max
Init: 8
Max jumps over the bar and gets behind cover in K16 while he draws his favourite pistol.
[move action, draw weapon is free action while moving]

Having taken damage from Nazi Fritz he attempts to return the favor. [[ Max has one-half cover behind the table at K-14. I think I made the obvious choice for your target since D is now dead.
Attack: 16 (-4 cover) MISS!
Damage: 7

Loder
Init: 7

AWAITING LODER'S ACTIONS

Bones
Init: 3
Bones takes a free 5-foot step to F-4.
With one action he shuts the back door. With another action he bolts it locked!

“What’s the hell is taking you so long Padre?! Did you stop to go to the bathroom? We NEED your help!” Bones shouts back down the stairs to the bartender. “Locked doors won’t hold them for long!!”
« Last Edit: May 01, 2009, 01:41:49 PM by jacemachine » Logged

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jacemachine
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« Reply #309 on: May 01, 2009, 01:49:22 PM »

The Map (So Far) for Round 3... still awaiting Loder's actions as well as Eisen's Held Action...
Direct Link to image: http://img129.imageshack.us/img129/3489/round35.jpg

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« Reply #310 on: May 01, 2009, 07:50:27 PM »

Eisen makes a move to G-8, then goes over the bar and stands himself at guard next to the Doctor at H-8.

I'm sorry, not all that effective this encounter...
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« Reply #311 on: May 01, 2009, 08:21:39 PM »

Round 3

Max is hit right into his torso near his heart but fortunately his ballistic overcoat protects him from getting killed for once more.
The man screams in pain
“Ahhhh…I had enough!”

Max moves to a better position, being behind cover from his attacker [move 30 ft to M10] draws one of his grenade toys [small statue] and tosses it towards him [targets square K4]
Attack: 12
Damage: 12 / Reflex Save DC 15
http://invisiblecastle.com/roller/view/2053462
AP to attack: 4http://invisiblecastle.com/roller/view/2053464
Final attack: 16 /  -4 for range: total  12 – hit
Both Nazis F and E are hit [Nazi E receives +2 to reflex saves due to cover]
« Last Edit: May 02, 2009, 01:39:25 PM by Neull// » Logged
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« Reply #312 on: May 01, 2009, 11:03:48 PM »

Loder, hearing the rear window smash, gets up and moves towards the back curtain (I-5), drawing his pistol.

Ready standard action: shoot any nazi that comes around the corner from the broken window area.
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« Reply #313 on: May 01, 2009, 11:11:40 PM »

Richard hears the window crash and hops over the bar to L-10, then shoots at the Nazi he sees.

Let me know if I need to make a skill check.

Hit: 12
Damage: 13

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« Reply #314 on: May 02, 2009, 12:44:10 AM »

ROUND 3 is over.

This is the final battle map:
http://img521.imageshack.us/img521/5127/round3.jpg


Round 4 Starts

Russo Init: 16
Eisen Init: 15   
Nazis Init: Team Nazi moves on the same initiative. (12
Richard Init: 10
Max Init: 8
Loder Init: 7
Bones Init: 3

Richard and Max have posted their actions for Round 4 so far.
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« Reply #315 on: May 02, 2009, 02:22:55 AM »

Moving fast and hard, Eisen bolts around the bar center and bounds over the counter, ending in space K-7. Wheeling his rifle around, he fires on Fritz near the doorway (K-5), hoping to put one down at least.

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« Reply #316 on: May 03, 2009, 10:56:17 AM »


"ugh" Russo clutched at his side, blood creating a wide patch of red over his white top, while far from deadly it stung like a brand and made it rather painful to move around, Russo had been lucky. he propped himself against the wall getting ready to fire should an opportunity present itself

((readied action to shoot anything Nazi shaped that comes into his line of sight Hit:22 as girl-Tarot would say: BOOYAH!! damage: 7 lot of 7's and 8's happening here lol))

"This is Ridiculous! we have to get out of here, there is bound to be more of them, hows the back door looking Bones? Any Ideas?"
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"Go Beyond The Impossible, and kick reason to the curb! That's the Die Gurren way!!"
"Whether it's laughable or irrational
This is the path that ALL great men walk!
If there's a wall in our way, we'll destroy it!
If there's no road, we'll pave it with our bear hands!
The magma in our hearts is blazing like flames!"

