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Surreal
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« on: November 06, 2008, 02:53:19 AM » |
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Updated 25 April 2010
Notes A lot of categories I'm just putting in ad hoc, and then I don't feel like going back through the books to fill in the blanks, so lots of things will be missing. If you find something I don't have, or have a new category, let me know.
Most of the time whenever you see me list "ECL X", it's generally the lowest ecl that you can get it
Table of Contents Post #2 Acrobatic Charge "Alter Self" Animal Companion Arcane Spell Failure (ASF) reduction or casting in armor Armor Proficiency Auras Bardic Knowledge Bardic Music Blindsense Blindsight Bonus Domains Bonus Feats - not selectable Bonus Feats - selectable Breath Weapon Camouflage Channel Spell Close Combat Shot Concealment Crippling Strike
Post #3 Damage Reduction Darkvision Death Attack Defensive Roll Detect Evil Detect Magic Detect Thoughts Divine Grace Early Entry Evasion Familiar Fast Healing Favored Enemy Flawless Stride/Woodland Stride/etc Flurry of Blows Fortification Freedom of Movement Hide in Plain Sight
Post #4 Immunity to Ability Damage/Drain Immunity to Daze/Stun Immunity to Disease Immunity to Energy Drain Immunity to Fatigue/Exhaustion Immunity to Fear Immunity to Non-Lethal Damage Immunity to Mind Effects Immunity to Poison Immunity to Stunning Improved Evasion Inspire Courage Lay on Hands Low-light Vision Mettle Monk Abilities - for increasing monk damage, see post #5 Mount Nondetection (or similar) Opportunist Poison Use Pounce Powerful Build Powerful Grip/Uncanny Blow Rage Reach Rend Scent Skill Mastery Skirmish Slippery Mind Smite Sneak Attack - see post #6
Post #5 Speed Increase - land - burrow - climb - flight - swim Spell Resistance Steal Spell (or similar) Supreme Cleave Swift Tracker Telepathy Timeless Body Trackless Step Trap Sense Trapfinding Tremorsense Turn/Rebuke Undead Uncanny Dodge/Improved Uncanny Dodge Weapon Proficiency Wild Empathy Wild Shape
Post #6 Sneak Attack
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« Last Edit: April 25, 2010, 03:19:09 PM by Surreal »
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--- "The late, sedate, and no to great." ~SurrealSome Handy Links for CO Work (WotC 339 version) - a compilation of links for base/prestige class handbooks, tactics, spellcasting, character builds, D&D databases, etc. Archived version of the above with working linksThe Mango Index - a giant index for all things D&D and where to find them The Mango List Reborn! - rehosted by KellKheraptis Lists of Stuff - listing of class features etc and how to get them, etc. sort of like above but a little more specific and sorted by category Polymorph, Wildshape and Shapechange, oh my! (comparison charts) - side-by-side comparison of all the various form altering abilities Alternative Class Featuresalternative ways to get class skills
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Surreal
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« Reply #1 on: November 06, 2008, 02:53:26 AM » |
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Acrobatic ChargeDuelist 6, ecl 12 Swashbuckler 7, Complete Warrior Dread Pirate 4, ecl 9, Complete Adventurer Thief-Acrobat 3, ecl 8, Complete Adventurer Cloud Anchorite 6, ecl 12, Frostburn special mention Drunken Master 2 for the stagger ability, ecl 7, Complete Warrior - charge in a non-straight line "Alter Self" or similar ability - see text for all of them Changeling, race, Eberron Campaign Setting - disguise Cabinet Trickster 5, ecl 11, Races of Eberron Humanoid Shape, Dragonfire Adept invocation, ecl 6, Dragon Magic Ebon Saint 4, ecl 9, Complete Psionic Scar Enforcer 4, ecl 9, Races of Destiny - disguise Fey-ri, race (LA+2), Races of Faerun - any humanoid form Wispling, race (LA+1), Fiend Folio p.139 - “change self” 1/day Animal CompanionDruid 1 Ranger 4 Ranger 4 (elf racial substitution level), Races of the Wild, Elven Hound, advances as animal companion, see text Peregrine Runner 1, ecl 8, Races of Stone, peregrine falcon only Beastmaster 1, ecl 6, Complete Adventurer, also gains extra companions, see text Gatekeeper Mystagogue 1, ecl 6, Player's Guide to Eberron, gains additional bonuses, see text stacks for animal companion Animal Lord, ecl 6, Complete Adventurer Arcane Heirophant, ecl 8, Races of the Wild - combines with familiar Lion of Talisad, ecl 6, Book of Exalted Deeds Wild Plains Outrider, ecl 7, Complete Adventurer Peregrine Runner 1, ecl 8, Races of Stone, peregrine falcon only, otherwise gain extra companion Beastmaster, ecl 6, Complete Adventurer, only stacks for the first one, but at +3 Wavekeeper 2, ecl 7, Stormwrack, stacks at -1, arguably gives one if you don't already have it Abolisher, ecl 7, Lords of Madness Vandalis Beastkeeper, ecl 5, Eberron: Dragonmarked Revenant Blade, ecl 6, Player's Guide to Eberron, stacks with ranger only Planar Shepherd, ecl 6, Faiths of Eberron Special Mention Elemental Companion, druid class variant, Complete Mage, replace animal companion with an elemental (separate advancement table) Natural Bond, feat, Complete Adventurer, add +3 to effective druid level, see text Devoted Tracker, feat, Complete Adventurer, stack benefits of animal companion and mount Beast Heart Adept, ecl 6, Dungeonscape, gain Monstrous Companions, see text Vermin Keeper 3, ecl 8, FR: Underdark, vermin companion, see text Exalted Companion, feat, Book of Exalted Deeds, choose a new companion from list Spider Companion, feat, Drow of the Underdark, choose monstrous spider Aerenal Beastkeeper, feat, Races of Eberron, add +3 to effective druid level, baboon only Durthan 3, 7/10, ecl 9?, FR: Unapproachable East, telthor only, see text Arcane Spell Failure (ASF) reduction - or casting in armor Bard, light armor Fighter, Armored Mage alternative class feature, Complete Mage, light armor Duskblade 1, 4, 7/20, Player's Handbook 2, casting in light armor, medium armor, then heavy shields respectively Bladesinger 6, ecl 11, Complete Warrior, cast in light armor Hexblade, Complete Warrior, casting in light armor Spellsword 1, 3, 5, 7, 9/10, ecl 6, Complete Warrior, 10/15/20/25/30% Rage Mage 2, ecl 7, Complete Warrior, -10% in light or medium armor Spellthief, Complete Adventurer, casting in light armor Fochlucan Lyrist 1, ecl 11, Complete Adventure, cast in light armor Warmage 1, 8/20, Complete Arcane, casting in light then medium armor Suel Arcanamach 1, 4, 7, 10/10, ecl 7, Complete Arcane, 5% each time Battlecaster, feat, Complete Arcane, allows casting in armor one category heavier (unclear whether you gain proficiency) Geomancer 1, ecl ?, Complete Divine, see text Dragon Devotee 3, ecl 8, Races of the Dragon, ignore ASF for 0-level and 1st-level spells Arcane Heirophant 1, ecl 6, Races of the Wild, casting in non-metallic light or medium armor Runesmith 1, ecl 6, Races of Stone, cast in any armor, see text Knight of the Weave 2, ecl 7, Champions of Valor, cast in light armor, in medium at level 8 Pale Master 4, 8/10, ecl 9, Libris Mortis, -10% each for undead armor Knight Phantom 1, ecl 6, Eberron: Five Nations, casting in light armor Corrupt Avenger 1, ecl 7, Heroes of Horror, light armor Silver Key 1, ecl 5, Eberron: Dragonmarked, light armor, abjuration only Githyanky Battlecaster, feat, Monster Manual 4, light armor Fatemaker 1, ecl 6, Planar Handbook, light Ebonmar Infiltrator 1, ecl 6, Cityscape, cast in light armor, see text Urban Savant 1, ecl 6, Cityscape, cast in light armor, see text Knight of the Weave 2, ecl 7, FR: Champions of Valor, cast in light for all classes, medium at level 8 Mithril, armor material, PHB, -10% Twilight, armor enhancement, Book of Exalted Deeds, -10% Thistledown, armor add-on, Races of the Wild, -5% Leafweave, armor add-on, Races of the Wild, -5% Feycraft, armor template, DMG2, -5% Githcraft, armor template, DMG2, -5% Hellforged, armor template, DMG2, +5% Blue Ice, component, Frostburn, cast [Cold] spells without ASF Armor ProficiencyArcane Archer, ecl 7, DMG, light, medium, and shield Assassin, ecl 6, DMG, light Blackguard, ecl 6, DMG, all armor and shields Dwarven Defender, ecl 8, DMG, all armor and shields Shadowdancer, ecl 8, DMG, light Elocater, ecl 8, XPH, light Slayer, ecl 5, XPH, all armor Healer, Miniatures Handbook, light Marshal, Miniatures Handbook, all armor and shields (not tower) Scout, Complete Adventurer, light Spellthief, Complete Adventurer, light Bloodhound, ecl 5, Complete Adventurer, light Dread Pirate, ecl 6, Complete Adventurer, light Ghost-Faced Killer, ecl 6, Complete Adventurer, light Highland Stalker, ecl 6, Complete Adventurer, light Nightsong Enforcer, ecl 8, Complete Adventurer, light Ollam, ecl 8, Complete Adventurer, all armor and shields Shadowbane Inquisitor, ecl 6, Complete Adventurer, all armor and shields (not tower) Spymaster, ecl 6, complete Adventurer, light and medium Hexblade, Complete Warrior, light Samurai, Complete Warrior, all armor, no shields Bladesinger, ecl 6, Complete Warrior, light Cavalier, ecl 9, Complete Warrior, all armor and shields Gnome Giant-Slayer, ecl 6, Complete Warrior, light and medium armor, shields Occult Slayer, ecl 6, Complete Warrior, all armor and shields Purple Dragon Knights, ecl 6, Complete Warrior, tower shields Warmage, Complete Arcane, light armor and light shields, medium armor at 8th level Favoured Soul, Complete Divine, light and medium, shields (not tower) Spirit Shaman, light and shields Holy Liberator, ecl 6, Complete Divine, all armor and shields Hospitaler, ecl 6, Complete Divine, all armor and shields Radiant Servant of Pelor, ecl 7, Complete Divine, all armor and shields Seeker of the Misty Isle, ecl 6, Complete Divine, light and medium Shining Blade of Heironeous, ecl 8, Complete Divine, all armor and shields Temple Raider of Olidammara, ecl 6, Complete Divine, light and medium Warpriest, ecl 6, Complete Divine, all armor and shields Ardent, Complete Psionic, all armor and shields (not tower) Divine Mind, Complete Psionic, all armor and shields (not tower) Lurk, Complete Psionic, light and shields (not tower) Chameleon, ecl 6, Races of Destiny, all armor and shields (not tower) Blade Bravo, ecl 6, Races of Stone, light Deepwarden, ecl 6, Races of Stone, all armor and shields (not tower) Goliath Liberator, ecl 8, Races of Stone, light and medium Crusader, Tome of Battle, all armor and all shields Swordsage, Tome of Battle, light Warblade, Tome of Battle, light and medium, shields (not tower) Pale Master, ecl 6, Libris Mortis, light and medium Dragonrider, ecl 6, Draconomicon, all armor and shields Dragonslayer, ecl 6, Draconomicon, all armor and shields Dragonstalker, ecl 6, Draconomicon, light armor and shields Platinum Knight, ecl 6, Draconomicon, all armor and shields Fatemaker, ecl 6, Planar Handbook, light armor and shields (not tower) Chaotician, ecl 5, Planar Handbook, all armor and shields Incarnate, Magic of Incarnum, light and medium and shields (not tower) Soulborn, Magic of Incarnum, all armor and shields (not tower) Totemist, Magic of Incarnum, light and shields (not tower) Crimson Scourge, ecl 6, Cityscape, light and medium and shields (not tower) Bladesinger, ecl 6, Races of Faerun, light Breachghone, ecl 6, Races of Faerun, all armor and shields Great Rift Skyguard, ecl 6, Races of Faerun, light and medium and shields Warrior Skald, ecl 7, Races of Faerun, all armor and shields Special Mention - reduce ACP Vengeance Knight 1, 6, 10/10, ecl 6, Champions of Ruin, reduce ACP by 1/3/5 Champion of Corellon Larethian Dread Commando Auras - or other area effects Bard Rogue 10, 13, 16, or 19/20, class variant, Complete Champion, "Friend's Evation", evasion for all adjacent allies Paladin 1 - aura of good, courage at level 3 Paladin 3, half-orc substitution level, Races of Destiny - aura of awe Paladin 3, elf substitution level, Races of the Wild - aura of freedom Blackguard 1, ecl 7, DMG - aura