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Author Topic: Archivist Handbook  (Read 71934 times)
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Phaxi
Ring-Tailed Lemur
**
Posts: 27



« on: February 09, 2009, 10:18:59 AM »


Archivist Handbook
or was it prayerbook?

Archivist web preview (Heroes of Horror excerpt)


"You can either sell me the cursed stele, or you can wait for its original owner to come for it. The choice is yours."

-- Anselmo Durod, proctor abbot of the Hallowed Doctrine



An archivist is a wielder of divine magic, similar to a cleric only in the type and nature of the magic at his command. Indeed, the archivist has more in common with the wizard than he does with the standard servant of the divine, due to the scholarly way in which he collects and maintains his spell selection. Archivists seek out esoteric sources of divine lore, wherever those sources might be, securing those secrets for themselves and their fellow scholars.


Why Archivist?

Why not just play a cleric? Or a wizard? You will not be getting all cleric spells for free, nor any turning undead or domain special abilites, and you won't be able to get all arcane spells. But: You can get all cleric spells, and you can get many arcane spells. Aswell as druid spells, adept spells, Nentyar hunter spells, you name it. You won't be getting spells from two domains, you will be getting spells from all of them. This is incredibly powerful. The possibilities are endless.

"Archivists can be very flexible. You get healing from cleric lists, utility from domains, and blasting mainly from the Druid list. Druids have a number of very useful evocation spells that have nice side-effects." (pfooti)

Pros
• You can cast any divine spell in the game!
• Light and medium armor proficiency.
• Better hit dice than a wizard
• More spells per day than a wizard
• Dark Knowledge
• Only two levels where you don’t gain some sort of special ability
• More skill points than you know what to do with
• Two good saves
• Bonus feats
• All knowledge skills are class skills

Cons
• Worst BAB available (Fixable with a DMM persistent Divine Might)
• Bad reflex saves.
• Only d6 HP / level makes them relatively fragile.
• No familiar
• No undead turning (without prestige classing)
• No prestige classes that you can go into without delaying class abilities.
• Potential MAD
• No heavy armor or shield proficiencies
• Dependency on a prayer book.
• The DM directly controls how powerful you are (see below)



DM’s Power
Before you decide to play an Archivist, there are some questions you will want answered about the campaign. Here are some of them you will want to ask:

Q: What material will be allowed in this campaign?
An archivist, more than almost any other class, has a power level that is directly proportional to how many options are allowed in the campaign. The more divine spells there are, the wider your spell list is. Here are a list of thing that if allowed, will affect your power:

• Adepts – This NPC class gives access to some divine spells earlier than most PC classes.
• Any sort of cheap trick to get any Sorcerer/Wizard spell as a divine spell – I’m not talking about domains that grant wizard spells as divine spells, but class features that allow virtually any Sorcerer/Wizard spell as a divine spell. Some examples of this include Divine Magician variant, Hexer PrC, and Favored Souls of Bahamut/Tiamat.
• Divine Bard – This variant found in Unearthed Arcana or the online SRD allows you to add any bard spell to the spell list.
• Warlock or Pre-errata Artificers – Level 12 Warlocks or Pre-errata Artificers can create any divine spell in the game. A PC like that in your party can be a valuable asset to your Archivist.
• Any non-core divine casting class – Shugenja, Favoured Soul, Healer, and Spirit Shaman for example.
• Divine Prestige Classes that add more spells to the class’s spell list.
• Any Domains – According to Sage Advice, divine spells from domains are fine. (see below)

Sage advice:
05/22/2007
--Paul


Q: Dear Sage,
The archivist's prayerbook ability (Heroes of Horror 83) states, "An archivist can also add spells found on scrolls containing divine spells to his prayerbook". Does this include domain spells found on scrolls?
--Paul

A: Yes. The archivists are masters of drawing power from esoteric holy sources. By definition, there are few things more esoteric than a cleric’s domain spells.

About the Author
This week, featuring Guest Sage Stephen Radney-MacFarland.

Q: How does buying items work in this campaign?
In some campaigns, buying an obscure scroll is as easy as a trip to the supermarket. In other campaigns, there might not be a lot of some of the more obscure classes running around or making scrolls. It might be worth it to invest ranks in gather information just because of this scenario.

Q: Should you be worried about terrible things happening to your prayer book?
This is more a question you should ask yourself (no reason to give your DM any ideas). Maybe investing in some sort of failsafe system would be a good idea (More ideas welcome).



Basic Stats

Worst Base Attack Bonus
d6 Hit Die
Good Fortitude and Will saves
4+int skill points

Everything being better or equal compared to a wizard, and you're more skillfull than a cleric.



Ability Scores

Archivists tend to be slightly MAD since they have two ability scores affecting your spellcasting.

Intelligence: The most important one, your spellcasting (with the exception of bonus spells per day) is based off of this stat. Your skill points and knowledge checks are based off this stat too. Try to keep it as high as possible.
Constitution: Close second with wisdom in importance, but HP and concentration checks are probably more important in the long run than 1 extra spell/day.
Wisdom: Still important as Wisdom controls your will saves and your bonus spells per day. The latter can be replaced with dex if you play an Uurkrau Illumian.
Dexterity: It's nice for reflex save (your only bad save) and ranged touch attacks, don't dump it unless you're using a really low pointbuy. Special notice to certain Illumians have the ability to use dex as the stat on which bonus spells are based.
Charisma: Your points are most likely spent better elsewhere. The only real use for it is if you gain turn undead as a sacred exorcist or something.
Strength: You're probably gonna have to dump this, even if it affects your touch attacks.



Class Abilities

Weapon and Armor Proficiencies: Archivists are proficient with all simple weapons and with light and medium armor, but not with shields.
Spells: This is what makes archivist one of the big five. Thou shalt not give up caster levels.
Dark Knowledge: Similar to bardic music. Exept it's activated with a move action. Very nice.

You roll high enough on a certain skill check and your entire group get’s bonuses. A Knowledge (arcana) check reveals secrets of magical beasts, Knowledge (dungeoneering) pertains to aberrations, Knowledge (religion) covers undead, and Knowledge (the planes) applies to outsiders and elementals. The DC of the check is 15. Most of the archivist's dark knowledge abilities increase in effectiveness if he succeeds on his Knowledge check by 10 or more. Dark knowledge can only be used once against any given creature.

This is what makes it worth staying in the archivist for at least 11 levels, when you get Dread Secret.

Scribe Scroll: as wizards, archivists get this for free. It is important to note that if a person of another class approaches you, can scribe a scroll off their spell list if they describe it to you.
Bonus Feats: also similar to wizards, although only half as often.
Still Mind: Better than nothing. Even though your will save is probably good as it is.
Lore Mastery: Bonus to knowledge checks is always good.



Races

You're gonna look for races with intelligence bonus (but without a constitution or wisdom loss) or the almighty bonus feat races.

Humans: Bonus feat and bonus skills. Probably your best bet. This has been said too many times.
Strongheart Halflings: -2 Str, +2 Dex. Small size and also comes with a bonus feat. Campaign specific though.
Lesser Tiefling: +2 Int, +2 Dex, -2 Cha. With Charisma being a dump stat, this is very good.
Lesser Fire Genasi: +2 Int, -2 Cha. Also a decent choice.
Illumian: Deserve a special notice, for the ability to swap wisdom for dexterity for bonus spells and by taking Sigil Focus (krau), you can gain early access to some prestiege classes.
Fire Elf: +2 Dex, +2 Int, -2 Con, -2 Cha. The -Con hurts, but this is not that bad of a choice.
Silvanesti: +2 Dex, +2 Int, -2 Con, -2 Cha. Same as above.
Sun Elf: +2 Int, -2 Con. There are better choices, but if you love elves..
Gray Elf: -2 Str, +2 Dex, -2 Con, +2 Int. Same as above.
Deep Imaskari: +2 Int, -2 Dex. I'm not too familiar with these guys tbh, looks good on paper.
Venerable Dragonwrought Kobold: -4 Str +2 Dex -2 Con +3 Int +3 Wis +3 Cha. Small. Yes please. (Takanaki)
Whisper Gnome: +2 Dex, +2 Con, -2 Str, -2 Cha. Small and a ton of other goodies. Also allows access to the gnome feat, Trivial Knowledge (See below).
Vanara: -2 Str, +2 Int, +2 Wis. Climb 20 ft, (Note: in a 3.5 oriental adventures update found in Dragon magazine, vanara were updated to no longer have any ability score adjustments.)

Dwarves, elves and gnomes of all kind have an additional allure: they have a racial feat each that is immensely helpful to any Archivist. Dwarves get Ancestral Knowledge, which is a bit of a back and forther -- WIS to Knowledge skills means you might have to take som points out of INT or lose your mod, but the ability to use all Knowledge skills untrained is great if you're taking feats that broaden Dark Knowledge. The elven feat Elf Dilettante gets you the untrained allowance AND a +1 bonus to boot. The gnome feat, Trivial Knowledge, is more powerul for the more focused Archivist: it allows rolling 2d20 drop lowest for all Knowledge checks. This is great at low levels for Dark Knowledge, and can serve you at higher levels for things like the Knowledge Domain feat. Each feat can be found in its respective race's Races of book.



Combat

Even though you're being a bit less squishy than a wizard, you should stay in the back. Remember that you're playing a buffing class, much like the bard, so help your party members.

Levels 1-3: Light crossbow, dark knowledge (tactics) and healing is probably what you're gonna be doing in the beginning. You won't be doing much damage, but can make sure your friends are. Spells like Creeping Cold, Alter Self, Heroism and Scorching Ray becomes available.

Levels 4-5: You'll hopefully by now aquired a couple of nice spells from different non-clerical sources, and starting to become the spellcasting powerhouse you really are. Dark knowledge (puissance) becomes availiable, and might be useful in a few situations. Classic spells like Fly and Dispel Magic becomes available aswell as alternative spells like Shivering Touch, Lightning Bolt and Freedom of Movement.

