|
Ieniemienie
|
 |
« Reply #100 on: May 23, 2008, 01:28:34 PM » |
|
Also Ieniemienie, you dont specify the bonus from your Headband of Intellect.  Just a heads up. I will change the 20 to 18+2 Actually, I meant that you dont specify in the equipment section. Headband`s of Intellect come in more than +2. =) Then just say so!!!  Of course its a +2, because a +4 is too expensive  I will change it
|
|
|
|
|
Logged
|
'DnD is not a game; it is a membership in a tribe that I joined long ago.'
Stupidity should be painful!
|
|
|
|
pfooti
|
 |
« Reply #101 on: May 23, 2008, 01:40:42 PM » |
|
Yes, I take the (semi-controversial) stance that stat bonus items should come in odd-numbered flavors as well, following the normal N^2 * 1000 pattern.
|
|
|
|
|
Logged
|
|
|
|
|
ksbsnowowl
|
 |
« Reply #102 on: May 23, 2008, 01:41:01 PM » |
|
Hey pfooti, are you enforcing mulclassing XP penalties? Your first post doesn't say one way or the other, so I would guess yes?
|
|
|
|
|
Logged
|
|
|
|
|
Ieniemienie
|
 |
« Reply #103 on: May 23, 2008, 01:43:27 PM » |
|
Pfooti, you might want to add the classes to the names of the applicants to make life easier
|
|
|
|
|
Logged
|
'DnD is not a game; it is a membership in a tribe that I joined long ago.'
Stupidity should be painful!
|
|
|
|
pfooti
|
 |
« Reply #104 on: May 23, 2008, 01:44:18 PM » |
|
Yes, I enforce multiclass XP rules.
Also, Ieniemienie, that's part of the plan for later tonight when I can once again comb the thread.
|
|
|
|
|
Logged
|
|
|
|
|
Stratovarius
|
 |
« Reply #105 on: May 23, 2008, 01:48:50 PM » |
|
Yes, I take the (semi-controversial) stance that stat bonus items should come in odd-numbered flavors as well, following the normal N^2 * 1000 pattern.
Ok, thanks. I'll get to updating the item list, then.
|
|
|
|
|
Logged
|
|
|
|
|
Ieniemienie
|
 |
« Reply #106 on: May 23, 2008, 01:55:52 PM » |
|
KSBsnowowl - CG Human Rogue 2/Swashbucker 3 AlisAtAn - LN\CG Dark Whisper Gnome Beguiler JanusJones - Yuan-ti Tainted One Feat Rogue 4 Amalcon - Spirit Shaman Stratovariua - Silverbrow Human Wizard 3/Master Specialist 2 Dictum Mortuum - Spellthief 5 PhoenixInferno - Crusader 5 Ieniemienie - Archivist 5 Just to help you out
|
|
|
|
|
Logged
|
'DnD is not a game; it is a membership in a tribe that I joined long ago.'
Stupidity should be painful!
|
|
|
|
Tshern
|
 |
« Reply #107 on: May 23, 2008, 01:59:47 PM » |
|
draconic aura (Vigor) is probably better than touch of healing, you might want to check that out instead. Vigor is not a valid choice for the feat Draconic aura. The allowed auras are listed in the description.
|
|
|
|
|
Logged
|
Ja vuosia myöhemmin kalvas kaksikko lattialla motellin tihrustelee, kun sama keiju katossa leijailee. Kyselevät: "Mikä päivä nyt on? Tiedätkö sen?" Kuiskaten laulaa keiju: "Tämän elämän viimeinen."