of evil Blackguard 3, ecl 9, DMG - aura of despair 10' Dragon Shaman, PHB2 - draconic auras, improves with level Knight of the Chalice 8, ecl 16, Complete Warrior, 20' immune to fear and enchantment effects from evil outsiders Knight Protector 1, ecl 6, Complete Warrior, 10', +4 vs fear Ravager 2, ecl 7, Complete Warrior, 10', fear, 20' at 5th, 30' at 8th Marshal, Miniatures Handbook - various, improves with level Courage, domain, Complete Warrior - aura of courage Divine Mind, Complete Psionic - various Enhanced Beneficience, feat, Complete Psionic, +5' psychic aura Warpriest 5, ecl 10, Complete Divine, 20', fear aura, limited use, see text Warpriest 10, ecl 15, Complete Divine - implacable foe 100' (keep fighting until -20 HP) Ravager 2, ecl 7, Complete Warrior - aura of fear, range increases over levels Tattoed Monk 1 (Falcon Tattoo), ecl 6, Complete Warrior - 10', similar to aura of courage Divine Crusader 1, ecl 8, Complete Divine - alignment aura Holy Liberator 1, ecl 6, Complete Divine - aura of good, resolve at level 3 Radiant Servant of Pelor 3, ecl 9, Complete Divine, 10', +2 Will Sacred Exorcist 5, ecl 12, Complete Divine, 20', consecrate Evil Devotion, domain feat, Complete Champion, damage reduction, 30', see text Good Devotion, domain feat, Complete Champion, damage reduction, 30', see text Protection Devotion, domain feat, Complete Champion, AC aura, 30', see text Mythic Examplar (Reikhardt) 10, ecl 14, Complete Champion, 60', Cha to either Fort or will saves, also gain limited use DR Inquisitor of the Drowning Goddess 1, ecl ?, FR: Underdark, 20', fear aura 1/day Squire of Legend 3, ecl 7, Complete Champion, can extend an ally's aura by 50% once/day Cold Comfort, warlock invocation, ecl 6, Complete Mage - warm or cool aura Eldritch Disciple 1, ecl 6, Complete Mage, magic circle against evil, see text Enlightened Spirit 1, ecl 6, Complete Mage - aura of courage, aura of menace Storm Disciple 1, ecl 6, Complete Psionic - shocking aura - see text Outcast Champion 1, ecl 6, Races of Destiny, aura of confidence, Cha to will saves Dread Necromancer 5, Heroes of Horror - 5' fear aura Corrupt Avenger 5, ecl 11, Heroes of Horror, 30' frightful fury, improves at level 9 Death Delver 5, ecl 10, Heroes of Horror - fear aura 1/day Dread Witch 5, ecl ??, Heroes of Horror - fear aura Purifier of the Hallowed Doctrine 1, ecl 6, Heroes of Horror - aura of purity Commander auras, Heroes of Battle - see chapter Dread Commando 1, ecl 6, 30', initiative boost = class level Legendary Leader 5, ecl 11, Heroes of Battle - commander aura Death's Chosen 3, ecl 8, Libris Mortis, unnatural aura, 30' Master of Radiance 1, ecl 6, Libris Mortis - radian aura - increases caster level Harper Paragon 1, ecl 6, Player's Guide to Faerun - aura of good Incarnate 1, Magic of Incarnum - depends on alignment Soulborn 9 (lawful good Dwarn substitution level), Magic of Incarnum - varies with alignment, only affects Dwarves, 30' Incandescent Champion 8, ecl 14, Magic of Incarnum - damages foes Lucky Dice, soulmeld, Magic of Incarnum - variable effects, 30' Chupoclops, vestige, ecl 12, Tome of Magic - despair Focalor, vestige, ecl 5, Tome of Magic - sadness Fatemaker 4, ecl 9, Planar Handbook - confidence Dragonfire Mask, soulmeld, Dragon Magic - fear Diamond Dragon 10, ecl 15, Dragon Magic, frightful presence, 60', see text Dragon Lord 1, ecl 7, Dragon Magic - draconic auras, improves with level Singer of Concordance 1 and up, ecl 6, Races of the Dragon, various effects, mostly defensive, see text Frightful Crest, draconic graft, Races of the Dragon - fear Dragonslayer 1, ecl 6, Draconomicon, aura of courage Brand of Nine Hells (Mammon), feat, ecl?, Fiendish Codex II, aura of pity, 30', see text Devil's Aura, feat, ecl 6, Fiendish Codex II, aura of fear 10', limited use, see text Hellbreaker 1, ecl 6, Fiendish Codex II, inhibits telepathy and divination spells, 20', inhibits conjuration at level 7, see text Soulguard 8, ecl 14, Fiendish Codex II, allies within 20' get +2 on saves vs evil outsider spells and abilities Celestial Mystic 10, ecl 17, Book of Exalted Deeds, fast healing 2 to all within 10' Chaotician 3, ecl 7, Planar Handbook, "babble" aura impedes all sound Demonwreaker 4, ecl 9, Expedition to the Demonweb Pits, 30', allies weapons become good and cold iron Eye of Lloth 1, ecl ?, Drow of the Underdark, 20' zone of truth Slave to Evil, vile feat, Elder Evils, aura of evil, other effects, see text stacks with... Triadic Knight, ecl 6, Champions of Valor - aura of good Special Mention Extra Aura, feat, Complete Psionic, generate psychic aura based on mantle Dilate Aura, feat, Fiendish Codex II, double range of aura once per encounter Draconic Aura, feat, Dragon Magic, gain a draconic aura Double Draconic Aura, feat, Dragon magic, project two draconic auras simultaneously Mythic Examplar (Reikhardt) 3, 5, 7, 9/10, ecl 7, Complete Champion, increases bonuses from certain auras, see text Squire of Legend 3 (Reikhardt), ecl 7, Complete Champion, increase an ally's aura range by 50%, see text Inspiration, shield enhancement +1, Forge of War, doubles beneficial aura range Widen Supernatural Ability, feat, Tome of Magic, double range, limited use Spellsinger 5, ecl 10, Races of Faerun, extend range of bardic abilities Helm of Tactics/Horn of Resilience, item, Magic Item Compendium (p.208), increase Marshal minor/major aura for short duration Bardic KnowledgeBard 1 Troubadour of Stars 1, ECL 9, Book of Exalted Deeds Loredelver 1, ecl 8, Races of Destiny Rogue 3, Rilkan racial substitution level, Magic of Incarnum Harper Mage ?, Magic of Faerun Harper Priest ?, Magic of Faerun Psion (Seer) 1, alternate class feature, Mind's Eye expanded classesBinder, vestige: The Triad ( online) stacks with bard levels Moonstar Agent, ecl 6, City of Splendors: Waterdeep (FR) - stacks with anything that functions like bardic knowledge Sublime Chord, ecl 11, Complete Arcane Fochlucan Lyrist, ecl 11, Complete Adventurer Ollam, ecl 8, Complete Adventurer Troubadour of Stars 1, ECL 9, Book of Exalted Deeds Loredelver 1, ecl 8, Races of Destiny Ardent Dilettante 1, ecl 6, Planar Handbook Merchant Prince 1, ecl 6, Power of Faerun functionally the same as "bardic knowledge", but called something else Loremaster 2, ecl 9 Ollam 1, ecl 8, Complete Adventurer Cloistered Cleric, variant class, Unearthed Arcana Ardent Dilettante 1, ecl 6, Planar Handbook Tainted Scholar 3, ecl 8, Heroes of Horror Dragon Descendant 2, ecl 7, Dragon Magic, "Ancentral Lore", see text Primal Scholar 1, ecl 8, Eberron: Secrets of Xen'drik, "Xed'Drik Lore" Psion 1 (Seer), Mind's Eye expanded class ( link), "psionic knowledge" Merchant Prince 1, ecl 6, Power of Faerun, "mercantile knowledge" Court Herald 1, ecl 8, Power of Faerun, "Lore" Paragnostic Apostle, ecl 3?, Complete Champion, "Lore" Celestial Mystic 5, ecl?, Book of Exalted Deeds, see text Prophet of Erathaol 1, ecl 8, Book of Exalted Deeds, see text Beast Heart Adept 2, ecl 7, Dungeonscape, "Monster Lore", see text Bardic Music - (any prestige class that grants bardic music also stacks with bard levels for number of uses per day) Bard Virtuoso 1, ecl 8, Complete Adventurer Fochlucan Lyrist 1, ecl 11, Complete Adventurer Dragonsong Lyrist 1, ecl 8, Draconomicon, functions like bardic music but different name, does not stack Warrior Skald 1, ecl 6, Races of Faerun Spellsinger 1, ecl 6, Races of Faerun Troubadour of Stars 1, ecl ?, Book of Exalted Deeds stacks for bardic music uses per day Seeker of the Song, ecl 11, Complete Arcane Sublime Chord, ecl 11, Complete Arcane, add only half level Fochlucan Lyrist , ecl 11, Complete Adventurer War Chanter, ecl 6 (maybe 5), Complete Warrior Dawncaller, ecl 7, Races of Stone Dirgesinger, ecl 6, Libris Mortis Stormsinger, ecl 6, Frostburn Lyric Thaumaturge, ecl 7, Complete Mage special mention Extra Music, feat, Complete Adventurer, 4 extra uses Harmonius Knight paladin sub level (Champion of Valor; web enhancement) grants inspire courage, but not as a bardic ability Initiate of Milil, feat, Champions of Valor, lets you stack bard/cleric/paladin levels to determine what kind of music you have Initiate of Hlal, feat, Dragon Magic, gain one additional use of bardic music if you already have it Divine Prankster, ecl 6, Races of Stone, uses bardic music to fuel "Comedic Performance" which has effects similar to bardic music The Artist, regional feat, Player's Guide to Faerun, 3 extra bardic music uses Evangelist, ecl 6, Complete Divine, stacks for strength of bard songs, see text BlindsenseDragon Disciple 5, ecl 10, DMG, 30 feet, 60 feet at level 10 Scout 10, Complete Adventurer Blindsense, wild feat, Complete Adventurer, 30' limited duration Warlock 6, Complete Arcane, voidsense invocation, 30' Dungeon Delver 5, ecl 12, Complete Adventurer, 30 feet Sacred Fist 6, ecl 11, Complete Divine, 10 feet Geomancer 9 (stage 5 drift), ecl 15, Complete Divine, 30' Focused Perception, feat, Complete Psionic, 60', see text Ardent Dilettante 9, ecl 14, Planar Handbook Dragonborn template (mind aspect), Races of the Dragon, at 15 HD gain blindsense 30 feet Disciple of the Eye 5, ecl 10, Races of the Dragon, 30 feet Glaring Eye, graft, Races of the Dragon, 30' Atavist 5 (insightful spirit), ecl 10, Races of Eberron, 5' Ardent Dilettante 9, ecl 14, Planar Handbook, 10 feet Willing Deformity (Tongue), vile feat, Heroes of Horror, 30' Yrthank Mask, soulmeld, Magic of Incarnum, 10' or more, see text Soulsight, incarnum feat, Magic of Incarnum, 5' or more, use as move action, see text Elder Spirit, soulmeld, Dragon Magic, 5'/essentia Voidsense, Dragonfire Adept invocation, ecl 6, Dragon Magic, 30' Cyre Scout 7, ecl 13, Eberron: Dragonmarked, variable range and duration, see text Wildhunt Elite, shifter feat, Races of Eberron, 30', while shifting Dream of Perception, dreamtouched feat, Eberron: Secrets of Sarlona, no range given Eye of Lloth 1, 4, 7, 9/10, ecl ?, Drow of the Underdark, 10' each Ebonmar Infiltrator 9, ecl 14, Cityscape, 5' Hearing the Air, Diamond Mind stance, ecl 9, Tome of Battle Special Mention Lifesense, feat, Libris Mortis, living creatures provide points of illumination Mindsight, feat, Lords of Madness (not really blindsense... arguably better, but requires telepathy) Thief of Life 1, ecl 3(?), Faiths of Eberron, gains "lifesense" Dragonstalker 9, ecl 14, Draconomicon, foil blindsense 1/day Killoren Hunter, feat, Races of the Dragon, pinpoint location within 30' if have line of effect BlindsightEye of Gruumsh 5, ecl 11, Complete Warrior, 5', 10' at level 8 Scout 20, Complete Adventurer, 30' combat awareness, feat, PHB2 - 5' Henshin Mystic 6, ecl?, Oriental Adventures, 30' Shade Hunter 10, ecl 15, FR: Champions of Ruin, 30' Slime Lord, PrC, Player's Guide to Faerun Blindsighted, weapon enhancement (30k gp), Underdark, 30' Blindfold of True Darkness, item, Arms and Equipment Guide, p.130, Grants 60' Blindsight and immunity to gaze attacks, but negates all other vision Tentacle whip, symbiote, Eberron Campaign Setting - the symbiote has blindsight 60 feet and can communicate what it "sees" telepathically Cerebral hood, symbiote, Fiend Folio - see above Necrocarnum Circlet, soulmelt, Magic of Incarnum, 30' for undead only Shadow Mantle, soulmeld, Magic of Incarnum, 5' or more, see text Orthos, vestige, ecl 17, Tome of Magic, 30' Umbral Disciple 7, ecl 12, Magic of Incarnum, 10' per essentia Scorpion Wraith 4, ecl 9, Eberron: Secrets of Xen'drik, 60' limited use, see text Devil's Sight, feat, Fiendish Codex II, grants darkvision and limited use blindsight 30', see text Bonus DomainsChurch Inquisitor 1, ecl 4, Complete Divine – Inquisition Contemplative 1, 6/10, ecl 11, Complete Divine – Any one Divine Oracle 1, ecl 6 Complete Divine – Oracle Radiant Servant of Pelor 5, ecl 11, Complete Divine – Glory or Purification Rainbow Servant 1, 4, 7/10, Complete Divine – Good, Air, Law (in that order) Seeker of the Misty Isle 1, 7/10, Complete Divine – Travel, Magic Temple Raider of Olidammara 