Levels 6-10: More and more spells. Thats pretty much it. This is where you're starting to outshine the non-casters in the party, but dont stop buffing them because of that. You can cast spells and do that at the same time, no problem. Game-changers like Divine Power, Polymorph, Teleport and Heal should be added to your repertoire.

Levels 11+: You can now stun targets with no save or SR as a move action. If you're gonna PrC out of the class, now is the time to do it. Otherwise, just continue advancing, archivist 20 is good as it is.



Feats

Knowledge Devotion: Since you're going to have a bunch of maxed knowledge skills, you might aswell use them. Check with your DM if the damage applies to spells.
Spontaneous Healing: Without any other healer in the party this might be worth it to use the spell slots for more useful things. Wether you actually need to have the said cure spells in your prayerbook or not to use them is unclear.
Touch of Healing: Unliiimited heaaling! More seriously, this is good if you're the only divine caster in the party.
Improved Initiative: Winning initiative is important for the archivist, both to get the dark knowledge off before your party gets to act, and for area spells that otherwise might hurt your party members.
Heighten Spell: Always good to cast at +1CL. (DarkSyn)
Collegiate Wizard: A slight adaptation is required, check with your DM before putting this in your build. (DarkSyn)
Spontaneous Summoner: As a prepared caster, the ability to spontaneously cast sets of spells is a godsend. (Viletta Vadim)
Domain Spontaneity: Same as above. (Viletta Vadim)
Elder Giant Magic: Good especially for all day/long lasting buffs.
Augment Healing: Might be worth it if you're the only one that can heal.
Mastery of Day and Night: Good even though it requires Maximize Spell, which may not be the best feat around.
Domain substitution: Switch your domain to another domain for days/level as a level two spell. Useful if you don't want to buy a Forcecage scroll for 27k, change to the force domain and write one yourself for 2.2k and a kobold's worth of XP. (Takanaki)
Leadership: Good for most PCs, get a cleric, druid or some other divine spellcaster to share spells with.
Ancestral Knowledge: Dwarf only. See the Races section.
Elf Dilettante: Elf only (duh!). See the Races section.
Trivial Knowledge: Gnome only. See the Races section.
Breadth of Knowledge: A free point in every knowledge for one feat, most likely better then the +2/+2 feats.
Jack of all Trades: Every skill is usable as if it had 1/2 rank in each skill. Useful for skill mongers.
Insightful Reflexes: Your reflex saves are your worst saves, Dex is a dump stat and Intelligence is your best modifier. Simple logic, yes?
Draconic Archivist: Very campaign specific if its worth it or not.
Archivist of Nature: Same as above.
Shape Soulmeld: for the Elder Spirit soulmeld.



Skills

Knowledge skills: This is a vital part of the archivist, max as many as you can afford.
Concentration: Max this as every good caster should.
Spellcraft: Should also be maxed out.
The rest of the skills are mostly party specific and optional, if you for example going to be the face of the party, or the healer.
Skill tricks
Collector of Stories: A very good skill trick to for an Archivist. Any DM with at least some common sense would rule this to work with Dark knowledge.

Note on DM's power once again: Gather Information might be usefull if your DM is going to make it tough for you to find scrolls.



Equipment

Scrolls of Uncertain Provenance [MIC]: +5 to all knowledge checks (8,000gp)
Tome of Worldly Memory [MIC]: +5 to 3/day knowledge checks (1,500gp)



Credits:
Everyone that helped writing the archived handbook over at WoTC that now is archived, which is incorporated into this guide.
Everyone contributing in this thread!

Footnote:
Any suggestions or tips much appreciated, this is my first handbook I've ever made, and I consider myself no expert at character optimization.


« Last Edit: May 25, 2010, 03:01:32 AM by Phaxi » Logged

We sit together, the mountain and I, until only the mountain remains.
Phaxi
Ring-Tailed Lemur
**
Posts: 27



« Reply #1 on: February 09, 2009, 10:19:16 AM »


Spells

Some classes access divine spells earlier than indicated on the cleric spell list. A classic example is that the adept (the NPC class) nets Heal as a 5th level spell, one spell level earlier than the cleric. Buy a scroll of heal written by an adept instead of a cleric. Adepts is an excellent source of alternative divine spells, with spells like polymorph, sleep, invisibility, etc. And don't forget about druid being a divine spellcaster!

Suggested Archivist Spell List (originally by Pfooti, now posted by Oehler Quantum Tycoon)

Takanaki's picked out spells from level 1-7 (the post below.) (Takanaki)

The lowest level versions of spells: (orginally by Colm_l, now posted by ksbsnowowl)

Divine Spells

0-LEVEL
Create Water
Cure Minor Wounds
Detect Magic
Detect Poison
Guidance
Inflict Minor Wounds
Light
Mending
Purify Food and Drink
Read Magic
Resistance
Virtue

NON- CORE CLERIC
Amanuensis (SC)
No light (BoVD)
Preserve Organ (BoVD)

OTHER
Dawn – [D] (SC)
Deathwatch – Healer (MH)
Disrupt Undead – [SH] (CD)
Dancing Lights - [DB]
Daze - [DB]
Flare - [D]
Ghost Sound - [DB]
Know Direction – [D] [DB]
Lullaby - [DB]
Mage Hand - [DB]
Message - [CC]
Naturewatch [D] (SC)
Open/Close - [DB]
Prestidigitation - [DB]
Summon Instrument - [DB]

1ST-LEVEL
Bane
Bless
Bless Water
Cause Fear
Command
Comprehend Languages
Cure Light Wounds
Curse Water
Deathwatch
Detect Chaos/Evil/Good/Law
Detect Undead
Divine Favor
Doom
Endure Elements
Entropic Shield
Hide from Undead
Inflict Light Wounds
Magic Stone
Magic Weapon
Obscuring Mist
Protection from Chaos/Evil/Good/Law
Remove Fear
Sanctuary
Shield of Faith
Summon Monster I

NON- CORE CLERIC
Anarchic Water (Planar)
Angry Ache (BoVD)
Axiomatic Water (Planar)
Blade of Blood (PHII)
Blessed Aim (SC)
Blood Wind (SC)
Cloak of Shade (Sand)
Cold Fire (SC)
Conjure Ice Beast 1 (Fb)
Conviction (MH)
Detect Fire (Fb)
Dispel Ward (SC)
Drug Resistance (BoVD)
Ease of Breath (Fb)
Ebon Eyes (SC)
Extract Drug (BoVD)
Eyes of the Avoral (BoED)
Faith Healing (MagicF)
Favorable Sacrifice (MH)
Fortify Cold Creatures (Fb)
Foundation of Stone (SC)
Grave Strike (SC)
Guiding Light (MH)
Handfire (PGtF)
Healthful Rest (SC)
Heartache (BoVD)
Incite (MH)
Ice Gauntlet (SC)
Ice Slick (Fb)
Inhibit (MH)
Ironguts (SC)
Invest Light Protection (PHII)
Know Protections (MagicF)
Latern Light (BoVD)
Light of Lunia (Planar)
Moon Lust (SC)
Necrotic Awareness (Libris)
Nightshield (SC)
Nimbus of Light (CD)
Omen of Peril (CD)
Portal Beacon (MotP)
Ray of Hope (BoED)
Resist Planar Alignment (Planar)
Resurgence (CD)
Rosemantle (MagicF)
Sacrificial Skill (BoVD)
Scholar’s Touch (RoD)
Shivering Touch, Lesser (Fb)
Sign (MH)
Slow Consumption (BoVD)
Snowshoes (SC)
Sorrow (BoVD)
Spell Flower (SC)
Spider Hand (BoVD)
Stupor (BoVD)
Summon Undead I (PGtF)
Tongue of Baalzebul (BoVD)
Updraft (SC)
Vigor, Lesser (CD)
Vision of Glory (BoED)
Vision of Heaven (BoED)
Wieldskill (PGtF)
Wings of the Sea (SC)

