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PhaedrusXY
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« on: May 23, 2008, 02:56:42 PM » |
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I will fix the formatting on this later, when I have time. For now I just want to move it ASAP before it gets lost in the Gleemax reorganization. You can still find the original here as of 5-23-08. Uses of Alter Self:Mobility: Pick a few forms that can fly, swim, and burrow. I think you'd get a climb speed also, which can be handy. Combat: High natural armor class, and natural attacks. Mobility can be helpful here also. Utility: Many creatures have high racial bonuses to skills, and/or racial bonus feats. Telling whether something is a racial bonus feat or not can be tricky. If it has a (B) next to it in the feats section, it definitely is. Otherwise, if the creature's description doesn't say that it is, it probably isn't. All creatures get feats every three levels, and at first level, and you don't get those from the spell. I think disguising yourself as a member of another race, or an individual, also falls under this, but I guess it could be its own category. If you submit something to be added to the list, please list the HD of the creature, the Type of the creature, benefits it offers, and what book or resource it is from. Just so we are all clear on what exactly you can get from the spell, here is an excerpt from its description in the SRD. Pay special attention to the parts I've underlined. Here is the compiled list so far, taken from lists by Lilt, Schulerta, ErikPSO, SouthernSkies, and various other sources. Dpskane is in the process of adding a column to it that indicates whether the form would be capable of using Verbal and/or Somatic components. Feel free to look over the list, and check to make sure it is correct, because I don't own all of the books used as sources in it. Humanoids from the SRD: [b]Name Source Cast NA Size Movement Skill/feat bonuses[/b] Bugbear MM p29 V/S 3 M 30ft +4 Move Silently Dwarf PHB 14 V/S - M 20ft (no encumbrance) +2 to Craft (Stone or Metal), +2 to Search (Stonework) Duergar MM 92 V/S - M 20ft (no encumbrance) +4 Move Silently, +1 Listen and Spot Elf PHB 15 V/S - M 30ft +2 Listen, +2 Search, +2 Spot Half-Elf PHB 18 V/S - M 30ft +1 Listen, +1 Search, +1 Spot, +2 Diplomacy and Gather Information Aquatic Elf MM 103 V/S - M 30ft, 40ft Swim +2 Listen, +2 Search, +2 Spot Drow Elf MM 103 V/S - M 30ft +2 Listen, +2 Search, +2 Spot (Looks cool) Githyanki MM 127 V/S - M 30ft Githzerai MM 129 V/S - M 30ft Gnoll MM 130 V/S 1 M 30ft Gnome PHB 16 V/S - S 20ft +2 Listen, +2 Craft (Alchemy) Forest Gnome MM ? V/S - S 20ft As gnome, and +4 Hide (+8 Forests) Goblin MM 133 V/S - S 30ft +4 Move Silently, +4 Ride Halfling PHB 19 V/S - S 20ft +2 Climb, +2 Listen, +2 Jump, +2 Move Silently Hobgoblin MM 153 V/S - M 30ft +4 Move Silently Kobold MM 161 V/S 1 S 30ft +2 Craft (Trapmaking), +2 Search, +2 Profession (Miner) Lizardfolk MM 169 V/S 5 M 30ft +4 Balance, +4 Jump, +4 Swim, Claw and Bite attacks (1d4 each) Locathah MM 169 V/S 3 M 10ft, 60ft Swim +8 Swim (take 10) Merfolk MM 185 V/S - M 5ft, 50ft Swim +8 Swim (take 10) Orc MM 203 V/S - M 30ft Troglodyte MM 246 V/S 6 M 30ft +4 Hide (+8 underground), Multiattack, Claw and Bite attacks (1d4 each) Other Humanoids: [b]Name Source Cast NA Size Movement Skill/feat bonuses[/b] Skulk FF 154 V/S - M 30ft +8 to Move Silently, +15 to Hide (only if wearing light/no armor) Svirfneblin MM 132 V/S - S 20ft +2 Search (Stonework), +2 Craft (alchemy), +2 Listen, +2 Hide (+4 underground) Tallfellow Halfling MM 149 V/S - S 20ft +2 Search, +2 Spot, +2 Listen Deep Halfling MM 150 V/S - S 20ft +2 to Craft (Stone or Metal), +2 to Search (Stonework), +2 Listen Phaerlock UD 97 V/S 7 M 30ft +4 balance, +4 Jump, +4 Swim, Multiattack, Claws and Bite attacks (1d4 each) Crucian MH 59 V/S 8 M 20ft Iron Will, Weapon Focus (Warhammer) Catfolk MH 56 V/S 1 M 40ft +2 Listen, +2 Move Silently Dark Creeper FF 38 V/S 1 S 30ft +8 Hide, +4 MS in Shadows Dark Stalker FF 38 V/S 2 M 30ft same as above Mongrelfolk FF 125 V/S - M 30ft Endurance, +8 Hide, +8 Sleight of Hand Asabi MoF 15 V/S 2 M 50ft, 20ft Burrow Bite attack(1d4), Combat Reflexes, Jump Lengths Increased Bullywug MoF 25 S 3 M 20ft, 30ft Swim Endurance, +6 Hide (Marshes) Gibberling MoF 52 V?