Handy Links
|
|
|
DaveTheMagicWeasel
Barbary Macaque at the Rock of Gibraltar
  
Posts: 188
If you optimize it, they will come
|
 |
« Reply #108 on: May 23, 2008, 02:14:49 PM » |
|
Yes, I enforce multiclass XP rules. Ah crap ... really? *goes off to check Shifters' favoured class*
|
|
|
|
|
Logged
|
|
|
|
|
ksbsnowowl
|
 |
« Reply #109 on: May 23, 2008, 02:32:31 PM » |
|
Yes, I enforce multiclass XP rules. Ah crap ... really? *goes off to check Shifters' favoured class*Ranger
|
|
|
|
|
Logged
|
|
|
|
|
Stratovarius
|
 |
« Reply #110 on: May 23, 2008, 02:43:17 PM » |
|
I'm planning on picking up a few spells and scribing them to the spellbook, in addition to those I've already got (see below), or swapping out less useful spells for better ones. I know I'm looking to pick up Mage Armour at level 1, and Alter Self as well, but are there other suggestions as to what should be taken? Spells known: 0: Acid Splash, Arcane Mark, Daze, Detect Magic, Detect Poison, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Read Magic, Resistance 1: Charm Person, Enlarge Person, Grease, Obscuring Mist, Power Word: Pain, Power Word: Fatigue, Inhibit 2: Glitterdust, Fox's Cunning, Entice Gift, Torrent of Tears 3: Deep Slumber, Stinking Cloud, Suggestion 4: 5: 6: 7: 8: 9:
|
|
|
|
|
Logged
|
|
|
|
|
JanusJones
|
 |
« Reply #111 on: May 23, 2008, 10:21:14 PM » |
|
|
|
|
|
|
Logged
|
|
|
|
|
Ieniemienie
|
 |
« Reply #112 on: May 24, 2008, 02:57:01 AM » |
|
Nice:) I like the character concept! When is this campaign taking off btw? and another thing; Are we all chipping in for the Artificer's monocles I have bought? (1500GP) Identifying items is in the best interest of the party...
|
|
|
|
« Last Edit: May 24, 2008, 06:15:59 AM by Ieniemienie »
|
Logged
|
'DnD is not a game; it is a membership in a tribe that I joined long ago.'
Stupidity should be painful!
|
|
|
|
Akula
|
 |
« Reply #113 on: May 24, 2008, 06:35:49 AM » |
|
Nice:) I like the character concept! When is this campaign taking off btw? and another thing; Are we all chipping in for the Artificer's monocles I have bought? (1500GP) Identifying items is in the best interest of the party... If I get in I have a few extra gp. I think I could give 300. Kallisar Human Binder 1/Focused Transmuter or Necromancer 3/Anima Mage 1
Medium Humanoid Hit Dice: (4+3d4+1d8+10)=Unrolled Initiative: +6 Speed: 30 ft Armor Class:14 Touch:12 Flat-footed:12 Base Attack/Grapple: Attack: Dagger +0 Melee (1d4-1) Light Crossbow +3 Ranged (1d8) Full Attack: Dagger +0 Melee (1d4-1) Light Crossbow +3 Ranged (1d8) Space/Reach: 5/5 Special Qualities: Binding, Spellcasting, Saves: Fort 5 Ref 3 Will 6 Abilities: Str 8 Dex 14 Con 14 Int 19 (17+2) Wis 8 Cha 16 Skills: 4 ranks in intimidate and Knowledge: The Planes otherwise TBD Feats: (1st)Extend Spell (3rd)Improved Binding (UA Wizard)Improved Initiative (Human)Collegiate Wizard (Flaw)Metamagic School Focus (Flaw)Split Ray Environment: Organization: Challenge Rating: 5 Alignment: LN Languages Spoken: Common, Giant, Dwarven, Level Adjustment:+0 Possessions: Headband of Intellect +2 (4000), Shadowsilk Leather Armor (1750), Wand of Lesser Vigor x2 (1500), Healing Belt (750), Eternal Wand of Prestidigitation (460), Backpack, Bedroll, Spellbook, Spell Component Pouch, 10 days Rations, Dagger x3, Light Crossbow, 10 bolts, Chalk x5, Acid x3, Stick with Continual Flame, Waterskin x2, Quarterstaff, Explorers’ Outfit
Spells perday/DC: 0:3+3 1:3+3 2:2+3 3: 4: 5: 6: 7: 8: 9:
Spells known: TBD 0:All 1: 2: 3: 4: 5: 6: 7: 8: 9:
Character background: The boss will be mad today. When I awoke in another circle, a book in hand. More disturbingly the circle had been burned into the floor and no amount of scrubbing would remove it. I had only just despaired of removing the accursed thing when I touched my forehead and found the most disturbing event of the day, a tooth protruded from the scalp jutting just out of my unkempt hair, making itself horribly know. I knew that something terrible had happened then. Before the boots on the stairs before the knock on the door, I knew that I had to run. That wasn’t my thought but it was in my head. I am so confused, every part of my body wants to run, to get out of this hellhole village and this worthless apprenticeship. But I have no place else, this is my…if not home, certainly space. I could have to turn to begging or banditry for my food, for certainly my skills as a mage are close to nonexistent. The boss says, sometimes, when he can spare a moment from yet another tome, “You just have to be diligent boy, magic is just a formula” I fail to see how this formula will be revealed through greeting guests and keeping his books. I have time for only a few things, I feel compelled to take this book. Soon boss will demand that I get up, I have to be well and truly gone by then.