OTHER
Accelerated Movement – [R]
Alarm – [R]
Animal Messenger – [R]
Animate Fire – [D] (SC)
Animate Rope - [DB],
Animate Water – [D] (SC)
Animate Wood – [D] (SC)
Aspect of the Wolf – [D] [R] (SC)
Aura Against Flame – [D] (SC)
Consecrated Harrier (CD)
Babau Slime – [D] (SC)
Barkskin - Nentyar Hunter
Beast Claws – [D] (SC)
Beastland Ferocity – [D] (SC)
Beget Bogun – [D] (SC)
Blade of Pain & Fear (Libris) – Blackguard
Bless Weapon - [P]
Bless Weapon, Swift - [P] (SC)
Bloodhound [R] (SC)
Boneblast (BoVD) – Blackguard
Branch to Branch – [D] [R] (SC)
Breath of the Jungle – [D] (SC)
Buoyant Lifting [D] (SC)
Burning Hands - Fire Domain
Calm Animals – Animal Domain
Camouflage – [D] [R] (SC)
Charm Animal - [D]
Charm Person - [DB], Emissary of Brachiel (BoED)
Cheat [Greed Domain] (SC)
Chill Touch – Cold Domain (CD)
Claws of the Bear – [R] [D] (SC)
Clear Mind [P] (SC)
Cloak of Dark Power [Drow Domain] (SC)
Cloudburst [D] (SC)
Corrupt Weapon - [P] of Slaughter
Crabwalk [D] [R] (SC)
Darkvision – Vile Darkness Domain (BoVD)
Deafening Clang [P] (SC)
Deep Breath [D] [R] (SC)
Delay Poison - [R]
Detect Animals or Plants - [D]
Detect Favored Enemy [R] (SC)
Detect Secret Doors - Knowledge Domain
Detect Snares and Pits - [D]
Devil’s Tail (BoVD) – Diabolic Domain (BoVD)
Disguise Self – Trickery Domain
Divine Sacrifice [P] (SC)
Easy Trail [R] (SC)
Embrace the Wild [R] (SC)
Energize Shield, Lesser [P] (SC)
Enlarge Person – Strength Domain
Entangle – Plant Domain
Enthrall - Apostle of Peace (BoED)
Erase - [CC]
Expeditious Retreat - [DB]
Faerie Fire - [D]
Feather Fall - [DB]
Find Temple [P] (SC)
Ghoul Light (Hunger Domain) (SC)
Golden Barding [P, Blackguard] (SC)
Goodberry - [D]
Grease - [DB]
Guided Shot [R] (SC)
Hawkeye ([D, R] (SC)
Healing Lorecall – [R] (CAd)
Hide from Animals - [D]
Hideous Laughter - [DB]
Holy Spurs [P] (SC)
Horrible Taste [D, R] (SC)
Hypnotism - [DB], Emissary of Brachiel (BoED)
Hunter’s Mercy [R] (SC)
Identify - [CC]
Instant Search [R] (SC)
Know Greatest Enemy (Blackguard) [P] (SC)
Jump - [D]
Lay of the Land [R] (SC)
Lesser Confusion - [DB]
Lightfoot [R] (SC)
Linked Perception [R] (PHII)
Lionheart [P] (SC)
Living Prints [R] (SC)
Locate Node (Ruin) - [D]
Locate Touchstone (Planar) – [D], [DB]
Longstrider – [D]
Low light Vision [D, R] (SC)
Mage Armor – Force Domain (CD), Spell Domain (FR)
Magic Fang - [D]
Magic Aura – Magic Domain
Magic Missile - Nentyar Hunter
Magic Mouth - [DB], Emissary of Brachiel (BoED)
Make Whole – Balance Domain (FR)
Mark of the Outcast (Underdark) – Blackguard
Marked Object [R] (SC)
Moment of Clarity [P] (SC)
Obscure Object - [DB]
One Mind Lesser [P] (SC)
Pass without Trace - [D]
Produce Flame – [D]
Raging Flame [D] (SC)
Ram’s Might [D, R] (SC)
Rapid Burrowing [D, R] (SC)
Ray of Enfeeblement - Blighter(CD)
Restoration, Lesser – [P], Champion of Gwynharwyf(BoED)
Remove Paralisys – Healer (MH)
Remove Scent [D, R] (SC)
Resist Energy - [R]
Rhino’s Rush [P, R] (SC)
Sandblast [D] (SC)
Scent [R] (SC)
Second Wind [P] (SC)
Sense Heretic [P] (SC)
Shillelagh - [D]
Shocking Grasp – [SH] (CD)
Silent Image - [DB]
Silverbeard [P] (SC)
Sleep – Adept
Slow Burn [D] (SC)
Smell of Fear [R] (SC)
Snake’s Swiftness [D] (SC)
Sniper’s Shot [R] (SC)
Speak with Animals – [D], Healer (MH)
Spider Climb - Slayer of Domiel (BoED)
Stalking Brand [R] (SC)
Sticky Saddle [P] (SC)
Strategic Charge (Blackguard) [P] (SC)
Summon Nature’s Ally I - [D]
Surefoot [R] (SC)
Surefooted Stride [D, R] (SC)
Thunderhead [D] (SC)
Towering Oak [R] (SC)
Traveler’s Mount [D, P, R] (SC)
True Strike - Nentyar Hunter
Undetectable Alignment - [DB]
Unseen Servant - [CC]
Ventriloquism - [DB], Emissary of Brachiel (BoED)
Vine Strike [D, R] (SC)
Wall of Smoke [D] (SC)
Warning Shout [P] (SC)
Winter Chill [D] (SC)
Wood Rose [D] (SC)

2ND-LEVEL
Aid
Align Weapon
Augury
Bear’s Endurance
Bull’s Strength
Calm Emotions
Consecrate
Cure Moderate Wounds
Darkness
Death Knell
Desecrate
Eagle’s Splendor
Find Traps
Gentle Repose
Hold Person
Inflict Moderate Wounds
Make Whole
Owl’s Wisdom
Remove Paralysis
Shatter
Shield Other
Silence
Sound Burst
Spiritual Weapon
Status
Summon Monster II
Zone of Truth

NON- CORE CLERIC
Addiction (BoVD)
Animalistic Power (PHII)
Aura Against Flame (MagicF)
Avoid Planar Effects (Planar)
Balor Nimbus (SC)
Black Karma Curse (PHII)
Blade Brothers (PHII)
Blood Snow (Fb)
Body Blades (MagicF)
Brambles (CD)
Brumal Stiffening (Fb)
Close Wounds (SC)
Cloud of Knives (PHII)
Conjure Ice Beast II (Fb)
Conjure Ice Object (Fb)
Curse of Ill Fortune (CD)
Dark Way (SC)
Deific Vengeance (CD)
Delay Poison
Desiccate (Sand)
Detect Aberration (Madness)
Divine Insight (CAd)
Divine Interdiction (SC)
Divine Protection (MH)
Ease Pain (BoED)
Elation (BoED)
Enthrall
Estanna’s Stew (BoED)
Extend Tentacles (SC)
Eyes of the Zombie (BoVD)
Fins to Feet (Sw)
Freedom of Breath (Sand)
Frost Breath (SC)
Frostburn, Lesser (Fb)
Fuse Arms (SC)
Ghost Touch Armor (Libris)
Hand of Divinity (MagicF)
Hydrate (Sand)
Inky Cloud (SC)
Insignia of Alarm (RoD)
Insight of Good Fortune (PHII)
Iron Silence (CAd)
Lastai’s Caress (BoED)
Light of Mercuria (Planar)
Living Undeath (MH)
Mark of Judgment (PHII)
Master’s Touch (PHII)
Necrotic Cyst (Libris)
Necrotic Scrying (Libris)
Obscuring Snow (Fb)
Quick March (MH)
Protection from Negative Energy (SC)
Protection from Positive Energy (SC)
Remove Addiction (BoED)
Resounding Voice (HoB)
Restoration, Lesser
Sap Strength (BoVD)
Share Talents (PHII)
Shroud of Undeath (SC)
Snowshoes, Mass (SC)
Spawn Screen (Libris)
Spectral Stag (MagicF)
Spell Immunity, Lesser (SC)
Spell Shield (MagicF)
Spider Legs (BoVD)
Spores of the Vrock (BoVD)
Stabilize (SC)
Stay the Hand (PHII)
Stone Bones (MagicF)
Stretch Weapon (PHII)
Summon Elysian Thrush (Planar)
Thin Air (Fb)
Summon Undead II (PGtF)
Veil of Shadow (MH)
Vile Darkbolt (BoVD)
Wave of Grief (CD)

OTHER
Align Fang – [D] [SC]
Alter Self - [DB], Slayer of Domiel (BoED)
Analyze Portal – (Portal Domain) (SC)
Angelskin – [P]
Animal Trance - [D]
Aura of Glory [P] (SC)
Awaken Sin [P] (SC)
Balancing Lorecall [D] [R] (SC)
Binding Winds [D] (SC)
Bite of the Wererat [D] (SC)
Black Sand (Sand) – Sand Domain (Sand)
Bladebane (UnEast) – [P]
Blade of Pain and Fear – [Blackguard] (SC)
Blessed Aim (CD) – [P], Blackguard
Blinding Spittle – [D] (SC)
Blindness/Deafness - [DB]
Blindsight (PGtF) - [D]
Blood Frenzy – [D] (SC)
Blur - [DB], Emissary of Brachiel (BoED)
Body of the Sun [D] (SC)
Boneblade (BoVD) – Blackguard
Briar Web (CD) – [D], [R]
Bridge of Sound (Savage) – [DB]
Burrow (Underdark) – [D], [R]
Camouflage, Mass [D] [R] (SC)
Cat’s Grace - [DB]
Checkmate’s Light [P] (SC)
Chill Metal - [D]
Circle Dance (MagicF) – [DB]
Circle of Nasuea (BoVD) - [D]
Clairaudience/Clairvoyance – Drow Domain (FR)
Clarity of Mind (Underdark) – [P], Blackguard
Cloak of Bravery (CW) - [P]
Cloud Wings [D] (SC)
Color Spray – [SH] (CD)
Continual Flame - Hunter of the Dead (CW)
Countermoon – [D] (SC)
Creeping Cold [D] (SC)
Crown of Clarity
Curse of Arrow Attraction [R] (PHII)
Curse of Impending Blades [R] (SC)
Daggerspell Stance [D] (SC)
Daze Monster - [DB]
Decomposition [D] (SC)
Demonhide [Blackguard] (SC)
Detect Thoughts – Knowledge Domain
Devil’s Eye (BoVD) – Blackguard, Diabolic Domain (BoVD)
Drifts of the Shalm [D] (PHII) Earthbind [D] (SC)
Earthen Grace [D] (SC)
Earthfast [D] (SC)
Easy Climb [R] (SC)
Energize Shield [P] (SC)
Entice Gift (Greed Domain) (SC)
Exacting Shot [R] (SC)
Fell the Greatest Foe [P] [R] (SC)
Fins to Feet [D] (SC)
Fire Trap - [D]
Flame Blade - [D]
Flame of Faith [P] (SC)
Flaming Sphere - [D]
Fog Cloud - [D]
Fox's Cunning - [CC]
Gembomb (Gnome, Trade Domains) (SC)
Ghoul Glyph (Hunger Domain) (SC)
Glitterdust - [DB], Emissary of Brachiel (BoED)
Glorious Rainment (BoED) – Apostle of Peace (BoED), Glory Domain (BoED)
Gust of Wind – [D]
Haste, Swift [R] (SC)
Healing Sting [D] (SC)
Heartfire [D] (SC)
Heat Metal - [D]
Heroism - [DB], Holy Liberator (CD)
Hold Animal - [D]
Holy Mount [P] (SC)
Hunter’s Eye [R] (PHII)
Hypnotic Pattern - [DB], Emissary of Brachiel (BoED)
Increase Virulence (Blackguard) (PHII)
Invisibility - Trickery Domain
Invoke the Cerulean Sign (Madness) – Adept, [R], [D]
Jagged Tooth [R] (SC)
Kelpstrand [D] (SC)
Knight’s Move [P] (SC)
Knock – [UR]
Lion’s Charge [R] (SC)
Listening Lorecall [D, R] (SC)
Locate Object – Travel Domain
Loyal Vassal [P] (SC)
Mark of Doom [P] (PHII)
Magic Circle against Evil – Exorcism Domain (Eb)
Master Air [D] (SC)
Mechanus Mind (Mechanus Domain) (SC)
Minor Image - [DB], Creation Domain, [SH] (CD), Illusion Domain (FR)
Mirror Image - Adept
Misdirection - [DB]
Moonbeam (Moon Domain) (SC)
Mountain Stance [D] (SC)
Nature’s Favor [D, R] (SC)
Neutralize Poison - Nentyar Hunter
One With The Land [D, R] (SC)
One Mind [P] (SC)
Protection from Energy - [R]
Pyrotechnics - [DB]
Rage - [DB]
Rebuke (Hades Domain) (SC)
Reduce Animal - [D]
Remedy Moderate Wounds (MagicF) - [D]
Remove Blindness/Deafness – Healer (MH)
Remove Disease – Nenytar Hunter
Sadism (BoVD) – Pain Domain (BoVD)
Saltray [D] (SC)
Scare - [DB]
Scorching Ray – Adept
Secret Page – Rune Domain (FR)
See Invisibility - Adept
Shatter – Chaos Domain, Destruction Domain
Share Husk [D] (SC)
Shield of Warding (Drac) - [P]
Snake’s Swiftness, Mass [D] (SC)
Snare - [R]
Soften Earth and Stone – Earth Domain
Speak with Plants - [R]
Spike Growth – [R]
Spiritual Chariot [P] (SC)
Splinterbolt [D] (SC)
Strength of Stone [P] (SC)
Suggestion - [DB], Emissary of Brachiel (BoED)
Summon Nature’s Ally II - [D]
Summon Swarm – [D]
Swim [D] (SC)
Tongues - [DB], Emissary of Brachiel (BoED)
Touch of Madness (Madness Domain) (SC)
Tiger’s Tooth [D] (SC)
Train Animal [D, R] (SC)
Tree Shape - [D]
Tremorsense [R] (SC)
Warp Wood - [D]
Whispering Wind - [DB], Urban Adept (S:CoT)
Wind Wall - Air Domain
Wings of Air [D] (SC)
Winter’s Embrace [D] (SC)
Wood Shape - [D]
Wracking Touch [D] (SC)
Zeal (CD) – Competition Domain (CD) [P]