/S 1 S 30ft Bite (1d3), Weapon Focus (Bite) Shalarin MoF 76 V/S - M 40ft Swim Weapon Focus (Trident) Siv MoF 78 V/S 2 M 40ft, 20ft Swim Exotic Weapon Proficiency (Siangham) Arctic Dwarf RoF 9 V/S - S 20ft (no encumbrance) +2 to Craft (Stone or Metal), +2 to Search (Stonework) Urdunnir Dwarf RoF 22 V/S - M 20ft (no encumbrance) +2 to Craft (Stone or Metal), +2 to Search (Stonework) Wild Dwarf RoF 24 V/S - S 20ft (no encumbrance) +2 to Craft (Stone or Metal), +2 to Search (Stonework) Avarial RoF 31 V/S - M 30ft, 50ft Fly +4 Spot, +4 Jump, , +2 Listen, +2 Search Grey Orc RoF 65 V/S - M 40ft Orog (Deep Orc) RoF 71 V/S 2 M 30ft +2 Craft (Armorsmithing and Weaponsmithing) Spirit Folk, River UE 14 V/S - M 30ft, 30ft Swim +8 Swim (Take 10) Spirit Folk, Mountain UE 13 V/S - M 30ft, 30ft Climb +2 Balance, +2 Jump, +2 Tumble, +8 Climb (Take 10) Tren SK 87 V/S 8 M 30ft, 40ft Swim +4 Hide (+8 in rocky/subterranean), 2xclaw (1d4), 1xbite (1d4), Multiattack Varag MM4 168 S 3 M 60ft Run and Spring Attack bonus feats Southernskies compiled a couple of lists of Magical Beasts with under 5 HD for use on familiars and other companions via the Share Spells ability. The Sage recently said that familiars can only take the forms of animals using Alter Self (via Share Spells). He is obviously wrong. If you want to know why, look near the bottom of Page 2 of this thread. Southernskies lays it out well there. Alter Self: Magical Beast Forms for your (Diminutive or Tiny) Familiar -Cockatrice; Small; Fly 60 ft (poor); Bite (1d4) -Darkmantle; Small; Fly 30 ft (poor); +6 natural; slam (1d4); No skill bonus as doesn’t get Blindsight -Shocker Lizard; Small; 40 ft, climb 20 ft, swim 20 ft; +3 natural; +4 Hide, +2 Listen, +2 Spot, +8 climb (take 10), +8 swim (take 10); bite (1d4) -Stirge; Tiny; 10 ft, fly 40 ft (average); Weapon Finesse; Alter Self: Magical Beast Forms for your Improved Familiar or for Larger Masters.Also usable with "Improved Familiar, Onara" from "Players Guide to Arcanis" (which has Light Warhorse @ CL5th and Heavy Warhorse @ CL7th) (These could also be useful for a Palladin or Blackguard with Sorcerer levels, etc) -Aranea (Shapechanger); Medium; Climb 25’; +1 natural; +2 Jump, +2 Listen, +2 Spot, +8 Climb (take 10); Bite (1d6) -Blink Dog; Medium; +3 natural; (Bite 1d6) -Eagle, Giant; Large; Fly 80 ft (average); +3 natural; +4 Spot; 2 Claws (1d6) and bite (1d8); speech -Ethereal Marauder (Extraplanar); Medium; +3 natural; +2 Listen, +2 Move Silently, +2 Spot; Bite (1d6) -Hippogriff; Large; 50 ft, Fly 100 ft (average); +4 natural; +4 Spot; 2 claws (1d4) and bite (1d8) -Hydra (5 headed); Huge; Swim 20 ft; +6 natural; +2 Spot, +2 Listen, +8 Swim (take 10), Combat Reflexes (all heads); 5 bites (1d10) -Krenshar; Medium; 40 ft; +3 natural; +4 Jump, +4 Move Silently, Track; -Owl, Giant; Large; 10 ft, Fly 70 ft (average); +3 natural; +8 Listen, +4 Spot, +8 Move Silently when flying; 2 Claws (1d6) and bite (1d8); speech -Owlbear; Large; +5 natural; 2 claws (1d6) and bite (1d8) -Pegasus; Large; 60 ft, fly 120 ft (average); +3 natural; +4 Listen, +4 Spot; 2 hooves (1d6) and bite (1d4) -Phase Spider; Large; 40 ft, climb 20 ft; +3 natural; +8 climb (take 10); bite (1d6) -Spider Eater; Large; Fly 60 ft (good); +4 natural; +4 Listen, +4 Spot; Sting (1d8) -Unicorn; Large; 60 ft; +6 natural; +4 Move Silently; horn (1d8) and 2 hooves (1d4) -Worg; Medium; 50 ft; +2 natural; +1 Listen, +1 Move Silently, +1 Spot, +2 Hide; bite (1d6) More ideas for Improved Familiar forms by RuneLordAsmodeus can be found here. Books: Monster Manual (MM), Monster Manual 2 (MM2), Monster Manual 3 (MM3), Monster Manual 4 (MM4), Races of Faerun (RoF), Forgotten Realms Campaign Setting (FR), Unapproachable East (UE), Fiend Folio (FF), Underdark (UD), Miniatures Handbook (MH), Manual of the Planes (MoP), Monsters of Faerun (MnF), Lords of Madness (LoM), Sandstorm (SS).
