Cure Light WoundsConjuration (Healing)
Level: 1
Components: V, S
Casting Time: 1 swift action
Range: Close
Target: One creature
Duration: Instantaneous or 1 minute
Saving Throw: Will half (harmless)
You channel positive energy that heals the target 1d10 points of damage +1 per caster level (maximum +5) regardless of whether the creature is normally vulnerable to positive energy or not. Any healing that would be in excess of the target creature's maximum hitpoints is granted to that creature in the form of temporary hitpoints which last 1 minute.
Cure Moderate WoundsConjuration (Healing)
Level: 2
Components: V, S
Casting Time: 1 swift action
Range: Close
Target: One creature
Duration: Instantaneous or 1 minute
Saving Throw: Will half (harmless)
As Cure Light Wounds except the healing/damage is 3d10, +1/caster level (maximum +10).
Cure Serious WoundsConjuration (Healing)
Level: 3
Components: V, S
Casting Time: 1 swift action
Range: Close
Target: One creature
Duration: Instantaneous or 1 minute
Saving Throw: Will half (harmless)
As Cure Light Wounds except the healing/damage is 5d10, +2/caster level (maximum +20).
Cure Critical WoundsConjuration (Healing)
Level: 4
Components: V, S
Casting Time: 1 swift action
Range: Close
Target: One creature
Duration: Instantaneous or 1 minute
Saving Throw: Will half (harmless)
As Cure Light Wounds except the healing/damage is 7d10, +2/caster level (maximum 40).
Mass Cure Light WoundsConjuration (Healing)
Level: 3
Components: V, S
Casting Time: 1 swift action
Range: Medium
Target: One creature/level, no two of which can be more than 30ft apart.
Duration: Instantaneous or 1 minute
Saving Throw: Will half (harmless)
You channel positive energy throughout a large area restoring 1d10 hitpoints +2/caster level (maximum +20) to each selected creature within range regardless of whether the creatures are normally vulnerable to positive energy or not.
Mass Cure Moderate WoundsConjuration (Healing)
Level: 5
Components: V, S
Casting Time: 1 swift action
Range: Medium
Target: One creature/level, no two of which can be more than 30ft apart.
Duration: Instantaneous or 1 minute
Saving Throw: Will half (harmless)
As Mass Cure Light Wounds except that the healing/damage is 3d10 hitpoints +2/caster level (maximum 40).
Mass Cure Serious WoundsConjuration (Healing)
Level: 7
Components: V, S
Casting Time: 1 swift action
Range: Medium
Target: One creature/level, no two of which can be more than 30ft apart.
Duration: Instantaneous or 1 minute
Saving Throw: Will half (harmless)
As Mass Cure Light Wounds except that the healing/damage is 5d10 hitpoints +2/caster level (maximum 40).
Mass Cure Critical WoundsConjuration (Healing)
Level: 8
Components: V, S
Casting Time: 1 swift action
Range: Medium
Target: One creature/level, no two of which can be more than 30ft apart.
Duration: Instantaneous or 1 minute
Saving Throw: Will half (harmless)
As Mass Cure Light Wounds except that the healing/damage is 7d10 hitpoints +2/caster level (maximum 40).
Minor HealConjuration (Healing)
Level: 1
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: Instantaneous or 1 minute
Saving Throw: Will half (harmless)
You channel powerful positive energies healing the touched creature for 10 hitpoints +5/caster level (maximum 25) and removing the following effects: Fear, Blindness, Deafness, and Sleep. Any healing that would be in excess of the touched creature's maximum hitpoints is granted to that creature in the form of temporary hitpoints which last 1 minute. This spell even heals creatures which are normally vulnerable to positive energy but does not remove effects from such creatures nor does it grant them temporary hitpoints.
Lesser HealConjuration (Healing)
Level: 3
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: Instantaneous or 1 minute
Saving Throw: Will half (harmless)
As Minor Heal except that the healing/damage is 15 hitpoints +10/caster level (maximum 100), and removing all effects that Minor Heal can as well as Dazed, Stunned, Poison, and Disease. Lesser Heal also dispels ability penalties or repairs ability damage/drain up to 1 point/two caster levels, and removes 1 negative level. This spell doesn't dispel ability penalties, repair ability damage, or remove negative levels from creatures that are vulnerable to positive energy.
HealConjuration (Healing)
Level: 5
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: Instantaneous or 1 minute (or 4 rounds, see spell description)
Saving Throw: Will half (harmless)
As Minor Heal except that the healing/damage is 30 hitpoints +10/caster level (maximum 200), and removing all effects that Lesser Heal can as well as Paralysis, Confusion, Insanity, but also any effects that can be undone with Remove Curse and Break Enchantment. Heal removes all ability penalties, damage or drain, and removes all negative levels. Finally, a recipient of the heal spell is immune to Death and Negative Energy effects for the next 4 rounds. This spell doesn't dispel ability penalties, repair ability damage, or remove negative levels from creatures that are vulnerable to positive energy, nor do such creatures become immune to Death or Negative Energy effects for 4 rounds.
Mass HealConjuration (Healing)
Level: 9
Components: V, S
Casting Time: 1 standard action
Range: Medium
Target: One creature/level, no two of which can be more than 30ft apart.
Duration: Instantaneous or 1 minute (or 4 rounds, see spell description)
Saving Throw: Will half (harmless)
As Heal except that the healing/damage is 50 hitpoints +10/caster level (no cap) and heals each selected creature within range.
Close WoundsConjuration (Healing)
Level: 3
Components: V, S
Casting Time: 1 immediate action
Range: Close
Target: One creature
Duration: Instantaneous
Saving Throw: Will half (harmless)
You channel positive energy when your allies need it most to restore 1d10+3 hitpoints to the target per two caster levels. Close Wounds even heals creatures that are normally vulnerable to positive energy.
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Okay, I'm done for now! Let's see some other effective healing spells to take the standard action slot! Anyone feel free to design some other stuff. I'll have some more spells up in the next few days I'm sure.