Kallisar was a bright boy who was apprenticed by hopeful parents to the local wizard. However Kallisar’s willful personality didn’t take well to the annoying busywork that accompanied his new job. He eventually found a tome on Pact Magic that his master had been studying and made use of what was inside it. Much has changed since the scared, nervous and unaccomplished Kallisar fled his home, he has grown more competent as both a Wizard and a Binder and has begun to travel with a new group. He has grown more relaxed and competent but is still untried. I'll and more stuff about the recent backstory as things move in if selected, and I can keep an ingame journal.
|
|
|
|
« Last Edit: May 24, 2008, 06:48:31 AM by Akula »
|
Logged
|
|
|
|
|
Ieniemienie
|
 |
« Reply #114 on: May 24, 2008, 06:39:51 AM » |
|
Nice:) I like the character concept! When is this campaign taking off btw? and another thing; Are we all chipping in for the Artificer's monocles I have bought? (1500GP) Identifying items is in the best interest of the party... If I get in I have a few extra gp. I think I could give 300. Kallisar Human Binder 1/Focused Transmuter or Necromancer 3/Anima Mage 1
Medium Humanoid Hit Dice: (4+3d4+1d8+10)=Unrolled Initiative: +6 Speed: 30 ft Armor Class:14 Touch:12 Flat-footed:12 Base Attack/Grapple: Attack: Dagger +0 Melee (1d4-1) Light Crossbow +3 Ranged (1d8) Full Attack: Dagger +0 Melee (1d4-1) Light Crossbow +3 Ranged (1d8) Space/Reach: 5/5 Special Qualities: Binding, Spellcasting, Saves: Fort 5 Ref 3 Will 6 Abilities: Str 8 Dex 14 Con 14 Int 19 (17+2) Wis 8 Cha 16 Skills: 4 ranks in intimidate and Knowledge: The Planes otherwise TBD Feats: (1st)Extend Spell (3rd)Improved Binding (UA Wizard)Improved Initiative (Human)Collegiate Wizard (Flaw)Metamagic School Focus (Flaw)Split Ray Environment: Organization: Challenge Rating: 5 Alignment: LN Languages Spoken: Common, Giant, Dwarven, Level Adjustment:+0 Possessions: Headband of Intellect +2 (4000), Shadowsilk Leather Armor (1750), Wand of Lesser Vigor x2 (1500), Healing Belt (750), Eternal Wand of Prestidigitation (460), Backpack, Bedroll, Spellbook, Spell Component Pouch, 10 days Rations, Dagger x3, Light Crossbow, 10 bolts, Chalk x5, Acid x3, Everburning torch, Waterskin x2, Quarterstaff, Explorers’ Outfit
Spells perday/DC: 0:3+3 1:3+3 2:2+3 3: 4: 5: 6: 7: 8: 9:
Spells known: TBD 0:All 1: 2: 3: 4: 5: 6: 7: 8: 9:
Character background: The boss will be mad today. When I awoke in another circle, a book in hand. More disturbingly the circle had been burned into the floor and no amount of scrubbing would remove it. I had only just despaired of removing the accursed thing when I touched my forehead and found the most disturbing event of the day, a tooth protruded from the scalp jutting just out of my unkempt hair, making itself horribly know. I knew that something terrible had happened then. Before the boots on the stairs before the knock on the door, I knew that I had to run. That wasn’t my thought but it was in my head. I am so confused, every part of my body wants to run, to get out of this hellhole village and this worthless apprenticeship. But I have no place else, this is my…if not home, certainly space. I could have to turn to begging or banditry for my food, for certainly my skills as a mage are close to nonexistent. The boss says, sometimes, when he can spare a moment from yet another tome, “You just have to be diligent boy, magic is just a formula” I fail to see how this formula will be revealed through greeting guests and keeping his books. I have time for only a few things, I feel compelled to take this book. Soon boss will demand that I get up, I have to be well and truly gone by then.