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« Last Edit: September 14, 2010, 04:09:05 PM by PhaedrusXY »
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A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?
Sounds like the makings of a gay porn film.
...thanks
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PhaedrusXY
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« Reply #1 on: May 23, 2008, 02:58:03 PM » |
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First time posting anything but had an idea I thought I might share! Alter Self and Improved Familiar Feat – New possibilites for varying types of altered creatures.As we all know Alter Self also can affect your familiar which can change into a creature of its own type but must remain within a HD limit (which is the caster level of the Wizard (Max 5)) and must remain within one size category of its original size. However as I will show below with the Improved Familiar feat the type of creature is not restricted to Magical Beast as is the case with normal familiars: "Quoted from previous post: http://boards1.wizards.com/showthread.php?t=193357Shows lists of Improved Familiar (CW: Guardian Familiars) (FRCS) (RoF) (SK) (T&B) Quote: beholderkin (eyeball), blade guardian, blink dog, cat (tressym), deathfang, flying snake, formian worker, gauntlet guardian, hell hound, hippogriff, howler, imp, jaculi, krenshar, lizard (spitting crawler), lynx, mlarraun, muckdweller, snake (deathfang, flying, glacier, tree python, whipsnake), nighthunter bat, osquip, pseudodragon, quasit, shocker lizard, spark guardian, stirge, winter wolf, worg" I have put them in table form showing Book and Page but more importantly type. Used the Monster Index on the Wizards website for details: http://www.wizards.com/default.asp?x=dnd/lists/monsters- Name.....................Book........Page.......Type
- Beholderkin, Eyeball..Mon.........23..........Aberration, Tiny
- Blade Guardian.........CW.........120.........Construct, Medium
- Blink Dog................MM..........28..........Magical Beast, Medium
- Tressym.................LE...........191.........Magical Beast, Tiny
- Deathfang...............Rac.........175........Undead, Small
- Snake, Flying...........Rac.........177........Magical Beast, Small
- Formian Worker........MM.........109........Outsider, Small
- Gauntlet Guardian.....CW.........120........Construct, Small
- Hell Hound..............MM..........151........Outsider, Medium
- Hippogriff................MM.........152.........Magical Beast, Large
- Howler...................MM..........154........Outsider, Large
- Imp (Devil).............MM...........56.........Outsider, Tiny
- Jaculi....................SK............66.........Magical Beast, Medium
- Krenshar................MM..........163........Magical Beast, Medium
- Spitting Crawler......FRCS........308........Animal, Tiny
- Lynx.....................Rac..........174........Animal, Small
- Mlarraun.................SK...........70.........Magical Beast, Medium
- Muckdweller............SK...........71.........Monstrous Humanoid, Tiny
- Deathfang..............Rac.........175........Undead, Small
- Snake, Glacier.........SK............84........Animal, Medium
- Tree Python...........SK............86.........Magical Beast, Medium
- Whipsnake..............SK...........87.........Animal, Medium
- Osquip...................Rac.........176........Magical Beast, Small
- Pseudodragon.........MM..........210........Dragon, Tiny
- Quasit (Demon).......MM..........46.........Outsider, Tiny
- Shocker Lizard.........MM.........224........Magical Beast, Small
- Spark Guardian........CW..........119........Construct, Tiny
- Stirge....................MM..........236........Magical Beast, Tiny
- Winter Wolf............MM..........256.........Magical Beast, Large
- Worg.....................MM..........256........Magical Beast, Medium
(Important feature highlighted in red) Mon = Monster Compendium: Monsters of Faerûn, CW = Complete Warrior, MM = Monster Manual v.3.5, LE = Lost Empires of Faerûn, Rac = Races of Faerûn, SK = Serpent Kingdoms, FRCS = Forgotten Realms Campaign Setting. Plus a personal favourite of mine from Shining South that was not included in the above. It is sentient (Int 12), can speak common and has true seeing at will!! This means it can tell its master about any illusions/hidden dangers ect/invisible/ethereal people etc the list goes on… Beguiler.....................ShS............60..........Magical Beast, Small The most important thing I wish to bring to light is that on the above list there are creatures of the abberation, construct, dragon, monstrous humanoid, outsider and undead types. And these familiars can