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TheWordSlinger
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« on: December 10, 2008, 02:54:27 PM »

If I need to explain what to do here, we might have a problem... Big Grin
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Currently playing:
Forte Lulz, Chaotic EVIL Bard bent on world domination;
Canere Potentia, to sing of power.
Aralaxax, Warforged Osteomancer, Machines are my people, I wield bones as other wield swords.
Randall Gray, she's not sexually confused, honest!
Zion "I can make followers, but why bother when people line up for me?"
Currently DMing: Real Men Use Their Hands, World's Largest Dungeon
"If you can pretend to be a half-orc barbarian or a dwarf wizard then you can pretend to be an alpha male."-Ninjarabbit
"The hotel shop only had two decent books, and I'd written both of them."-Douglas Adams
"It's funny how the Earth never opens up and swallows you when you want it to." Xander Harris, Buffy the Vampire Slayer
emissary666
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« Reply #1 on: December 10, 2008, 04:16:19 PM »

Tick Tock/Nevermore
Male Human Monk 5
Str: 16
Dex: 16
Con: 8
Int: 10
Wis: 16
Cha: 6
HP: 25
AC: 18
Fort: +3
Ref: +7
Will: +7
Speed: 40
Melee: +10 Unarmed, 1d8+5
Skills: Climb +11, Hide +11, Jump +11, Move Silently +11
Feats: Combat Reflexes, Dodge, Improved Grapple, Leap of the Heavens, Stunning Fist, Versatile Unarmed Strike
Flaws: Pathetic (CHA)
Enhancements: +2 Unarmed, +1 Armor
Equipment: Adventurer's Gear

Alignment: LN/LE
Height: 7'9"
Weight: 200lb
Age: 28
Eye: Red
Hair: Black
Skin: White
Clothing: Black pants, shirt, cloak
Tattoos: Half-Sun Half-Moon (Chest), Raven (Back)

Backround: Nevermore grew up on the streets of the city. He was taught martial arts by an old man who he gave his meal. After learning everything he could, he killed the old man. He then saw a raven that he heard speak to his soul. He learned a code of life in one enlightening moment. His mission is to enforce the Code of the Raven.

Personality: Nevermore has a split personality. Nevermore is dark, cold, and evil. Tick Tock is bright, talkative, and utterly insane. Both are completely devoted to The Code. They are both violent and sadistic. Tick Tock is less violent than Nevermore and occasionally does some good. Nevermore is more violent, more sadistic, than Tick Tock. Nevermore and Tick Tock are avid philosophers. Nevermore specializes in the philosophy of good and evil. Tick Tock specializes in the philosophy of purpose.

The Code of the Raven:
Take only what you need
Do not envy material wealth
Lust but do not love
Enact punishment tenfold the crime
Do not fight during a meal
Refuse any meal without meat
Surrender to your proven superior
Destroy the unproven and the disloyal
No death be painless, no prisoner be unharmed
Uphold the code and teach its ideals
« Last Edit: January 01, 2009, 07:03:16 PM by emissary666 » Logged

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Rhys
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« Reply #2 on: December 10, 2008, 08:24:17 PM »

Thomas
Human Wilderness Rogue 5
There are a lot Rogues in the world. Most of them "Prestige Out" after 5 levels. Lots of them "Use Magic Devices" because they're too scared to get up close and fight. Some of them are even tiny little dips, and they're actually wussy wizards who need a spellbook to prepare their magic spells every day. Almost all of them constantly laze about in cities, never venturing into dangerous territory. Thomas isn't like them.
Thomas is a ROGUE.  He doesn't use magic. He doesn't take Prestige Classes. He doesn't dip into Paladin 2 or Fighter 4 or Wizard 18. He doesn't use wands and scrolls, because he's good enough without them.  He's prepared for Werewolves and Faeries and all those other mystical creatures, by completely mundane means.  He doesn't need to cast a spell to be invisible, he's a rogue.
Thomas is a nondescript young man about 25 years of age, 5'11'' and 160 lbs.

