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Author Topic: no more magicmarts - restrictive gaming or responsible DM'ing?  (Read 9352 times)
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Omen of Peace
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Wise Madman


« Reply #240 on: March 28, 2009, 08:40:55 PM »

Which reminds me of the age-old debate about optimizers versus "serious role-players". I always find that the "serious" people intentionally screw themselves out of part of the fun... for the purpose of having more fun. Seriously, WTF?
I doubt I'm very good at explaining it, but think of it as coming more from the "roleplaying" (and shared storytelling) part than from the "game" part. Games are indeed about winning ; storytelling is about making things interesting. I don't know about you, but I found novels with straightforward storylines (the hero always wins) terribly boring, so that I try to have stuff happen to my characters - even if it means making suboptimal choices sometimes. I can win even if my character loses.

In case this isn't clear, I have nothing against people who enjoy the "gaming" part more. Sometimes I'm one of them. Smile

I've watched someone play through one of the early Zelda games without a sword(you can do everything except defeat Ganon).
Awesome !! Big Grin
I'll have to do that one day.

Quote
What one person sees as silly or a perversion of a game another person sees as an extra challenge. *shrugs*
Well said.
« Last Edit: March 28, 2009, 08:42:34 PM by Omen of Peace » Logged

Silanah heard their songs and prayers. And she watched. Sometimes mortals did indeed forget. Sometimes, mortals needed… reminding…
The Malazan Book of the Fallen, Steven Erikson
Omen of Peace
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Wise Madman


« Reply #241 on: March 28, 2009, 08:41:46 PM »

<never mind>
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Silanah heard their songs and prayers. And she watched. Sometimes mortals did indeed forget. Sometimes, mortals needed… reminding…
The Malazan Book of the Fallen, Steven Erikson
Caelic
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« Reply #242 on: March 29, 2009, 02:36:35 PM »

Which reminds me of the age-old debate about optimizers versus "serious role-players". I always find that the "serious" people intentionally screw themselves out of part of the fun... for the purpose of having more fun. Seriously, WTF?



...and for me, it's the opposite.  I see people who restrict themselves to only the most powerful choices, and thus miss out on any number of fun ideas that are slightly less powerful.
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Kuroimaken
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« Reply #243 on: March 30, 2009, 11:53:21 AM »

Which reminds me of the age-old debate about optimizers versus "serious role-players". I always find that the "serious" people intentionally screw themselves out of part of the fun... for the purpose of having more fun. Seriously, WTF?



...and for me, it's the opposite.  I see people who restrict themselves to only the most powerful choices, and thus miss out on any number of fun ideas that are slightly less powerful.

I can understand that point of view. I tend to play what looks like the most fun, and only occasionally toy about with a Wizard, Cleric or Druid (not a fan of full spellcasting, except for spontaneous. Too much of a hassle). That said, the idea of intentionally gimping yourself for a game of D&D sounds incredibly stupid. No one can deny that D&D is as much about combat as everything else. So playing a one-armed fighter with parkinsons could be fun for a while, but it's gonna get old awful quick.
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Straw_Man
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« Reply #244 on: March 30, 2009, 12:47:27 PM »

Which reminds me of the age-old debate about optimizers versus "serious role-players". I always find that the "serious" people intentionally screw themselves out of part of the fun... for the purpose of having more fun. Seriously, WTF?



...and for me, it's the opposite.  I see people who restrict themselves to only the most powerful choices, and thus miss out on any number of fun ideas that are slightly less powerful.

*shrugs* Sometimes it's about the arms race too. Op' yourself and you overshadow everyone. Op' them and the encounters are trivial. GM Op's the encounters and your back at square one. Some people think it's better not to start the cycle.

  Plus it's boring to see the same feat combo + spell etc. in its 42nd iteration. I'd rather be gimp and trying something new than play off the same schematic every time.

I can understand that point of view. I tend to play what looks like the most fun, and only occasionally toy about with a Wizard, Cleric or Druid (not a fan of full spellcasting, except for spontaneous. Too much of a hassle). That said, the idea of intentionally gimping yourself for a game of D&D sounds incredibly stupid. No one can deny that D&D is as much about combat as everything else. So playing a one-armed fighter with parkinsons could be fun for a while, but it's gonna get old awful quick.
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The_Mad_Linguist
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Simulated Thing


« Reply #245 on: March 30, 2009, 03:20:28 PM »

Which reminds me of the age-old debate about optimizers versus "serious role-players". I always find that the "serious" people intentionally screw themselves out of part of the fun... for the purpose of having more fun. Seriously, WTF?
...and for me, it's the opposite.  I see people who restrict themselves to only the most powerful choices, and thus miss out on any number of fun ideas that are slightly less powerful.

