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Rebel7284
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« on: November 17, 2008, 09:33:58 PM » |
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Inspired by all the talk about factotums and battle blessing lately, I decided to combine all of these ideas into one fun character. Classes Factotum - Dungeonscape Master Specialist - Complete Mage Swiftblade - hereCloistered Cleric - Unearthed Arcana Geomancer - Complete Divine Lvl Class BAB Fort Ref Will HD Feats 1 Factotum1//Conjurer1 0 0 2 2 D8 Dodge, Mobility[H], Scr.Scroll 2 Factotum2//Conjurer2 1 0 3 3 D8 3 Factotum3//Conjurer3 2 1 4 4 D8 Spell Focus Conjuration 4 Factotum4//MastSpec1 3 1 4 6 D8 Skill Focus Spellcraft 5 Factotum5//MastSpec2 4 1 4 7 D8 6 Conjurer4//Swiftblade1 5 1 6 9 D6 Front of Inspiration, SpringAtk 7 Factotum6//Swiftblade2 6 2 7 10 D8 8 Factotum7//Swiftblade3 7 3 7 10 D8 9 Conjurer5//Swiftblade4 8 3 8 11 D6 Front of Inspiration 10 ClCleric1//Swiftblade5 9 5 8 13 D6 KnowDevot, ExtSpell, ExtraTurn 11 Factotum8//Swiftblade6 10 6 9 14 D8 12 Conjurer6//Swiftblade7 11 7 10 15 D6 Persistant Spell 13 ClCleric2//Swiftblade8 12 8 11 16 D6 14 ClCleric3//Swiftblade9 13 9 12 16 D6 15 Paladin1//Geomancer1 14 11 12 18 D10 DMM[Persistant Spell] 16 Paladin2//Geomancer2 15 12 12 19 D10 17 Paladin3//Geomancer3 16 12 13 19 D10 18 Paladin4//Geomancer4 17 13 13 20 D10 Battle Blessing 19 Factotum9//Geomancer5 17 13 13 20 D8 20 Factotum10//Geomancer6 18 14 14 21 D8
Class Features 1 Abrupt Jaunt, Trapfinding, Cunning Insight, Cunning Knowledge 2 Arcane Dilletante(1 Spell) 3 Brains Over Brawn, Cunning Defense 4 Arcane Dilletante(2 Spell), Cunning Strike 5 Expanded Spellbook, Opportunistic Piety 6 Swift Surge +1/+0ft. 7 Blurred Alacrity 8 Arcane Dillentante(3 Spell), Sudden Casting 9 Spontaneous Divination, Arcane Reflexes, Swift Surge +1/+10ft. 10 Turn/Rebuke Undead, Planning Domain, Undeath Domain, Evasive Celerity 11 Cunning Surge, Fortified Hustle 12 Bounding Assault, Swift Surge +2/+10ft. 13 Dilligent Rapidity 14 Perpetual Options 15 Aura of good, detect evil, Smite1/day, Drift1, SpellVers0 16 Divine Grace, Lay on Hands, Drift1, LeyLines+1, SpellVers1 17 Aura of Courage, Divine Health, Drift2, SpellVers2 18 Turn Undead2.0, Drift2, SpellVers3 19 Arcane Dillentante (4 Spell), Drift3, SpellVers4 20 Opportunistic Piety+1, Drift3, LeyLines+2, SpellVers5
Let's see what this build offers. Full Wizard CastingInt to Initiative TwiceTwo extra standard actions a round for two rounds each combat and one extra standard action thereafterDMM persist can apply to all spells level 5 and lowerAll standard action spells of level 5 and lower are automatically quickenedTrapfinding 18BAB 14/14/21 + Cha Saves Average of D8 HD Many skill points with all skills as class skills through most of the build, Int to each skill 1/day I know that gestalt is generally broken, but this seems like an especially fun build. Please let me know if i made any errors.
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Negative level on a chicken would make it a wight the next day. Chicken the other wight meat. -borg286
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Ubernoob
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« Reply #1 on: November 17, 2008, 10:11:58 PM » |
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I'd probably skip geomancer and just use illumian trickery for Cheap persist.