Max HP: 30 ((2.5+5d6)+10)
AC: 19 (4+1 Armor, 4 Dex) Touch: 14 Flat: 15 (Uncanny Dodge)
Fort: +4=1+2+1 || Ref: +9=+4+4+1 (Evasion) || Will: +1=1-1+1

Init: +4
BaB/Grapple: +5/+7
Attack: +10 Masterwork Cold Iron Rapier: 1d6+1+3d6:SA (18-20) OR +10 Masterwork Hand Crossbow (Cold Iron bolt): 1d4+3d6:SA
Full Attack: +8/+8 Masterwork Cold Iron Rapier: 1d6+1+3d6:SA (18-20) & Masterwork Cold Iron Short Sword: 1d6+3d6:SA (19-20) OR +8/+8 Masterwork Hand Crossbow (Cold Iron bolt) x2: 1d4+3d6:SA

Abilities:
STR: 12 (+1) || DEX: 19 (+4) || CON: 14 (+2) || INT: 14 (+2) || WIS: 8 (-1) || CHA: 8 (-1)

Class Features:
Sneak Attack +3d6 (1d6 if target is normally immune to Sneak Attack)
Trapfinding
Evasion
Penetrating Strike (Dungeonscape, Replaces Trap Sense, Allows 1/2 Sneak attack dice, rounded down, vs un-Sneak Attackable things when you flank)
Uncanny Dodge

Feats:
1)Combat Savvy
1)Two Weapon Fighting
3)Weapon Finesse

Skills: (11x8 ranks)
Hide: +14=8r+4d+2 (Camouflaged Marine Silk Cloak)
Move Silently: +14=8r+4d+2 (Sneakers)
Tumble: +14=8r+4d+2 (Sneakers)
Escape Artist: +14=8r+4d+2 (Camouflaged Marine Silk Cloak)
Disable Device: +12=8r+2i+2 (Masterwork Thieves' Tools)
Open Lock: +11=5r+4d+2 (Masterwork Thieves' Tools)
Sleight of Hand: +6=0r+4d+2 (Specially Treated Gloves)
Search: +12=8r+2i+2 (Bifocal Monocle)
Spot: +9=8r-1w+2 (Bifocal Monocle)
Listen: +9=8r-1w+2 (Set of Q-Tips)
Survival: +9=8r-1w+2 (Animal Guidebook)
Balance: +11=5r+4d+2 (Sneakers)
Swim: +3=0r+1s+2 (Camouflaged Silk Marine Cloak)
Climb: +3=0r+1s+2 (Specially Treated Gloves)
K. Local: +5=1r+2i+2 (Underworld Contacts Book)
K. Nature: +5=1r+2i+2 (Animal Guidebook)
Jump: +4=0r+2s+2 (Sneakers)
Use Rope: +6=0r+4d+2 (Silk Rope)

Skill Tricks: (Complete Scoundrel, usable 1/encounter; cost: 2 skill points)
Twisted Charge: Make a 90 degree turn as part of a charge
Nimble Stand: Get up from prone without provoking attacks of opportunity

Gear:

Miscellaneous Skeezy Tools: (Total  850 gp)
-Set of Q-Tips (Listen): 50 gp
-Contacts Book (K: Local): 50 gp [1/2 lb]
-Animal Guidebook (K. Nature, Survival): 100 gp [1/2 lb]
-Bifocal Monocle (Spot, Search): 100 gp
-Camouflaged Silk Marine Cloak (Swim, Escape Artist, Hide): 150 gp [1 lb]
-Sneakers (Jump, Move Silently, Tumble, Balance): 200 gp [1 lb]
-Masterwork Thieves' Tools (Disable Device, Open Lock): 100 gp [1 lb]
-Specially Treated Gloves (Climb, Sleight of Hand): 100 gp
-Silk Rope (Use Rope): 50 gp [5 lbs]
Grappling Hook (attached to rope): 1 gp [4 lbs]
Mithral Chain Shirt: 1100 gp [12.5 lbs]
Masterwork Cold Iron Rapier: 340 gp [2 lbs]
Masterwork Cold Iron Short Sword: 320 gp [2 lbs]
Masterwork Alchemical Silver Dagger x2: 784 gp [2 lbs]
Masterwork Double Hand Crossbow x2: 1000 gp [6 lbs]
100 Cold Iron Bolts: 20 gp [10 lbs] (4 loaded)
20 Silver Bolts: 42 gp [2 lb]
Tanglefoot Bag: 50 gp [4 lbs]
5 Flash Pellets [Complete Adventurer 118]: 250 gp
Masterwork Manacles: 50 gp [2 lbs]
Backpack: 2 gp [2 lbs]
Torch: 0.01 gp [1 lbs]
Rations, 2 days: 1.0 gp [2 lbs]
Waterskin: 1 gp [4 lbs]
Signal Whistle: 0.8 gp
Flint and Steel: 1 gp
10 Candles: 0.1 gp

4830.91 gp
64.5 lbs

Thomas spends 3,500 ChP on:
Chain Shirt: +1 Enhancement to AC, Easy Travel [MiC]
Saves: +1 Resistance Bonus

Remaining Gold: 669.09 gp
« Last Edit: December 10, 2008, 08:26:32 PM by Rhys » Logged
woodenbandman
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« Reply #3 on: December 10, 2008, 09:34:40 PM »

Linky to yet unnamed Dashing Hero http://www.myth-weavers.com/sheets/view.php?id=96026

EDIT: I'm thinking of going with this version here: http://www.myth-weavers.com/sheets/view.php?id=96732, if only for the + 16 to disarm and +10 to trip. Thoughts? I'm less defensive with this version, but it's more helpful and playable, and i can trapfind and skillmonkey!
« Last Edit: December 21, 2008, 07:48:53 PM by woodenbandman » Logged

InnaBinder
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« Reply #4 on: December 12, 2008, 10:21:48 PM »

Thocael Kanther (Cael)
Snow Elf Ranger 3/Warblade 2
STR 12 DEX 19 CON 14 INT 12 WIS 14 CHA 8
Racial Features:
+2 DEX, -2 CHA; Low-Light Vision; Immunity to sleep effects; +2 racial bonus on saves against Enchantment spells and effects; +2 racial bonus on Listen, Search, & Spot checks; Automatic Search if within 5' of a secret door as if actively searching for it.
Class Features:
Proficient in all Armor & Shields (except Tower Shields); Proficient in all Simple & Martial Weapons; Uncanny Dodge - retain DEX to AC even if Flatfooted or against Invisible opponent; Wild Empathy (1d20 +2); Favored Enemy - Giants (+2); Battle Clarity (+1 REF unless Flatfooted)
HP:40 AC:18 (+4 DEX +4 Armor) Touch:14 Flatfooted:18
Initiative:+4 (Dex) FORT:+8 REF:+8 WILL:+3 BAB/Grapple:+5/+6
Attacks: Masterwork Composite Longbow +1: +11, 1d8+1, 110', x3, or (rapid shot, within 30')+10/+10, 1d8+2, x3, P, 3#; Throwing Axe: +10, 1d6+1, 10', x2, S, 2#; Masterwork Cold Iron Light Hammer: +7 (or +11), 1d4+1, M (or 20'), x2, B, 2#.
Armor:Mithral Chain Shirt: +4, +6, +0, 10%, 30', 12.5#

Feats:
1) Point Blank Shot
R1) Track
R2) Rapid Shot
3) Precise Shot
R3) Endurance