Kallisar was a bright boy who was apprenticed by hopeful parents to the local wizard. However Kallisar’s willful personality didn’t take well to the annoying busywork that accompanied his new job. He eventually found a tome on Pact Magic that his master had been studying and made use of what was inside it. Much has changed since the scared, nervous and unaccomplished Kallisar fled his home, he has grown more competent as both a Wizard and a Binder and has begun to travel with a new group. He has grown more relaxed and competent but is still untried. I'll and more stuff about the recent backstory as things move in if selected, and I can keep an ingame journal.
Nice, thanks, btw lose the everburning torch and let me cast contnual flame on something for you  saves you another 150 GP
|
|
|
|
|
Logged
|
'DnD is not a game; it is a membership in a tribe that I joined long ago.'
Stupidity should be painful!
|
|
|
|
Akula
|
 |
« Reply #115 on: May 24, 2008, 06:47:28 AM » |
|
Nice, thanks, btw lose the everburning torch and let me cast contnual flame on something for you  saves you another 150 GP That would be great  , gets us a little more cash, I was on human autopilot when I wrote most of the items.
|
|
|
|
|
Logged
|
|
|
|
|
Ieniemienie
|
 |
« Reply #116 on: May 24, 2008, 07:55:09 AM » |
|
Nice, thanks, btw lose the everburning torch and let me cast contnual flame on something for you  saves you another 150 GP That would be great  , gets us a little more cash, I was on human autopilot when I wrote most of the items. The spell does cost me 187,5GP though  I am saving money for everyone except myself....
|
|
|
|
|
Logged
|
'DnD is not a game; it is a membership in a tribe that I joined long ago.'
Stupidity should be painful!
|
|
|
|
AlisAtAn
|
 |
« Reply #117 on: May 24, 2008, 08:28:38 AM » |
|
Nice, thanks, btw lose the everburning torch and let me cast contnual flame on something for you  saves you another 150 GP That would be great  , gets us a little more cash, I was on human autopilot when I wrote most of the items. The spell does cost me 187,5GP though  I am saving money for everyone except myself.... Just make one for everyone in the party.  Might be a good investment to make friends early 
|
|
|
|
|
Logged
|
Odin, Feral Shifter Feral Shifter. "Can I drown the dead rat now?" Loke, Dread Magnate "Me all good and nice. Ask any questions and I`ll kill you twice." DnD classes is kind of like art. You make lots of stuff that everyone loves but aint no fun to play. This one is like getting a nude pic of Britney Spears when she was hot above your bed. Anyone can appreciate it. And it works as it should in practise, not just in theory. -Me to Strato regarding his Elemental
|
|
|
|
Ieniemienie
|
 |
« Reply #118 on: May 24, 2008, 08:50:16 AM » |
|
Nice, thanks, btw lose the everburning torch and let me cast contnual flame on something for you  saves you another 150 GP That would be great  , gets us a little more cash, I was on human autopilot when I wrote most of the items. The spell does cost me 187,5GP though  I am saving money for everyone except myself.... Just make one for everyone in the party.  Might be a good investment to make friends early  They will all warship me in the end  I could even make more continuous torches and sell them on the market.... With all my knowledge checks and bonuses I give them on saves and attacks, not to mention all the stuff I know about monsters I think they will find my presence more than pleasant 
|
|
|
|
|
Logged
|
'DnD is not a game; it is a membership in a tribe that I joined long ago.'
Stupidity should be painful!
|
|
|
|
JanusJones
|
 |
« Reply #119 on: May 24, 2008, 08:50:59 AM » |
|
We're starting as trusted friends in a solid adventuring party, aren't we? Might pay to link up backstories. Glad you like the character, A!  Should be a ton of fun to play. Not really a brawler, but a fun, adaptable skill monkey and sneak. Good times!
|
|
|
|
|
Logged
|
|
|
|
|