transform into any creature of there own type (within a size category either way) upto the maximum caster level of the wizard who cast alter self (Max 5HD). The challenge is can any one come up with a overpowered creature of the expressed types within the capacity of alter self? This allows the Improved Familiar feat even more depth (abuse LOL) when used with alter self? Some Dragon-typed forms: Crested Felldrake (MM2), 2HD, 4 NA, s, 40ft, Bite (1d8) Spitting Felldrake (MM2), 3HD, 4 NA, m, 30ft, Bite (1d6) Fang Dragon (MoF), 3HD, 2 NA, t, 60 + Fly 90 (Average) Trip* Horned Felldrake (MM2), 4HD, 7 NA, m, 30ft, Horn (2d6), Charge* (4d6+2*Strength) Wyrmling Ethereal Dragon (Drac), 4HD, 3 NA, t, 60 + Fly 60 (poor) Wyrmling Shadow Dragon (Drac), 4HD, 7 NA, t, 80 (Capped at 60) + Fly 150 (Capped at 120) (Average) Wyrmling Battle Dragon (Drac), 5HD, 5NA, t, 40, Fly 100 (average) The above come with 2 claws and a bite for 1d3 and 1d4 respectively. Wyrmling Styx Dragon (Drac), 5HD, 4 NA, s, 60ft + Swim 60ft + Burrow 20ft, 2 Tail Blades (1d6) + Bite (1d6), Improved Grab* Constrict* (For 2*Tail Blade Damage) Portal Drake (Underdark), 5HD, 4 NA, s, 40ft + Burrow 20ft + Fly 90 (Average), Bite (1d6) + 2 Claws (1d4), +4 Hide and Move Silently Wyrmling Crystal Dragon (MM2), 5HD, 4 NA, s, 40ft + Fly 100ft (average) + Burrow 5ft + Swim 40ft Wyrmling Sapphire Dragon (MM2), 5HD, 3 NA, t, 40ft + Fly 100ft (average) + Burrow 15ft + Swim 10ft
Sources: BoED = Book of Exalted Heeds Drac = Draconomicon FRCS/MoF = Forgotten Realms Campaign Setting or Monsters of Feyrun MiniHB = Miniatures Handbook MM2 = Monster Manual 2 PlanarHB = Planar Handbook There are a few abberations in the sandstorm and Lords of Madness books that might be worth a mention for any Elans out there. Plus a listing of available abberation forms from the MM turns-up some interesting possible abilities. Note that LoM makes it clear that the flight of the Spectator and Grell are extraordinary abilities. I may be being slightly generous when listing granted abilities, but it really is hard to discern where abilities inherrent to form start and end. 2HD: Grick (MM) 4 l 30ft, Climb 20 4 Tentacles (1d4), Bite (1d3), Track feat*, +8 Hide in rocky areas Skum (MM) 2 m 20ft, Swim 40 2 Claws (1d4), Bite (2d6), 2 Rakes (1d6), +4 Hide, Listen, and Spot underwater, Water Breathing* 3HD: Carrion Crawler (MM) 6 l 30ft, Climb 15 8 Tentacles (no damage, useful with Chill Touch spell), Bite (1d6) Choker (MM) 4 s 30ft, Climb 15 10ft reach on 2 tentacles (1d3), Improved Grab*, Constrict*, +4 on Grapple*, Improved initiative bonus feat 4HD: Choldrith (MoF) 7 l 30, Climb 20 Bite (2d4) Spectator (LoM) 5 m 5, Fly 20 (Perfect) Bite (1d6), All-around vision*, Alertness bonus feat* Gibbering Mouther (MM, LoM) 8 m 10, Swim 20 6 Bites (1d4), Amorphous*, Improved Grab*, Swallow Whole*, Blood Drain* Etherial Filcher (MM) 3 m 40ft Bite (1d4), 4 arms, +8 Sleight of Hand, +4 Spot and Listen Snow Cloak (Frostburn) 5 l 20ft, Fly 60 (average) Tail Slap, 2 bites, 2 Wing Claws 5HD: Ettercap (MM) 1 m 30, Climb 30 Bite (1d8) + 2 Claws (1d3), +4 Craft (Trapmaking), Hide, and Spot, +8 Climb Grell (MM, LoM) 4 m 5, Fly 30 (Perfect) 10 Tentacles (1d4) + Bite (1d6), Expert Grappler (+10)*, Improved Grab*, Constrict(1d6)*, Sightless*, +2 Hide and Move Silently Harpoon Spider (MM3) 3 l 40, Climb 20 Bite (1d8), 2 Fangs (1d4 + Harpooning), Harpooning*, Spines*, Web Movement*, Improved Trip feat* Inflateable Horror (Underdark) 8 l 30, Fly 60 (Good) 2 Slams (1d4), Improved Grab*, Attaching Intestines*, Blood drain* Runehound (MM3) 4 m 50 10ft reach on Bite (2d6), Track feat* Rust Monster (MM) 5 m 40 Bite (1d3), Probably no Rust ability but could still freak a Frighter out Neogi(LoM) 3 S 30, Climb 20 Bite (1d4) + 2 Claws (1d3), Dex on Climb & Jump*, Weapon Finesse bonus feat Saltor (LoM) 2 S 30, Climb 30 Bite (1d6) Sudtblight (SS) 7 m 30, Burrow 30 Bite (1d8) + 2 Claws (1d3), Sand Dancer bonus feat I like the idea of Alter Selfing into a Rust monster and having a big bad fighter flee from you  Abbreviations: MM: Monster Manual MM3: Monster Manual 3 MoF: Monsters of Faerun LoM: Lords of Madness SS: Sandstorm UD: Underdark Nice catch. It's note-worthy that the Giant type makes you proficient with all martial weapons as Outsider does. A quick chack gives the following:
Taer (UE), 2HD, 3NA, Medium, 30ft + Climb 30ft, 2 Slams + Bite, +4 hide in snowy conditions Ogre (MM), 4HD, 5NA, Large, 40ft Fensir (FF), 4HD, 6NA, Large, 40ft Ogre Mage (MM), 5HD, 5NA, Large, 40ft Forest Troll (MM3), 5HD, 5NA, Medium, 30ft + Climb 20ft, 2 Claws + Bite, +2 to Hide (+4 in forest) Ice Troll (UE), 5HD, 6NA, Large, 30ft, 2 Claws + Bite
Hopefully will find more tomorrow.