Skills:
Climb: 8 Ranks
Concentration: 6 Ranks
Handle Animal: 3 Ranks
Hide: 2 Ranks
Jump: 2 Ranks
K(Nature): 2 Ranks
K(Religion) 3 Ranks
Listen: 4 Ranks
Move Silently: 3 Ranks
Spot: 6 Ranks
Survival: 8 Ranks

Maneuvers/Stances:
Moment of Perfect Mind, Wall of Blades, Blood in the Water, Leading the Attack,Tactical Strike

Gear Tanglefoot bag (2), Smokestick (5), Anti-toxin (2), Acid (4), Efficient Quiver, Handy Haversack, spare bow & 12 strings, Cold Iron arrows (60), Dust of Appearance.
« Last Edit: January 04, 2009, 10:11:57 PM by InnaBinder » Logged

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veekie
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« Reply #5 on: December 13, 2008, 05:06:23 PM »

Razorwind Chen
Human Swordsage 3/Monk 2
Razorwind Chen (CR)
Human Swordsage 3/Monk 2
LN Medium Humanoid (Human)
Init +5; Senses Listen +1, Spot +1,
Languages Common, Elven, Dwarven
_____________________________________________________________

AC 22, touch 17, flat-footed 17 (+5(dex)+2(wis)+5(armor))
hp 21 (5d8), ; DR -
Immune -
Resist -; SR -
Fort +4, Ref +11, Will +5
_____________________________________________________________

Speed 30 ft. (6 squares)
Melee +10 unarmed strike (1d6+3 /x2)
Melee +8/+8 unarmed strike (1d6+3 /x2)
Melee +10 kama (1d6+2 /x2) trips
Melee +8/+8 kama (1d6+2 /x2) trips
Melee +9 touch
Ranged +9 mw shurikens(1d2+2 /x2)
Ranged +9 touch
Space 5ft.; Reach 5ft.
Base Atk +4; Grp +6
Atk Options
Strikes
Stunning Fist(DC 14) 2/day
Unarmed Strike(1d6)
Special Actions
Adaptive Style(full round)
Boosts
_____________________________________________________________

Swordsage Manuevers Known (IL 4th) Readied 5
Desert Wind - Burning Blade*, Flashing Sun, Wind Stride*
Diamond Mind - Sapphire Nightmare Blade
Setting Sun - Mighty Throw*
Shadow Hand - Cloak of Deception*, Shadow Blade Technique
Stone Dragon -
Tiger Claw - Sudden Leap*

Swordsage Stances Known
Shadow Hand - Child of Shadow*
Tiger Claw - Blood in the Water
_____________________________________________________________

Abilities Str 14, Dex 20, Con 10, Int 14, Wis 14, Cha 8
SQ AC bonus, Discipline focus(Weapon Focus/Tiger Claw), Evasion, Flurry of Blows(-2), Quick to act +1, Unarmed Strike(1d6)
Feats Able Learner, Adaptive Style, Combat Expertise,Combat Reflexes(b), Improved Unarmed Strike(b), Dodge, Stunning Fist(b), Weapon Finesse, Weapon Focus(b)(Tiger Claw)
FlawsWeak willed.
Skills Balance 13, Climb 6, Concentration 8, Heal 6, Hide 13, Jump 10, Move Silently 13, Perform(dance) 7, Swim 6, Tumble 13,
Possessions
Masterwork Kama 302gp 2 lbs
Quarterstaff 4lbs
Backpack 2gp 2lbs
-Bedroll 0.1gp 5lbs
-Everburning torch 110gp 1 lb
-Silk rope 50ft 10gp 5 lbs
-Waterskin 1gp 4 lbs
-Chalk 0.01gp
-Rations(5 days) 2.5gp 5 lbs
Monk's Outfit 2 lbs
-Mithril Chain Shirt(under) 1,100gp 12.5 lbs
-Masterwork Shurikens(pockets,sleeves,etc) x50 310gp 5 lbs
Belt Pouch 1gp 0.5 lbs
-Flint and Steel 1gp
-120.09gp
Pint of Oil x3 0.3gp 3 lbs
Alchemist's Fire x2 40gp 2lbs
53/58 lbs

Character Points
+1 Chain Shirt 1,000 chp
+1 Unarmed Strike 2,000 chp
+2 Dexterity 4,000 chp

_____________________________________________________________
« Last Edit: January 01, 2009, 12:08:01 PM by veekie » Logged

The mind transcends the body.
It's also a little cold because of that.
Please get it a blanket.

