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Author Topic: Character Sheets  (Read 1642 times)
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Bozwevial
Moderator
Organ Grinder
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Posts: 4497


Developing a relaxed attitude to danger.


« on: February 25, 2009, 03:29:19 PM »

He's a card player, a gambler, a scoundrel. You'd like him.

Let's get those sheets in here before AC locks the thread!
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emissary666
King Kong
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Posts: 902



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« Reply #1 on: February 25, 2009, 03:34:14 PM »

Torin Sol
http://www.myth-weavers.com/sheetview.php?sheetid=109001
« Last Edit: August 18, 2009, 09:48:08 PM by emissary666 » Logged

I make little kids cry
Steady As A Goat
Warning: You may have already been set on fire

Bread does not need a reason
altpersona
Organ Grinder
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Posts: 2939


BG forum Emperor Ad Litem


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« Reply #2 on: February 25, 2009, 04:14:19 PM »

Rassk Ho Peichotren

http://www.myth-weavers.com/sheetview.php?sheetid=109607
« Last Edit: April 06, 2009, 01:11:38 PM by altpersona » Logged

The goal of power is power. - idk
We are not descended from fearful men. - Murrow

The Final Countdown is now stuck in your head.

Anim-manga sux.

Nanshork
Man in Gorilla Suit
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Posts: 2146


BOO!


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« Reply #3 on: February 25, 2009, 07:14:05 PM »

JX-3PO (Jax)

http://www.myth-weavers.com/sheetview.php?sheetid=109993
« Last Edit: April 09, 2009, 12:13:03 PM by Nanshork » Logged

My babies - A thread of random builds I've come up with over the years.
Notes to self
j0lt
Hong Kong
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Posts: 1317


Browncoat


« Reply #4 on: February 25, 2009, 10:36:16 PM »

Teela Cholak, Twi'lek blaster for hire.
« Last Edit: April 10, 2009, 10:21:32 AM by j0lt » Logged

PbP Games
The Artifact (prologue) as Dr. Henry Loder, Mayan archaeologist

BowenSilverclaw
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Posts: 5337


Walking that fine line between genius and insanity


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« Reply #5 on: February 27, 2009, 03:49:51 PM »

Jayce Arden
« Last Edit: July 18, 2009, 02:12:45 PM by BowenSilverclaw » Logged

"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

Quote from: J0lt
You caught a fish.  It was awesome.  
stevemfred
Monkey bussiness
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Posts: 7


Nar dralshy'a - "Try_harder" (mando'a)


« Reply #6 on: June 16, 2009, 09:36:47 AM »

see here for my character sheet


RC-1224 (aka Alt) CL 5
Medium Republic Clone Male Human (TCW P91) solider 5
Destiny 5; Force 7; Darkside 2
Init +5; Senses low-light vision; Perception +11
Languages Basic, Mando’a, Military Sign^
Defenses Ref  21 (flat-footed 18), Fort 20, Will 17, DR 1#, Katarn-class DR""
hp 80; Threshold 21
Speed 6 squares
Melee unarmed +7 (1d4+4)
Melee vibrodagger +7 (2d4+4)
Ranged [DC-15s] blaster pistol +8 (3d6+2) or
Ranged [DC-15s] blaster pistol + 9 (3d6+3) with Point Blank Shot
Ranged 1-h stock folded [DC-17m] light repeating blaster rifle +8 (3d8+5)
Ranged 1-h stock folded [DC-17m] light repeating blaster rifle +9 (3d8+6) with Point Blank Shot
Ranged 2-h stock extended [DC-17m] light repeating blaster rifle +9 (3d8+5)
Ranged 2-h stock extended [DC-17m] light repeating blaster rifle +10 (3d8+6) with Point Blank Shot
Ranged [Anti-armor] grenade launcher +3 (dmg varies on grenade)
Ranged [Anti-armor] grenade launcher +4 (dmg varies on grenade +1) with Point Blank Shot
Base Atk +5; Grp +8
Atk Options Autofire, Point Blank Shot,
Special Actions Coordinated Attack
Special  Combined fire (+2 to dmg rolls)°, Mercenary's Teamwork (+2 to dmg rolls * X)°
Abilities Str 14(+2), *Dex 17(+3), Con 14(+2), Int 14(+2), Wis 14(+2), *Cha 9(-1)
Talents Armored Defense, °Combined Fire, °Mercenary’s Teamwork
Feats Armor Proficiency (light, medium), Coordinated Attack, Point Blank Shot, Skill Training (Stealth), Weapon Focus (rifles), Weapon Proficiency (advanced melee weapons, pistols, rifles, simple weapons)
Skills Endurance +9, HMechanics +9, Perception +11, Stealth +10, Survival +9, Treat Injury +9, Use Computer +9
Possessions [Mark I Katarn-class] clone trooper armor (+7 armor, +1 equipment, already has helmet package-MFTAS$, with Agile Armor trait%, and Durasteel Cast Armor upgrade#), DC-17m interchangeable light repeating blaster rifle (installed with integrated helmet Targeting sope, Retractable stock, Sniperswitch@, Improved Energry Cell upgrade#, and Improved Damage Weapon trait%) with mountable Grenade launcher, utility belt, Bandolier, holster (concealed), DC-15s blaster pistol (unlimited ammo), datapad, mesh tape, security kit, syntherope, 6 powerpacks, knife, all-temp cloak, 2 frag grenades, 1 ion grenade, 1 EMP grenade, 2 stun grenades, clone commando backpacks, vibrodagger built into left gauntlet of armor, 250 credits on credit chip