3RD-LEVEL
Animate Dead
Bestow Curse
Contagion
Continual Flame
Create Food and Water
Cure Serious Wounds
Daylight
Deeper Darkness
Dispel Magic
Fly
Glyph of Warding
Helping Hand
Inflict Serious Wounds
Invisibility Purge
Magic Circle against Chaos/Evil/Good/Law
Magic Vestment
Meld into Stone
Prayer
Remove Blindness/Deafness
Remove Curse
Searing Light
Speak with Dead
Stone Shape
Summon Monster III
Water Breathing
Water Walk

NON- CORE CLERIC
Align Weapon, Mass (SC)
Affliction (BoED)
Aid, Mass (SC)
Air Breathing (Sw)
Alter Fortune (PHII)
Amanuensis (MagicF)
Analyze Touchstone (Planar)
Anarchic Storm (Planar)
Antidragon Aura (SC)
Attune Form (Planar)
Aura of Cold, Lesser (Fb)
Axiomatic Storm (Planar)
Battlemagic Perception (HoB)
Binding Snow (Fb)
Blessed Sight (BoED)
Blindsight (SC)
Chain of Eyes (CD)
Channeled Divine Shield (PHII)
Circle Dance (SC)
Close Wounds (MH)
Clutch of Orcus (Libris)
Conjure Ice Beast III (Fb)
Control Sand (Sand)
Control Snow & Ice (Fb)
Conviction, Legion’s (MH)
Conviction, Mass (SC)
Corona of Cold (SC)
Crown of the Grave (PHII)
Crown of Might (PHII)
Crown of Protection (PHII)
Crown of Smiting (PHII)
Curse of Petty Failing (MH)
Dark Way (MagicF)
Darkfire (MagicF)
Defile Snow & Ice (Fb)
Delay Death (RoD)
Demon Dirge (SC)
Devil Blight (Planar)
Divine Retaliation (PHII)
Downdraft (SC)
Energy Aegis (PHII)
Energize Potion (BoVD)
Energy Vortex (SC)
Energy Vulnerability (PHII)
Favorable Sacrifice (SC)
Flame of Faith (CD)
Flesh Ripper (BoVD)
Fuse Arms (Savage)
Ghost Touch Weapon (SC)
Girallon’s Blessing (Savage)
Grace (SC)
Haboob (Sand)
Hamatula Barbs (Planar)
Heart’s Ease (BoED)
Hesitate (PHII)
Holy Storm (Planar)
Ice Axe (SC) Ice Shape (Fb)
Insignia of Healing (RoD)
Insignia of Blessing (RoD)
Insignia of Warding (RoD)
Interplanar Message (MotP)
Invest Moderate Protection (PHII)
Know Opponent (SC)
Know Vulnerabilities (SC)
Light of Venya (Planar)
Mace of Odo (MagicF)
Mantle of Chaos (Planar)
Mantle of Evil (Planar)
Mantle of Good (Planar)
Mantle of Law (Planar)
Masochism (BoVD)
Meld into Ice (Fb)
Mystic Lash (MagicF)
Nauseating Breath (SC)
Necrotic Bloat (Libris)
Protection from Negative Energy (Libris)
Protection from Positive Energy (Libris)
Refreshment (BoED)
Rejuvenating Corpse (SC)
Remove Nausea (BoED)
Resist Energy, Mass (CAr)
Ring of Blades (CAr)
Safety (MotP)
Sheltered Vitality (Libris)
Shivering Touch (Fb)
Shriveling (BoVD)
Sink (SC)
Skull Watch (SC)
Slashing Darkness (Ruin)
Sonorous Hum (SC)
Spark of Life (SC)
Spikes (CD)
Spiritual Charger (HoB)1
Summon Undead III (PGtF)
Suppress Glyph (SC)
Telepathic Bond, Lesser (CD)
Tremor (SC)
Understand Device (PGtF)
Unholy Storm (Planar)
Unliving Weapon (BoVD)
Vigor (CD)
Vigor, Mass Lesser (CD)
Vile Lance (BoVD)
Visage of the Deity, Lesser (CD)
Wall of Light (SC)
Weapon of Energy (SC)
Weapon of the Deity (SC)
Weapon of Impact (MagicF)
Wrack (CD)
Zone of Respite (MotP)
Zone of Revelation (MotP)

OTHER
Abyssal Might (BoVD) –
Align Fang, Mass – [D] [SC]
Anyspell – (Spell Domain) (SC)
Arrow Storm [R] (SC)
Blacklight [Darkness] (SC)
Blackguard
Anathema (Ruin) - [R]
Beast Claws (CD) - [D]
Bite of the Werewolf – [D] (SC)
Blade Storm – [R] (SC)
Blast of Force (CD) – Force Domain (CD)
Blessed of Bahamut – [P] (SC)
Blink - [DB]
Bottle of Smoke [D] [R] (SC)
Burrow, Mass [R] (SC)
Call Lightning - [D]
Capricious Zephyr – [D] (SC)
Charge of the Triceratops [D] [R] (SC)
Charm Monster - [DB], Emissary of Brachiel (BoED)
Clairaudience/Clairvoyance – Knowledge Domain
Clarity of Mind (Balance Domain) (SC)
Command Plants - [R]
Confusion - [DB], Passion Domain (Eb)
Creaking Cacophony [D] (SC)
Crumble [D] (SC)
Crushing Despair - [DB]
Curse of Impending Blades, Mass [R] (SC)
Darkvision - [R]
Death Ward - Consecrated Harrier (CD)
Decoy Image [R] (SC)
Deep Slumber - [DB], Emissary of Brachiel (BoED)
Dehydrate [D] (SC)
Devil’s Ego (BoVD) – Diabolic Diamondsteel [P] (SC)
Domain (BoVD)
Dimensional Anchor – Portal Domain (FR)
Diminish Plants – [D]
Discern Lies - [P]
Displacement - [DB]
Disrupt Weapon - Hunter of the Dead (CW)
Divination – Oracle Domain (CD)
Dominate Animal – Animal Domain
Earth Hammer (RoS) - [P]
Entangling Staff [D] (SC)
Evard’s Black Tentacles – Blackwater Domain (Sw)
Evard’s Menacing Tentacles [D] (PHII)
Fangs of the Vampire King (Blackguard) (SC)
Favorable Wind – [D] (Sw)
Fear - [DB]
Fell the Greasest Foe (Drac) - [P]
Find the Gap [P, R] (SC)
Fire Wings (CAr) – [D], [SH] (CD)
Fly, Swift [D] (SC)
Forestfold [D, R] (SC)
Freedom of Movement – Nenytar Hunter
Gaseous Form – Air Domain
Geas, Lesser - [DB], Emissary of Brachiel (BoED)
Ghoul Gesture (Hunger Domain) (SC)
Giant’s Wrath [D] (SC)
Glibness - [DB]
Good Hope - [DB]
Halt Undead - Hunter of the Dead (CW)
Hand of the Faithful [P] (SC)
Haste - [DB], Emissary of Brachiel (BoED)
Heal Animal Companion [R] (SC)
Heal Mount - [P]
Healing Spirit [P] (PHII)
Heatstroke [D] (SC)
Hell’s Power (BoVD) – Blackguard
Hypothermia [D] (SC)
Ice Lance [D] (SC)
Illusory Script - [CC]
Infestation of Maggots [D] (SC)
Invisibility Sphere - [DB]
Junglerazer [D] (SC)
Keen Edge – Metal Domain (Drac/FR), [SH] (CD)
Lightning Bolt - Adept
Magic Fang, Greater - [D]
Magic Weapon, Greater - [P]
Major Image - [DB]
Mark of the Hunter [R] (SC)
Moon Blade (Moon Domain) (SC)
Morality Undone (BoVD) – Corruption Domain (BoVD)
Nature’s Balance [D] (SC)
Nature’s Rampart [D, R] (SC)
Neutralize Poison – Healer (MH), [R], [D], Adept, Beloved of Valarian (BoED)
Nondetection – Trickery
One Mind Greater [P] (SC)
Phantasmal Decoy [R] (SC)
Phantom Steed - [DB]
Plant Growth - [D]
Poison - [D]
Primal Form [D] (SC)
Quench - [D]
Quillfire [D] (SC)
Recitation (CD) – Purification Domain (CD)
Regal Procession [P] (SC)
Repel Vermin - [R]
Resurgence, Mass (CD) – Blackguard, [P]
Restoration - Healer (mini)
Righteous Fury [P] (SC)
Safe Clearing [R] (SC)
Scrying - [DB], Emissary of Brachiel (BoED)
Sculpt Sound - [DB]
Secret Page - [CC]
Seek Eternal Rest [P] (SC)
Sepia Snake Sigil - [DB]
Shout - Knight of the Chalice (CW)
Sleet Storm – [D], Cold Domain (CD)
Slow - [DB]
Snakebite [D] (SC)
Spiderskin [D] (SC)
Spiritjaws [D] (SC)
Standing Wave [D] (SC)
Stinking Cloud – Blighter (CD)
Stone Shape – Earth Domain
Suggestion – Domination Domain (CD)
Summon Nature’s Ally III – [D]
Telepathic Bond, Lesser (Mind Domain) (SC)
Thornskin [D] (SC)
Thunderous Roar [D] (SC)
Tiny Hut - [DB]
Treasure Scent [D] (SC)
Undead Bane Weapon (Libris) - [P]
Vampiric Touch – Blighter (CD)
Vine Mine [D] (SC)
Weather Eye (CD) – [D]
Winter’s Embrace (Fb) – [D], Winter Domain (Fb)
Word of Binding [P] (SC)

