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snakeman830
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« Reply #260 on: April 20, 2010, 08:10:42 AM » |
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A note on the Sundark Goggles: Characters with low-light vision or Darkvision don't take the penalties associated with them and they are nonmagical (so they don't take up the goggles slot). Since most races with light-related penalties have either low-light vision or Darkvision, it typically isn't an issue.
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I am constantly amazed by how many DM's ban Tomb of Battle. The book doesn't even exist! Quotes: By yes, she means no.
That explains so much about my life. hiicantcomeupwithacharacterthatisntaghostwhyisthatamijustretardedorsomething
Why would you even do this? It hurts my eyes and looks like you ate your keyboard before suffering an attack of explosive diarrhea. If using Genesis to hide your phylactry, set it at -300 degrees farenheit. See how do-gooders fare with a liquid atmosphere.
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The_Mad_Linguist
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« Reply #261 on: April 22, 2010, 05:50:16 AM » |
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Catseye Brooch (races of faerun 172): +1 luck bonus to all saves, + who cares resistance against disease, 9,000 gp. Cheaper than a luckstone, though you don't get the skill bonus.
Drow house insignia (races of faerun 173): 1/day command word eternal wands with no class list restriction in wondrous item form.
360 gp (1st-level ability), 2,160 (2nd-level ability), 5,400 (3rd-level ability); explicitly can be combined. Typical spells are blur, cat’s grace, cloak of dark power, comprehend languages, feather fall, jump, levitate, read magic, scatterspray, shield, spider climb, unseen servant, and water breathing. No limits on other spells given.
Honorable mention: Trident of serenity, which for 5315 gp will turn off any frenzied berserkers/frightful presences/intimidations within 15'. Doesn't need to be wielded, either. Read the flavor text of the gods of any evil casters you encounter - if their religion "relies upon anger or fear", watch their surprise as all their class features turn off.
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« Last Edit: April 22, 2010, 05:58:20 AM by The_Mad_Linguist »
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Tonymitsu
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« Reply #262 on: April 22, 2010, 12:57:29 PM » |
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Honorable mention: Trident of serenity, which for 5315 gp will turn off any frenzied berserkers/frightful presences/intimidations within 15'. Doesn't need to be wielded, either. Read the flavor text of the gods of any evil casters you encounter - if their religion "relies upon anger or fear", watch their surprise as all their class features turn off.
Activation of that ability is Standard (Command), and... You can't activate any item you don't properly possess, hold, or wear. <snip> Activation methods are delineated here, but the details of a particular item’s description supersede these general rules. Since the text of the item in MiC doesn't specify, there's plenty of room for argument that you at least have to hold it. Also, that ability only functions three times per day... And lasts for five rounds each use... And a DC 16 Will negates for 24 hours. And since the ability functions like calm emotions, any damage you deal to an affected creature immediately ends the effect for ALL affected creatures. ...And since the various effects are only suppressed, as soon as the trident's ability ends those effects resume immediately. I'm not saying it's not a decent niche item, I'm just saying I find it hard to justify the price.
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The_Mad_Linguist
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« Reply #263 on: April 22, 2010, 01:35:37 PM » |
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Oh, it was updated?
Darn, the old version was so cool.
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the_shadowmind
Barbary Macaque at the Rock of Gibraltar
  
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« Reply #264 on: April 22, 2010, 05:44:12 PM » |
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Drow house insignia (races of faerun 173): 1/day command word eternal wands with no class list restriction in wondrous item form. 360 gp (1st-level ability), 2,160 (2nd-level ability), 5,400 (3rd-level ability); explicitly can be combined. Typical spells are blur, cat’s grace, cloak of dark power, comprehend languages, feather fall, jump, levitate, read magic, scatterspray, shield, spider climb, unseen servant, and water breathing. No limits on other spells given.
Which slot does it take, or is it technically slotless? Trying to make a warlock 12+bunch of constructs for ToS.
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McPoyo
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« Reply #265 on: April 22, 2010, 08:36:08 PM » |
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Drow house insignia (races of faerun 173): 1/day command word eternal wands with no class list restriction in wondrous item form. 360 gp (1st-level ability), 2,160 (2nd-level ability), 5,400 (3rd-level ability); explicitly can be combined. Typical spells are blur, cat’s grace, cloak of dark power, comprehend languages, feather fall, jump, levitate, read magic, scatterspray, shield, spider climb, unseen servant, and water breathing. No limits on other spells given.
Which slot does it take, or is it technically slotless? Trying to make a warlock 12+bunch of constructs for ToS. Amulet
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A gygaxian dungeon is like the world's most messed up game show.
Behind door number one: INSTANT DEATH! Behind door number 2: A magic crown! Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY! They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.
Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.
Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time. I give you much fu. Three Errata for the Mage-kings under the sky, Seven for the Barbarian-lords in their halls of stone, Nine for Mortal Monks doomed to die, One for the Wizard on his dark throne In the Land of Charop where the Shadows lie.
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Ian Frost
Ring-Tailed Lemur
 