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« Last Edit: May 08, 2009, 03:02:30 PM by PhaedrusXY »
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A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?
Sounds like the makings of a gay porn film.
...thanks
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PhaedrusXY
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« Reply #2 on: May 23, 2008, 02:59:14 PM » |
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reserved
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Logged
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A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?
Sounds like the makings of a gay porn film.
...thanks
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Optimator
Bi-Curious George
   
Posts: 495
Made Man
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« Reply #3 on: May 27, 2008, 06:35:37 AM » |
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Wasn't there an Outsider table in the original? I forget.
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PhaedrusXY
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« Reply #4 on: May 27, 2008, 12:18:24 PM » |
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Wow. How did that get left out? OK. Here are all of the useful outsider forms I can find to Alter Self into. List is separated by HD and includes NA, Size, Movement Modes, Natural attacks, and other abilities that the form is likely to grant you (probable ones marked with a *). Outsider Forms: 1 Hit Die Tiefling (MoF) 0 m 30 +2 Bluff and Hide Aasimar (MoF) 0 m 30 +1 Spot and Listen Bariaurs (PlanarHB) 0 m 40 Powerful Charge*, Quadraped*, +2 Listen and Spot Neraph (PlanarHB) 2 m 30 Leap* (+5 jump) Shadowswyft (PlanarHB) 0 m 40 +4 Hide and Move silently Wildren (PlanarHB) 0 m 20, Burrow 10 2 claws for 1d4, Not slowed by encumberance or armor, Stability* Fey'ri (MoF) 0 m 30, Fly 40(poor) +2 Bluff, Hide, Listen, Search and Spot Earth Gensai (MoF) 2 m 30 Water Gensai (MoF) 0 m 30, Swim 30 +8 Swim (take 10), Water Breathing* Bladeling (MM2) 4 m 30 Claw (1d6)
2 Hit Dice Abyssal Maw (MM2) 5 m 30 Bite (2d8) Abyssal Skulker (MM2) 2 s 40 2 claws (1d2) Protectar (MiniHB) 0 m 30, Fly 60(good) Azer (MM) 6 m 30 Bacchae (FF) 5 m 30 2 Claws (1d4) Stonechild (MH) 4 m 30 Blind Fight Feat
3 Hit Dice Bariaur (BoED) 0 l 40 2 Hooves (1d6), Powerful Charge*, Quadraped*, +2 Listen and Spot Abyssal Ravager (MM2) 4 l 50 Sting (1d4) Spinagon (MoP) 4 s Fly 120 (average) Talons (1d4) Kalareem (FF) 5 m 30 Air Mephit (MM) 3 s 30, Fly 60(perf) 2 Claws (1d3) Dust Mephit (MM) 3 s 30, Fly 50(perf) 2 Claws (1d3) Earth Mephit (MM) 6 s 30, Fly 40(av) 2 Claws (1d3) Fire Mephit (MM) 4 s 30, Fly 50(av) 2 Claws (1d3) Ice Mephit (MM) 4 s 30, Fly 50(perf) 2 Claws (1d3) Magma Mephit (MM) 4 s 30, Fly 50(av) 2 Claws (1d3) Ooze Mephit (MM) 5 s 30, Fly 40(av), Swim 30 2 Claws (1d3), +8 Swim (take 10) Salt Mephit (MM) 6 s 30, Fly 40(av) 2 Claws (1d3) Steam Mephit (MM) 4 s 30, Fly 50(av) 2 Claws (1d3) Water Mephit (MM) 5 s 30, Fly 40(av), Swim 30 2 Claws (1d3), +8 swim (take 10) Ravid (MM p.213), 15 m 20ft, (60ft fly?) Tail (1D6), Claw(1D4-1) Juvenile Tojanida (MM) 10 s 10, Swim 60 (Capped) Bite (2d6), 2 Claws (1d4), Improved Grab*, +8 Swim (take 10), +4 Spot and Search, All Around Vision* Minor Xorn (MM) 12 s 20, (Burrow 20?) Bite (2d8), 3 Claws (1d3), +4 to Spot and Search, All Around Vision*