4TH-LEVEL
Air Walk
Chaos Hammer
Control Water
Cure Critical Wounds
Dimensional Anchor
Dismissal
Divination
Divine Power
Giant Vermin
Imbue with Spell Ability
Inflict Critical Wounds
Planar Ally, Lesser
Sending
Spell Immunity
Summon Monster IV

NON- CORE CLERIC
Aid, Legion’s (MH)
Align Weapon, Legion’s (HoB)
Animate Legion (HoB)
Antidragon Aura (Drac)
Assay Resistance (CAr)
Astral Hospice (Planar)
Aura of the Sun (LEoF)
Balor Nimbus (Planar)
Battlefield Illumination (HoB)
Bleakness (PHII)
Blessing of the Righteous (PHII)
Blindsight, Greater (SC)
Blood of the Martyr (BoED)
Castigate (CD)
Celestial Brilliance (BoED)
Channeled Divine Health (PHII)
Conjure Ice Beast IV (Fb)
Consumptive Field (Libris)
Contingent Energy Resistance (SC)
Daming Darkness (Madness)
Demon Dirge (Planar)
Doomtide (CD)
Dust to Dust (RotW)
Dweomer of Transference (Psion)
Early Twilight (HoB)
Earth Reaver (Savage)
Energy Resistance, Contigent (Drac)
Energy Vortex (CD)
Ether Blast (MotP)
Evil Glare (Planar)
Extend Tentacles (Savage)
Focus Touchstone Energy (Planar)
Freeze Armor (Fb)
Frostburn (Fb)
Ghost Touch Weapon (Libris)
Glacial Globe of Invulnerability (Fb)
Glowing Orb (SC)
Hand of Torm (MagicF)
Holy Transformation, Lesser (SC)
Identify Transgressor (BoVD)
Infernal Transformation, Lesser (SC)
Infernal Wound (Planar)
Iron Bones (MagicF)
Know Vulnerabilities (MagciF)
Life Ward (SC)
Lower Spell Resistance (Drac)
Make Manifest (MotP)
Magic Weapon, Greater
Moon Bolt (SC)
Mystic Aegis (PHII)
Nchaser’s Glowing Orb (PGtF)
Necrotic Domination (Libris)
Negative Energy Aura (Planar)
Panacea (MH)
Planar Exchange, Lesser (Planar)
Planar Tolerance (Planar)
Positive Energy Aura (Planar)
Rapid Raise Dead (MH)
Remove Fatigue (BoED)
Renewed Vigor (PHII)
Repel Vermin
Resistance, Greater (SC)
Revenance (CD)
Righteous Wrath of the Faithful (SC)
Shadowblast (MotP)
Sheltered Vitality (SC)
Shield of Faith, Mass (MH)
Skull of Secrets (MagicF)
Sound Lance (SC)
Spell Vulnerability (Planar)
Stars of Arvandor (BoED)
Status, Greater (BoED)
Stifle Spell (PHII)
Stone Metamorphosis (Underdark)
Stop Heart (BoVD)
Summon Bearded Devil (Planar)
Summon Hound Archon (Planar)
Summon Undead IV (PGtF)
Sustain (BoED)
Sword of Conscience (BoED)
Wall of Chaos (MagicF)
Wall of Evil (MagicF)
Wall of Good (MagicF)
Wall of Law (MagicF)
Wall of Salt (Sand)
Wall of Sand (PGtF)
Wall of Sand v2 (Sand)
Wall of Water (Sand)
Weapon of the Deity (CD)
Wrack (SC)

OTHER
Animal Growth - [R]
Antiplant Shell - [D]
Arc of Lightning – [D] (SC)
Armor of Darkness – (Darkness Domain) (SC)
Aspect of the Earth Hunter [R] (SC)
Atonement – Emmissary of Barachiel (BoED)
Bite of the Wereboar – [D] (SC)
Blight – [D]
Boreal Wind (Fb) - [D]
Break Enchantment – [P], [DB], Emmissary of Barachiel (BoED)
Call of Stone [D] (PHII)
Chaos Hammer – Chaos Domain
Commune with Nature – [R]
Contagious Touch [D] (SC)
Control Winds – Nenytar Hunter
Creeping Cold, Greater, [D] (SC)
Cure Light Wounds, Mass – Healer (MH)
Darkvision, Mass (CAr) - [R]
Deeper Darkvision [R] (SC)
Detect Scrying - [CC]
Dimension Door – Travel Domain
Dispel Chaos - [P]
Dispel Evil - [P]
Dispel Good - [P] of Slaughter
Dispel Law - [P] of Slaughter
Dispel Water (Fb) – [DB], [D], Thirst Domain (Fb)
Disrupting Weapon – Hunter of the Dead (CW)
Dominate Person – [P] of Tyranny, [DB], Consecrated Harrier (CD), Domination Domain (CD)
Draconic Might [P] (SC)
Dream - Emissary of Brachiel (BoED)
Enhance Wild Shape [D] (SC)
Essence of the Raptor [D] (SC)
Explosive Runes – Rune Domain (FR)
Favor of the Martyr [P] (SC)
Fire Shield – Sun Domain
Flame Arrow – [SH] (CD)
Flame Strike – Blighter (CD), [D]
Foebane [R] (SC)
Freedom of Movement – Ocean Domain (Sw)
Glory of the Martyr – [P], Champion of Gwynharwyf (BoED)
Hallucinatory Terrain - [DB]
Heaven’s Trumpet – Emissary of Barachiel (BoED)
Hellfire (BoVD) – Diabolic Domain (BoVD)
Hibernal Healing (Fb) - [D]
Hold Monster - [DB] - Emissary of Brachiel (BoED)
Holy Smite – Good Domain
Holy Sword - [P]
Ice Storm – [D], Cold Domain (CD)
Illusory Wall – [SH] (CD)
Implacable Pursuer, (Blackguard) (SC)
Improved Blindsight (Savage) - [D]
Invisibility, Greater - [DB], Slayer of Domiel (BoED)
Jaws of the Wolf [D] (SC)
Land Womb [D, R] (SC)
Languor [D] (SC)
Last Breath [D] (SC)
Lawful Sword [P] (SC)
Legend Lore - [DB] - Consecrated Harrier (CD), Urban Adept (S:CoT)
Liquid Pain (BoVD) – Pain Domain (BoVD)
Locate Creature – [UR]
Longstrider, Mass [R] (PHII)
Mage's Faithful Hound – [UR]
Magic Fang, Superior [D, R] (SC)
Mark of Justice - [P]
Meteoric Strike [D] [P] (PHII)
Miasma of Entropy [D] (SC)
Minor Creation - Urban Adept (S:CoT), Creation Domain
Modify Memory - [DB]
Murderous Mist [D] (SC)
Order’s Wrath – Law Domain
Opalescent Glare (Arborea Domain) (SC)
Perinarch [D] (SC)
Poison Vines [D] (SC)
Polymorph - Adept
Rainbow Pattern - [DB]
Reincarnate - [D]
Resilient Sphere – Force Domain (CD)
Righteous Aura [P] (SC)
Rushing Waters [D] (SC)
Rusting Grasp – [D]
Sacred Haven [P] (SC)
Song of Discord – Hatred Domain (FR)
Secure Shelter - [DB]
Shadow Conjuration - [DB]
Spike Stones – Earth Domain
Starvation [D] (SC)
Stoneskin – Adept
Sudden Stalagmite [D] (SC)
Summon Nature’s Ally IV – [D]
Summon Elementite Swarm [D] (SC)
Surefooted Stride, Mass [D, R] (SC)
Swamp Stride [R] (SC)
Swim, Mass [D] (SC)
Telepathic Aura [P] (SC)
Unhallow – Blighter (CD)
Unholy Blight – Evil Domain
Unholy Sword - [P] of Slaughter
Voice of the Dragon (dragon Domain) (SC)
Vortex of Teeth [D] (SC)
Wall of Dispel Magic (Underdark) – [DB]
Wall of Fire – Fire Domain
Wall of Water [D] (SC)
Wild Runner [D, R] (SC)
Wind at Back [D] (SC)
Winged Mount (Blackguard) (SC)
Wings of Air, Greater [D] (SC)
Wood Rot [D] (SC)
Zone of Silence - [DB]