10, Complete Divine – Luck Warpriest 1, ecl 6, Complete Divine – Glory or Domination Holt Warden 1, ecl 5, Complete Champion, plant Ordained Champion 1, ecl 5, Complete Champion, war domain or any other by your deity Sovereign Speaker 1-9/9, ecl 6, Faiths of Eberron – *9 bonus Domains* (1 per level), selection restrictions, see text Singer of Concordance 2, ecl 7, Races of the Dragon - choose from: dragon, healing, knowledge, magic, strength, travel, wealth Cloistered Cleric 1, Unearthed Arcana - Knowledge Domain, plus any two others as a standard Cleric Divine Disciple 4, ecl ?, Forgotten Realms Campaign Setting (3.0) – any one of your diety’s Domains Dracolyte 1, ecl 6, Draconomicon - Glory or Domination Wavekeeper 1, ecl 6, Stormwrack, choose: Blackwater, Ocean, Storm or Water Knight of the Raven 3, ecl 7, Expedition to Castle Ravenloft Arachnomancer 1, ecl 6, Drow of the Underdark, spider domain Swift Wing 1, ecl 5, Dragon Magic - Dragon Earthshaker 1, ecl 9, Dragon 314 p.58, Earth domain Faiths and Pantheons Wearer of Purple 1 – one bonus Domain from the following; Death, Evil or Scalykind (requires Iron Will, Spell Focus (necromancy)) Gondsman 3 – one bonus Domain from the following; Craft, Earth, Fire, Knowledge, Metal or Planning (requires Craft Wondrous Item, Skill Focus (craft)) Horned Harbringer 1 – Death Auspician 1 – Fate (requires Dodge, Iron Will, Great Fortitude, Lightning Reflexes) *Windwalker 1 – Air and Travel Domain spell access only (do not gain Domain power or Domain slots, if you don’t already have them) *Waveservant 1 – Ocean spell access only (do not gain Domain power or Domain slots, if you don’t already have them) *Silverstar 1 – Moon Domain spell access only (do not gain Domain power or Domain slots, if you don’t already have them) Special Mention Planar Touchstone (Catalogues of Enlightenment), feat, Planar Handbook, gain access to a domain power and spells, see text Heretic of Faith, feat, Power of Faerun (p.46), stray from your path, exchange domain spells, etc, see text Bonus Feats - (not selectable) Fighter 1, kobold substitution level, Races of the Dragon, Dodge, replaces heavy armor proficiency War, cleric domain, Weapon Proficiency and Weapon Focus Sorcerer 1, dragonblood class variant, Races of the Dragon, Draconic Heritage replaces familiar Monk 2, halfling substitution level, weapon finesse Duskblade 2, PHB2, combat casting Animal Lord 6, ecl 11, Complete Adventurer, depends on animal totem: brachiation, improved grapple, flyby attack, lightning reflexes, trample, improved critical (bite), improved initiative, improved trip Beastmaster 2, ecl 7, Complete Adventurer, Alertness Dread Pirate 1, ecl 6, Complete Adventurer, Two-Weapon Fighting Shadowbane Inquisitor 3, ecl 8, Complete Adventurer, Improved Sunder Warmage 7, 10, 15, 20, Complete Arcane, Sudden Empower/Enlarge/Widen/Maximize in that order Swashbuckler 1, Complete Warrior, weapon finesse Drunken Master 6, 7/10, ecl 11, Complete Warrior, improved feint, improved grapple Frenzied Beserker 1, elc 7, Complete Warrior, diehard Halfling Outrider 1, ecl 6, Complete Warrior, alertness Hunter of the Dead 6, ecl 11, Complete Warrior, extra turning Justiciar 2, 3/10, ecl 8, Complete Warrior, improved grapple, exotic weapon proficiency (manacles) Knight Protector 2, ecl 7, Complete Warrior, Iron Will Master Thrower 1, 4/5, ecl 6, Complete Warrior, quick draw, snatch arrows Order of the Bow Initiate 4, 6/10, ecl 9, Complete Warrior, greater weapon focus, sharp-shooting Reapon Mauler 1, ecl 6, Complete Warrior, improved grapple and mobility, only in light or no armor Tattoed Monk 1, ecl 6, Complete Warrior, pine tattoo, remain conscious Favoured Soul 3, 12/20, Complete Divine, weapon focus, weapon specialization (must match diety's favoured weapon) Spirit Shaman 1, Complete Divine, alertness Divine Crusader 5, ecl 12, Complete Divine, weapon specialization (diety's favoured weapon) Pious Templar 3, ecl 8, Complete Divine, weapon specialization (diety's favoured weapon) Ordained Champion 2, ecl 6, Complete Champion, diehard Unseen Seer 2, ecl 7, Complete Mage, silent spell Divine Mind 1, Complete Psionic, wild talent Whisperknife 1, ecl 6, Races of the Wild, rapid shot Blade Bravo 1, ecl 6, Races of Stone, Goad Deepwarden 1, ecl 6, Races of Stone, Track Goliath Liberator 3, ecl 11, Races of Stone, Improved Trip Dread Necromancer 19, Heroes of Horror, Craft Wondrous Item Fist of Raziel 4, ecl 10, Book of Exalted Deeds, Sanctify Martial Strike Lion of Talisad 4, ecl 9, Book of Exalted Deeds, exalted companion Sentinel of Bharrai, ecl 6, Book of Exalted Deeds, track Vile Darkness, domain, Lords of Madness, blind-fight Knight of the Raven 5, 8/10, ecl 9, Expedition to Castle Ravenloft, enduring life then lasting life Dracolyte 3, ecl 8, Draconomicon, Alertness Dragonrider 4, ecl 9, Draconomicon, Flyby Attack Dragonslayer 6, 7/10, ecl 11, Draconomicon, Lightning Reflexes then Improved Critical Cipher Adept 1, ecl 8, Planar Handbook, improved unarmed strike Legendary Captain 1, ecl 6, Stormwrack, Great Captain or Skill Focus Leviathan Hunter 3, ecl 8, Stormwrack, Clever Wrestling Crimson Scourge 5, ecl 10, Cityscape, Improved Disarm Battlerager 2, 3, 4/5, ecl 6, Races of Faerun, close-quarters fighting, improved unarmed strike, great cleave and reckless offensive Thunderguide 2, ecl 6, Eberron: Explorer's Handbook, EXP: Xen'drik Boomering, increase range increment to 30' Bonus Feats - (selectable) Fighter 1 and every even level, fighter feats only Paladin 4, 8, 11, 14/20, class variant, Complete Champion, give up spellcasting, select from large list Ranger 4, 8, 11, 14/20, class variant, complete Champion, give up spellcasting, select from large list Wizard every 5th level, metamagic feats only Wizard 5, elf substitution level, Races of the Wild, archery feat from list Monk 1, 2, 6/20, from given list Loremaster 1, ecl 8, DMG, any, requires Int 24 Eldritch Knight 1, DMG, fighter feats only Hierophant 1-5/5, ecl 13, DMG, metamagic feats Psychic Warrior 1, 2, 5, and every 3 level afterwards, fighter or psionic feats only Psion 1, 5, 10, 15, 20/20, psionic or metapsionic or psionic item creation Human Paragon 2, Unearthed Arcana, any Hexblade 5, 10, 15, 20/20, Complete Warrior, from small list (casting related) Ronin 5, ecl 11, Complete Warrior, from small list (mounted or archery related) Spellsword 2, ecl 7, Complete Warrior, metamagic or fighter feat Thayan Knight 3, ecl 8, Complete Warrior, fighter feat except specialization Wu-Jen 1, Complete Arcane, metamagic Alienist 3, 7/10, ecl 8, Complete Arcane, metamagic Mage of the Arcane Order 2, 9/10, ecl 7, Complete Arcane, metamagic Hospitaler 1, 5, 9/10, ecl 6, Complete Divine, fighter feats Pious Templar 4, 8/10, ecl 9, Complete Divine, fighter feats Scout 4, 8, 12, 16, 20, Complete Adventurer, from list (mostly movement and archery) Exemplar 3, 6, 9/10, ecl 13, Complete Adventurer, from list (mostly skill) Maester 1, 5/5, ecl 6, Complete Adventurer, item creation Battle Trickster 2, ecl 7, Complete Scoundrel, fighter feat Fortune's Friend 2, 4/5, ecl 7, Complete Scoundrel, luck feat Magical Trickster 2, ecl 7, Complete Scoundrel, metamagic feat Metamagic Storm, magical location, Complete Mage, metamagic feat, see text Holt Warden 9, ecl 14, Complete Champion, only if you already have timeless body Ordained Champion 1, ecl 5, Complete Champion, lose domain powers for fighter feats Shadowspy 2, 5, 7, 10/10, ecl 6, Complete Champion, small list Ectopic Adept 2, 4/5, ecl 7, Complete Psionic, ectopic form Flayerspawn Psychic 2, 4, 8/10, ecl 7, Complete Psionic, Illithid feat Soulbow 1, 3, 5, 7, 9/10, ecl 8, Complete Psionic, from list (archery) Chameleon 2, ecl 8, Races of Destiny, any, changes every day Dracolexi 2, ecl 7, Races of the Dragon, eschew materials or still spell Dragon Devotee 2, 4/5, ecl 7, Races of the Dragon Dragonheart Mage 2, 4, 8/10, ecl 7, Races of the Dragon, any draconic feat Champion of Corellon Larethian 1, 4, 7, 10/10, Races of the Wild, fighter feat with restrictions Ruathar 1, ecl 6, Races of the Wild, martial weapon proficiency in longsword, rapier, longbow or shortbow Stormtalon 2, 4, 6, 8, 10/10, ecl 7, Races of the Wild, aerial combat feat from list Blade Bravo 3, 6, 9/10, ecl 8, Races of Stone, combat feat from list Archivist 10, 20/20, Heroes of Horror, from list Justice of Weald and Woe 2, 8/10, ecl 8, Champions of Ruin, archery feat from list Vengeance Knight 3, 9/10, ecl 8, Champions of Ruin, fighter feat Warblade 5, 9, 13, 17/20, Tome of Battle, from given list Marshal 1, Miniatures Handbook, if you already have Skill Focus (diplomacy), any Annointed Knight 1, ecl 6, Book of Exalted Deeds, alertness of combat reflexes Annointed Knight 3, 6, 9/10, ecl 8, Book of Exalted Deeds, from list (mostly combat related) Exalted Arcanist 3, 5/5, ecl 9, Book of Exalted Deeds, exalted feats Initiate of Pistis Sophia 4, 7, 10/10, ecl 10, Book of Exalted Deeds, sacred vow related feats Sword of Righteousness 1, 2, 3/3, ecl 7, Book of Exalted Deeds Vassal of Bahamut 3, 6, 9/10, ecl 10, Book of Exalted Deeds, from list (mostly combat related) Wonderworker 1, 2, 3/3, ecl ?, Book of Exalted Deeds, exalted feats Citadel Elite 2, 4/5, ecl 9, Eberron - Sharn: City of Towers, any feat Court Herald 1, 9/12, ecl 8, Power of Faerun, any Dragonrider 3, ecl 8, Draconomicon, mounted feat Doomlord 2, 6, 10/10, ecl 9, Planar Handbook, combat feat from list Ardent Dilettante 4, 7, 10/10, ecl 9, Planar Handbook, any Cloud Anchorite 3, 7/10, ecl 9, Frostburn, from list Bladesinger 2, 5, 8/10, ecl 7, Races of Faerun, from list Breachgnome 2, 4/5, ecl 7, Races of Faerun, from list Great Rift Skyguard 3, 7/10, ecl 8, Races of Faerun, mounted combat feat Breath WeaponHalf-Dragon template Tattoed Monk 1, ecl 6, Complete Warrior, dragon tattoo Dragonborn, template, Races of the Dragon Draconic Breath, feat, Races of the Dragon Dragonheart Mage 1, ecl 6, Races of the Dragon Metabolic Fire, graft, Races of the Dragon Dragon Shaman 4, PHB2 Talon of Tiamat 1, ecl 5, Draconomicon Dragonfire Mask, soulmeld, Dragon Magic Ankheg Breastplate (Throat bind), Soulmeld, Magic of Incarnum Behir Gorget (Throat bind), Soulmeld, Magic of Incarnum Gorgon Mask (Throat bind), Soulmeld, Magic of Incarnum Winter Mask (Throat bind) Soulmeld, Magic of Incarnum Dragonfire Adept, Dragon Magic Druid 5 (Aspect of the Dragon variant), Dragon Magic Swift Wing 3, ecl 8, Dragon Magic, see text Diamond Dragon 4, ecl 9, Dragon Magic, Int based DC Chromatic Dragon, Domain,  Amon, vestige, ecl 1, Tome of Magic Orthos, vestige, ecl 15, Tome of Magic spells that give you a breath weapon ... CamouflageRanger 13 Druid 13, halfling substitution level, Races of the Wild, replaces Thousand Faces Scout 8, natural terrain only Highland Stalker 7, ecl 12, Complete Adventurer Stonedeath Assassin 2, ECL 7, Races of Stone, only while underground and touching stone Dark Hunter 4 (ECL 9) Complete Warrior, only by a stone wall/etc Forest Reeve 4, ecl 9, Complete Champion, natural terrain Special Mention Ranger or Scout, class variant, Cityscape Web Enhancement Ruby Knight Vindicator 5, Tome of Battle, armored stealth Channel Spell (and similar) Spellsword 4, 6, 8/10, ecl 9, Complete Warrior, at level 10 can channel two spells simultaneously Duskblade 3, 13/20, Player's Handbook 2, at level 13 can channel one spell into multiple opponents Ordained Champion 3, ecl 7, Complete Champion Close Combat Shot - use ranged weapon while in melee without provoking attacks of opportunity Exotic Weapon Master 1, ecl 7, Complete Warrior, exotic weapons only Gnome Giant-Slayer 5, ecl 10, Complete Warrior Order of the Bow Initiate 2, ecl 7, Complete Warrior Soulbow 4, ecl 9, Complete Psionic Justice of Weald and Woe 6, ecl 12, FR: Champions of Ruin, called "steady shot", only while in light or no armor Master Thrower 2, ecl 7, Complete Warrior, "defensive throw", see text Arrow Mind, spell (Ranger 1), Spell Compendium Perfect Archery, psionic power (Psychic Warrior 2), Complete Psionic Versataile Combatant, feat, Drow of the Underdark, hand crossbow only, see text Concealment - see text Monk 7 (Dark Moon Disciple substitution level), Champions of Valor web enhancement word Given Form, martial art, Tome of Magic (p.218) Crippling StrikeRogue 10 Bloodhound 5, ecl 9, Complete Adventurer, only against mark, see text Justiciar 2, ecl 8, Complete Warrior, see text Thayan Slaver 5, ecl 12, FR: Unapproachable East