ORE GA DARE DA TO OMOTE YARU!!!!!!
jacemachine
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« Reply #317 on: May 03, 2009, 04:16:56 PM »

Russo
Init: 16
"ugh" Russo clutched at his side, blood creating a wide patch of red over his white top, while far from deadly it stung like a brand and made it rather painful to move around, Russo had been lucky. he propped himself against the wall getting ready to fire should an opportunity present itself

((readied action to shoot anything Nazi shaped that comes into his line of sight Hit:22 as girl-Tarot would say: BOOYAH!! damage: 7 lot of 7's and 8's happening here lol))

"This is Ridiculous! we have to get out of here, there is bound to be more of them, hows the back door looking Bones? Any Ideas?"

Eisen
Init: 15 
Moving fast and hard, Eisen bolts around the bar center and bounds over the counter, ending in space K-7. Wheeling his rifle around, he fires on Fritz near the doorway (K-5), hoping to put one down at least. He hits. [[EDIT: Sorry! You were right. He DOES have cover at that location. One-half cover actually. You will need an 18 to hit him with his cover. ]]

Nazis
Init: 12

Nazi Fritz yells “Es gibt zu viele von ihnen!” He fires at Eisen who can almost feel the hum of the lead as it whizzes past his head.

Nazi Egon shouts, “Hanz! Erhalten Sie unten hier! Ich benötige Sie, sie von der Seite zu schlagen!” He moves to L-2 and fires at Eisen... and HITS! “Ha ha ha! Ich erkenne Sie, Verräter!”

Nazi Hanz uses a Full-Round action. "Jah! Jah!"

Richard
Init: 10
Richard hears the window crash and hops over the bar, he sees Fritz taking cover at the doorway and fires. His shot is off though, and the heavy slug sinks into the door frame.

Max
Init: 8
[[Will you still be lobbing a grenade? Loder and Eisen will clearly be in the burst radius.]]

Loder
Init: 7
[[ Awaiting Action ]]


BONES
Init: 3
Bones moves from the backdoor, to just inside the bar area at G-6. He smirks at Russo from across the doorway. "The back door is looking locked to me, and the last time I checked there was a Nazi holding a submachine gun on the other side." He notices the blossom of red on Russo's shirt. "Look's like you've sprung a leak. Let me know if you plan to die anytime soon." He gives a humored wink.

Bones shouts back down towards the basement. “What’s keeping you Padre?!”

“¡No puedo encontrar mi sombrero!” Padre shouts up the stairs in response.

“What?! Are you kidding me?! Forget your stupid hat! Don’t you know that your bar is on fire?”



[[Waiting on Max & Loder's actions, and we'll finish out Round 4!  Clap]]
« Last Edit: May 03, 2009, 09:01:09 PM by jacemachine » Logged

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« Reply #318 on: May 03, 2009, 06:21:00 PM »

Round 4

Max is hit right into his torso near his heart but fortunately his ballistic overcoat protects him from getting killed for once more.
The man screams in pain
“Ahhhh…I had enough!”

Max moves to a better position, being behind cover from his attacker [move 30 ft to M10] and fires towards Nazi Fritz hitting him on his right arm.
Attack: 21
Damage: 4
http://invisiblecastle.com/roller/view/2055377/
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jacemachine
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« Reply #319 on: May 03, 2009, 08:43:40 PM »

[[At this time I will also ask for a Spot Check from Eisen, Richard, and Max respectively.]] Whistle
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