6TH-LEVEL
Animate Objects
Antilife Shell
Airy Water – Seafolk Domain (Sw)
Banishment
Bear’s Endurance, Mass
Blade Barrier
Bull’s Strength, Mass
Create Undead
Cure Moderate Wounds, Mass
Eagle’s Splendor, Mass
Geas/Quest
Glyph of Warding, Greater
Heroes’ Feast
Inflict Moderate Wounds, Mass
Owl’s Wisdom, Mass
Planar Ally
Summon Monster VI
Symbol of Fear
Symbol of Persuasion
Undeath to Death
Wind Walk
Word of Recall

NON- CORE CLERIC
Algid Enhancement (Fb)
Azuth’s Exalted Triad (MagicF)
Barghest’s Feast (Planar)
Bolt of Glory (SC)
Call Faithful Servants (BoED)
Celestial Blood (BoED)
Chasing Perfection (PHII)
Cloud of the Achaierai (BoVD)
Cometfall (CD)
Conjure Ice Beast VI (Fb)
Consecrate Battlefield (HoB)
Crown of Brilliance (BoED)
Dispel Magic, Greater
Energy Immunity (CAr)
Fiendish Quickening (BoVD)
Find the Path
Frostburn, Mass (Fb)
Gate Seal (FR)
Ghost Trap (Libris)
Hide the Path (SC)
Ice Rift (Fb)
Lucent Lance (SC)
Make Manifest, Mass
Manifest, Mass (MotP)
Mummify (Sand)
Necrotic Eruption (Libris)
Quickshift (BoED)
Planar Exchange (Planar)
Rapid Resurrection (MH)
Rejection (SC)
Resistance, Superior (SC)
Revive Outside (MotP)
Secure Corpse (BoED)
Snare Astral Traveler (BoVD)
Spellmantle (MagicF)
Spider Plague (SC)
Stone Body (PGtF)
Stone Metamorphosis, Greater (Underdark)
Stone Walk (MagicF)
Summon Babau Demon (Planar)
Summon Hound Archon (SC)
Suppress Glyph (MagicF)
Symbol of Thirst (Sand)
Touch of Adamantine (BoED)
Vengeance Halo (BoED)
Vigorous Circle (CD)
Visage of the Deity (CD)
Wall of Gears (Mechanus Domain) (SC)
Zealot Pact (CD)

OTHER
Acid Fog – Blighter (CD)
Analyze Dweomer - [CC]
Anger of the Noonday Sun (CD) – [D], [SH] (CD)
Animate Snow – [D] (SC)
Antimagic Field – Protection Domain
Anyspell, Greater – (Spell Domain) (SC)
Bestow Curse, Greater (CD) – [DB]
Bite of the Werebear – [D] (SC)
Blood Sirocco – [D] (SC)
Bones of the Earth [D] (PHII)
Bolt of Glory (BoED) – Glory Domain (BoED)
Cat’s Grace, Mass - [D]
Cloudkill – [SH] (CD)
Cloudwalkers (CD) – [D], Weather Domain (CD)
Cone of Cold – Water Domain, Cold Domain (CD)
Contingency – [SH] (CD), Time Domain
Control Weather – [SH] (CD)
Chain Lightning - Air Domain
Charm Monster, Mass - [DB]
Cure Serious Wounds, Mass – Healer (MH)
Curse of Lycanthropy (Pestilence Domain) (SC)
Dinosaur Stampede [D] (SC)
Dispelling Screen (Drow Domain) (SC)
Dreamsight (Dream Domain (SC)
Drown [D] (SC)
Enveloping Cocoon [D] (SC)
Extract Water Elemental [D] (SC)
Eyebite - [DB]
Eye of the Hurricane [D] (SC)
Eyes of the King (Hunger Domain) (SC)
Fantastic Machine (Craft and Gnome Domains) (SC)
Finger of Death - Blighter(CD)
Fire Seeds – Fire Domain
Fires of Purity (CD) – [D], Purification Domain, [SH] (CD)
Fox’s Cunning, Mass - [DB]
Freeze [D] (SC)
Greater Restoration - Healer (mini)
Hungry Gizzard [D] (SC)
Insanity – Charm Domain (FR), Moon Domain (FR), Madness Domain (FR), Corruption Domain (BoVD)
Ironwood– [D]
Irresistible Dance - [DB]
Liveoak - [D]
Magic Jar (SC) - Envy domain
Miasma [D] (SC)
Move Earth - [D]
Otiluke’s Freezing Sphere – Ocean Domain (Sw)
Permanent Image - [DB]
Phantasmal Disorientation [D] (SC)
Planar Binding (BoVD) – Demonic Domain (BoVD), Diabolic Domain (BoVD)
Probe Thoughts (Mind Domain) (SC)
Programmed Image - [DB]
Project Image - [DB]
Regeneration - Healer (mini)
Repel Wood – Plant Domain
Repulsion – Force Domain (CD)
Scrying, Greater - [DB]
Shout, Greater - [DB]
Spellstaff - [D]
Spider Curse (Spider Domain) (SC)
Stonehold [D] (SC)
Stone Tell – [D]
Summon Nature’s Ally VI - [D]
Summon Greater Elemental [D] (SC)
Sympathetic Vibration - [DB]
Thunder Field [D] (PHII)
Tidal Surge [D] (SC)
Tortoise Shell [D] (SC)
Transport via Plants - [D]
Veil - [DB]
Wave of Pain (BoVD) – [DB] (BoVD)

7TH-LEVEL
Blasphemy
Control Weather
Creeping Doom - [D]
Cure Serious Wounds, Mass
Destruction
Dictum
Ethereal Jaunt
Holy Word
Inflict Serious Wounds, Mass
Refuge
Regenerate
Repulsion
Restoration, Greater
Resurrection
Summon Monster VII
Sunbeam – Sun Domain
Symbol of Stunning
Symbol of Weakness
Word of Chaos

NON- CORE CLERIC
Animalistic Power, Mass (PHII)
Animate Siege Weapon (HoB)
Aura of Cold, Greater (Fb)
Azuth’s Spell Shield (MagicF)
Bastion of Good (BoED)
Bestow Curse (SC)
Blood to Water (SC)
Brain Spider (SC)
Brilliant Blade (SC)
Call Kolyarut (Planar)
Conjure Ice Beast VII (Fb)
Consumptive Field, Greater (Libris)
Death Dragon (Drac)
Energy Ebb (Libris)
Evil Glare (SC)
Fiendish Clarity (BoVD)
Fortunate Fate (MagicF)
Holy Star (MagicF)
Holy Transformation (SC)
Imprison Soul (BoVD/HoB)
Infernal Transformation (SC)
Mark of the Unfaithful (Ruin)
Necrotic Tumor (Libris)
Plague (PHII)
Planar Bubble (Planar)
Plane Shift, Greater (Planar)
Psychic Turmoil, Greater (Psion)
Pulse of Hate (PHII)
Radiant Assault (SC)
Ravage (Ruin)
Renewal Pact (CD)
Restoration, Mass (SC)
Righteous Burst (PHII)
Righteous Glare (BoED)
Righteous Smite (BoED)
Righteous Wrath of the Faithful (CD)
Scrying, Greater
Shadow Trap (Ruin)
Shield of the Archons (BoED)
Slime Wave (CD)
Spark of Life (Libris)
Spell Resistance, Mass (CD)
Symphonic Nightmare (SC)
Tomb of Light (BoED)
Undeath after Death (PGtF)
Withering Palm (CAr)
Wretched Blight (BoVD)

OTHER
Animal Shapes – Animal Domain
Animate Plants – Plant Domain
Antipathy – Mental Domain (FR)
As the Frost [D] (PHII)
Aura of Vitality – [D] (SC)
Brain Spider (CD) – Mind Domain (CD)
Changestaff – [D]
Cat’s Grace, Mass - Celerity Domain (CD)
Creeping Cold, Greater (CD) – [D], [SH] (CD)
Crown of Glory (Glory Domain) (SC)
Cure Critical Wounds, Mass – Healer (MH)
Disintegrate – Destruction Domain
Dragon Ally (Dragon Domain) (SC)
Earthquake – Earth Domain
Etherealness – Portal Domain (FR)
Field of Ghouls (Hunger Domain) (SC)
Fire Storm – Fire Domain
Flesh to Stone – [SH] (CD)
Forcecage – Force Doamin (CD)
Grasping Hand – Strength Domain
Hardening – Artifice Domain (Eb)
Hellfire Storm (BoVD) – Diabolic Domain (BoVD)
Instant Summons – Rune Domain (FR)
Invisibility, Mass – [SH] (CD)
Limited Wish (SC) - Envy domain
Master Earth [D] (SC)
Maw of Stone (Cavern Domain) (SC)
Mordenkainen's Magnificent Mansion (SC) - Trade domain
Pestilence (BoVD) - [D]
Power Word Blind – War Domain
Scourge (Pestilence Domain) (SC)
Screen – Trickery Domain
Sequester - [CC]
Shifting Paths [D] (SC)
Spell Turning - Luck Domain
Statue – [SH] (CD)
Stone Spiders (Spider Domain ) (SC)
Storm of Elemental Fury [D] (SC)
Storm Tower [D] (SC)
Suggestion, Mass – Domination Domain (CD)
Summon Nature’s Ally VII - [D]
Sunbeam – [D], Glory Domain (BoED), [SH] (CD), Summer Domain (Sand), Sun Domain
Swamp Lung [D] (SC)
Teleport, Greater – Travel Domain
Teleport Object – [SH] (CD), Greed Domain (Drac)
Transmute Metal to Wood – [D]
Waterspout (Ocean Domain) [D] (SC)
Whirlwind of Teeth (BoVD) – Bestial Domain (BoVD)
Word of Balance (Underdark) – [D], Balance Domain (Underdark)
Wrack Earth [D] (PHII)