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« Last Edit: April 26, 2010, 12:53:17 AM by Surreal »
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--- "The late, sedate, and no to great." ~SurrealSome Handy Links for CO Work (WotC 339 version) - a compilation of links for base/prestige class handbooks, tactics, spellcasting, character builds, D&D databases, etc. Archived version of the above with working linksThe Mango Index - a giant index for all things D&D and where to find them The Mango List Reborn! - rehosted by KellKheraptis Lists of Stuff - listing of class features etc and how to get them, etc. sort of like above but a little more specific and sorted by category Polymorph, Wildshape and Shapechange, oh my! (comparison charts) - side-by-side comparison of all the various form altering abilities Alternative Class Featuresalternative ways to get class skills
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Surreal
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« Reply #2 on: November 06, 2008, 02:53:32 AM » |
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Damage ReductionBarbarian Barbarian (berserker strength variant), PHB 2, stacks with other types of DR Barbarian 7, goliath substitution level, Races of Stone, DR 2/adamantine each time Monk 20, DR 10/magic Dwarven Defender War Mind 3, 6, 9/10, ecl 8, XPH, DR 1/- each Tattoed Monk 1, ecl 6, Complete Warrior, DR 2/magic per tattoo Pious Templar 3, 7/10, ecl 8, Complete Divine, DR 1/- Ollam 5, ecl 12, Complete Adventurer, DR 5/- to ally Acolyte of the Skin 10, ecl 16, Complete Arcane, DR 10/good Alienist 10, ecl 15, Complete Arcane, DR 10/magic Green Star Adept 1, ecl 6, Complete Arcane, DR 1/adamantine per level Mythic Examplar (Reikhardt) 10, ecl 14, Complete Champion, aura 60', DR 2/-, 10 rounds per day Iron Mind 2, 5, 8/10, ecl 7, Races of Stone, DR 1/- each Eldeen Ranger 5 (Greensingers), ecl 10, Eberron Campaign Setting Hammer of Moradin, PGtF Favoured Soul 20, Complete Divine, DR 10/silver or DR 10/cold iron Spirit Shaman 20, Complete Divine, DR 5/cold iron Divine Crusader 10, ecl 17, Complete Divine, DR 10/magic Eldritch Theurge 1, ecl 7, Complete Mage, DR 1/cold iron, improves with level Ordained Champion 3, ecl 7, Complete Champion, see text Eldritch Disciple 1, ecl 6, Complete Mage, see text Martyred Champion of Ilmater, PGtF Slime Lord, PGtF Survivor 5, ecl 6, Savage Species, DR 5/- Scaled Horror, SS Moonspeaker, RoE Runescarred Beserker 4, 7, 10/10, ecl 11, FR: Unapproachable East Divine Ageneter 5, ecl 8, Player's Guide to Faerun, DR +5/silver Haztaratain 7, ecl 12, Eberron: Secrets of Sarlona Totem Rager 3, 7/10, ecl 9, Magic of Incarnum, DR 1/- each time, stacks with existing DR Knight of the Sacred Seal 5, ecl 10, Tome of Magic, DR 10/magic Celestial Mystic 9, ecl 16, Book of Exalted Deeds, DR 10/unholy Draconic Grafts, Races of the Dragon, DR X/magic Fiend-Blooded 10, ecl 15, Heroes of Horror, DR 10/magic Dread Necromancer 2, 7, 11, 15/20, Heroes of Horror, DR 2/bludgeoning and magic each time Dragon Descendant 7, ecl 12, Dragon Magic, DR X/cold iron where X is your class level Swift Wing 7, ecl 12, Dragon Magic, DR 5/magic Dragonfire Adept 6, 16/20, Dragon Magic, DR 2/magic, later 5/magic Knight of the Sacred Seal 5, ecl 10, Tome of Magic, 10/magic Berserk 2, 4, 6, 8/10, ecl 7, Deities and Demigods, start at DR 1/- Gray Hand Enforcer 1, 3, 5/5, ecl 8, FR: Waterdeep - City of Splendors, DR 1/- each time Annoited Knight 1, ecl 6, Book of Exalted Deeds, DR 3/- Celestial Mystic 9, ecl ?, Book of Exalted Deeds, DR 10/unholy Champion of Gwynharwyf 3, 6, 8, 10/10, ecl 9, Book of Exalted Deeds, tops out at DR 5/- Initiate of Pistis Sophia 10, ecl 16, Book of Exalted Deeds, DR 10/unholy Swanmay 10, ecl 15, Book of Exalted Deeds, DR 10/cold iron Troubadour of the Stars 10, ecl ?, Book of Exalted Deeds, DR 10/unholy Demonbinder 2, 6, 10/10, ecl 7, Drow of the Underdark, DR 2/good each Templates Feral Mineral Warrior, Underdark (FR) Items earth elemental grafts (Magic of Eberron), DR 1/- per graft beyond the first, explicitly stacks with others feats Roll With It, Savage Species Shifter Defence, Eberron Campaign Setting Greater Shifter Defence, Eberron Campaign Setting Greater Resiliency, Complete Warrior, DR +1/existing Planar Touchstone (Valley of Thunder), Planar Handbook, DR 5/magic (limited use) Planar Touchstone (The Life Moulds of Neumannus), Planar Handbook, DR 5/adamantine (limited use) Planar Touchstone (Peak of Continuation), Planar Handbook, DR 1/stacks with everything Touchstone (Vale of Dead Trees), Sandstorm, DR 2/slashing Bladeproof Skin, spelltouched feat, Unearthed Arcana, DR 3/bludgeoning Cloak of the Obyrith, abyssal heritor feat, Fiendish Codex I, DR 1/lawful, increases with more abyssal heritor feats Mark of Xoriat, feat, Eberron: Dragonmarked, DR 5/byeshk Protective Mark, feat, Eberron: Dragonmarked, varies, see text Fey Skin, Complete Mage, DR X/cold iron, see text Ironskin Chant, bardic music feat, Complete Adventurer, DR 5/- Endure Blows, feat, Draconomicon, DR 2/- that stacks Other Totem Avatar, soulmeld, Magic of Incarnum Wind Cloak, soulmeld, Magic of Incarnum Eurynome, vestige, ecl 7, Tome of Magic, DR 2/lawful Halphax, vestige, ecl 17, Tome of Magic, DR 10/adamantine Dragon Mantle, soulmeld, Dragon Magic, DR X/magic where X is essentia invested Metallic Dragon Domain DarkvisionCreature types: aberration, construct, dragon, elemental, magical beast, monstrous humanoid, outsider, undead, vermin Creature subtypes: angel, archon Dwarf, 60' Half-Orc, Orc, 60' Horizon Walker 1, ecl 6 - 60' or 120' Barbarian 5, class variant, Complete Champion, limited use, see text Paladin 5, class variant, complete Champion, see text Hellbred (spirit aspect), race, Fiendish Codex II, 30'+ Shadowdancer 2, ecl 9, range = normal vision Devil's Sight, least warlock invocation, Complete Arcane, 30' also works in magical darkness Acolyte of the Skin 1, ecl 6, 60' (120' at 5th level) Elemental Savant 6, ecl 11, Complete Arcane, 60' Greenstar Adept 4, ecl 9, Complete Arcane, 60' Pale Master 3, ecl 8, Libris Mortis, 60 feet Divine Crusader 7, ecl 14, Complete Divine, 60' Nightcloak 2, ecl 7, Complete Divine Web Enhancement, 60', can also see through magical darkness 10' Sun Soul Monk 8, ecl 13, City of Splendors: Waterdeep (FR), 60' Green Star Adept 4, ecl 9, Complete Arcane Dungeon Delver 1, ecl 8, Complete Adventurer, 60' or adds 30' Dark Hunter 2, ecl 7, Complete Warrior, 30 feet or adds 30 feet, plus an extra 30' at level 4 Darkwood Stalker 4, ecl 9, Complete Warrior, 30 feet, 60' at level 7 Deepvision, feat, Complete Psionic, +30' while psionically focused Sunlight Eyes, reserve feat, Complete Mage, works in magical darkness, limited duration, see text Light and Darkness, mantle, Complete Psionic, 60' or +30', see text Umbral Shroud, reserve feat, Complete Champion, 10' or +10' Disciple of the Eye 3, ecl 8, Races of the Dragon, 120 feet Dawncaller 1, ecl 7, Races of Stone, 60 feet Deep Vision, psionic feat, Races of Stone - +30' while focused Dragon Devotee 5, ecl 10, Races of the Dragon, 60 feet Exorcist of the Silver Flame 3, ecl 18, Eberron Campaign Setting, 30' (60' at level 6) Eldeen Ranger 3 (Gatekeepers), ecl 8, Eberron Campaign Setting, 60 feet or +30' Shadow Hunter 4, ecl 8, Eberron: Dragonmarked, 60' works in magical darkness, see text Dream of Perception, dreamtouched feat, Eberron: Secrets of Sarlona, 60' Monocle of the Ebon Hunter, item, Eberorn: Explorer's Handbook, 60', also improves ranged attacks Telflammar Shadowlord 1, ecl  , FR: Unapproachable East - can also see through magical darkness Monk 3 (Dark Moon Disciple substitution level), FR: Champions of Valor web enhancement Night Mask Deathbringer 7, ecl 12, FR: Champions of Ruin, 60' Shade Hunter 5, ecl 10, FR: Champions of Ruin, +60' Drow Eyes, feat, Races of Faerun, 120', half-drow elf only Cavestalker 3, ecl 8, Drow of the Underdark, 120' or +60' Cavelord 2, ecl 6, FR: Underdark, 120' Darkrunner 2, 4, 6, 8, 10/10, ecl 6, Lords of Madness, +10' each time Fleshwarper 10, ecl 17, Lords of Madness, 60' Inhuman Vision, aberrant feat, Lords of Madness, +5' per abberant feat Darksight Eyes, Illithid Graft, Lords of Madness, 60' Shadow Creature, +2 LA template, Lords of Madness - 60' Dracolyte 7, ecl 12, Draconomicon, 60' Hoardstealer 1, 5, 9/10, ecl 6, Draconomicon, +30' each Initiate of the Draconic Mysteries 3, ecl 8, Draconomicon, 60' Talon of Tiamat 8, ecl 12, Draconomicon, 60' Incarnate 1 (Tiefling substitution level), Magic of Incarnum - also works in magical darkness, see text Basilist Mask, soulmeld, Magic of Incarnum, 30'/essentia Truthseeker Goggles, soulmeld, Magic of Incarnum, 60' Amon, vestige, ecl 1, Tome of Magic Geryon, vestige, ecl 10, Tome of Magic - range = normal vision, can see through even magical darkness Tenebrous, vestige, ecl 7, Tome of Magic - range = normal vision, can see through even magical darkness Shadowcaster 3, Tome of Magic - 30' (60' at level 11) Shadowblade 7, ecl 12, Tome of Magic - range = normal vision, can see through even magical darkness Planar Touchstone (The Unseen Path), feat, Planar Handbook - range not specified Planar Touchstone (The Blinding Tower), feat, Planar Handbook - 60' or +30' Dragonfire Mask, soulmeld, Dragon Magic - 60' or +30' Fiendish Skin, fiendish graft, Fiend Folio - 60' Dragonfire Mask, soulmeld, Dragon Magic - 60' or +30' Draconic Senses, draconic feat, Dragon Magic, 60' only if you have 3 or more draconic feats Eyes of the Abyss, abyssal heritor feat, Fiendish Codex I - 30' plus bonus to search and spot Winterhaunt of Iborighu 10, ecl 15, Frostburn, 60', become an evil elemental Devil's Sight, feat, Fiendish Codex II, 60' or +60', can also gain blindsight Vassal of Bahamut 1, ecl 8, Book of Exalted Deeds, 120' Ebonmar Infiltrator 9, ecl 14, Cityscape, 30' special mention Earth Dreamer 4, ecl 11, Races of Stone, see through any sort of earth except metal Pierce the Darkness, divine feat, Races of Stone, temporarily double the range of your darkvision At Home In The Deep, feat, Drow of the Underdark, see through the darkness spell Death AttackAssasin 1, ecl 6 Black Flame Zealot 1, ecl 6, Complete Divine Dark Hunter 5, ecl 10, Complete Warrior Darkwood Stalker 10, ecl 15, Complete Warrior Stonedeath Assasin 5, ecl 10, Races of Stone - stonedeath strike, not quite death attack Cultist of the Shattered Peak 5, ecl ??, Forgotten Realms: Lost Empires of Faerun Monk of the Long Death  Telflammar Shadowlord 6, ecl  , FR: Unapproachable East Thayan Slaver 1, ecl 8, FR: Unapproachable East - ennervating attack, can paralyze Slayer of Domiel 1 Justice of Weald and Woe 10, ecl 16, Champions of Ruin Strifeleader ??, ecl ??, FR: Faiths & Pantheons Imaskari Vengeance Seeker 10, ecl ?? , FR: Underdark Defensive RollRogue 10 Shadowdancer 5, ecl 10 Thief-Acrobat 3, 5/5, ecl 8, Complete Adventurer Nightsong Infiltrator 5, ecl 12, Complete Adventurer Gnome Giant-Slayer 10, ecl 15, Complete Warrior Yakuza Factotum 13, Dungeonscape, see text Detect EvilPaladin 1 Church Inquisitor 1, ecl 4, Complete Divine Holy Liberator 1, ecl 6, Complete Divine Rainbow Servant 1, ecl 6, Complete Divine Sacred Exorcist 2, ecl 9, Complete Divine Shadowbane Stalker 1, ecl 6, Complete Adventurer Vigilante 1, ecl 6, Complete Adventurer Unicorn Horn, soulmeld, Magic of Incarnum Champion of Gwynharwyf 1, ecl 7, Book of Exalted Deeds Initiate of Pistis Sophia 2, ecl 8, Book of Exalted Deeds Risen Martyr 4, ecl 10, Book of Exalted Deeds Slayer of Domiel 1, ecl 6, Book of