That statement seems somewhat exaggerated, unless the big PP makes a regular appearance at your table. 

I've always found it fun to think of both a general character concept and a mechanical quirk that seem like they'd be fun, then optimize the heck out of it.
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Linguist, Mad, Unique, none of these things am I
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Kuroimaken
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« Reply #246 on: March 30, 2009, 03:41:00 PM »

Which reminds me of the age-old debate about optimizers versus "serious role-players". I always find that the "serious" people intentionally screw themselves out of part of the fun... for the purpose of having more fun. Seriously, WTF?
...and for me, it's the opposite.  I see people who restrict themselves to only the most powerful choices, and thus miss out on any number of fun ideas that are slightly less powerful.

That statement seems somewhat exaggerated, unless the big PP makes a regular appearance at your table. 

I've always found it fun to think of both a general character concept and a mechanical quirk that seem like they'd be fun, then optimize the heck out of it.
Like Invisible Spell'ing EVERY spell you cast?
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Gendou Ikari is basically Gregory House in Kaminashades. This is FACT.

For proof, look here:

http://www.layoutjelly.com/image_27/gendo_ikari/


Which Final Fantasy Character Are You?
Final Fantasy 7
My Unitarian Jihad Name is: Brother Katana of Enlightenment.
Get yours.

I HAVE BROKEN THE 69 INTERNETS BARRIER!

The_Mad_Linguist
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Simulated Thing


« Reply #247 on: March 30, 2009, 03:52:21 PM »

Which reminds me of the age-old debate about optimizers versus "serious role-players". I always find that the "serious" people intentionally screw themselves out of part of the fun... for the purpose of having more fun. Seriously, WTF?
...and for me, it's the opposite.  I see people who restrict themselves to only the most powerful choices, and thus miss out on any number of fun ideas that are slightly less powerful.

That statement seems somewhat exaggerated, unless the big PP makes a regular appearance at your table. 

I've always found it fun to think of both a general character concept and a mechanical quirk that seem like they'd be fun, then optimize the heck out of it.
Like Invisible Spell'ing EVERY spell you cast?
Done that.  Invisible shadow illusions for the win.
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Linguist, Mad, Unique, none of these things am I
My custom class: The Priest of the Unseen Host
Planetouched Handbook
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Caelic
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« Reply #248 on: March 30, 2009, 05:52:11 PM »

Done that.  Invisible shadow illusions for the win.


Not my cup of tea, to be honest.  The first time I heard someone attempt to argue that an invisible Obscuring Mist still provides cover because "the rules don't say it stops providing cover," I honestly thought they were joking.

Now, granted, a shadow illusion (or any spell with effects that AREN'T based on vision) is another matter, but I still think Invisible Spell gets taken to silly extremes.

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The_Mad_Linguist
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« Reply #249 on: March 30, 2009, 07:38:31 PM »

Done that.  Invisible shadow illusions for the win.


Not my cup of tea, to be honest.  The first time I heard someone attempt to argue that an invisible Obscuring Mist still provides cover because "the rules don't say it stops providing cover," I honestly thought they were joking.

Now, granted, a shadow illusion (or any spell with effects that AREN'T based on vision) is another matter, but I still think Invisible Spell gets taken to silly extremes.
I've always used invisible obscuring mist as a middle finger to permanent truesight.  It's much more useful to provide full cover only against the enemies who need to see enough to take special precautions .
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Linguist, Mad, Unique, none of these things am I
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Planetouched Handbook
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Operation Shoestring
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« Reply #250 on: March 30, 2009, 10:48:41 PM »

Done that.  Invisible shadow illusions for the win.


Not my cup of tea, to be honest.  The first time I heard someone attempt to argue that an invisible Obscuring Mist still provides cover because "the rules don't say it stops providing cover," I honestly thought they were joking.

Now, granted, a shadow illusion (or any spell with effects that AREN'T based on vision) is another matter, but I still think Invisible Spell gets taken to silly extremes.
I've always used invisible obscuring mist as a middle finger to permanent truesight.  It's much more useful to provide full cover only against the enemies who need to see enough to take special precautions .

+1 to that.  True seeing overuse when a player is specializing in illusion is just being a jerk.

I have honestly never played a charcter anywhere near as optimized as half the stuff i toss around on the boards.  I frequently start with the mechanics rather than the flavor, but to be honest, the favor takes over pretty quick, turning what was a Psywar//totemist melee monster into a weaker but more interesting Psywar/thrallherd/Incarnate archer/recon character.
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