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« Reply #266 on: April 25, 2010, 01:55:04 PM » |
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Boccob's Blessed Book (DMG 249, 12,500 gp) Contains 1,000 pages. Does not require the user to spend the usual 25gp per page materials costs. You pay 12,500gp for 25,000gp worth of spellbook. The portability is a bonus. So I was looking at this and thinking "I seem to remember paying 100gp per page" so I looked it up in the SRD: Materials and Costs Materials for writing the spell cost 100 gp per page. But now the odd part; the DMG says that it's at 25gp per page in the blessed book entry however the srd does not, I checked the errata and there's no mention of it, anybody have any ideas were this inconsistency came from?
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McPoyo
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« Reply #267 on: April 25, 2010, 01:56:25 PM » |
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Boccob's Blessed Book (DMG 249, 12,500 gp) Contains 1,000 pages. Does not require the user to spend the usual 25gp per page materials costs. You pay 12,500gp for 25,000gp worth of spellbook. The portability is a bonus. So I was looking at this and thinking "I seem to remember paying 100gp per page" so I looked it up in the SRD: Materials and Costs Materials for writing the spell cost 100 gp per page. But now the odd part; the DMG says that it's at 25gp per page in the blessed book entry however the srd does not, I checked the errata and there's no mention of it, anybody have any ideas were this inconsistency came from? WotC Editors failing at life.
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A gygaxian dungeon is like the world's most messed up game show.
Behind door number one: INSTANT DEATH! Behind door number 2: A magic crown! Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY! They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.
Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.
Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time. I give you much fu. Three Errata for the Mage-kings under the sky, Seven for the Barbarian-lords in their halls of stone, Nine for Mortal Monks doomed to die, One for the Wizard on his dark throne In the Land of Charop where the Shadows lie.
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Surreal
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« Reply #268 on: April 25, 2010, 11:19:06 PM » |
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Mask of the Tiger - MiC 200 or http://www.wizards.com/default.asp?x=dnd/iw/20070308a - 4k gp, gives you Track
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--- "The late, sedate, and no to great." ~SurrealSome Handy Links for CO Work (WotC 339 version) - a compilation of links for base/prestige class handbooks, tactics, spellcasting, character builds, D&D databases, etc. Archived version of the above with working linksThe Mango Index - a giant index for all things D&D and where to find them The Mango List Reborn! - rehosted by KellKheraptis Lists of Stuff - listing of class features etc and how to get them, etc. sort of like above but a little more specific and sorted by category Polymorph, Wildshape and Shapechange, oh my! (comparison charts) - side-by-side comparison of all the various form altering abilities Alternative Class Featuresalternative ways to get class skills
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Kuroimaken
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« Reply #269 on: April 26, 2010, 12:01:15 AM » |
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I find that really expensive for its use. Track's usually the first thing I get rid of on a ranger if I can...
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Solo
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« Reply #270 on: April 26, 2010, 12:02:15 AM » |
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If your DM wants you to find it, you'll find it. If he doesn't, you won't. Simple as that.
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Korwin
Domesticated Capuchin Monkey
 
