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Author Topic: E6 Pathfinder  (Read 1445 times)
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Farodin
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Posts: 51


« on: May 24, 2008, 12:02:24 PM »

Hi, I’m building a new character for an E6 campaign, and I would humbly like to request your help with that. The old one died, and as my DM wants to give the Pathfinder rules a try, he thought this was a convenient point to convert everything.

Houserules
  • As has been said, the game is going to be a combination of E6 and Pathfinder RPG. Epic feats are probably going to be similar to those in the thread, but my DM first wants to take a closer look at them. This is still pretty far away though.
  • Books allowed: obviously Pathfinder, the core books whenever not overruled by Pathfinder, the Complete series, PHB II, and the Magic Item and Spell Compendium. Note that magic items may be hard to get because of E6. Campaing setting books are definitely not allowed. I would have to ask about the rest I think.
  • Races are restricted to human, halfling and dwarf only (so no templates for reduced point buy either).
  • Wizards don’t exist in his gameworld, something about not liking vancian casting. Clerics and Druids are just fine though, and sorcerers will probably have some ability to better create items.

The character
Human druid. The first other party member is a  Dwarf Paladin, the second doesn’t know yet what he wants to become. I start at lvl 2. We use 28 pb (the DMG version, not the new Pathfinder one).

        1 - Druid - Spell Focus (Conjuration), Augment Summoning
        2 - Druid - free
        3 - Druid
        4 - Druid - Natural Spell
        5 - Druid
        6 - Druid - free

So, the problem is that I don’t really have a good idea about what’s important when making an E6 character, especially combined with the new set of rules (Pathfinder).

Troubling points
  • Ability distribution: physical ability scores are no longer irrelevant. Should I put points in strength to go melee when necessary, or would it be better to just play spellcaster only and stay in bird/elemental form most of the time. (Caster only may be a bit better because no MAD)
  • Take an animal companion or one of the domains available? I’m currently heading in the direction of the companion. Note: Dinosaurs don’t exist in the game world.
  • What feats to take: maybe not that important, as I will get plenty, but besides those in the table above I don’t really know what should take priority. There are a lot of viable options in the druid handbook; Natural Bond, Improved Ini, Extend, Sculpt, Spell Penetration, Multiattack, Beckon the Frozen, etc, but none of these really stand out in my opinion.
  • How good will summons be when we reach a pretty high epic level, like when fighting cr 9 monsters or so? How good will I be at melee if I start with 14 str, but put all the level bumps in wisdom?



Any advice on Epic 6 or the Pathfinder rules is welcome. Thanks a lot in advance.  Smile



Also: Whee! first post here. why is there no *take hat off* smiley?
Edit: Added build table.
« Last Edit: May 24, 2008, 02:58:08 PM by Farodin » Logged

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I can see what you see not, vision milky then eyes rot.
When you turn they will be gone, whispering their hidden song.
Then you see what cannot be, shadows move where light should be.
Out of darkness, out of mind - cast down into the halls of the blind.
Ieniemienie
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« Reply #1 on: May 24, 2008, 12:50:36 PM »

I am a huge fan of the feat; Skill Focus [Basket Weaving] 
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