MEET MAX HAWKINS
Indiana Jones style char and gadgets user Max Hawkins ( Human Smart 2 / Tough 3):
Occupation: Adventurer (JUMP AND KNOWLEDGE (arcane lore))
Str 12 (+1)
Dex 16 (+3) (was 15, 1 added at 4th level)
Con 14 (+2)
Int 16 (+3)
Wis 10 (+0)
Cha 10 (+0)
(HD 6+1d6+4 plus 3d10+6);
HP 38 [current: 38];
MAS 14;
Initiative +3;
Spd 30';
Defense 18, touch 16, flat-footed 12 (class +3, Dex 3,+2 Ballistic Overcoat)
Reach 5' (5x5)
SAVES: Fort+ 6 (+2base,+2 Con,+2 Great Fort), Ref+ 4 (+1 base,+3 Dex), Will+ 3 (Base);
AP 28;
Rep +2;
Current Wealth bonus+6 (started with +16 see at the end for rolls)
BAB+ 3
Attacks: Colt M1911+1 Mastercaft [Attack bonus 8; Dmg 2d6; Crit 20; Rng 30; Wgt 3lb.; Typ Ballistic; Sz Small; Notes: RoF S; 7 box; MC Attack +1; +1 damage if within 30' (.45 autoloader)]
Whip +1 Mastercraft [Attack bonus 7; Dmg 1d2; Crit 20; Rng 15; Wgt 2lb.; Typ Slashing; Sz Small; Notes: RoF 1; -; MC Attack +1; Max range 15', Can trip, +2 to Disarm attacks; +1 damage if within 30']
Fragmentation grenade / gadget [Attack bonus 6; Dmg 4d6; Crit 20' Burst; Rng 10; Wgt 1lb.; Typ Slashing; Sz Tiny; Notes: Ref DC 15]
Cleaver+1 Mastercaft (hunting knife) [Attack bonus 5 ; Dmg 1d6+1; Crit 19-20; Wgt 2lb; Typ Slashing; Sz Small]
Skills: Climb +7; Craft: Chemical +10; Craft: Mechanical +8; Demolitions +8; Disable Device +8; Investigate +8; Jump +6; Knowledge: Arcane Lore +9; Knowledge: History +7; Knowledge: Physical Sciences +6; Knowledge: Streetwise +6; Navigate +8; Research +5; Search +12 (including extra 4 points, finding shiny things is his love); Spot +5; Survival +7; Profession +1
Languages: English, German (Speak, Read & Write), (total spend 2 ranks).
Feats: Combat Expertise; Great Fortitude; Improved Disarm; Personal Firearms Proficiency; Point Blank Shot; Simple Weapons Proficiency; Weapon Focus (Colt M1911);
Talents: Remain Conscious (function beyond 0 hp, move or attack); Damage Reduction 1/-; Savant (craft (chemical): +2);
Possessions: acquired during adventuring:
cuban cigar
Trap w/ chain 16” jaw
Rope, hemp (per yard) (30 ft rope)
2 cigars, high quality
3/4 of a pound of sugar
MP 38 9mm submachine gun
4 spare box magazines
Madame Dessalines’ pouch (lucky charm)
Ancient Mayan dagger
No Wealth decrease: Adventuring Outfit (2lb.); Camera - Film (0lb.); Caltrops x25 (2lb.); Hip Holster (1lb.); Flask with water (0,5lb.); Backpack (3lb. It can carry up to 60 pounds of gear. A backpack gives a character a +1 equipment bonus to Strength for the purpose of determining carrying capacity.); Standard Binoculars (2lb.); Standard Flashlight (1lb.); Tactical map (0,5lb.); 6 Timed Detonators (3 lb.); Sleeping bag (4lb.); Whip mastercrafted +1 (2lb. a character can make a trip attack with it by succeeding at a ranged touch attack. The character does not provoke an attack of opportunity when using a whip in this way. When using a whip, a character gets a +2 bonus on your opposed attack roll when attempting to disarm an opponent (including the roll to keep from being disarmed if the character fails to disarm the opponent). Dynamite x7 (10lb.), 5 sticks of dynamite wired together (6d6 damage, 20 ft radius); Bag of Marbles,(one bag covers a 5-foot square. Creatures moving through or fighting in the area must make a Balance check (DC 15) every round they remain within that area or fall prone), cleaver mastecrafted +1, 3 extra clips for colt.