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« Reply #271 on: June 10, 2010, 11:14:54 AM » |
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Admirals Bicorne (Stormwrack, 50,000 gp) +5 unnamed bonus to Charisma rolls, +5 leadership, +5 Profession (sailor), +2 morale bonus to attacks, saves and skill checks, amplify your voice 100’.
My Stormwrack tells me 5 1,000 gp...
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PhaedrusXY
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« Reply #272 on: June 10, 2010, 11:17:06 AM » |
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I find that really expensive for its use. Track's usually the first thing I get rid of on a ranger if I can... Could be nice for qualifying for things that require it...
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A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?
Sounds like the makings of a gay porn film.
...thanks
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snakeman830
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« Reply #273 on: June 15, 2010, 12:17:04 PM » |
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Mask of the Misplaced Aura: 77k (Sharn: City of Towers)
Expensive, but for someone who is pretending to be soemthing they're not, it is a godsend. Each mask is imbued with a single identity at creation, and any Divination effect (including True Seeing!) registers this imbued persona, not yourself. This includes spells like Detect Lies, Detect (alignment), etc. In short, don't worry about having your cover blown by anything less than being in the same room as the person you're impersonating (if they even exist).
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I am constantly amazed by how many DM's ban Tomb of Battle. The book doesn't even exist! Quotes: By yes, she means no.
That explains so much about my life. hiicantcomeupwithacharacterthatisntaghostwhyisthatamijustretardedorsomething
Why would you even do this? It hurts my eyes and looks like you ate your keyboard before suffering an attack of explosive diarrhea. If using Genesis to hide your phylactry, set it at -300 degrees farenheit. See how do-gooders fare with a liquid atmosphere.
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SorO_Lost
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« Reply #274 on: June 15, 2010, 01:10:16 PM » |
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I shall craft one of Pelor, and all the bandaids shall worship me into godhood. Talk about a plot seed for an Ur-Priest BBEG. Edit: Still no graft list?  Fast Leg (FF, 4,000gp, fiendish): +10ft to speed & +5 comp to jump. Where else can you snag an untyped speed boost for this cheap?Strong Leg (FF, 8,000gpm fiendish): +2 inherent to con. Said bonus goes for 55,000gp as a tome.Feathered Wings (FF, 10,000gp, fiendish): Gives a fly speed equal to twice your land speed (average maneuverability). winged cloak goes for 50k for 60ft speed, combine with fast leg and you're paying 1/4 the price and moving 10ft faster.Glaring Eye(DM, 5,000gp, dragon): 30ft blindsense, +2 search/spot, immunity to sleep. Useful for scouts, dirt cheap blindsense and the untyped bonus to search boosts trapfinding roles.Frightful Crest(DM, 28,000gp & 6hp, dragon): Like Frightful Presence but triggers when you attack, panics/shakens people will negs (dc 10+1/2hd+cha). Cha based casters will love this. Free fear debuff for using a ranged touch attack.Weakening Arm (LM, 40,000gp, undead): +4 inherent bonus to str. Minor bonus of being able to bestow two negative levels per day which becomes more useful if you have rebuke Said bonus goes for 110,000gp as a tome.There are more out there, thats just what comes to my mind.
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« Last Edit: June 15, 2010, 01:32:50 PM by SorO_Lost »
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Tiers explained in 8 sentences. With examples!Tiers break down into who has spellcasting more than anything else due to spells being better than anything else in the game. 6: Skill based. Commoner, Expert, Samurai. 5: Mundane warrior. Barbarian, Fighter, Monk. 4: Partial casters. Adapt, Hexblade, Paladin, Ranger, Spelltheif. 3: Focused casters. Bard, Beguiler, Dread Necromancer, Martial Adapts, Warmage. 2: Full casters. Favored Soul, Psion, Sorcerer, Wu Jen. 1: Elitists. Artificer, Cleric, Druid, Wizard. 0: Gods. StP Erudite, Illthid Savant, Pun-Pun, Rocks fall & you die.
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PhaedrusXY
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« Reply #275 on: June 15, 2010, 01:12:30 PM » |
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I shall craft one of Pelor, and all the bandaids shall worship me into godhood.
Talk about a plot seed for an Ur-Priest BBEG.

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A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?
Sounds like the makings of a gay porn film.
...thanks
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The_Mad_Linguist
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« Reply #276 on: June 15, 2010, 08:46:52 PM » |
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The one that gives tremorsense is pretty good too. EDIT: Actually, I'm tentatively supporting adding the cursed "Broom of Animated Attack". It costs 5,200 gp, but if you have the ability to control constructs (perhaps rebuking them), the no-save blindness is interesting. The broom gets two attacks per round with each end (two swats with the straw and two with the handle, for a total of four attacks per round). It attacks with a +5 bonus on each attack roll. The straw end causes a victim to be blinded for 1 round when it hits. The handle deals 1d6 points of damage when it hits. The broom has AC 13, 18 hit points, and hardness 4.
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« Last Edit: June 23, 2010, 04:25:39 PM by The_Mad_Linguist »
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DMM4ever
Ring-Tailed Lemur
 
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« Reply #277 on: July 09, 2010, 07:15:12 PM » |
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What is this doing down here? *Bump*
Sorry. I have found this to be too useful to lose track of.
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Freshums
Ring-Tailed Lemur
 
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« Reply #278 on: July 09, 2010, 07:36:17 PM » |
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Drow of the Underdark has some pretty neat toys.
The nicest in my opinion are the Ring of Anticipation (Bonuses to listen/spot and roll initiative twice and take the higher all day long) for 6k and the Shadow Cloak (3/d immediate action to either teleport 10' or gain 20% concealment when attacked) for 5.5k.
I don't believe it's stated that you must be a Drow to use any of these.
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SorO_Lost
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« Reply #279 on: July 09, 2010, 07:46:39 PM » |
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I don't believe it's stated that you must be a Drow to use any of these. Even if it did, it's just a UMD check away from being useful 
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Tiers explained in 8 sentences. With examples!Tiers break down into who has spellcasting more than anything else due to spells being better than anything else in the game. 6: Skill based. Commoner, Expert, Samurai. 5: Mundane warrior. Barbarian, Fighter, Monk. 4: Partial casters. Adapt, Hexblade, Paladin, Ranger, Spelltheif. 3: Focused casters. Bard, Beguiler, Dread Necromancer, Martial Adapts, Warmage. 2: Full casters. Favored Soul, Psion, Sorcerer, Wu Jen. 1: Elitists. Artificer, Cleric, Druid, Wizard. 0: Gods. StP Erudite, Illthid Savant, Pun-Pun, Rocks fall & you die.
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