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Author Topic: Elemental Creature [templates]  (Read 630 times)
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dman11235
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« on: January 09, 2009, 08:54:24 PM »

This will be an "update" to the elemental creatures templates in MoP.  Which suck.  Big time.  Starting with water, I'll eventually get all four basic inner planes, then do +/- planes (I consider them part of the six elemental planes...because they are....so I treat them as water, air, fire, and earth).

AIR ELEMENTAL CREATURE

Creating an Air Elemental Creature:

Size and Type: Type changes to Elemental, and the creature gains the Air subtype.
Hit Dice: Hit dice change to d8.
Speed: Creature gain a fly speed equal to its land speed (perfect maneuverability).
Base Attack: Base Attack Bonus changes to 3/4 levels.
Special Attacks: An Air Elemental Creature retains all special attacks from the base creature, and also gains the following (ones).
  • Control Winds (sp): You may cast Control Winds at will with the following adjustment: you may not increase the speed of wind past Severe.  The caster level for this is equal to your hit dice.
  • Gust of Wind (su): You may cast Gust of Wind (as the spell) once per encounter.  The caster level for this effect is equal to your hit dice.
  • name: what it does.
Special Qualities: An Air Elemental Creature loses all fire based special qualities from the base creature, and gains the following (ones).
  • Partial Incorporeality: Because an air elemental creature is so insubstantial, they gain a measure of defense, making them harder to hit with physical attacks.  They gain a bonus to their AC equal to their wisdom modifier.
  • name: what it does.
  • name: what it does.
Saves: Change the base saves to good fortitude.
Abilities: Apply the following changes to the base creature's abilities: -2 str, +4 dex, +2 con, +2 wis, +2 cha.
Skills: An Air Elemental Creature gains 2+int skill points per hit die, with 4x that at first hit die.
Feats: any feat changes.
Environment: likely places to encounter them.*
Organization: how many and how you are likely to encounter them.*
Challenge Rating: +2 (3?)
Treasure: -
Alignment: any
Advancement: how you advance one.*
Level Adjustment: +2

EARTH ELEMENTAL CREATURE

Creating an Earth Elemental Creature:

Size and Type: Type changes to Elemental, and the creature gains the Earth subtype.
Hit Dice: Hit dice change to d8.
Speed: Creature gain a burrow speed equal to twice its land speed.
Base Attack: Base Attack Bonus changes to 3/4 levels.
Special Attacks: An Earth Elemental Creature retains all special attacks from the base creature, and also gains the following (ones).
  • name: what it does.
  • name: what it does.
  • name: what it does.
Special Qualities: An Earth Elemental Creature loses all fire based special qualities from the base creature, and gains the following (ones).
  • name: what it does.
  • name: what it does.
  • name: what it does.
Saves: Change the base saves to good fortitude.
Abilities: Apply the following changes to the base creature's abilities: +2 str, -2 dex, +4 con, +2 int, +2 wis.
Skills: An Earth Elemental Creature gains 2+int skill points per hit die, with 4x that at first hit die.
Feats: any feat changes.
Environment: likely places to encounter them.*
Organization: how many and how you are likely to encounter them.*
Challenge Rating: +2 (3?)
Treasure: -
Alignment: any
Advancement: how you advance one.*
Level Adjustment: +2

FIRE ELEMENTAL CREATURE

Creating a Fire Elemental Creature:

Size and Type: Type changes to Elemental, and the creature gains the Fire subtype.
Hit Dice: Hit dice change to d8.
Speed: Creature gain a (---- speed related to fire).
Base Attack: Base Attack Bonus changes to 3/4 levels.
Special Attacks: A Fire Elemental Creature retains all special attacks from the base creature, and also gains the following (ones).
  • name: what it does.
  • name: what it does.
  • name: what it does.
Special Qualities: A Fire Elemental Creature loses all fire based special qualities from the base creature, and gains the following (ones).
  • name: what it does.
  • name: what it does.
  • name: what it does.
Saves: Change the base saves to good fortitude.
Abilities: Apply the following changes to the base creature's abilities: +2 dex, +2 con, +2 int, -2 wis, +4 cha.
Skills: A Fire Elemental Creature gains 2+int skill points per hit die, with 4x that at first hit die.
Feats: any feat changes.
Environment: likely places to encounter them.*
Organization: how many and how you are likely to encounter them.*
Challenge Rating: +2 (3?)
Treasure: -
Alignment: any
Advancement: how you advance one.*
Level Adjustment: +2

WATER ELEMENTAL CREATURE

Creating a Water Elemental Creature:

Size and Type: Type changes to Elemental, and the creature gains the Water subtype.
Hit Dice: Hit dice change to d8.
Speed: Creature gain a swim speed equal to twice its land speed.
Base Attack: Base Attack Bonus changes to 3/4 levels.
Special Attacks: A Water Elemental Creature retains all special attacks from the base creature, and also gains the following (ones).
  • name: what it does.
  • name: what it does.
  • name: what it does.
Special Qualities: A Water Elemental Creature loses all fire based special qualities from the base creature, and gains the following (ones).
  • name: what it does.
  • name: what it does.
  • name: what it does.
Saves: Change the base saves to good fortitude.
Abilities: Apply the following changes to the base creature's abilities: +2 str, +2 dex, +2 con, -2 int, +4 wis.
Skills: A Water Elemental Creature gains 2+int skill points per hit die, with 4x that at first hit die.
Feats: any feat changes.
Environment: likely places to encounter them.*
Organization: how many and how you are likely to encounter them.*
Challenge Rating: +2 (3?)
Treasure: -
Alignment: any
Advancement: how you advance one.*
Level Adjustment: +2

It's currently unfinished, as you can see, but hoefully I will hit the +2 LA/+2 or 3 CR I had hoped for.
« Last Edit: May 14, 2009, 01:17:18 PM by dman11235 » Logged

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bhu
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« Reply #1 on: January 12, 2009, 08:07:54 AM »

Eeexceellent... Smirk
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Radmelon
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« Reply #2 on: February 26, 2009, 09:53:12 PM »

Please update soon! Big Eyes
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dman11235
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Posts: 1544



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« Reply #3 on: February 26, 2009, 10:04:45 PM »

...oops...

Yeah, I'm still trying to decide on special abilities that make them different from each other (beyond basic stuff) or just using stats and such to make them worth the LA and make the unique.
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