Other bits: Cut Factotum down to 3 levels. Drop the paladin levels of course. Take swiftblade to 10 Cut master specialist.
Full build suggestion coming soon.
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« Last Edit: November 17, 2008, 10:15:43 PM by Ubernoob »
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Callix
Donkey Kong
   
Posts: 622
Not cool enough for a custom title.
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« Reply #2 on: November 17, 2008, 10:27:14 PM » |
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Have you considered Prestige Paladin? A one-level dip will quicken an entire side of your casting progression, at least in theory, and you don't lose caster levels.
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I know gameology-fu.
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Rebel7284
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« Reply #3 on: November 17, 2008, 10:42:12 PM » |
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I'd probably skip geomancer and just use illumian trickery for Cheap persist. How do illumians do cheap persist? Other bits: Cut Factotum down to 3 levels.
Factotum 8 gives me extra standard actions... those are really good and one of the main points of this build was to break the action economy. Drop the paladin levels of course. Take swiftblade to 10
Swiftblade 10 is hardly necessary with full wizard progression. It's nice of course but i can CAST time stop. Cut master specialist.
Actually, I was thinking about it. All it does here is allows me to get a free skill focus and a tiny bonus to saves. If i drop it, i can take front of inspiration 1 more time and take more standard actions. Full build suggestion coming soon.
Thank you in advance, although I have a feeling that you're going to abandon most premises of my build, still, I am interested in what you can show me. Have you considered Prestige Paladin? A one-level dip will quicken an entire side of your casting progression, at least in theory, and you don't lose caster levels.
That depends on DM interpretation and usage of a suggestion in a sidebar. I'd rather not hedge my bets on that.
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Negative level on a chicken would make it a wight the next day. Chicken the other wight meat. -borg286
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Callix
Donkey Kong
   
Posts: 622
Not cool enough for a custom title.
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« Reply #4 on: November 17, 2008, 10:59:42 PM » |
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Have you considered Prestige Paladin? A one-level dip will quicken an entire side of your casting progression, at least in theory, and you don't lose caster levels.
That depends on DM interpretation and usage of a suggestion in a sidebar. I'd rather not hedge my bets on that. You're already staling four levels on Battle Blessing quickening spells from anything other than paladin class levels. Prestige Paladin is the best option if this works. Otherwise, it doesn't work and you shouldn't be taking paladin levels at all.
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I know gameology-fu.
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Rebel7284
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« Reply #5 on: November 17, 2008, 11:07:55 PM » |
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Spell Versatility: At 1st level, the geomancer learns to blend divine and arcane magic. He still acquires and prepares his spells in the normal manner for his individual spellcasting classes.When he casts them, however, he can mix or match spellcasting parameters from any of his classes to gain the maximum possible advantage for any spell with a spell level equal to or less than his spell versatility score. Thus, as a 4th-level geomancer, he can cast any of his 3rd-level or lower sorcerer/wizard spells with no chance of arcane spell failure from armor. (The druidic prohibition against metal armor still applies to druid/geomancers, however, since this stricture stems from a spiritual oath rather than a practical limitation.) The geomancer may use his Wisdom modifier to set the save DC for arcane spells, or his Charisma or Intelligence modifier (whichever he would normally use for arcane spells) to set the save DC for divine spells. If a spell requires either an arcane material component or a divine focus, he may use either. A cleric/geomancer who also has levels of wizard, sorcerer, or bard can spontaneously convert any prepared arcane or divine spell (except a domain spell) of an appropriate level into a cure or inflict spell of equal or lower level, though he must be capable of casting the latter as a cleric.
I am assuming that spellcasting parameters include counting as paladin spells. Considering the examples given, it seems like a safer bet than prestige paladin.