I wish I could read your mind,
I can barely read mine.

"Skynet begins to learn at a geometric rate. It becomes self-aware at 2:14 a.m. Eastern time, August 29th. At 2:15, it begins rolling up characters."

"Just what do you think the moon up in the sky is? Everyone sees that big, round shiny thing and thinks there must be something round up there, right? That's just silly. The truth is much more awesome than that. You can almost never see the real Moon, and its appearance is death to humans. You can only see the Moon when it's reflected in things. And the things it reflects in, like water or glass, can all be broken, right? Since the moon you see in the sky is just being reflected in the heavens, if you tear open the heavens it's easy to break it~"
-Ibuki Suika, on overkill

To sumbolaion diakoneto moi, basilisk ouranionon.
Epigenentheto, apoleia keraune hos timeis pteirei.
Hekatonkatis kai khiliakis astrapsato.
Khiliarkhou Astrape!

There is no higher price than 'free'.

"I won't die. I've been ordered not to die."
SixthDeclension
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« Reply #6 on: December 23, 2008, 04:30:27 PM »

Cuttlez
Male LN Human Scout 4 Ranger 1, Level 5, Init +6, HP 41/41, DR NA, Speed 40ft
AC 18, Touch 15, Flat-footed 13, Fort +7, Ref +11, Will +0, Base Attack Bonus 4   
+1 Mighty Composite Longbow +1 (Arrows) +9/+9 (1d8+2, x3)
- Greatsword (-) +5 (2d6+2, 19-20/x2)
+1 Twisted Silk Armor-Dragon 348 pg 87 (+3 Armor, +5 Dex)
Abilities Str 12, Dex 20, Con 16, Int 12, Wis 9, Cha 8
Condition None

Also of note, Skirmish and Favored Enemies- Undead and Constructs
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That host with their banners at sunset were seen:
Like the leaves of the forest when Autumn hath blown,
That host on the morrow lay withered and strown.
Straw_Man
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« Reply #7 on: December 31, 2008, 05:43:54 AM »


Base build.

http://www.myth-weavers.com/sheets/view.php?id=99975

Robin Northfarer Roizenkreuze
LG L. Aasimar Swordsage 1/Swashbuckler 3/ Paladin 1
Init +3, HP 39
AC 19 (AC 21 vs. ranged), Touch 13, Flatfooted 16
F +7, R +6, W +4
Melee Attack + 7, Ranged Attack +5

Inspire Courage, Smite Evil, Martial Manuevers,

Weapon Finesse, Snowflake Wardancer, Shadowblade, Shaky


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"No, no, don't think, Maya." Ritsuko chided. "We will not gattai the Evas or their pilots.

Such thoughts lead inevitably to transformation sequences."
woodenbandman
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« Reply #8 on: December 31, 2008, 09:25:15 AM »

I didn't know flaws were in! Off to spend more feats!

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« Reply #9 on: December 31, 2008, 01:55:07 PM »

I didn't know flaws were in! Off to spend more feats!



I'm not sure that they are Wooden. Thats why I didn't 'buy' a feat with that flaw, I just like it for the RP  Big Grin
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"No, no, don't think, Maya." Ritsuko chided. "We will not gattai the Evas or their pilots.