Exalted Deeds Stalker of Kharash 1, ecl 6, Book of Exalted Deeds, see text Troubadour of Stars 1, ecl ?, Book of Exalted Deeds Detect MagicWarlock 2, Complete Arcane Spellthief 2, Complete Adventurer Nightsong Infiltrator 4, ecl 11, Complete Adventurer Knight of the Weave 1, ecl 6, Champions of Valor, read magic at level 2 Loredelver 2, ecl 9, Races of Destiny Occult Slayer 3, ecl 8, Complete Warrior Paladin 1 (Golden Lion substitution level), Champions of Valor Disenchanter Mask, soulmeld, Magic of Incarnum Witchborn Binder 1, ecl 7, Magic of Incarnum Vatic Gaze, feat, ecl 9, PHB2 Cyre Scout 3, ecl 9, Eberron: Dragonmarked Mark of Finding, dragonmark, Eberron Campaign Setting Magic Insight, Dragonfire Adept Invocation, ecl 1, Dragon Magic - also allows you to identify items, see text Magic Sensitive, reserve feat, Complete Mage - see text Sharulhensa, guild affiliation, PHB2, at will Special Mention Court Herald 7, ecl 14, Power of Faerun, use Identify as an (ex) ability Detect ThoughtsCabinet Trickster 1, ecl 7, Races of Eberron, improves with level, at will at level 5, see text Incarnate 2 (gnome substitution level), Magic of Incarnum, once per day, see text Exorcist of the Silver Flame 4, ecl 9, Eberron Campaign Setting, at will Dantalion, vestige, ecl 10, Tome of Magic Rainbow Servant 10, ecl 15, Complete Divine, at will SLA Insidious Corrupter 2, ecl ?, Drow of the Underdark, no save, target becomes confused afterwards Special Mention Scion of Dantalion, ecl 11, Tome of Magic - improves your detect thoughts ability, see text Mindspy, ecl 6 (?), Complete Warrior - improves your detect thoughts ability, see text Shadowmind 1, ecl ?, Complete Adventurer, see text Mindbender 3, ecl 8, Complete Arcane, mindread Vigilant Sentinel 3, ecl 8, Magic of Eberron, thought theft Divine Grace (or similar) Paladin 2 Blackguard 2, ecl 8, DMG, "dark blessing" Hexblade 2, Complete Warrior, "arcane resistance", add Cha vs spells and spell-like effects Nightcloak 7, ecl 12, Complete Divine Web Enhancement, add Int to saves Holy Liberator 4, ecl 9, Complete Divine Divine Mind 4, Complete Psionic Corrupt Avenger 3, ecl 9, Heroes of Horror, "grim resolve" Champion of Gwynharwyf 2, ecl 8, Book of Exalted Deeds Slayer of Domiel 2, ecl 7, Book of Exalted Deeds Special Mention Gift of Grace, feat, Book of Exalted Deeds, share divine grace with allies, see text Crusader 2, Tome of Battle, "Indomitable Soul", Cha to Will, does not stack with divine grace Early Entry Prestige Classesclass - can get in by level ## Slayer, ecl 5, Expanded Psionics Handbook (XPH) Warchanter, ecl 4, Complete Warrior, using Harmonious Knight Paladin substitution levels from Champions of Valor web enhancement Warshaper, ecl 5, Complete Warrior Bloodhound (CA) ECL 5 (requires a feat to get Gather Information as a class skill (ex: City Slicker, RoD) or H-elf ranger sub level (RoD) Church Inquisitor, ecl 4, Complete Divine Shadowmind, ecl 4/5?, Complete Adventurer Fist of the Forest, ecl 5, Complete Champion Mythic Examplar, ecl 5, Complete Champion Ordained Champion, ecl 5, Complete Champion Paragnostic Initiate, ecl 5, Complete Champion Shadowspy, ecl 4, Complete Champion Squire of Legend, ecl 5, Complete Champion Master Specialist, ecl 4, Complete Mage Stoneblessed, ecl 3, Races of Stone Chaotician, ecl 5, Planar Handbook Talon of Tiamat, ecl 5, Draconomicon Sanctified Mind, ecl 5, Lords of Madness Darkrunner, ecl 5, Lords of Madness Tomb Warden, ecl 4, Libris Mortis Master of Shrouds, ecl 4, Libris Mortis Anima Mage, ecl 2, Tome of Magic, using with Precocious Apprentice, Bind Vestige, and Improved Bind Vestige Justiciar of Taiia, ecl 5, Deities and Demigods Jaunter, ecl 5, Expedition to the Demonweb Pits Survivor, ecl 2, Savage Species Warchief, ecl 4, Miniatures Handbook Dread Witch, ecl 3/4/5?, Heroes of Horror Dragonmark Heir, ecl 5, Eberron Campaign Setting Extreme Explorer, ecl 5, Eberron Campaign Setting Master Inquisitive, ecl 4, Eberron Campaign Setting Walker in the Waste, ecl 4, Sandstorm, can take it 3rd if you don't worship a particular deity Bone Knight, ecl 5, Eberron: Five Nations Thunder Guide, ecl 5, Eberron: Explorer's Handbook Deneith Warden, ecl 5, Eberron: Dragonmarked Shadow Hunter, ecl 5, Eberron: Dragonmarked Silver Key, ecl 4, Eberron: Dragonmarked Storm Sentry, ecl 5, Eberron: Dragonmarked Vandalis Beastkeeper, ecl 5, Eberron: Dragonmarked Fist of Dal Quor, ecl 5, Eberron: Secrets of Sarlona Knight of the Raven, ecl 5, Expedition to Castle Ravenloft Thief of Life, ecl 3, Faiths of Eberron - using Glimmerskin Halfling (Dragon Magic) Spellthief 1/Rogue 1, or something like that debatable early entry Spellsword, ecl 5, Complete Warrior, Duskblade with a way to get 2nd level spells Whisperknife, ecl 5, Races of the Wild - using Unearthed Arcana sneak attack fighter variant (e.g. Fighter (sneak attack) 1/Ranger 2/Swashbuckler 1) Stormcaster, ecl 2???, Stormwrack - if you can find a way to cast the req spells as SLA's... Master of Many Forms - A cleric, paladin, or ranger at 4th level who retrains a feat (PHB2) at 4th level to Initiate of Horus-Re (Champions of Valor) gains the ability to wildshape into a hawk, thus gaining entry to MoMF at ecl 5 Master of Many Forms - any character with the Divine Minion feat qualifies for MoMF at ecl 2 Forsaker, ecl 2, Masters of the Wild - requires flaws from UA Any of the dual casters using stuff like precocious apprentice, Illumian improved sigil (krau), earth spell, etc. Primary Contact, feat, Cityscape, increases a particular skill rank by 1, making some prestige classes more accessible Hand of the Winged Masters, ecl 5, using sneak attack fighter (UA) and some feats to gain the class skills? Sapphire Hierarch, ecl 4, using Illumian Improved Krau Sigil Paragnostic Apostle, ecl 3, Complete Champion, some way to get 3rd level SLA Celestial Mystic, ecl 4? Book of Exalted Deeds, low skill ranks, but need 4th level spells Troubadour of the Stars, ecl 4? Book of Exalted Deeds, low skill ranks, but need 4th level spells Cancer Mage Thrall of Jubilex Thrall of Orcus Master of flies EvasionAstral Dancer 2 (4), ecl 7 (9), Planar Handbook - first value in zero-G, bracket value in normal circumstances Chameleon 3, ecl 8, Races of Destiny, see text Cipher Adept 2, ecl 9, Planar Handbook Combat Medic 4, ecl 9, Heroes of Battle Dungeon Delver 4, ecl 11, Complete Adventurer Loredelver 3, ecl 10, Races of Destiny Monk 2 Ninja 12 Ranger 9 Rogue 2 Scout 5 Shadow Scout, OA Shadowdancer 2 Survivor 2, ecl 3, Savage Species Extreme Explorer 2, ecl 6, Eberron Campaign Setting Initiate of the Draconic Mysteries 1, ecl 6, Draconomicon Master Thrower 2, ecl 7 (CW) Great Raptor Mask, soulmeld, Magic of Incarnum Impulse Boots, soulmeld, Magic of Incarnum Riding Bracers, soulmeld, Magic of Incarnum, for your mount Combat Medic 4, ecl 9, Heroes of Battle Swordsage 9, Tome of Battle Master Specialist (abjuration) 7, ecl 10, Complete Mage - works for all saves, see text Lurk 9, Complete Psionic Aglarondan Griffonrider 2, ecl 9, FR: Unapproachable East - only while mounted Ring of Evasion, ring, DMG, works in armour special mention Divine Oracle 2, ecl 7, Complete Divine, works in any type of armour Shadow Creature, template, Lords of Madness Riding Bracers, soulmeld, Magic of Incarnum - grants evasion to your mount Spell Reflection, Complete Mage variant - reflects spells that missed, see text Rogue 10, 13, 16, or 19/20, class variant, Complete Champion, "Friend's Evasion", evasion for all adjacent allies Sanctified One (Olidammara) 1 or 3 or 5/5, ecl 6, Complete Champion, allies within 30', see text FamiliarWizard 1 Sorcerer 1 Hexblade 4, Complete Warrior Dread Necromancer 7, Heroes of Horror Nar Demonbinder 1, ecl 8, Unapproachable East - fiendish familiar Celebrant of Sharess ?, ecl ?, Player's Guide to Faerun - feline familiar Diabolist ?, ecl ?, Book of Vile Darkness - imp familiar Demonologist ?, ecl ?, Book of Vile Darkness - quasit familiar Stacks to determine familiar level Alienist, ecl 8, Complete Arcane Arcane Heirophant, ecl 8, Races of the Wild Fleshwarper, ecl 8, Lords of Madness Special mention Bonded Summoner, ecl 6, Miniatures Handbook - gain elemental familiar, see text High Elemental Binder, ecl 6?, Player's Guide to Eberron - gain elemental companion (in addition to familiar) Weapon Familiars, Races of Eberron - see text Master of Shadow, ecl 6, Tome of Magic - gain shadow elemental familiar, see text Sorcerer 1, Raptoran substitution level, Races of the Wild - small air elemental, see text Knight of the Raven 1, ecl 5, Expedition to Castle Ravenloft - Raven Harrier, see text Ranger 4 or Druid 1, class variant, Cityscape Web Enhancement, an animal companion that advances like a familiar, see text Feats for familiars Morphic Familiar, feat, Races of Eberron Improved Familiar, feat, many sources - all have different lists Obtain Familiar, feat, Complete Arcane Shadow Familiar, feat, Tome of Magic Dragon Familiar, feat, Draconomicon Planar Familiar, feat, Planar Handbook Shadowform Familiar, feat, Champions of Ruin Stiched Flesh Familiar, feat, Libris Mortis Bonded Familiar, feat, Players Handbook II Combat Familiar, feat, Players Handbook II Lurking Familiar, feat, Players Handbook II Familiar Concentration, feat, Lost Empires of Faerun - familiar maintains concentration on a spell for you Celestial Familiar, feat, Book of Exalted Deeds, new list of available familiars Fast HealingFast Healing via Classes Cleric 1, alternative class feature, Expedition to Castle Ravenloft, limited use, see text Warshaper 4, ecl 8 (CW) Nature's Warrior 1 (CW), Wild Growth ability Soldier of Light (D&D) 7th Wild Reaper 16th (DrMg 311) Saingehirn 5th (WoTC Mind's Eye) Ranger 9, Shifter racial substitution level (+Con trait), Races of Eberron, limited use Scion of Tem-Et-Nu 3, ecl 8, Sandstorm, fast healing 5 only when you begin your turn in or adjacent to river Dragon Shaman, fast healing aura, PHB 2, affects allies Incandescent Champion 2, ecl 8, Magic of Incarnum - very limited, but can share it with allies at level 9 Celestial Mystic 10, ecl 17, Book of Exalted Deeds, fast healing 2 to all within 10' Master of Many Forms 7, ecl 12, Complete Adventurer - turn into any creature that has fast healing as an (Ex) ability Soldier of Light 7, ecl 12, Deities and Demigods Eldritch Theurge 2, ecl 8, complete Mage - limited duration, see text Argent Fist 10, ecl 15, Faiths of Eberron - variable effect, limited duration, see text Sanctified One (Elhonna) 1 or 3 or 5/5, ecl 6, Complete Champion, fast healing 5 for 10 rounds, once per day Dragon Prophet 5, ecl 10, Magic of Eberron, see text Wildrunner 10, ecl 15, Races of the Wild, limited duration Templates Half-Troll +4 LA (Fiend Folio) Saint +2 LA (BoED) Feral +1 LA (SS) Anarchic +5 LA (Planar HB, at 4+ HD) Shadow +2 LA (Lords of Madness) Half-Vampire +2 LA (LM), up to half full normal hit points Evolved Undead +1 LA (LM) Vivacious +5 LA (Planar HB) Radiant +3 LA (Dragon #321) (when exposed to any light source) Curst +3 LA (LEoF) Greenbound +5 LA (LEoF) Dry Lich (Walker in the Waste 10, PrC Sandstorm) Unholy Scion +5 (Heroes of Horror), fast healing 4 Race Mul +1 LA (Dragon #319, at 10th+ level) Feats Combat Vigor, feat, Player's Handbook II Sacred Healing, ecl 5, divine feat, Complete Warrior - all allies within 60' burst Touchstone (Womb of Kikanuti), feat, Sandstorm, long duration but limited use Troll-blooded (Dragon 319), Regen 1 Dragonmark Rage, feat, Eberron: Dragonmarked - see text Brand of Nine Hells (Glasya), feat, ecl?, Fiendish Codex II, fast healing 3 for 10 minutes 1/day, see text Devil's Stamina, feat, Fiendish Codex II, variable 1/day, see text Healing Devotion, domain feat, Complete Champion, fast healing 1, see text Other Phoenix Belt, soulmeld, Magic of Incarnum, see text Buer, vestige, ecl 7, Tome of Magic Healing Blood, Silthilar Graft, Lords of Madness Millenium Chainmail, armor, Complete Divine persistent Mass Lesser Vigor spell Dragon Mantle, soulmeld, Dragon