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Negative level on a chicken would make it a wight the next day. Chicken the other wight meat. -borg286
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woodenbandman
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« Reply #6 on: November 17, 2008, 11:12:58 PM » |
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Hey, if you could somehow fit 7 levels of Ruby Knight Vindicator in here, you'd look like this (total levels in no order)
C.Cleric3/PrPaladin2/RKV7/Factotum8//Crusader1/Wizard some/Swiftblade 10, and you can hopefully squeeze some more geomancer levels in there (maybe even rebuild until you have 8.). I believe you net with this 8th level spells, but get auto quicken on spells and ridiculous number of extra standard and swift actions, with which you cast an arbitrary number of quickened spells in any given round. Spread those factotum levels on each side if you want and you can pick up more cleric levels but lose more wizard levels. Your call. You lose raw power but you break the action exchange so thoroughly it's not even funny. In fact, you even qualify for RKV if you decide to use Archivist as your other class over Cleric, or you could even use Druid if you felt like it, because of Factotum's turn undead feature.
BAB could possibly equal 18 or better, don't really feel like juggling that around, though. In fact, since you get an arbitrary number of spells in a round you might even benefit more from taking class levels that grant you higher hit dice such as crusader over wizard levels. Not that the enemy matters much after you cast magic missile no less than 400 times.
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Rebel7284
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« Reply #7 on: November 17, 2008, 11:15:23 PM » |
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There is an issue with not being able to take a prestige class on both sides of the progression. I considered RKV. However, with all things considered, i think swiftblade is better since I do have to chose.
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Negative level on a chicken would make it a wight the next day. Chicken the other wight meat. -borg286
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Omen of Peace
Hong Kong
   
Posts: 1053
Wise Madman
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« Reply #8 on: November 17, 2008, 11:44:33 PM » |
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- Exchange Scribe Scroll for a Fighter feat (UA variant).
- Instead of DMM+Geomancer I'd simply go Incantatrix. But then you don't have the dodgy Battle Blessing benefit of course. Still, more Persist > more Quicken in my book.
- drop 2 Factotum levels. Go... Warblade 2 for instance.
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Silanah heard their songs and prayers. And she watched. Sometimes mortals did indeed forget. Sometimes, mortals needed… reminding… The Malazan Book of the Fallen, Steven Erikson
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Emy
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« Reply #9 on: November 18, 2008, 05:26:04 AM » |
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- Exchange Scribe Scroll for a Fighter feat (UA variant).
- Instead of DMM+Geomancer I'd simply go Incantatrix. But then you don't have the dodgy Battle Blessing benefit of course. Still, more Persist > more Quicken in my book.
- drop 2 Factotum levels. Go... Warblade 2 for instance.
Well with Arcane Spellsurge from Dragon Magic, more Persist = more Quicken. With it though, a way to increase casting time to a full-round action would be good, since the spell's quickening effect is not optional like that of Battle Blessing.
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Prime32
Honorary Moderator
Organ Grinder

Posts: 7534
Modding since 03/12/10
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« Reply #10 on: November 18, 2008, 06:41:10 AM » |
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What about trading in the familiar? Arcane Focus Item [conjuration (+1 morphing/+1 metalline quarterstaff)] from Dragon could be good (though I'm not too familiar with factotums).
EDIT: Wait, that would be Abrupt Jaunt, right?
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My workDeviantArtCurrent gamesThe tier system in a nutshell: Tier 6: A cartographer. Tier 5: An expert cartographer or a decent marksman. Tier 4: An expert marksman. Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left. Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy. Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.
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Rebel7284
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« Reply #11 on: November 18, 2008, 12:27:15 PM » |
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- Exchange Scribe Scroll for a Fighter feat (UA variant).
Considered it. I have heard arguments that doing that may make the wizard ineligible for spontaneous divination. Regardless, yeah improved initiative is nice to push the character's initiative into the 40s  - Instead of DMM+Geomancer I'd simply go Incantatrix. But then you don't have the dodgy Battle Blessing benefit of course. Still, more Persist > more Quicken in my book.
It's nice to have both. - drop 2 Factotum levels. Go... Warblade 2 for instance.
I was trying to get to factotum 11 for overcoming SR/DR which is important. Since i never get there, warblade 2 may indeed be a great alternative with a lot of synergy.
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Negative level on a chicken would make it a wight the next day. Chicken the other wight meat. -borg286
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