Such thoughts lead inevitably to transformation sequences."
woodenbandman
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« Reply #10 on: December 31, 2008, 05:33:36 PM »

 Sad
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TheWordSlinger
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« Reply #11 on: January 01, 2009, 12:13:22 AM »

A single flaw and/or trait is allowed. Feel free to apply this retroactively...
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Currently playing:
Forte Lulz, Chaotic EVIL Bard bent on world domination;
Canere Potentia, to sing of power.
Aralaxax, Warforged Osteomancer, Machines are my people, I wield bones as other wield swords.
Randall Gray, she's not sexually confused, honest!
Zion "I can make followers, but why bother when people line up for me?"
Currently DMing: Real Men Use Their Hands, World's Largest Dungeon
"If you can pretend to be a half-orc barbarian or a dwarf wizard then you can pretend to be an alpha male."-Ninjarabbit
"The hotel shop only had two decent books, and I'd written both of them."-Douglas Adams
"It's funny how the Earth never opens up and swallows you when you want it to." Xander Harris, Buffy the Vampire Slayer
woodenbandman
Man in Gorilla Suit
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« Reply #12 on: January 01, 2009, 09:47:04 AM »

/does

EDIT: If I took the feat Intuitive attack, that would let me apply my wisdom to hit instead of my strength. Could I then take Kung Fu Genius or Carmedine Monk and let me apply my Int instead?
« Last Edit: January 01, 2009, 09:55:47 AM by woodenbandman » Logged

TheWordSlinger
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« Reply #13 on: January 01, 2009, 11:07:14 AM »

You could, but remember that Intuitive Attack is [Exalted]. Also, why would you want to?
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Currently playing:
Forte Lulz, Chaotic EVIL Bard bent on world domination;
Canere Potentia, to sing of power.
Aralaxax, Warforged Osteomancer, Machines are my people, I wield bones as other wield swords.
Randall Gray, she's not sexually confused, honest!
Zion "I can make followers, but why bother when people line up for me?"
Currently DMing: Real Men Use Their Hands, World's Largest Dungeon
"If you can pretend to be a half-orc barbarian or a dwarf wizard then you can pretend to be an alpha male."-Ninjarabbit
"The hotel shop only had two decent books, and I'd written both of them."-Douglas Adams
"It's funny how the Earth never opens up and swallows you when you want it to." Xander Harris, Buffy the Vampire Slayer
veekie
Organ Grinder
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Posts: 9034


WARNING: Homing Miko


« Reply #14 on: January 01, 2009, 12:44:10 PM »

I have no clue either, you don't get THAT many high ability scores do you?
Took up on the offer, Weak Will for Adaptive Style.
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The mind transcends the body.
It's also a little cold because of that.
Please get it a blanket.

I wish I could read your mind,
I can barely read mine.

"Skynet begins to learn at a geometric rate. It becomes self-aware at 2:14 a.m. Eastern time, August 29th. At 2:15, it begins rolling up characters."

"Just what do you think the moon up in the sky is? Everyone sees that big, round shiny thing and thinks there must be something round up there, right? That's just silly. The truth is much more awesome than that. You can almost never see the real Moon, and its appearance is death to humans. You can only see the Moon when it's reflected in things. And the things it reflects in, like water or glass, can all be broken, right? Since the moon you see in the sky is just being reflected in the heavens, if you tear open the heavens it's easy to break it~"
-Ibuki Suika, on overkill

To sumbolaion diakoneto moi, basilisk ouranionon.
Epigenentheto, apoleia keraune hos timeis pteirei.
Hekatonkatis kai khiliakis astrapsato.
Khiliarkhou Astrape!

There is no higher price than 'free'.

"I won't die. I've been ordered not to die."
woodenbandman
Man in Gorilla Suit
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« Reply #15 on: January 01, 2009, 01:57:25 PM »

Way I figure it, I want to be able to dump as many physical stats as possible, as part of the character concept, and also, I want to make a smart, charismatic, unwise character. Kind of like the polar opposite of every kindly old man ever. He's middle aged, too, so that's fun. Beside that, I'm going to be Combat expertise-ing most of the time, since I desperately need the AC and touch attacks aren't so hard. Plus, inspiration points.