4 Hit Dice Abyssal Eviscerator(MH) 10 m 30 2 Claws (1d6), Rake (1d6) Ramadeen (MH) 4 l 40 Powerful Charge Feat* Cervidal (MM2) 4 m 50 2 Slams (1d6), Butt (1d3), Charge (1d8), +8 Jump Advespa (MM2) 7 l 30, Fly 40 (good) 4 claws (1d6), Sting (1d4) Skulvyn (FF) 6 l 10, Swim 50 Bite (1d8) + 2 claws (1d6) or 4 Lashes (1d4), +8 Swim (take 10), +8 Hide in water, Wounding* Euphoric Imp (FF) 3 t 20, Fly 50 (perf) Sting (1d4) Skeroloth (FF) 6 s 40, Burrow & Climb 20 4 claws (1d3), +4 Hide and Move Silently, +8 climb (take 10) Abishai, White (MoF) 4 m 30 Fly 40(Poor) Tail (1d6), 2 claws (1d4), bite (1d6)
5 Hit Dice Xill (MM) 7 m 40 4 Claws (1d3), Multiattack*, Improved Grab* Canoloth (MoP) 10 m 50 Tongue (1d4), Bite (2d6), Improved grab* Armanite (MoP) 6 l 40, fly 40(poor) 2 Hooves (1d6), Charge* Rhek (BoED) 7 m 30 Gore 1d8, Powerful Charge*, Instant Stability* Abishai, Black (MoF) 5 m 30, Fly 40(Poor) Tail (1d6), 2 claws (1d4), bite (1d6) Dwarf Ancestor (MM4) 18 l 20 Humanoid shaped Voor (MM4) 6 l 30, 20 climb +8 climb, +4 listen, 20 foot reach, (rend?)
There are a few abberations in the sandstorm and Lords of Madness books that might be worth a mention for any Elans out there. Plus a listing of available abberation forms from the MM turns-up some interesting possible abilities.
Note that LoM makes it clear that the flight of the Spectator and Grell are extraordinary abilities. I may be being slightly generous when listing granted abilities, but it really is hard to discern where abilities inherrent to form start and end.
2HD: Grick (MM) 4 l 30ft, Climb 20 4 Tentacles (1d4), Bite (1d3), Track feat*, +8 Hide in rocky areas Skum (MM) 2 m 20ft, Swim 40 2 Claws (1d4), Bite (2d6), 2 Rakes (1d6), +4 Hide, Listen, and Spot underwater, Water Breathing*
3HD: Carrion Crawler (MM) 6 l 30ft, Climb 15 8 Tentacles (no damage, useful with Chill Touch spell), Bite (1d6) Choker (MM) 4 s 30ft, Climb 15 10ft reach on 2 tentacles (1d3), Improved Grab*, Constrict*, +4 on Grapple*, Improved initiative bonus feat
4HD: Choldrith (MoF) 7 l 30, Climb 20 Bite (2d4) Spectator (LoM) 5 m 5, Fly 20 (Perfect) Bite (1d6), All-around vision*, Alertness bonus feat* Gibbering Mouther (MM, LoM) 8 m 10, Swim 20 6 Bites (1d4), Amorphous*, Improved Grab*, Swallow Whole*, Blood Drain* Etherial Filcher (MM) 3 m 40ft Bite (1d4), 4 arms, +8 Sleight of Hand, +4 Spot and Listen Snow Cloak (Frostburn) 5 l 20ft, Fly 60 (average) Tail Slap, 2 bites, 2 Wing Claws
5HD: Ettercap (MM) 1 m 30, Climb 30 Bite (1d8) + 2 Claws (1d3), +4 Craft (Trapmaking), Hide, and Spot, +8 Climb Grell (MM, LoM) 4 m 5, Fly 30 (Perfect) 10 Tentacles (1d4) + Bite (1d6), Expert Grappler (+10)*, Improved Grab*, Constrict(1d6)*, Sightless*, +2 Hide and Move Silently Harpoon Spider (MM3) 3 l 40, Climb 20 Bite (1d8), 2 Fangs (1d4 + Harpooning), Harpooning*, Spines*, Web Movement*, Improved Trip feat* Inflateable Horror (Underdark) 8 l 30, Fly 60 (Good) 2 Slams (1d4), Improved Grab*, Attaching Intestines*, Blood drain* Runehound (MM3) 4 m 50 10ft reach on Bite (2d6), Track feat* Rust Monster (MM) 5 m 40 Bite (1d3), Probably no Rust ability but could still freak a Frighter out Neogi(LoM) 3 S 30, Climb 20 Bite (1d4) + 2 Claws (1d3), Dex on Climb & Jump*, Weapon Finesse bonus feat Saltor (LoM) 2 S 30, Climb 30 Bite (1d6) Sudtblight (SS) 7 m 30, Burrow 30 Bite (1d8) + 2 Claws (1d3), Sand Dancer bonus feat
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« Last Edit: May 27, 2008, 12:27:29 PM by PhaedrusXY »
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A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?