8TH-LEVEL
Cloak of Chaos
Create Greater Undead
Cure Critical Wounds, Mass
Dimensional Lock
Discern Location
Holy Aura
Inflict Critical Wounds, Mass
Planar Ally, Greater
Shield of Law
Spell Immunity, Greater
Summon Monster VIII
Symbol of Death
Symbol of Insanity
Unholy Aura

NON- CORE CLERIC
Axiomatic Creature (BoED)
Befoul (BoVD)
Bodak Birth (BoVD)
Bodak Glare (Planar)
Brilliant Aura (SC)
Brilliant Blade (CAr)
Chain Dispel (PHII)
Conjure Ice Beast VIII (Fb)
Death Pact (CD)
Death Ward, Mass (Libris)
Fierce Pride of the Beastlands (Planar)
Flashflood (Sand)
General of Undeath (PGtF)
Heat Drain (SC)
Last Judgement (BoED)
Necrotic Empowerment (Libris)
Planar Exchange, Greater (Planar)
Restoration, Mass (Libris)
Stormrage (CD)
Spread of Contement (BoED)
Stormrage (CD)
Summon Giants (Fb)
Veil of Undeath (Libris)
Visions of the Future (PHII)
Wall of Greater Dispel Magic (SC)

OTHER
Awaken, Mass – [D] (SC)
Binding – [SH] (CD)
Bite of the King – (Gluttony and Hunger Domains) (SC)
Blink, Greater (Celerity Domain) (SC)
Bombardment – [D] (SC)
Clenched Fist – Strength Domain
Cocoon – [D] (SC)
Control Plants - Plant Domain
Deadfall [D] (SC)
Fimbulwinter (Fb) - [D]
Foresight (SC) – Time
Horrid Wilting – Water Domain
Iron Body – Earth Domain
Incendiary Cloud – Fire Domain
Lion’s Roar (SC)
Maddening Scream (Madness Domain) (SC)
Maelstrom (Ocean Domain) [D] (SC)
Mantle of the Fiery Spirit (Sand) - [D]
Mass Heal - Healer (mini)
Mind Blank – Protection Domain
Moment of Prescience – Luck Domain
Moonfire (Moon Domain) (SC)
Mordenkainen’s Magnificent Mansion – Community Domain (CD)
Phantasmal Thief (Greed Domain) (SC)
Phantom Wolf [D] (SC)
Phase Door – Travel Domain
Polar Ray – Cold Domain (CD)
Polymorph Any Object – Trickery Domain
Power Word Stun – War Domain
Protection from Spells - Magic Domain
Red Tide [D] (SC)
Repel Metal or Stone – [D]
Reverse Gravity - [D]
Shambler – Blighter (CD)
Spread of Savagery (BoVD) – Bestial Domain (BoVD)
Summon Nature’s Ally VIII - [D]
Sunburst – Sun Domain
Telekinetic Sphere – Force Domain (CD)
Transcribe Symbol (PGtF) – Rune Domain (FR)
True Creation – Creation Domain (CD)
True Domination – Domination Domain (CD)
Unyielding Roots [D] (SC)
Waves of Exhaustion – Blighter (CD)
Whirlwind – Air Domain

9TH-LEVEL
Abyssal Army
Astral Projection
Energy Drain
Etherealness
Gate
Implosion
Miracle
Soul Bind
Storm of Vengeance
Summon Monster IX
True Resurrection

NON- CORE CLERIC
Abyssal Army (Planar)
Awaken Construct (Savage)
Call Marut (Planar)
Conjure Ice Beast IX (Fb)
Despoil (BoVD)
End to Strife (BoED)
Feast of Champions (Eb)
Heavenly Host (Planar)
Hellish Horde (Planar)
Hunters of Hades (Planar)
Incarnate Construct (Savage)
Necrotic Termination (Libris)
Plague of Undead (Libris)
Subline Revelry (BoED)
Summon Golem (PHII)
Summon Elemental Monolith (CAr)
Undeath’s Eternal Foe (MagicF)
Vile Death (SC)
Visage of the Deity, Greater (CD)
Were-Doom (BoVD)

OTHER
Antipathy - [D]
Cast in Stone – [D] (SC)
Cloak of Bravery, Greater (Courage Domain) (SC)
Crushing Hand - Strength Domain
Drown, Mass [D] (SC)
Elemental Swarm*– Elemental Domains, Ocean Domain (Sw)
Eternity of Torture (BoVD) – Pain Domain (BoVD)
Fantastic Machine (Craft Domain) (SC)
Foresight – Knowledge Domain, Seafolk Domain (Sw)
Freedom – Exorcism Domain (Eb), Renewal Domain (FR)
Imprisonment – [SH] (CD), Cavern Domain, Inquisition Domain
Mage’s Disjunction – Magic Domain
Meteor Swarm – [SH] (CD)
Monstrous Thrall (CD)l – Domination Domain (CD)
Nature’s Avatar [D] (SC)
Obedient Avalanche (CD) – Cold Domain (CD)
Pavilion of Grandeur (CD) – Creation Domain (CD)
Perinarch, Planar [D] (SC)
Phantom Bear [D] (SC)
Power Word Kill – War Domain
Prismatic Sphere – Sun Domain
Shadow Landscape [D] (SC)
Shapechange – Animal Domain
Spider Shapes (Spider Domain) (SC)
Summon Nature’s Ally IX - [D]
Sympathy - [D]
Teleportation Circle – [SH] (CD), Rune Domain (FR)
Time Stop - Trickery Domain
Transmute Rock to Lava [D] (SC)
Trap the Soul (SC) - Gluttony domain
Tsunami [D] (SC)
Unbinding (Liberation Domain) (SC)
Undermaster [D] (SC)
Wail of the Banshee – Death Domain
Weighed in the Balance (Underdark) – Balance Domain (Underdark)
Whirlwind, Greater (CD)– [D], Weather Domain (CD)
Wish (SC) - Envy domain
Vision - [CC]
« Last Edit: May 24, 2010, 05:13:08 AM by Phaxi » Logged

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Takanaki
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« Reply #2 on: February 09, 2009, 11:03:35 AM »

Suggesting PrC Contemplative for a Domain at level 1 and Divine body too for immunity to all types of disease.

Further with BoED or Complete Champion (I forgot which) you get Domain substitution. Switch your domain to another domain for days/level as a level two spell. Useful if you don't want to buy a Forcecage scroll for 27k, change to the force domain and write one yourself for 2.2k and a kobold's worth of XP.

Races: Kobold Dragonwrought... yes please.

If you're interested i've picked out spells from level 1-7 i'll be using for now. It isn't a complete list but it has some good ones in it, sorry it's a mess but maybe you can find something useful with it.... notes are kind of messy right now.

Spells: 1
Bless Weapon[1m/lvl overcome evil DR], Bloodwind[Swift, 1rd natural attacks at short range], Camoflague[10m/lvl +10hide], Climbing Tree[1m/lvl 50ft tree DC5 Climb], Cure Light Wounds, Inflict Light Wounds, Immediate Assistance[Immediate, reroll skillcheck one person within 25ft], Lay of the Land[3rd cast, 50mile mental map], Lesser Restoration [PHB], Obscuring Mist[1m/lvl 20% concealment @5ft, 50%further 20ft radius], Rhino's Rush[Swiftx2dmg on charge],

Spells: 2
Barkskin [+5 Nat Armour 10m/lvl], Black Sand [20ft radius 1m/lvl black sand, 1d4 neg energy no save, kill something it becomes sand], Blinding Spittle [25ft+5ft/2lvl ranged touch @ -4 penalty, no save opponent blinded until it can wash its eyes with water/rinsing fluid standard action], Dark Way [Bridge, see SC for details], Ghost Touch Armour [1m/lvl armour works vs ethereal], Halo of Sand [10m/lvl +4def], Lore of the Gods [10m/lvl +10 on Knowledge checks], Shroud of Undeath [10m/lvl undead disguise], Substitute Domain [1day/lvl change domain for other domain]

Spells: 3
Chain of Eyes [1hr/lvl see through others eyes, can switch by touch/free action SC], Dispel Magic [PHB], Fly [1m/lvl 60ft fly], Magic Circle [Use for later Planar Binding @ lv8], Magic Vestment [1hr/lvl+4Enhance on items+5@CL20], Mass Conviction [10m/lvl +4 Morale to saves,+5@CL18], Mass Resist Energy [10m/lvl DR10vsElement], Sheltered Vitality [1m/lvl Immune fatigue, exhaustion, ability dmg/drain]

Spells: 4
Break Enchantment [PHB], Death Ward [1m/lvl immune to death effects], Delay Death [1hr/lvl no death by hp loss], Divine Power [Persistant in PHB], Polymorph [1m/lvl Str/Dex/Con Ex-attacks up to 15HD], Explosive Runes [6d6 no save to someone close enough to read a book/object with writing on, reflex@10ft for half force dmg] Otto's Sphere [PHB 1m/lvl], Restoration [PHB], Wall of Water [1ft thick 10ft long per level, 1rd/lvl - DC14+Int to swim through or be trapped - 20pt cold will freeze section for 10mins@Sandstorm], Undead Bane [1hr/lvl +2 and +2d6 vs Undead]

