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Author Topic: Gestalt FactoWizard  (Read 974 times)
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Rebel7284
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« on: November 17, 2008, 09:33:58 PM »

Inspired by all the talk about factotums and battle blessing lately, I decided to combine all of these ideas into one fun character.

Classes
Factotum - Dungeonscape
Master Specialist - Complete Mage
Swiftblade - here
Cloistered Cleric - Unearthed Arcana
Geomancer - Complete Divine


Lvl  Class                  BAB  Fort  Ref  Will  HD   Feats                           
1    Factotum1//Conjurer1   0       0    2     2  D8   Dodge, Mobility[H], Scr.Scroll
2    Factotum2//Conjurer2   1       0    3     3  D8                   
3    Factotum3//Conjurer3   2       1    4     4  D8   Spell Focus Conjuration 
4    Factotum4//MastSpec1   3       1    4     6  D8   Skill Focus Spellcraft   
5    Factotum5//MastSpec2   4       1    4     7  D8                         
6    Conjurer4//Swiftblade1 5       1    6     9  D6   Front of Inspiration, SpringAtk
7    Factotum6//Swiftblade2 6       2    7    10  D8                       
8    Factotum7//Swiftblade3 7       3    7    10  D8                     
9    Conjurer5//Swiftblade4 8       3    8    11  D6   Front of Inspiration
10   ClCleric1//Swiftblade5 9       5    8    13  D6   KnowDevot, ExtSpell, ExtraTurn
11   Factotum8//Swiftblade6 10      6    9    14  D8                       
12   Conjurer6//Swiftblade7 11      7    10   15  D6   Persistant Spell     
13   ClCleric2//Swiftblade8 12      8    11   16  D6                   
14   ClCleric3//Swiftblade9 13      9    12   16  D6                 
15    Paladin1//Geomancer1  14     11    12   18  D10  DMM[Persistant Spell]
16    Paladin2//Geomancer2  15     12    12   19  D10                   
17    Paladin3//Geomancer3  16     12    13   19  D10             
18    Paladin4//Geomancer4  17     13    13   20  D10  Battle Blessing
19   Factotum9//Geomancer5  17     13    13   20  D8           
20  Factotum10//Geomancer6  18     14    14   21  D8             

Class Features
1  Abrupt Jaunt, Trapfinding, Cunning Insight, Cunning Knowledge
2  Arcane Dilletante(1 Spell)
3  Brains Over Brawn, Cunning Defense
4  Arcane Dilletante(2 Spell), Cunning Strike
5  Expanded Spellbook, Opportunistic Piety
6  Swift Surge +1/+0ft. 
7  Blurred Alacrity
8  Arcane Dillentante(3 Spell), Sudden Casting
9  Spontaneous Divination, Arcane Reflexes, Swift Surge +1/+10ft.
10 Turn/Rebuke Undead, Planning Domain, Undeath Domain, Evasive Celerity
11 Cunning Surge, Fortified Hustle
12 Bounding Assault, Swift Surge +2/+10ft.
13 Dilligent Rapidity
14 Perpetual Options
15 Aura of good, detect evil, Smite1/day, Drift1, SpellVers0
16 Divine Grace, Lay on Hands, Drift1, LeyLines+1, SpellVers1
17 Aura of Courage, Divine Health, Drift2, SpellVers2
18 Turn Undead2.0, Drift2, SpellVers3
19 Arcane Dillentante (4 Spell), Drift3, SpellVers4
20 Opportunistic Piety+1, Drift3, LeyLines+2, SpellVers5

Let's see what this build offers.
Full Wizard Casting
Int to Initiative Twice
Two extra standard actions a round for two rounds each combat and one extra standard action thereafter
DMM persist can apply to all spells level 5 and lower
All standard action spells of level 5 and lower are automatically quickened
Trapfinding
18BAB
14/14/21 + Cha Saves
Average of D8 HD
Many skill points with all skills as class skills through most of the build, Int to each skill 1/day

I know that gestalt is generally broken, but this seems like an especially fun build.  Please let me know if i made any errors.
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Ubernoob
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« Reply #1 on: November 17, 2008, 10:11:58 PM »

I'd probably skip geomancer and just use illumian trickery for Cheap persist.

Other bits:
Cut Factotum down to 3 levels.
Drop the paladin levels of course.
Take swiftblade to 10
Cut master specialist.

Full build suggestion coming soon.
« Last Edit: November 17, 2008, 10:15:43 PM by Ubernoob » Logged

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Callix
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« Reply #2 on: November 17, 2008, 10:27:14 PM »

Have you considered Prestige Paladin? A one-level dip will quicken an entire side of your casting progression, at least in theory, and you don't lose caster levels.
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Rebel7284
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« Reply #3 on: November 17, 2008, 10:42:12 PM »

I'd probably skip geomancer and just use illumian trickery for Cheap persist.
How do illumians do cheap persist?

Other bits:
Cut Factotum down to 3 levels.

Factotum 8 gives me extra standard actions... those are really good and one of the main points of this build was to break the action economy.

Drop the paladin levels of course.
Take swiftblade to 10

Swiftblade 10 is hardly necessary with full wizard progression.  It's nice of course but i can CAST time stop.

Cut master specialist.

Actually, I was thinking about it.  All it does here is allows me to get a free skill focus and a tiny bonus to saves.  If i drop it, i can take front of inspiration 1 more time and take more standard actions.

Full build suggestion coming soon.

Thank you in advance, although I have a feeling that you're going to abandon most premises of my build, still, I am interested in what you can show me.

Have you considered Prestige Paladin? A one-level dip will quicken an entire side of your casting progression, at least in theory, and you don't lose caster levels.