Magic, up to half full normal hit point Druid (Spontaneous Rejuvenation variant), PHB 2, see text Rapid Regeneration, feat, Fiendish Codex II, improves regeneration by 1, see text Paragnostic Apostle 1, ecl 4?, Complete Champion, summoned creatures have fast healing, see text Favoured Enemy or similar Fighter 6 (Darksong Knight substitution level), Champions of Valor - Yochlols only Ranger 1 & 5 & 10 & 15 & 20 Ranger 1, class variant, Complete Mage - Favoured Enemy (Arcanists) Paladin 4 (Crescent Moon Knight substitution level), Champions of Valor - lycanthropes only Paladin 4 (Shadow Cloak Knight substitution level), Champions of Valor - humanoid subtype Paladin 1 (Holy Judge substitution level), Champions of Valor - devils only Rogue 2 (Golden Hand of Vergadain substitution level), Champions of Valor Web Enhancement - organization opposed to dwarves Slayer 1, ecl 5, Expanded Psionics Handbook - specific type of psionic creature only Darkwood Stalker 1, 4, 7, 10/10, ecl 6, Complete Warrior - orcs only, functionally same, but different name Gnome Giant Slayer 1, 4, 7, 10/10, ecl 6, Complete Warrior - giants only Knight of the Chalice 1, 3, 6, 9/10, ecl 9, Complete Warrior - Fiendslaying: against evil outsiders only Goliath Liberator 1, 5/5, ecl 8, Races of Stone - giants only Scar Enforcer 1, ecl 6, Races of Destiny - humans and elves Leviathan Hunter 2, 4/5, ecl 7, Stormwrack - only against huge or larger... Abolisher 1, 4, 8/10, ecl 7, Lords of Madness - abberations only Eldeen Ranger 4, ecl 9, Eberron Campaign Setting Cyran Avenger 2, 5/5, ecl 7, Eberron: Five Nations, enemy region Duraak'ash 4, 9/10, ecl 9, Eberron: Dragonmarked Deadgrim 2, 5/5, ecl 7, Magic of Eberron - undead only Impure Prince 2 & 6, ecl 7, Magic of Eberron - abberations only Unnatural Enemy, feat, Player's Guide to Eberron (p.86) - extra +2 against abberations, see text Revenant Blade 4, ecl 9, Player's Guide to Eberron - called "Giant Slayer", +4 bonus Shade Hunter 8, ecl 13, FR: Champions of Ruin - only stacks with existing, vs shades only Foe Hunter ?, ecl ?, Player's Guide to Faerun - depends on region Stalker of Kharesh 2, ecl 7, Book of Exalted Deeds, evil creatures Swanmay 2, ecl 7, Book of Exalted Deeds, see text Corrupt Avenger 1, 4, 7, 10/10, ecl 7, Heroes of Horror - against a specified single creature type, also gain rage like ability Special Mention Improved Favoured Enemy, feat, Complete Warrior Ranger, elf substitution level, Races of the Wild, favoured enemy +3 Ranger, class variant, Cityscape Web Enhancement, gain rival organizations rather than favoured enemies Mythic Examplar (Orsos) 3, 5, 7, 9/10, ecl 7, Complete Champion Imaskari Vengeance Taker 1, ecl ?, FR: Underdark, see text Nemesis, feat, Book of Exalted Deeds, can sense favoured enemies, extra damage, see text Leviathan Hunter, ecl 6, Stormwrack Vow of Vengeance, feat, Drow of the Underdark Paragnostic Initiate 1, ecl 5, Complete Champion, "discern weakness", see text Fear effects and similar, see texts Barbarian 7, class variant, Complete Champion, no HD limit Samurai, various Purple Dragon Knight 3, ecl 8, Complete Warrior Ghost-Faced Killer 3, ecl 8, Complete Warrior, "frightful attack" Menacing Brute 1, ecl 6, Races of Destiny, successful intimidate lasts one extra round/level Intimidating Rage, feat, Complete Warrior, intimidate when raging Kiai Shout/Great Kiai Shout, feat, Complete Warrior Fearsome Necromancy, feat, Complete Mage Nightmare Spiner 1, ecl 6, Complete Mage, no save Imperious Command, feat, Drow of the Underdark, demoralize causes cower then shaken Cataclysm Mage 6, ecl 11, Eberron: Explorer's Handbook, cause panic, failed save still shaken, see text Disciple of the Eye 2, ecl 7, Races of the Dragon Crimson Scourge 7, ecl 12, Cityscape, various, see text Flawless Stride or woodland stride, or mountain stride, or... Druid 2, woodland stride Druid 2, class variant, Dungeonscape, like woodland stride but over stone surfaces Ranger 7, kobold substitution level, Races of the Dragon, Subterranean Stride Scout 6, Complete Adventurer, flawless stride Highland Stalker 1, ecl 6, Complete Adventurer, mountain stride Peregrine Runner 1, ecl 8, Races of Stone, mountain stride Wildrunner 7, ecl 12, Races of the Wild, unfettered stride Reachrunner 2, ecl 7, Races of Eberron, nature's stride Chameleon 1, ecl 6, Races of Destiny, wild focus, woodland stride Nentyar Hunder 1, ecl 5, FR: Unapproachable East Justice of Weald and Woe 2, ecl 8, FR: Champions of Ruin, woodland stride Mark of the Wilderness, feat, Eberron: Dragonmarked, see text Witchwood Step, warlock lesser invocation, Complete Mage, also gains waterwalk, see text Druid 2 or Ranger 7, class variant, Cityscape Web Enhancement, "crowd-walker" Forest Reeve 2, ecl 7, Complete Champion, woodland stride Holt Warden 2, ecl 7, Complete Champion, woodland stride, get +10' land speed if already have woodland stride Knight Phantom 4, ecl 9, Eberrin: Five Nations, "aspect of the phantom" see text Special Mention Snowrunner, feat, Frostburn, as Woodland Stride through loose snow Flurry of BlowsMonk Shou Disciple stacks for flurry Shou Disciple, ecl 6, Unapproachable East - fuzzy 3.0/3.5 area, debatable but generally allowed Disciple of the Eye, ecl 6, Races of the Dragon Sun Soul Monk, ecl 6, City of Splendors: Waterdeep (FR) Disciple of the Word, ecl 6, Tome of Magic - errata states it stacks fully Shadow Sun Ninja, ecl 8, Tome of Battle - only for reducing penalties Initiate of Pistis Sophia, ecl 7, Book of Exalted Deeds Haztaratain, ecl 6, Eberron: Secrets of Sarlona Special Mention: Dragon 318 (OA Update) makes arguments for monk prestige classes progressing flurry Tashalatora, feat, Secrets of Sarlona, stacks a psionic class for flurry progression FortificationBarbarian 5, goliath substitution level, Races of Stone, 25%, replaces improved uncanny dodge Rogue 8, goliath substitution level, Races of Stone, 25%, replaces improved uncanny dodge Greenstar Adept 3, 5, 9/10, ecl 8, Complete Arcane - +25% each, immune at 10 Stonespeaker Guardian 4, ecl 10, Races of Stone - 50% Impure Prince 3, 6/6, ecl 8, Magic of Eberron - 25% then 50% - functionally the same, different name Dread Necromancer 10, 17/20, Heroes of Horror, 25% then 50% Bone Knight 7, ecl 11, Eberron: Five Nations - 50%, 100% at level 10 Incarnum Blade 2, ecl 7, Magic of Eberron, 25%, see text Sapphire Hierarch 5, 10/10, ecl 11, Magic of Eberron, 25% then 50% Adamant Pauldrons, soulmeld, Magic of Incarnum, 25% or 50% if bound Abyss-Bound Soul (Zuggtmoy), vile feat, Fiendish Codex I, 25% Tomb-born Fortitude, feat, Libris Mortis, 25% Landforged Walker 5, ecl 10, Eberron: Secrets of Xen'drik, 50% Belt of Fortification, warforged componenet, Eberron: Secrets of Xen'drik, 75% Warforged Juggernaut 2, ecl 7, Eberron Campaign Setting, 100% Imbued Healing, metamagic feat, Complete Champion, 25%, see text Plant Devotion, domain feat, Complete Champion, 25-100%, see text Fleshwarper 2, ecl 9, Lords of Madness, 25% Elemental Bloodline, feat, Races of Faerun, genasi only, 25% Freedom of MovementBloodhound 8, ecl 12, Complete Adventurer Jaunter 4, ecl 8, Expedition to the Demonweb Pits Mythic Exemplar 10 (Orsos), ecl 14, Complete Champion, see text Swiftblade 8, ecl 14, <a href=" http://www.wizards.com/default.asp?x=dnd/prc/20070327">online</a> Hide in Plain Sight (or similar) (also see the "camouflage" section) Ranger 17 - natural terrain Scout 14 - natural terrain Illusionist 15 (class variant), Unearthed Arcana - unconditional Assassin 8, ecl 13 - within 10 feet of a shadow Shadowdancer 1, ecl 8 - within 10 feet of a shadow Nightsong Infiltrator 10, ecl 17, Complete Adventurer - natural terrain Dark Lantern 9, ecl 14, Eberron: Five Nations - does not require natural terrain or concealment, in fact seems totally unconditional Scar Enforcer 7, ecl 12, Races of Destiny - natural terrain Stonedeath Assassin 2, ecl 7, Races of Stone - "stoneskulk" Wildrunner 5, ecl 10, Races of the Wild - natural terrain Stalker of Kharesh 4, ecl 9, Book of Exalted Deeds, w/quarter cover or quarter concealment Wilderness Rogue (UA) Umbral Disciple 3, ecl 8, Magic of Incarnum, see text Luiren Marchwarden 5, ECL 10, FR: Shining South - doesn't require cover or concealment, but only works in specific region Shadar-Kai, race, Fiend Folio, ecl 4 Dark creature, template, Tome of Magic - doesn't require cover or concealment or terrain, but doesn't work in bright light Shadow Creature, template, Lords of Madness - in shadowy regions only Lurking Terror 3, ecl 8, Libris Mortis - requires cover or concealment Paladin 6 (Shadow Cloak Knight substitution level), Champions of Valor web enhancement - near shadows Justice of Weald and Woe 9, ecl 15, FR: Champions of Ruin - natural terrain Planar Touchstone (The Veil), feat, Planar Handbook - near shadow Hellbreaker 1, ecl 6, Fiendish Codex II, in any kind of darkness, called "mantle of darkness" Shadowspy 9, ecl 13, Complete Champion, in area of sunlight Sentinel of Bharrai 5, ecl 10, Book of Exalted Deeds, within 10' of natural terrain Eye of Lloth 6, ecl ?, Drow of the Underdark, within 10' of shadow Ebonmar Infiltrator 8, ecl 13, Cityscape Forest Reeve 4, ecl 9, Complete Champion - natural terrain, called "camouflage" Special mention Shadowcraft Mage 1, ecl 8, Races of Stone - constant ability, provides partial concealment, allows hide checks Collar of umbral metamorphosis, item, tome of magic - gives the Dark Creature template (see above) Ranger 17 or Scout 14, class variant, Cityscape Web Enhancement, Hide in Plain Site in any urban environment
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« Last Edit: April 26, 2010, 12:56:11 AM by Surreal »
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--- "The late, sedate, and no to great." ~SurrealSome Handy Links for CO Work (WotC 339 version) - a compilation of links for base/prestige class handbooks, tactics, spellcasting, character builds, D&D databases, etc. Archived version of the above with working linksThe Mango Index - a giant index for all things D&D and where to find them The Mango List Reborn! - rehosted by KellKheraptis Lists of Stuff - listing of class features etc and how to get them, etc. sort of like above but a little more specific and sorted by category Polymorph, Wildshape and Shapechange, oh my! (comparison charts) - side-by-side comparison of all the various form altering abilities Alternative Class Featuresalternative ways to get class skills
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Surreal
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« Reply #3 on: November 06, 2008, 02:53:38 AM » |
