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Author Topic: For all the rogues out there (useful race)  (Read 472 times)
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Tr011
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« on: September 25, 2011, 11:44:41 PM »

What do you think of this tiny demon race for any roguish characters?
It is a race with no stated LA (hope ur DM let's u take it with +0 thereby). It has 3 HD and gives:

2 Feats (as normal for 3 HD)
Good Fort-Save (+3)
Good Reflex-Save (+3)
Good Will-Save (+3)
Good BAB (+3)
Good Skill Points (8+int)

So you take Fighter-BAB, Monk-Saves, Rogue-Skills.
Now what?

You get -2 Str (noone cares about this), +6 Dex (TROLOLOL), +2 Wis (nonsense but why not, it's +1 spot&listen)

Base Movement 20ft? No, you get 50ft. fly speed with perfect maneuverability. You are tiny, too.
DR 5/cold iron and good? Nice, but add that Fast Healing 2.
60ft. Darkvision and Martial&Simple Weapons as normal for Outsiders? Immunity to Hold Person? Of Course!
+3 Natural Armor are in the package, too.

Also, fuck these noobs with Poison use: You get Immunity to poison, so you can use poison on weapons without poisoning yourself, but better: You can poison all drinks on a party and still drink like Drunken Master. You can get your enemies into rooms with inhalating-poison without any masks.

And you get a racial poison.

You think that's all? NO! Now, let's start with the good race features:
Invis Self - At will.
Polymorph Self into two forms, you decide which ones at the start of the character. This ability is capped at 3HD, medium size, can change you into Outsiders (you are one) and is AT WILL!
Detect Good, Detect Magic - both at will.
Resistance to fire 10 is great at the early levels. And it means you are immune to mundane fire.
Commune - once per weak. Can be decend I think, dunno.
Cause Fear - Once per day.
Add that Natural Weapons (evil-aligned, too). Natural Weapons are always useful for Rogues.

So, just start this char and at level 4 (Quasit 3/something roguish 1) you have (assuming 17 dex+1 from levels) +12 attack (+7 dex, +2 size, +3 bab), +12 reflex (+7 dex, +3 quasit, +2 rogue). With invis you get a total attack bonus of +15 (+7 dex, +2 size, +3 bab, +1 masterwork weapon, +2 invis) thus you can hit a flat-footed enemy in Full-Plate on a natural 3. And you get AC of ~25 (10+7 dex, +3 mw studded leather, +3 natural armor, +2 size)]
« Last Edit: September 26, 2011, 12:53:55 AM by Tr011 » Logged
JaronK
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« Reply #1 on: September 25, 2011, 11:48:11 PM »

No stated LA means you can't play it at all... it's not anything like LA +0.

JaronK
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Tr011
That monkey with the orange ass cheeks
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« Reply #2 on: September 26, 2011, 12:56:45 AM »

ok, that's bad... Thought it would work after reading the Choker Handbook. But maybe some DMs will allow it with LA+0 or LA+1 Smile
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Maat_Mons
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« Reply #3 on: September 26, 2011, 01:09:45 AM »

According to Savage Species, imps are LA +4.  Quasits are pretty similar, so I'd expect most DMs would allow them with the same LA. 
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weenog
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« Reply #4 on: September 26, 2011, 06:34:29 AM »

And the troll lives up to his name.  Rolls Eyes

Yeah, Outsider and Dragon HD are the two that are almost as good as some class levels, and quasits have some nifty special abilities too.  You're overselling them, the abilities aren't as good as you hype them to be.  For example, you don't have Polymorph, you have Alternate Form, and the Outsider type doesn't matter there because your form list is restricted to no more than 2 forms, from the following list: bat, Small or Medium monstrous centipede, toad, wolf.  Even if you weren't promising more than it delivers, no big surprise that a LA -- thing is going to have inappropriate abilities for a low-level (or any) PC.  If your DM gives 'em to you and at LA +0, you're not an awesome optimizer for coming up with it, you're just taking advantage of a retard DM.
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CantripN
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« Reply #5 on: September 27, 2011, 05:50:42 AM »

Now, Marrulurk (Sandstorm), that's a nice race for a Rogue.
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OblivionSmurf83
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« Reply #6 on: September 27, 2011, 09:01:52 AM »

The best race/class combination for a Rogue is Wizard 20. Boost your caster level up to 25, cast Shapechange, and pick a Gloom.

Str 32, Dex 46, Con 29

Sneak attack of 13d6

Constant Silence effect that can be lowered at will, provides a +20 racial bonus to move silently checks when active.

And a few other goodies.
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