That depends on DM interpretation and usage of a suggestion in a sidebar.  I'd rather not hedge my bets on that.
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Negative level on a chicken would make it a wight the next day.  Chicken the other wight meat. -borg286
Callix
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« Reply #4 on: November 17, 2008, 10:59:42 PM »

Have you considered Prestige Paladin? A one-level dip will quicken an entire side of your casting progression, at least in theory, and you don't lose caster levels.

That depends on DM interpretation and usage of a suggestion in a sidebar.  I'd rather not hedge my bets on that.
You're already staling four levels on Battle Blessing quickening spells from anything other than paladin class levels. Prestige Paladin is the best option if this works. Otherwise, it doesn't work and you shouldn't be taking paladin levels at all.
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Rebel7284
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Posts: 1585


« Reply #5 on: November 17, 2008, 11:07:55 PM »

Spell Versatility: At 1st level, the
geomancer learns to blend divine
and arcane magic. He still
acquires and prepares his spells
in the normal manner for his
individual spellcasting classes.When he casts them, however,
he can mix or match spellcasting parameters from any of
his classes to gain the maximum possible advantage for any
spell with a spell level equal to or less than his spell versatility
score. Thus, as a 4th-level geomancer, he can cast any of
his 3rd-level or lower sorcerer/wizard spells with no chance
of arcane spell failure from armor. (The druidic prohibition
against metal armor still applies to druid/geomancers, however,
since this stricture
stems from a spiritual
oath rather than a practical
limitation.) The geomancer
may use his Wisdom
modifier to set the save
DC for arcane spells, or
his Charisma or Intelligence
modifier (whichever
he would normally use for
arcane spells) to set the save DC
for divine spells. If a spell requires
either an arcane material component
or a divine focus, he may use either. A
cleric/geomancer who also has levels of
wizard, sorcerer, or bard can spontaneously
convert any prepared arcane or
divine spell (except a domain spell) of
an appropriate level into a cure or inflict
spell of equal or lower level, though he
must be capable of casting the latter as
a cleric.

I am assuming that spellcasting parameters include counting as paladin spells.  Considering the examples given, it seems like a safer bet than prestige paladin.
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woodenbandman
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« Reply #6 on: November 17, 2008, 11:12:58 PM »

Hey, if you could somehow fit 7 levels of Ruby Knight Vindicator in here, you'd look like this (total levels in no order)

C.Cleric3/PrPaladin2/RKV7/Factotum8//Crusader1/Wizard some/Swiftblade 10, and you can hopefully squeeze some more geomancer levels in there (maybe even rebuild until you have 8.). I believe you net with this 8th level spells, but get auto quicken on spells and ridiculous number of extra standard and swift actions, with which you cast an arbitrary number of quickened spells in any given round. Spread those factotum levels on each side if you want and you can pick up more cleric levels but lose more wizard levels. Your call. You lose raw power but you break the action exchange so thoroughly it's not even funny. In fact, you even qualify for RKV if you decide to use Archivist as your other class over Cleric, or you could even use Druid if you felt like it, because of Factotum's turn undead feature.  

BAB could possibly equal 18 or better, don't really feel like juggling that around, though. In fact, since you get an arbitrary number of spells in a round you might even benefit more from taking class levels that grant you higher hit dice such as crusader over wizard levels. Not that the enemy matters much after you cast magic missile no less than 400 times.


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Rebel7284
Grape ape
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Posts: 1585


« Reply #7 on: November 17, 2008, 11:15:23 PM »

There is an issue with not being able to take a prestige class on both sides of the progression.  I considered RKV.  However, with all things considered, i think swiftblade is better since I do have to chose.
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Omen of Peace
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« Reply #8 on: November 17, 2008, 11:44:33 PM »

- Exchange Scribe Scroll for a Fighter feat (UA variant).

- Instead of DMM+Geomancer I'd simply go Incantatrix. But then you don't have the dodgy Battle Blessing benefit of course. Still, more Persist > more Quicken in my book.

- drop 2 Factotum levels. Go... Warblade 2 for instance.
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Emy
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« Reply #9 on: November 18, 2008, 05:26:04 AM »

- Exchange Scribe Scroll for a Fighter feat (UA variant).

- Instead of DMM+Geomancer I'd simply go Incantatrix. But then you don't have the dodgy Battle Blessing benefit of course. Still, more Persist > more Quicken in my book.

- drop 2 Factotum levels. Go... Warblade 2 for instance.

Well with Arcane Spellsurge from Dragon Magic, more Persist = more Quicken. With it though, a way to increase casting time to a full-round action would be good, since the spell's quickening effect is not optional like that of Battle Blessing.
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Prime32
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« Reply #10 on: November 18, 2008, 06:41:10 AM »

What about trading in the familiar? Arcane Focus Item [conjuration (+1 morphing/+1 metalline quarterstaff)] from Dragon could be good (though I'm not too familiar with factotums).

EDIT: Wait, that would be Abrupt Jaunt, right?
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Rebel7284
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Posts: 1585


« Reply #11 on: November 18, 2008, 12:27:15 PM »

- Exchange Scribe Scroll for a Fighter feat (UA variant).
Considered it.  I have heard arguments that doing that may make the wizard ineligible for spontaneous divination.  Regardless, yeah improved initiative is nice to push the character's initiative into the 40s Smile

- Instead of DMM+Geomancer I'd simply go Incantatrix. But then you don't have the dodgy Battle Blessing benefit of course. Still, more Persist > more Quicken in my book.
It's nice to have both. Smile   

- drop 2 Factotum levels. Go... Warblade 2 for instance.

I was trying to get to factotum 11 for overcoming SR/DR which is important.  Since i never get there, warblade 2 may indeed be a great alternative with a lot of synergy.
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Negative level on a chicken would make it a wight the next day.  Chicken the other wight meat. -borg286
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