Sounds like the makings of a gay porn film.
...thanks
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PhaedrusXY
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« Reply #5 on: May 27, 2008, 12:33:39 PM » |
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The "code" tag doesn't seem to work the same on here. I just deleted all of those. The spacings aren't right now, though. I will try to fix them when I have time.
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A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?
Sounds like the makings of a gay porn film.
...thanks
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RobbyPants
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« Reply #6 on: May 29, 2008, 12:51:18 PM » |
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The "code" tag doesn't seem to work the same on here. I just deleted all of those. The spacings aren't right now, though. I will try to fix them when I have time.
I think the standard replacement is the [ table ] tag. It seems to preserve the number of spaces. You think you need to set the font to Courier too though, but I havent' figured that part out yet. I've noticed nested tags sometimes behave oddly... col1 col2 col3 col4 ___________________________________________ 1 1 1 1 2 2 2 2 3 3 3 3 |
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« Last Edit: May 29, 2008, 12:54:07 PM by RobbyPants »
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My balancing 3.5 compendiumElemental mage test gameQuotesIt is a shame stupidity isn't painful. Totally true. Historians believe that most past civilizations would have endured for centuries longer if they had successfully determined Batman's alignment. Why are so many posts on the board the equivalent of " Dear Dr. Crotch, I keep punching myself in the crotch, and my groin hurts... what should I do? How can I make my groin stop hurting?" I suggest carving "Don't be a dick" into him with a knife. A dull, rusty knife. A dull, rusty, bent, flaming knife. Fluffy: It's over Steve! I've got the high ground! Steve: You underestimate my power! Fluffy: Don't try it, Steve! Steve: *charges* Fluffy: *three critical strikes* Steve: **** I don't even stat out commoners. Commoner = corpse that just isn't a zombie. Yet. When I think "Old Testament Boots of Peace" I think of a paladin curb-stomping an orc and screaming "Your death brings peace to this land!" Buy a small country. Or Pelor. Both are good investments.
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RobbyPants
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« Reply #7 on: May 29, 2008, 12:55:55 PM » |
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It's a pain in the ass, but using the table rows and colums works. However, you'd have to copy and paste every single cell inside of a [ td ] tag.
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My balancing 3.5 compendiumElemental mage test gameQuotesIt is a shame stupidity isn't painful. Totally true. Historians believe that most past civilizations would have endured for centuries longer if they had successfully determined Batman's alignment. Why are so many posts on the board the equivalent of " Dear Dr. Crotch, I keep punching myself in the crotch, and my groin hurts... what should I do? How can I make my groin stop hurting?" I suggest carving "Don't be a dick" into him with a knife. A dull, rusty knife. A dull, rusty, bent, flaming knife. Fluffy: It's over Steve! I've got the high ground! Steve: You underestimate my power! Fluffy: Don't try it, Steve! Steve: *charges* Fluffy: *three critical strikes* Steve: **** I don't even stat out commoners. Commoner = corpse that just isn't a zombie. Yet. When I think "Old Testament Boots of Peace" I think of a paladin curb-stomping an orc and screaming "Your death brings peace to this land!" Buy a small country. Or Pelor. Both are good investments.
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bayar
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« Reply #8 on: June 20, 2008, 11:12:32 AM » |
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Hobgoblin MM 153 V/S 4 M 30ft +4 Move Silently I read the description of the Hobgoblin over and over and over and I justy couldnt see where he has 4 NA.
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Ieniemienie
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« Reply #9 on: June 20, 2008, 11:19:18 AM » |
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Hobgoblin MM 153 V/S 4 M 30ft +4 Move Silently I read the description of the Hobgoblin over and over and over and I justy couldnt see where he has 4 NA. Norker(DR343 p53) Humanoid (Goblin) +2 Dex +2 Con –2 Int –2 Wis –2 Cha Rogue • Small Size • 30’ Movement • Darkvision 60’ • +5 Natural Armor bonus to AC • +4 Racial bonus on Move Silently checks. • Natural Weapon – 1 bite (1d4).
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'DnD is not a game; it is a membership in a tribe that I joined long ago.'
Stupidity should be painful!
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PhaedrusXY
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« Reply #10 on: June 23, 2008, 04:42:05 PM » |
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Hmm... you're right. It doesn't have a NA listed in the SRD. That must have been a typo.