Items that Caused Wealth decrease. Taking 20: Colt M1911+1 Matercraft (3lb.) (-2 Wealth); Chemical Kit (6lb) (-2 Wealth), fragmentation grenades hidden into toys/objects (12lb double the normal Weight) ( 6pack, used to create the different toys, -2Wealth), ballistic overcoat (-2 wealth), Scratch-Built Explosive Powerful (8d6/20 feet/ Reflex DC 15) (-2 wealth) [time detonator already set], 2nd Scratch-Built Explosive Powerful (8d6/20 feet/ Reflex DC 15) (-2 wealth) [time detonator already set].
Current wealth: +10
SOME TOYS HE CREATED DURING HIS ADVENTURING YEARS1) Frag grenades build into objects(Created by his craft mechanical, and chemical skills).
frag grenade baby doll. This is a fragmentation grenade hidden into a baby doll. There is an opening through the doll with access to the pin); Requires one full round action to pull the pin and throw the grenade. Dmg 4d6; Crit 20' Burst; Rng 10; Wgt 1lb.; Typ Slashing; Sz Tiny; Notes: Ref DC 15]. He has 4 more grenades hidden into, 1 fake ancient artifact (small statue made of clay), a fake ingot gold (made of clay), a small “magic” crystal ball and a lighter resembling a fake grenade! (In this case when someone lights the lighter he moves an inside pin-lol).
2)Ballisting Overcoat: It is composed of ballistic resistant metallic plates inside normal clothing. It acts as a light undercover vest.
ON THE WORKS OF: Revolving Shot-Pistol: This devastating pistol, is much like a normal revolver, save for it has 5 chambers rather than 6 due to the ammunitions larger size. The pistol fires shotgun shells rather than the standard pistol ammunition although it does have a habit of jamming/exploding in ones face due to the strain put on the cylinder when discharging shotgun shells...
Weapon damage crit range Inc Rate of fire Mag Weight
Revolving Shotpistol 2d8 20 30ft S 5 4lb
*2d8+1 within the first increment. Jams on 1 (roll again 1 d20/ on a 1 the gun explodes and user takes full damage).
Background Max was born in Egypt Cairo, by two dedicated British archaeologists, doing some research near a newly discovered Pyramid.
Max's love for history and archeology started since he was a child, when he discovered an ancient hourglass of bizarre nature when he felt accidentally into a deep well. The well seemed to be a secret access to an ancient cult’s headquarters. There he discovered this ancient artifact along with strange ruins crafted along the walls of the small room. He immediately gave it to his father and he in his turn delivered it where it belonged, to the museum.
Max’s father soon recognized, his son passion for archeology so he sent him to get a higher education in London. Richard graduated as one of the best students, and found a Job as a lecturer of ancient history. But he immediately realized that this was not a place for him, his passion could only lead him at the field of research, in ancient dig sites, lost temples, unrevealed civilizations at the far ends of the world. He soon found himself eating dust and blood. These were really strange times, with a lot of fortune hunters and criminals around, and especially with Hitler’s obsession with the occult.
Max was recruited just before World War 2 by the British government, as a special agent. His missions included intercepting any plans the Nazis had, related with the occult. He traveled all around the world, from the burning sand of the Far East, to the Vast chaos of the Amazon Forests, fighting the German’s plans for discovering the Ultimate victory for Hitler. Max was even injured in one of those fighting’s and lost a part of his left ear. He always wears the classical Indiana Jones style Hat and cloths.
Wealth: 1st level: Wealth bonus:+8
http://invisiblecastle.com/roller/view/1994408/5th level: Wealth bonus + 16
Current wealth: +6
AVATAR