Although, I might decide not to do that because I do need the AoOs. Nevermind. Combat reflexes > +3 to hit. Besides, I have inspiration points if I really need it.

Now on the list of feats I desperately need are force of personality, font of inspiration (maybe), superior combat expertise, Carmedine Monk (if I decide to skip on armor, which is likely), and... that's probably it. I should be pretty functional right now, and it only gets better when I get divine grace and mettle.

I have no idea where to take this after level 11, since at that time I have huge saves, evasion, mettle, and huge trip checks. Maybe some swordsage. Hey, I might even be able to qualify for Master of Nine late.
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skydragonknight
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« Reply #16 on: January 20, 2009, 10:22:00 PM »

Call him "Alex". For simplicity's sake, he's the brother of the other Lesser Aasimar and he fights for freedom, to help the oppressed, for booze, and women. Not necessarily in that order. Wink Though he wouldn't forsake any of these goals.

Alexandros
M CG L. Aasimar Paladin of Freedom, Level 5, Init +1, HP 42/42, Speed 20
AC 20, Touch 11, Flat-footed 19, Fort +10, Ref +7, Will +7, Base Attack Bonus 5   
  MW Greatsword +9 (2d6+5, 19-20/x2)
  MW Full Plate (+9 Armor, +1 Dex)
Abilities Str 16, Dex 12, Con 14, Int 10, Wis 10, Cha 19
Condition None
« Last Edit: March 17, 2009, 03:51:59 PM by skydragonknight » Logged

It always seems like the barrels around here have something in them.
TheWordSlinger
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« Reply #17 on: January 20, 2009, 11:40:59 PM »

Call him "Alex". For simplicity's sake, he's the brother of the other Lesser Aasimar and he fights for freedom, to help the oppressed, for booze, and women. Not necessarily in that order. Wink Though he wouldn't forsake any of these goals.

[SIZE=+1]Alexandros[/SIZE][/URL]
M CG L. Aasimar Paladin of Freedom, Level 5, Init +1, HP 42/42, Speed 20
AC 20, Touch 11, Flat-footed 19, Fort +10, Ref +7, Will +7, Base Attack Bonus 5   
  MW Greatsword +9 (2d6+5, 19-20/x2)
  MW Full Plate (+9 Armor, +1 Dex)
Abilities Str 16, Dex 12, Con 14, Int 10, Wis 10, Cha 19
Condition None
Looks fine. However, you probably don't really want to update your +1 res bonus to a +1 res bonus...
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Currently playing:
Forte Lulz, Chaotic EVIL Bard bent on world domination;
Canere Potentia, to sing of power.
Aralaxax, Warforged Osteomancer, Machines are my people, I wield bones as other wield swords.
Randall Gray, she's not sexually confused, honest!
Zion "I can make followers, but why bother when people line up for me?"
Currently DMing: Real Men Use Their Hands, World's Largest Dungeon
"If you can pretend to be a half-orc barbarian or a dwarf wizard then you can pretend to be an alpha male."-Ninjarabbit
"The hotel shop only had two decent books, and I'd written both of them."-Douglas Adams
"It's funny how the Earth never opens up and swallows you when you want it to." Xander Harris, Buffy the Vampire Slayer
skydragonknight
Organ Grinder
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Posts: 3297


skydragonite
« Reply #18 on: January 20, 2009, 11:43:33 PM »

Looks fine. However, you probably don't really want to update your +1 res bonus to a +1 res bonus...

You have a sharp eye. At least I know it was reviewed by a pro. Smile
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It always seems like the barrels around here have something in them.
TheWordSlinger
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« Reply #19 on: January 22, 2009, 10:23:57 AM »

Looks fine. However, you probably don't really want to update your +1 res bonus to a +1 res bonus...

You have a sharp eye. At least I know it was reviewed by a pro. Smile
Thank you.  Big Grin
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