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A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?
Sounds like the makings of a gay porn film.
...thanks
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PhaedrusXY
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« Reply #11 on: May 08, 2009, 03:06:46 PM » |
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Ok, this was already in the Aberration list, but I just noticed how crazy good the Gibbering Mouther would be as a melee form. +8 natural armor, 6 natural attacks, and four very good Extraordinary Special attacks. You might arguably get the Amorphous quality, also, since it is kind of intrinsic to the form of the monster. This would be super for an Elan Psion/Wizard/Cerebremancer idea that I keep playing around with. (This for combat, then add Metamorphic Transfer + Choker form for extra action goodness occasionally). Spittle (Ex)As a free action every round, a gibbering mouther fires a stream of spittle at one opponent within 30 feet. The mouther makes a ranged touch attack; if it hits, it deals 1d4 points of acid damage, and the target must succeed on a DC 18 Fortitude save or be blinded for 1d4 rounds. Eyeless creatures are immune to the blinding effect, but are still subject to the acid damage. The save DC is Constitution-based. Improved Grab (Ex)To use this ability, a gibbering mouther must hit with a bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. Swallow Whole (Ex)The gibbering mouther can attempt to swallow a grappled opponent of Medium or smaller size by making a successful grapple check. (The gibbering mouther doesn’t actually “swallow” the opponent—it engulfs it within its amorphous form—but the effect is essentially the same.) Once inside, the gibbering mouther can use its blood drain ability. A swallowed creature can cut its way out by dealing 5 points of damage to the gibbering mouther (same AC). The gibbering mouther’s body can hold 1 Medium, 2 Small, 8 Tiny, 32 Diminutive, or 128 Fine creatures. Blood Drain (Ex)A swallowed opponent automatically takes 1d4 points of Constitution damage each round.
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« Last Edit: May 08, 2009, 03:09:05 PM by PhaedrusXY »
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A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?
Sounds like the makings of a gay porn film.
...thanks
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BowenSilverclaw
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« Reply #12 on: May 08, 2009, 03:13:45 PM » |
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Wow, that's pretty good indeed 
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"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!" You caught a fish. It was awesome. 
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PhaedrusXY
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« Reply #13 on: May 08, 2009, 03:18:49 PM » |
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Wow, that's pretty good indeed  Since it's physical ability scores are crappy, this would be better for use with Alter Self than it would be for Polymorph/Metamorphosis. That's one aspect of Alter Self that I haven't dwelt on much before. I might have to add a section on that...
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A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?
Sounds like the makings of a gay porn film.
...thanks
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BowenSilverclaw
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« Reply #14 on: May 08, 2009, 03:22:25 PM » |
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Wow, that's pretty good indeed  Since it's physical ability scores are crappy, this would be better for use with Alter Self than it would be for Polymorph/Metamorphosis. That's one aspect of Alter Self that I haven't dwelt on much before. I might have to add a section on that... Why hello there mister Feral Orc Sorcerer 
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"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!" You caught a fish. It was awesome. 
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Endarire
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« Reply #15 on: September 10, 2009, 08:14:57 PM » |
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I hoped by now you'd fix the main post's tables. I can't read HD or NA and there's a buncha blank squares.
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Hood - My first answer to all your build questions; past, present, and future. Speaking of which: Don't even need TO for this. Any decent Hood build, especially one with Celerity, one-rounds [Azathoth, the most powerful greater deity from d20 Cthulu]. Does it bug anyone else that we've reached the point where characters who can obliterate a greater deity in one round are considered "decent?"
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PhaedrusXY
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« Reply #16 on: September 10, 2009, 10:52:40 PM » |
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That better? I'm having some weird problems with the latest version of IE on this board. If I switch to "compatibility mode" it gets rid of some, but makes new ones...
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A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?
Sounds like the makings of a gay porn film.
...thanks
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Endarire
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« Reply #17 on: September 10, 2009, 11:56:06 PM » |
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Danke for your work!
The new format's spiffy, but I hoped to have the top row with Name to be bold.
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Hood - My first answer to all your build questions; past, present, and future. Speaking of which: Don't even need TO for this. Any decent Hood build, especially one with Celerity, one-rounds [Azathoth, the most powerful greater deity from d20 Cthulu]. Does it bug anyone else that we've reached the point where characters who can obliterate a greater deity in one round are considered "decent?"
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PhaedrusXY
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« Reply #18 on: September 11, 2009, 12:05:17 AM » |
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I'll be damned if I know why it isn't. It has the bold tags around it... Something to do with wrapping code tags around it, I guess...
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A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?
Sounds like the makings of a gay porn film.
...thanks
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Agita
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« Reply #19 on: September 11, 2009, 05:40:04 PM » |
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I'll be damned if I know why it isn't. It has the bold tags around it... Something to do with wrapping code tags around it, I guess...
[c ode] tags prevent other bb code within the code from being rendered.
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