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bhu
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« Reply #20 on: February 08, 2009, 10:28:32 PM » |
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ill peek through them and ill revise possibly if i find something
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bhu
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« Reply #21 on: February 10, 2009, 06:28:36 AM » |
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Any options for Natural Weapon you think I've missed?
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Nanshork
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« Reply #22 on: February 10, 2009, 10:20:52 AM » |
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Nope, looks like you've got all the basic natural weapons in there.
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EjoThims
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« Reply #23 on: February 10, 2009, 03:04:40 PM » |
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You're missing tentacles and rakes. Also wing attacks.
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Nanshork
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« Reply #24 on: February 10, 2009, 03:43:38 PM » |
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Rake isn't a natural attack so much as a special attack option. And I forgot about the other two, for some reason I thought that I had seen wing buffets in the list.
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EjoThims
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« Reply #25 on: February 10, 2009, 04:11:18 PM » |
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Rake isn't a natural attack so much as a special attack option. They're listed as separate NAs for some creatures, and some creatures possess rakes without possessing claws. They aren't always only usable while pouncing or grappling either, iirc.
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Nanshork
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« Reply #26 on: February 10, 2009, 04:13:57 PM » |
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What possesses a rake attack without having claws?
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EjoThims
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« Reply #27 on: February 10, 2009, 04:28:11 PM » |
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What possesses a rake attack without having claws?
A skum is one example. But according to the SRD, it seems we are both partially right. It is a special ability that grants extra natural attacks. "A creature with this special attack gains extra natural attacks when it grapples its foe. Normally, a monster can attack with only one of its natural weapons while grappling, but a monster with the rake ability usually gains two additional claw attacks that it can use only against a grappled foe. Rake attacks are not subject to the usual -4 penalty for attacking with a natural weapon in a grapple." As well, many creatures with a rake have special conditions under which they can use it in addition to grappling, such as a skum being able to use them while swimming or a lion while pouncing.
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Nanshork
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« Reply #28 on: February 10, 2009, 10:57:20 PM » |
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For the record, the Skum does have claws. 
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bhu
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« Reply #29 on: February 11, 2009, 07:11:12 AM » |
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I'm thinking I should merge the Breathless and Ascendance mutations. Natural attack has been heavily edited. Think I should add Blood Drain?
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EjoThims
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« Reply #30 on: February 11, 2009, 07:53:36 AM » |
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For the record, the Skum does have claws.  I'm blind. Swore it had only a bite. 
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Nanshork
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« Reply #31 on: February 11, 2009, 09:52:31 AM » |
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I'm thinking I should merge the Breathless and Ascendance mutations. Natural attack has been heavily edited. Think I should add Blood Drain?
Merging them looks like it would probably be a good idea sense high level Chaos Monks gain what they grant for free anyway. I like what you've done with the Natural Attacks. I'm iffy about the blood drain.
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bhu
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« Reply #32 on: February 12, 2009, 04:41:01 AM » |
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I'm thinking I should merge the Breathless and Ascendance mutations. Natural attack has been heavily edited. Think I should add Blood Drain?
Merging them looks like it would probably be a good idea sense high level Chaos Monks gain what they grant for free anyway. I like what you've done with the Natural Attacks. I'm iffy about the blood drain. As a Native Outsider they are still required to breathe/eat/sleep. Im just thinking of merging those two because how often do the problems they protect against pop up? Why iffy about Blood Drain? I'm editing in the unnatural attacks now. I'm thinking of adding a random face mutation. You wake up each morning as a different person of your species. Unsure what it would be good for though.
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« Last Edit: February 12, 2009, 07:21:41 AM by bhu »
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Nanshork
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« Reply #33 on: February 12, 2009, 11:26:12 AM » |
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Body in flux makes the chaos monk stop needing to sleep, breathe, eat, and drink.
I'm iffy about blood drain for more fluff reasons than anything, but then again you don't have any options for choosing bite more than once so go for it. (Just remembered that weasels get blood drain so is ok with it now.)
Random face mutation would be odd, and probably only picked for fluff purposes.
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veekie
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« Reply #34 on: February 12, 2009, 11:30:13 AM » |
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Better to have a Disguise Self at will thing, only with a physical change instead.
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The mind transcends the body. It's also a little cold because of that. Please get it a blanket. I wish I could read your mind, I can barely read mine. "Skynet begins to learn at a geometric rate. It becomes self-aware at 2:14 a.m. Eastern time, August 29th. At 2:15, it begins rolling up characters."
"Just what do you think the moon up in the sky is? Everyone sees that big, round shiny thing and thinks there must be something round up there, right? That's just silly. The truth is much more awesome than that. You can almost never see the real Moon, and its appearance is death to humans. You can only see the Moon when it's reflected in things. And the things it reflects in, like water or glass, can all be broken, right? Since the moon you see in the sky is just being reflected in the heavens, if you tear open the heavens it's easy to break it~" -Ibuki Suika, on overkill
To sumbolaion diakoneto moi, basilisk ouranionon. Epigenentheto, apoleia keraune hos timeis pteirei. Hekatonkatis kai khiliakis astrapsato. Khiliarkhou Astrape!
There is no higher price than 'free'. "I won't die. I've been ordered not to die."
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bhu
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« Reply #35 on: February 13, 2009, 07:53:47 AM » |
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Body in flux makes the chaos monk stop needing to sleep, breathe, eat, and drink.
I'm iffy about blood drain for more fluff reasons than anything, but then again you don't have any options for choosing bite more than once so go for it. (Just remembered that weasels get blood drain so is ok with it now.)
Random face mutation would be odd, and probably only picked for fluff purposes.
Well poison is a bite option. The random face thing does have its merits. No one could ever find you without magic since you never look the same way twice from day to day.
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Nanshork
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« Reply #36 on: February 13, 2009, 09:44:30 AM » |
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Poison is a bite option, but you've already got tail poison and I can see that you're trying to give every natural attack different goodies when you choose it more than once.
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bhu
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« Reply #37 on: February 14, 2009, 08:12:36 AM » |
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Okay I added a few Natural Weapon options, and finished off the Unnatural weapons. Now I just need to do the defenses. maybe add some movement mutations...
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bhu
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« Reply #39 on: February 17, 2009, 08:08:50 AM » |
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Feces thats a lot of attacks... any way to make it more readable... it 'urts the eyes. Here's a wierd effect: I'll reword it a lil to make it look better. Thats the problem with adding stuff piecemeal: it doesnt look pretty.
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