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Immunity to Ability Damage/DrainWarforged Juggernaut 5, ecl 10, Eberron Campaign Setting Bone Knight 8, ecl 12, Eberron: Five Nations - plus other immunities Pale Master 10, ecl 15, Libris Mortis, ability drain only Items from Magic Item Compendium that protect or heal ability damage 1] Scarab of invulnerability 2] orb of mental renewal 3] Rod of bodily restoration 4] Talisman of undying fortitude 5] Wraith's woe set 6] Caduceus bracers Immunity to DazeMark of the Dauntless, feat, Eberron: Dragonmarked, immune to stun as well special mention Quick Recovery, feat, Lords of Madness, see text Immunity to diseaseMonk Paladin Tattoed Monk 1, ecl 6, Complete Warrior, crane tattoo Contemplative 1, ecl 11, Complete Divine Radiant Servant of Pelor 2, ecl 8, Complete Divine Warforged Necrocarnum Mantle, soulmeld, Magic of Incarnum Pauldrons of Health, soulmeld, Magic of Incarnum Buer, vestige, ecl 7, Tome of Magic Nosomatic Chirurgeon 5, ecl 10, Eberron: Dragonmarked Shadowcaster 15, Tome of Magic - sustaining shadow, see text Child of Night 6, ecl 11, Tome of Magic - stacks with sustaining shadow, see text Bone Knight 8, ecl 12, Eberron: Five Nations - plus other immunities Disease Immunity, feat, Heroes of Horror, against one disease only, bonuses vs others Seeker of the Song 4, ecl 14, Complete Arcane, all allies within 30', see text Sanctified One 1 (Wee Jas), ecl 6, Complete Champion, for one minute per day Fleshwarper 2, ecl 9, Lords of Madness Pale Master 7, ecl 12, Libris Mortis Haztaratain 7, ecl 12, Eberron: Secrets of Sarlona Pestilence, domain, Spell Compendium, immune to the effects, but still a carrier Feast, domain,  , against ingested diseases Heart of Steel, warforged graft, Faiths of Eberron Deformity (parasite), vile feat, Elder Evils, see text Immunity to energy drainHunter of the Dead 10, ecl 15, Complete Warrior Pauldrons of Health, soulmeld, Magic of Incarnum Strongheart Vest, soulmeld, Magic of Incarnum Binder 13, Tome of Magic Master Specialist (necromancy) 7, ecl 10, Complete Mage - see text Enlightened Spirit 10, ecl 15, Complete Mage Shadow Sun Ninja 10, ecl 15, Tome of Battle - see text Bone Knight 8, ecl 12, Eberron: Five Nations - plus other immunities Thief of Life 7, ecl ?, Faiths of Eberron Deadgrim 3, ecl 8, Magic of Eberron Pale Master 10, ecl 15, Libris Mortis Immunity to Fatigue/Exhaustion - see text for specifics Horizon Walker 1, ecl 6, DMG, desert terrain mastery Divine Mind 1 or 6 or 12, Complete Psionic, Repose Aura Power - extends to all in aura Peregrine Runner 9, ecl 16, Races of Stone Cyre Scout 6, ecl 12, Eberron: Dragonmarked Bone Knight 8, ecl 12, Eberron: Five Nations - plus other immunities Thief of Life 8, ecl ?, Faiths of Eberron - limited duration, see text Shifter Stamina, shifter feat, Races of Eberron, while shifting, fatigue/exhaustion effects take place after shift ends Heavy Legs, warforged graft, Faiths of Eberron Immunity to fearPaladin 3 Dragon Shaman 4, PHB2 - only against frightul presence of dragons Lloth-touched, template, Monster Manual 4 Knight of the Chalice 2, ecl 10, Complete Warrior, fear effects from evil outsiders, enchantments at 5th level, 20' aura at level 8 Tattoed Monk 1, ecl 6, Complete Warrior, falcon tattoo Black Flame Zealot 1, ecl 6, Complete Divine Nightmare Spinner 1, ecl 6, Complete Mage Enlightened Spirit 1, ecl 6, Complete Mage Loredelver 5, ecl 12, Races of Destiny Dragonslayer 1, ecl 6, Draconomicon - any Dragonrider 1, ecl 6, Draconomicon - only against frightful presence of dragons Platinum Knight 1, ecl 6, Draconomicon - only against frightful presence of dragons Elder Spirit, soulmeld, Dragon Magic - only againt frightful presence of dragons Druid 1 or Ranger 4, Phynxkin Companion variant, Dragon Magic, only when near companion, see text Dragon Descendant 1 (rampaging ancestor), ecl 6, Dragon Magic Barbarian, class variant, Dragon Magic, vs dragon frightful presense only Leviathan Hunter 5, ecl 10, Stormwrack Dragon Samurai 3, ecl 8, Miniatures Handbook - only against dragon frightful presence Binder 6, Tome of Magic Agares, vestige, ecl 7, Tome of Magic Soulborn 2 (lawful good), Magic of Incarnum - can share with an ally at level 9 Death Delver 2, ecl 7, Heroes of Horror Dream domain, Heroes of Horror Legendary Leader 1, ecl 7, Heroes of Battle, at 5th level also affects your cohort and followers Citadel Elite 5, ecl 12, Eberron: Sharn Nentyar Hunter 5, ecl 10, FR: Unapproachable East Thief of Life 5, ecl ?, Faiths of Eberron Fearless, regional feat, Player's Guide to Faerun Initiate of Cyric, feat, Player's Guide to Faerun Defender of the Homeland, feat, Champions of Valor - only while in home region Triadic Knight 6, ecl 11, Champions of Valor Krinth, race LA+0, Champions of Ruin, immune to shaken Abyss-Bound Soul (Graz'zt), vile feat, Fiendish Codex I Dungeon Lord 5, ecl ?, Dungeonsape, only while in home dungeon Hellreaver 1, ecl 6, Fiendish Codex II, see text Lion of Talisad 1, ecl 6, Book of Exalted Deeds, and +4 vs mind effects Battlerager 2, ecl 7, Races of Faerun Special Mention Banner of the Storm's Eye, item, Eberron: Explorer's Handbook, suppresses (not removes) fear within 20' Immunity to mind effects - mind blank or similar effect Ranger 9 (Shifter substitution level, Wis trait), Races of Eberron, enchantment effects while shifting Occult Slayer 5, ecl 10, Complete Warrior Wild Mage 6, ecl 11, Complete Arcane, confusion and insanity effects only Champion of Gwynharwyf 7, ecl 13, Book of Exalted Deeds, charms and compulsions only Holy Liberator 3, ecl 8, Complete Divine Church Inquisitor 2, 5/10, ecl 5, Complete Divine, see text Soulborn 2 (chaotic good Elf substitution level), Magic of Incarnum - enchantment (charm) effects Enigma Helm, soulmeld, Magic of Incarnum, only vs enchantment (charm) effects Planar Ward, soulmeld, Magic of Incarnum, see text Atavist 9, ecl 14, Races of Eberron, 1/day for 1 hour as mind blank, see text Binder 19, Tome of Magic Haures, vestige, ecl 12, Tome of Magic Slayer 9, ecl 13, Expanded Psionics Handbook, only while psionically focused Topaz Guardian 1, ecl 6, Lords of Madness, charm or compulsion only, see text Shadow Sun Ninja 10, ecl 15, Tome of Battle - see text Feytouched, race, LA+1, Fiend Folio - see text Necropolitan, template, LA+0 (see text), Libris Mortis - see text Warforged Juggernaut 3, ecl 8, Eberron Campaign Setting Soulguard 2, ecl 8, Fiendish Codex II, enchantment (charm) effects only at level 2, compulsion effects at level 5 Ghostly Visage - as a familiar? (need citation) Cataclysm Mage 2, ecl 7, Eberron: Explorer's Handbook, only vs confusion and insanity Thunderguide 2, ecl 6, Eberron: Explorer's Handbook - only vs songs, see text Mythic Examplar (Imdastri) 6, ecl 10, Complete Champion, limited use, see text Deformity (madness), vile feat, Elder Evils Charm Resistance/Charm Immunity, feat, Serpent Kingdoms Special Mention Insane Defiance, vile feat, Elder Evils, see text Immunity to Non-Lethal DamageCrimson Scourge 8, ecl 13, Cityscape, plus spells that inflict or manipulate pain (DM's discretion) Warforged Juggernaut 2, ecl 7, Eberron Campaign Setting Immunity to poisonMonk 11 Druid 9 Tattoed Monk 3, ecl 9, Complete Warrior, crane tattoo Elemental Savant 9, ecl 14, Complete Arcane Bone Knight 8, ecl 12, Eberron: Five Nations Contemplative 5, ecl 15, Complete Divine Scorpion Heritor 5, ecl 10, Sandstorm - only against scorpion poisons Warforged, race, Eberron & Monster Manual 3 Necrocarnum Mantle, soulmeld, Magic of Incarnum Fiend Blooded 10, ecl 15, Heroes of Horror Justice of Weald and Woe 10, ecl 16, FR: Champions of Ruin Buer, vestige, ecl 7, Tome of Magic Serpent Slayer 3, ecl 9, FR: Serpent Kingdoms Master of Vipers 1, ecl 10, FR: Serpent Kingdoms Gatekeeper Mystagogue 3, ecl 8, Player's Guide to Eberron Shadowcaster 15, Tome of Magic, sustaining shadow, see text Child of Night 6, ecl 11, Tome of Magic, stacks with sustaining shadow, see text Bone Knight 8, ecl 12, Eberron: Five Nations, plus other immunities Seeker of the Song 4, ecl 14, Complete Arcane, all allies within 30', see text Holt Warden 5, ecl 10, Complete Champion Sanctified One 1 (Wee Jas), ecl 6, Complete Champion, for one minute per day Vermin Keeper 3, ecl 8, FR: Underdark, organic poisons only Pale Master 10, ecl 15, Libris Mortis Haztaratain 7, ecl 12, Eberron: Secrets of Sarlona Feast, domain,  , against ingested diseases Vow of the Spider Queen, feat, Drow of the Underdark Demonbinder 7, ecl 12, Drow of the Underdark, even against magical poisons Heart of Steel, warforged graft, Faiths of Eberron Deformity (parasite), vile feat, Elder Evils, see text Immunity to StunningPaladin 3, warforged substitution level, Races of Eberron Warshaper 1, ecl 5, Complete Warrior Sanctified One 1 (Wee Jas), ecl 6, Complete Champion, for one minute per day Pale Master 7, ecl 12, Libris Mortis Necrocarnum Vestments, soulmeld, Magic of Incarnum, bind to heart Wakeful Mind, warforged graft, Faiths of Eberron Mark of the Dauntless, feat, Eberron: Dragonmarked, immune to daze as well Special Mention Banner of the Storm's Eye, item, Eberron: Explorer's Handbook, removes stunned and confused condition within 20' Quick Recovery, feat, Lords of Madness, see text Improved EvasionMonk 9 Ranger 9 (Shifter substitution level, Dex trait), Races of Eberron Rogue 10/13/16/19 (special ability choice) Shadowdancer 10, ECL 18 (DMG) Master Thrower 2, ecl 7 (CW) Dungeon Delver 4, ECL 11 (CA) Nightsong Enforcer 8, ECL 15 (CA) Nightsong Infiltrator 6, ECL 13 (CA) Thief-Acrobat 5, ECL 10 (CA) Extreme Explorer (ECS) Yakuza 2 (OA) Ninja Spy (OA) Slayer of Domiel 6, ecl 11, Book of Exalted Deeds Survivor 4, ecl 5, Savage Species Initiate of Pistis Sophia 9, ECL 15 (BoED) - does not require evasion Astral Dancer 6 (8), ecl 11 (13), Planar Handbook - first value in zero-G, bracket value in normal circumstances Cipher Adept 7, ecl 14, Planar Handbook Halfling Outrider 7, ECL 12 (CW) - also grants it to mount Initiate of the Draconic Mysteries 6, ECL 11 (Draconomicon) Loredelver 8, ecl 15 (Races of Destiny) Night Mask Deathbringer 5, ecl 10 (FR:Champions of Ruin) Shade Hunter 6, ecl 11, FR: Champions of Ruin Swordsage 17, Tome of Battle Aglarondan Griffonrider 8, ecl 15, FR: Unapproachable East - only while mounted Dread Fang of Lloth 4, ecl ?, Drow of the Underdark Inspire CourageBard 1 Paladin 10 (Crescent Moon Knight substitution level), Champions of Valor - "battlesong" Paladin 1 (Harmonious Knight substitution level), Champion of Valor web enhancement Purple Dragon Knight 2, 4/5, ecl 7, Complete Warrior Dawncaller 2, ecl 8, Races of Stone Divine Prankster 1, ecl 6, Races of Stone Orc Warlord 2, ecl 8, Races of Faerun Mythic Examplar 2 (Reikhardt), ecl 6, Complete Champaion, can inspire greatness at level 6 Special mention Dread Pirate 3 (honourable), ecl 8, Complete Adventurer - Rally the Crew stacks with bonus from Inspire Courage From Smite to Song, feat, Champions of Valor - spend a smite evil to duplicate an inspire courage effect Paladin 10 (Crescent Moon Knight substitution level), Champions of Valor - "Battlesong" inspire courage as a bard of level (Paladin - 4) Vest of Legend, item, DMG2, increases Inspire Courage, see text Song of the White Raven, feat, Tome of Battle, stacks crusader/warblade with bard, see text Lay on Hands - and stacks with Paladin 1 Hospitaler 1, ecl 6, Complete Divine Grey Guard, ecl 6, Complete Scoundrel Champion of Correlon Larethian, ecl 8, Races of the Wild Divine Champion 1, ecl 8, Player's Guide to Faerun Knight of the Pearl 1, ecl 6, Stormwrack Special Mention Hands of a Healer, feat, Book of Exalted Deeds, treat Cha as 2 higher for lay on hands Sentinel of Bharrai 7, ecl 12, Book of Exalted Deeds, can heal damage in self or others up to your total hp Defiant 1, ecl 6, Planar Handbook, requires fallen cleric levels Dragon Shaman 6, PHB 2, Touch of Vitality Low-light VisionAnimal Lord 2, ecl 7, Complete Adventurer, triple distance if already have it Beastlord 5, ecl 10, Complete Adventurer, triple distance if already have it Cougar's Vision, wild feat, Complete Adventurer, limited duration Greenstar Adept 4, ecl 9, Complete Arcane MettleHexblade 3 Pious Templar 1, ecl 6, Complete divine Vigilante 9, ecl 14, Complete Adventurer Witch Slayer 2, ecl 7, Tome of Magic Sohei Crusader 13, Tome of Battle Deneith Warden 5, ecl 9, Eberron: Dragonmarked Master Specialist (abjuration) 7, ecl 10, Complete Mage - works for all saves, see text Argent Fist 8, ecl 13, Faiths of Eberron Hellreaver 4, ecl 9, Fiendish Codex II Kinslayer 1, ecl ?, Drow of the Underdark Honorable Mention Iron Mind 5, ecl 10, Races of Stone - "mettle of will" affects will saves only Goliath Rogue 2 racial substitution level, ecl 3, Races of Stone - "mettle of mountains" affects Fort saves only, improves if later gain improved evasion Monk Abilities- just what exactly stacks varies from class to class - methods to increase monk damage are below Sacred Fist, ecl 6, Complete Divine Enlightened Fist, ecl 6, Complete Arcane Tattoed Monk, ecl 6, Complete Warrior Sun Soul Monk, ecl 6, City of Splendors: Waterdeep (FR) Disciple of the Eye, ecl 6, Races of the Dragon, speed, flurry Atavist, ecl 6, Races of Eberron Cloud Anchorite, ecl 7, Frostburn Initiate of the Draconic Mysteries, ecl 6, Draconomicon Shou Disciple, ecl 