Background RC-1224 (aka Alt) is a clone commando (Gamma Squad with Sergeant Orm, Drift, and Tatt) of Jango Fett, who took a blow to the head during a training exercise.  Upon recovering He was brought to his senses no longer with the “brain control/limitations” of the other clones. Already having a higher degree of independent thought, this became the moment to breach out of his last barriors of enslavement. He kept his passions and thoughts hidden waiting for the right opportunity, escaping detection for reconditioning. Several months prior to the Republic's "discovery of these prepared clone warriors", Alt uses his training to sneak aboard a BlasTech freighter to escape his slavery.  Fleeing to Tatooine, a planet relatively near Kamino, Alt decided to make this rugged barren wasteland his new home. He laid low for the first month living off the land/animals and has managed to keep a modest profile.  He has decided to nolonger live in his state of poverty and decided to utilize his skills to be a mercenary. He has no allegiances to the Republic (but to his brothers, he does) or the CIS.   His gear he decided to keep, along with a few other items he managed to swipe from the BlasTech freighter.  He has decided to pursue his mandalorian heritage of being a mighty warrior, he is out now looking for work.  He despises the fact that others may think of him as less because he is a clone, but he will show them.  He keeps his clone history as his dark secret never to be shared. Despite his disagreement with the Republic using he clone brothers, he is loyal to his mandalorian heritage and clan, and will not fight them, but will do what he can to protect them. Alt is short for Altercation- Ray'ann started this nickname. His Mando'a name given to him is Naast - meaning "Destroyer". He has sometimes been referenced as "gold-boy" or "golden-boy" by the Tatooine locals in their conversations.  
Details
*At 4th level took Dex, Cha for Ability Increases.
H Human species trained skill
°TotG p57
^RE p27
#KOTOR p75 (doubles the number of shots fired on a single power pack), p80 (grants DR of 1)
@S&V p44 (allows autofire-only to have also single-fire)
%SoTG p21
$SE p140
""Once per encounter, a character fighting defensively while wearing Katarn-class armor can gain DR 10 against a single ranged energy attack as a reaction.-per Boz

Phyical Appearance For the last few months Alt has let his dark hair grow out, nolonger the standard military crew-cut.  He developed alittle scruff over the last week as well.  His all-temperature tan cloak looks more like a gunman's duster, as it blankets his armored figure.  Underneath is found the clone trooper armor that is well worn, but outstandingly maintained and fine tuned. The armor itself comprises twenty form-fitting plates made of plastoid-alloy composite, all sealed to a black body glove. He modified his gear a little to aid him in knowing he is not the same as the thousands of other clones he had been around. Instead of a silvery grey, his clone armor has a sand-gold paint finish (in honor and resemblance of Kal'buir's armor [Kal Skirata]) with yellow/gold trim sigils now to aid in blending in more to tatooines dry desert climate. His helmet is slightly different then the usual clone commando unit.  His T-visor starlight mode emits an ominous reddish hue rather then the standard blue.  His bandolier is strapped on over his left shoulder to his right hip.  Underneath the cloak and concealed to his right thigh is the thigh holster carrying his DC-15s side arm blaster.  In his hands is his mighty "Deece" (Dc-17m interchangable blaster rifle) which has enscribed in mando'a on the barrel-davaab-meaning "carrying out execution" . His left inner forearm is tatooed vertically spelling out in mando'a-cuyanir-meaning "survive".



Helmet - The helmet of the Katarn-class armor had an HUD or heads up display that consistently displayed tactical data such as the locations and distances of your target, it also displayed the health of the wearer and the strength of the suits shields, it had the ability to system link between other suit bearers through the use of an internal communications antennae allowing each member of a squad to keep track of each others health and location, it had specialized internal sensors in the suit that could detect the make, model, and accuracy of every weapon that a commando used thus changing the shape and size of the target reticule for each weapon. All of these features were viewed through the visor. It had a filtration mask which could extract oxygen from toxic environments. The visor features an electrobinocular visor.
Body - The body of the armor had several features such as a reinforced Duraplast plating for defense against blaster fire and other anti-infantry weapons, it was also resistant to extreme heat and cold. It was fully sealed allowing a commando to survive in a vacuum for 20 minutes with a full tank of air. The knuckle plate of the armor featured a retractable vibroblade used for close quarter combat and quiet encounters.
Backpack - The Backpack featured specialized ammo cartridges that hold various different types of ammo. The backpack itself was reconfigurable for many different types of missions such as an extra oxygen tank for aquatic and space-borne environments, a large bacta dispenser for healing, or even an external communications array for long distance communications (i.e. subspace transmissions). It is interesting to note that the backpack had a display on it that showed the last two digits of the respective commando's ID number

visualize something like this











« Last Edit: August 19, 2009, 02:44:56 PM by stevemfred » Logged



"You can't change the past or other folks, but you can always change yourself, and that changes your future." Munin Skirata to Falin Mattron (Order 66 p.10)


 
Alt   in SWSE PBP Across the Stars
Str 14(+2) Dex 17(+3) Con 14(+2) Int 14(+2) Wis 14(+2) Cha 9(-1)
Init +5, Perc +11, End +9, Mech +9, Stealth +10, Sur +9, Treat Injury +9, Use Comp +9
So what's wrong with being a mercenary? Is your war worth fighting? If it is, then why does it matter who fights it for you? Aren't we imbued with the righteousness of your cause when we take up arms for you? Would you rather you own men and women died to make the point? And if your war is so noble, so necessary- why aren't you fighting it yourself? Think of all that before you spit on us, aruetii.
-Jaster Mereel, Mand'alor, Al'Ori'Ramikade, speaking to the regent of Mek va Uil, ten years before dying at the hands of a comrade he trusted. -Order 66 p.224
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