Spells: 5
Heal, Righteous Wraith of the Faithful [Bonus atk at full BAB for allies, +3 on atk/dmg 1rd/lvl], Surge of Fortune [1rd/lvl +2luck on atk/dmg/svs/ac/spell penetration, discharge for a nat 20], Swift Etherealness [Swift,1rd as ethereal], Triadspell

Spells: 6
Bite of the Werebear [1rd/lvl Enhance+16str,+2dex+8con+7nat armour & 2claws 2d6+STR full BAB with -2atk d6+1/2STR bite. Gain Blindfight and Power Attack for duration], Energy Immunity [24hr element of choice], G.Dispel Magic [PHB], Greater Anyspell [15mins cast, gain any 1-5arcane spell in 6th lvl domain slot], Otto's Irresistable Dance [PHB for penalties, 1d4+1 rounds no save], Stone BOdy [SC for Immune/Resists 1m/lvl], Superior Resistance [1hr/lvl +6 Res bonus on saves]

Spells: 7
Avasculate [Ranged touch attack, success = 1/2 monsters HP rounded down, Fort save or stun for one round also, no save vs dmg, from SC], Bestow Curse Greater [Permanent, will save, one ability reduced to 1 check for details in SC], Blood to Water [Up to 5 living creatures within 30ft of each other, 2d6 con damage. fort save for half con damage. from SC], Forcecage [1.5k ruby cost = 2hr/lvl doom prison see PHB] [G.Teleport [PHB, teleport places], Rain of Roses [1rd/lvl 80ft radius 80ft high cylinder: evil creatures take 1d4 temp wis dmg per round no save. fort or be sickened too until leaving area], Starmantle [1m/lvl immune to nonmagical attacks and those weps reduced to sparkly light, DC15 reflex to 1/2 dmg from magical attacks (not spells) from BoED]
 
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pfooti
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« Reply #3 on: February 09, 2009, 03:25:17 PM »

Archivists can be very flexible indeed. I was putting one together for a recent campaign (I ended up going with a Totemist instead, though), and decided that they make very excellent blasters if that's your taste. You get healing from cleric lists, utility from domains, and blasting mainly from the Druid list. Druids have a number of very useful evocation spells that have nice side-effects.

Hmm, maybe later, when I've got more time to devote, I'll write up a more thorough post about my thoughts on optimizing an archivist, but +1 for an exciting handbook. I'm glad somebody is writing it!
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Phaxi
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« Reply #4 on: February 09, 2009, 03:34:00 PM »

lots of stuff
Nice, might be adding some kind of best spells list later and this will come in handy.

Hmm, maybe later, when I've got more time to devote, I'll write up a more thorough post about my thoughts on optimizing an archivist, but +1 for an exciting handbook. I'm glad somebody is writing it!

Thanks!
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SixthDeclension
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« Reply #5 on: February 09, 2009, 06:11:30 PM »

Glad to see this! Will contribute in a bit.
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Like the leaves of the forest when Summer is green,
That host with their banners at sunset were seen:
Like the leaves of the forest when Autumn hath blown,
That host on the morrow lay withered and strown.
Takanaki
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« Reply #6 on: February 09, 2009, 08:42:00 PM »

Just played for the first time with my new character in our regular campaign.

The GMs face was something like : O and >: O I used Dark Knowledge Foe to get consistant +3d6 for everyone on all their hits every fight. Then after using my move action on that I followed with a standard action to cast Righteous Wrath of the Faithful from spell compendium to give them all an extra attack at full BAB and a further +3 to hit and damage rolls.

In a nutshell, we ploughed through our opponents like they were butter.
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Optimator
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« Reply #7 on: February 09, 2009, 10:15:45 PM »

I've been looking forward to a high-quality Archivist Handbook here at BG.  Good luck on what is quite the undertaking!
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DarkSyn
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« Reply #8 on: May 03, 2009, 06:37:55 PM »

How about adding to the feats section
 heighten spell, always good to cast at +1CL.
 Collegiat wizard, have to ask DM but i dont see why not.

That is it form my opt point of view.
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Takanaki
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« Reply #9 on: May 03, 2009, 07:17:50 PM »

Taken my Archivist from 13 to 18 so far, fun times. If you're still working on the guide and need anything send me a message.
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SixthDeclension
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« Reply #10 on: May 03, 2009, 07:22:45 PM »

Phaxi hasn't been on since mid-February, so I don't see that happening.
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Like the leaves of the forest when Summer is green,
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Like the leaves of the forest when Autumn hath blown,
That host on the morrow lay withered and strown.
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« Reply #11 on: September 15, 2009, 03:55:37 PM »

Hey, question for all the archivist fans out here.

How does a bonus domain interact with the archivist spell list?  Do the spells get added to the spell list?  Does the archivist gain bonus domain spells per day?

Any thoughts?
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PhaedrusXY
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« Reply #12 on: September 15, 2009, 04:02:29 PM »

Hey, question for all the archivist fans out here.

How does a bonus domain interact with the archivist spell list?  Do the spells get added to the spell list?  Does the archivist gain bonus domain spells per day?

Any thoughts?
He'd gain bonus domain spells.... that's what happens when you add a domain to a divine caster via Contemplative, at least. I don't remember if that is a generic mechanism or not, so it might not work the same for something like Sovereign Speaker, for example.
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« Reply #13 on: September 15, 2009, 04:11:22 PM »

In the general case, this applies:

Page 20 of Complete Divine:
Quote
If a noncleric enters a prestige class that allows access to a domain, the character still gains access to the domain. She can use the granted power bestowed by the domain normally.
[...]
If she is a spellcaster who keeps a spellbook as a wizard does, then she must find or purchase a scroll of that spell and pay the usual price to scribe the spell into her spellbook.
[...]
The wizard then may memorize one domain spell of each level each day.

Phaedrus, I think you may be mistaken about Contemplative:
Quote
Bonus Domain: Upon adopting the contemplative class, and again at 6th level, a character gains access to a bonus domain of her choice. The character can choose any domain made available by her deity or alignment. The character gains the granted power associated with the domain she chooses, and can select the spells in that domain as her daily domain spells.
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PhaedrusXY
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« Reply #14 on: September 15, 2009, 04:15:01 PM »

In the general case, this applies:

Page 20 of Complete Divine:
Quote
If a noncleric enters a prestige class that allows access to a domain, the character still gains access to the domain. She can use the granted power bestowed by the domain normally.
[...]
If she is a spellcaster who keeps a spellbook as a wizard does, then she must find or purchase a scroll of that spell and pay the usual price to scribe the spell into her spellbook.
[...]
The wizard then may memorize one domain spell of each level each day.

Phaedrus, I think you may be mistaken about Contemplative:
Quote
Bonus Domain: Upon adopting the contemplative class, and again at 6th level, a character gains access to a bonus domain of her choice. The character can choose any domain made available by her deity or alignment. The character gains the granted power associated with the domain she chooses, and can select the spells in that domain as her daily domain spells.
I don't see anything in there that contradicts what I said...

He gets one extra slot per level to cast a domain spell in. I guess it isn't explicitly stated that a non-wizard would get that, but it seems like that's what they meant to say... (Yeah, I know... RAI vs. RAW...)
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A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
Alastar
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« Reply #15 on: September 15, 2009, 04:19:55 PM »

Holy crap... nice...

Popo, church inquisitor, sacred exorcist, contemplative dragonwrought kobold archivist of bahamut coming right up !

Big Grin

PLanning on going Archivist 4/Church inquisitor 1/Archivist +1/Sacred exorcist 1/archivist +2/Contemplative 1/Archivist +4/conteplative +5

Or something like that Smile
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Suzerain
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« Reply #16 on: September 15, 2009, 04:23:57 PM »

Shot myself in the foot right there. Next time, I'll simply post a block of text and emphasize.

Quote
If a noncleric enters a prestige class that allows access to a domain, the character still gains access to the domain. She can use the granted power bestowed by the domain normally. If she memorizes spells like a druid, paladin, or ranger, then she can simply choose to memorize one of that domain’s spells instead of one of her usual spells, but never more than one domain spell of each level. If she is a spellcaster who keeps a spellbook as a wizard does, then she must find or purchase a scroll of that spell and pay the usual price to scribe the spell into her spellbook. In cases where the spell is only divine the wizard may scribe a divine scroll into his book. The wizard then may memorize one domain spell of each level each day.

I'm thinking the two are linked, but it's possible that you're right, as it's not explicitly called out. Me, I'd use the Tome&Blood rules for bonus domains...
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PhaedrusXY
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« Reply #17 on: September 15, 2009, 04:48:44 PM »

I think you are right, after you posted that bit (I didn't see that in the original post...). They don't get an extra slot, and they can only prepare one per day. Heck... now that I think about it, I went through this same analysis when making my Ur-Priest for Tshern's PbP on here....
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A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
Suzerain
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« Reply #18 on: September 15, 2009, 04:56:53 PM »

Yeah, sorry, I left that out, because it didn't seem related. In matters of D&D, everything seems to be related, though. I promise next time I'll do better
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Viletta Vadim
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« Reply #19 on: September 15, 2009, 05:08:00 PM »

For gaining domains, you wouldn't add anything to your spell list since you automatically have full access to all domains anyways, so the real benefits are the domain granted power and access to Domain Spontaneity, which can be very powerful when you have a list as vast as an Archivist's.

One thing to note is that, normally, Archivists cannot use Anyspell or Greater Anyspell because they specifically state that the resulting spells are prepared to your domain slots, and even if you have a domain, Archivists don't get domain slots.  However, the Holt Warden from Complete Champion is worded strangely such that you might gain domain slots from taking it, which would allow you to use Anyspell and Greater Anyspell, thus allowing you to, quite literally, cast every spell in the game up through level 5.

For the feats section, I suggest also adding Spontaneous Summons, for its sheer flexibility, and Domain Spontaneity for the same reasons; as a prepared caster, the ability to spontaneously cast sets of spells is a godsend.
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