6, FR: Unapproachable East Disciple of the Word, ecl 6, Tome of Magic Dragon Descendant, ecl 6, Dragon Magic Shadow Sun Ninja, ecl 8, Tome of Battle Fist of the Forest, ecl 5, Complete Champion - unarmed damage Zerth Cenobite, ecl 7, Complete Psionic, unarmed damage, AC, speed Haztaratain, ecl 6, Eberron: Secrets of Sarlona, damage, flurry, AC, speed Special Mention Tashalatora, feat, Secrets of Sarlona, stack monk and a psionic class Increasing Monk Damage thanks to snb1131 and Brol_The_Mighty for compiling most of them Initiate of Draconic Mysteries: 2 Die Step (Draconomicon, pg 131) Mighty Whallop, Greater (CL20): 5 Size Step (Races of Dragon, pg 115) Improved Natural Attack: 1 Size Step (Monster Manual) Warshaper, Morphic Weapons: 1 Size Step (Complete Warrior, pg 90) Righteous Might, perm'd: 1 Size Step (PHB) Ectoplasmic Fist: 1 Size Step (ECS, pg 264) Empty Hand Mastery(OA): 1 Size Step (OA, pg 80) Monk's Belt: increases effective monk lvl by 5 (DMG) Monk's Tattoo: increases effective monk lvl by 4 (Magic of Faerun, pg 163) Gauntlets of the Talon: increases effective monk lvl by 5 (Complete Divine, pg 97) Superior Unarmed Strike: increases effective monk lvl by 4 (Tome of Battle, pg 33) Fist of the Forest, ecl 5, Complete Champion, see text Hammerfist, feat, Races of Faerun, add 1.5*Str to unarmed damage, cannot flurry or TWF There's also this table from another thread: Monk levels increases: Monk's Belt (Dungeon Master's Guide): +5 levels; 12,000 gp Monk's Tattoo (Magic of Faerun): +4 levels; 80,000 gp Gloves of the Talon (Complete Divine; requires True Believer feat): +5 levels; 20,000 gp Two levels of the Swift Scion PrC (Unearthed Arcana): +4 levels Total levels available: 18 Size increases: Fanged Ring (Dragon Magic); 10,000 gp One level of Warshaper (Complete Warrior; must be able to change shape) Improved Natural Attack feat (Eberron/Savage Species/Monster Manual; requires BAB +4) Battlefist (Eberron; requires at least one level in monk for size increase); 2,600 gp Ectoplasmic Fist Shard (Eberron); 4,000 gp Expansion (Expanded Psionics Handbook; 1st-level psychic warrior power) - may be manifested twice: first time costs one point; second time costs an additional six points Metamorphosis (Expanded Psionics Handbook) - 4th-level Egoist power Empty Hand Mastery (Oriental Adventures; requires Power Attack, Improved Sunder, Improved Unarmed Strike, Eagle Claw Attack and Fists of Iron feats) Sharptooth (Draconomicon; 4th-level sorcerer/4th-level wizard spell) Earth Hammer (Races of Stone; 5th-level cleric/3rd-level paladin spell) Stone Fist (Races of Stone; 2nd-level cleric/2nd-level paladin spell) - damage increases according to size (given on table); not a true concrete size increase Totem Avatar, soulmeld (Magic of Incarnum), chakra bind (shoulders) Total size increases available: 12/13 Die increases: Initiate of the Draconic Mysteries (Draconomicon) 4 (requires Alertness, Improved Unarmed Strike and Power Attack feats) Initiate of the Draconic Mysteries 8 Acolyte of the Fist (Dragon #296) 4 (requires Improved Unarmed Strike, Iron Will and Stunning Fist feats) Acolyte of the Fist (Dragon #296) 8 Total die increases: 4 Mount or companion or something similar Paladin 5 - special mount Paladin 5, elf substitution level, Races of the Wild - unicorn mount - advances as paladin special mount, see text Blackguard 5, ecl 11, advacement based on character level Cavalier 1, ecl 9, Complete Warrior Hafling Outrider 1, ecl 6, Complete Warrior Holy Liberator 6, ecl 11, Complete Divine - unique advancement based on character level, celestial template, see text Healer 8, Miniatures Handbook Knight of the Iron Glacier 1, ecl 7, Frostburn - War Megalocerous only Ashworm Dragoon 1, ecl 6, Sandstorm - Ashworm only, separate advancement or stack with Paladin Aglarondan Griffonrider 1, ecl 8, Forgotten Realms: Unapproachable East, separate advancement or stack with paladin Waverider 1, ecl 6, Savage species - advancement based on character level, not class level Knight of the Flying Hunt 1, ecl 8, Champions of Valor - pegasus only, does not improve with level Moonsea Skysentinel 1, ecl 6, Champions of Valor - dire hawk only, separate advancement Triadic Knight 1, ecl 6, Champions of Valor Knight of the Blue Moon 1, ecl 6, City of Splendors: Waterdeep (FR), also counts levels of wizard/sorcerer for mount levels Bone Knight 2, ecl 6, Eberron: Five Nations - skeletal steed, see text Beloved of Valarian 1, ecl 8, Book of Exalted Deeds, unicorn, does not advance with levels, becomes celestial charger at level 6 Skylord 1, ecl 8, Book of Exalted Deeds, separate advancement, does not stack with others Great Rigt Skyguard 2, ecl 7, Races of Faerun, Hippogriff, separate advancement, see text stacks for paladin special mount Halfling Outrider, ecl 6, Complete Warrior Wild Plains Outrider, ecl 7, Complete Adventurer Cavalier, ecl 9, Complete Warrior Knight of the Iron Glacier, ecl 7, Frostburn - War Megalocerous only Ashworm Dragoon, ecl 6, Sandstorm - Ashworm only, see sidebar on p.67, unclear wording on how levels stack/overlap with Paladin Aglarondan Griffonrider, ecl 8, Forgotten Realms: Unapproachable East Triadic Knight, ecl 6, Champions of Valor Vandalis Beastkeeper, ecl 5, Eberron: Dragonmarked, gains magebred template at level 5 Bone Knight, ecl 6, Eberron: Five Nations special mention Wizard 5 (High One Warrior-Wizard substitution level), Champions of Valor web enhancement, combines mount and familiar Devoted Tracker, feat, Complete Adventurer - stack benefits of animal companion and mount Swift Call, feat, Complete Champion, call mount as a swift action Drow Judicator 5, ecl 12, FR: Underdark, call a spider servant Celestial Mount, feat, Book of Exalted Deeds, mount gains celestial template Sanctified One (Elhonna) 1 or 3 or 5/5, ecl 6, Complete Champion, "nature's mount" see text Nondetection - or hide alignment, or alternate identities, or hide from divinations, etc. see text for all Ninja 14, Complete Adventurer, "ghost mind", see text Svirfneblin, race, MM, as the spell Slayer 6, ecl 10, XPH, protected from anything that reveals location Bloodhound 6, ecl 10, Complete Adventurer, SR vs divination Spymaster 1, ecl 6, Complete Adventurer, cover identities, undetectable alignment, magic aura at level 3 Occult Slayer 4, ecl 9, Complete Warrior Tattoed Monk 1, ecl 6, Complete Warrior, white mask tattoo, immune to detect thoughts/lies, hidden alignment, +10 bonus to bluff Shadowspy 3, ecl 6, Complete Champion, undetectable alignment Wild Mage 6, ecl 11, Complete Arcane Unseen Seer 5, ecl 10, Complete Mage, nondetection Master of Masks 1, ecl 6, Complete Scoundrel, Faceless mask Defiant 7, ecl 12, Planar Handbook Vigilant Sentinel 1, ecl 6, Magic of Eberron Hellbreaker 1, ecl 6, Fiendish Codex 2, "telepathic static", see text Special Mention Shadowmind, Complete Adventurer, make enemies forget about you OpportunistRogue 10 Nightsong Enforcer 6, ecl 13, Complete Adventurer Dread Fang of Lloth 7, ecl ?, Drow of the Underdark Poison UseAssassin 1, ecl 6 Black Flame Zealot 2, ecl 7, Complete Divine Blackguard 1, ecl 7, DMG Whisperknife 6, ecl 11, Races of the Wild Justice of Weald and Woe Monk of the Long Death Ninja 3, Complete Adventurer Zhentarim Spy Shadow HUnter 1, ecl 6, Eberron: Dragonmarked Scorpion Wraith 1, ecl 6, Eberron: Secrets of Xen'drik Bard 1, drow substitution level, Drow of the Underdark Rogue 1, drow substitution level, Drow of the Underdark Dread Fang of Lloth 2, ecl ?, Drow of the Underdark Pounce - aka: full attack on a charge Originally Posted by Tempest Stormwind The Grand Compilation of Full-Attack Charging PC Tricks (by approximate level of availability; missing Sandstorm, Lost Empires of Faerun, Lords of Madness, Heroes of Battle, Champions of Ruin)
NO TEMPLATES ARE LISTED HERE.
Also, certain abilities only work in the first round of combat. Others work any time they are used.
1) Snow Tiger Berserker feat (berserker lodge feat (RP restriction), light weapons only, Unapproachable East) 1) Lion Totem Barbarian, class variant, Complete Champion 1) Lion Tribe Warrior (Regional feat, human only, single light weapon only, Shining South) 2) Catfolk Pounce feat (Racial feat: Catfolk, Races of the Wild. Available at character level 1, but listed at level 2 because of Catfolk's +1 LA) 4) Psionic Lion's Charge (2nd level psywar power, augments to add damage to each attack, Expanded Psionic's Handbook) 5) Lion's Charge (3rd level druid / 2th level ranger spell, Spell Compendium) 5) Wild Shape (Fleshraker, Monster Manual III) 6) Lion's Pounce Wild Feat (Complete Divine), only after using wildshape, see text 6) Bestial charge, feat, Complete Champion 7) Polymorph spell (many forms grant Pounce or similar abilities) 7) Metamorphosis power (as Polymorph, but might require Supernatural Transformation) 8) Wild Shape (Tiger) (If Core-only.) 8) Weretouched II: Tiger (Weretouched Master prestige class ability, Shifter only and only while shifting, Eberron CS) 10) Pouncing Ambush (5th level Reachrunner prestige class ability, Shifter only and only while shifting, against flat-footed opponent only, Races of Eberron) 11) Lion's Pounce (4th level Sigh Rager prestige class ability, Oriental Adventures) 11) Lion's Pounce (5th level Lion of Talisid prestige class ability, Book of Exalted Deeds) 13) Drift 4: Pounce like a leopard (7th level Geomancer drift, Complete Divine) 17) Shapechange spell (many forms grant Pounce or an extra move action, or something sicker (Chronotryn (FF), Choker).) 17) Greater Metamorphosis power (As Shapechange, but may require Metamorphic Transfer feat) 21) Dire Charge epic feat (Widely accepted as at least slightly underpowered, but works regardless of your equipment or magic availability. Draconomicon)
Variable level: Claws of the Leopard (spiked gauntlets, Complete Adventurer, priced at 38,305. Only works with the claws themselves).
Note that the Great Granddaddy of Wild Shape, the Mulhorandi Divine Minion, may be able to pull off some of these far earlier than other characters.
With sufficient cheatery twinks, anything is possible.
Runner-ups (those with similar abilities that do not exactly count as charging): Full Mounted Attack (Cavalier and Halfling Outrider, CW; Kishi Charger, OA, possibly others) Dervish Dance (Dervish, CW) Hustle (Psychic Warrior / Egoist power, XPH) Wild Plains Offensive (Wild Plains Outrider, CV) Shadow Pounce (Teflammar Shadowlord, UE), ecl 11 Lion Tribe Warrior (Regional feat, two light weapons only, Shining South) Two-Weapon Spring Attack (Tempest, CV) Dimension Spring Attack (Elocator, XPH) Black Magic Oil: Malign Fury (Warrior of Darkness, BoVD) Animal Lord (Catlord): two claws at end of charge, ecl 8
10) Crinty Shadow Maurauder 5 (shadow pounce) - Shining South (Forgotten Realms) 11) Wildrunner 6 (primal scream: pounce) - Races of the Wild 11) Waverider 6, Savage Species, full mounted attack when mount moves more than 5 feet 12) Ashworm Dragon 7, Sandstorm, full mounted attack when mount moves more than 5 feet, but not on a charge 15) Blade of Orien 10, Eberron: Dragonmarked, full attack after dimension leap Sphinx Claws, soulmeld, Magic of Incarnum, natural weapons only Chupoclops, vestige, ecl 12, Tome of Magic Pouncing Charge, Tiger Claw maneuver, Tome of Battle Powerful BuildGoliath, Races of Stone Half-Giant, Expanded Psionics Handbook Redcap, Monster Manual 3 Paladin 3 (Wary Swordknight substitution level), Champions of Valor - halflings only, only for opposed checks and special attacks Touchstone (Sunken City of Pazar), feat, Sandstorm, limited use special mention Jotunbrud, feat, Races of Faerun, see text Powerful Grip/Uncanny Blow - add 2 times your Str modifier instead of 1.5 to damage rolls Exotic Weapon Master 1, ecl 7, Complete Warrior Hammer of Moradin 3, ecl 11, Player's Guide to Faerun Disciple of Thrym 3, ecl 8, Frostburn, greataxe only RageBarbarian Half-Orc Paragon 2, ecl 2, Unearthed Arcana Beserker - faerun... Geomancer 7 (stage 4 drift), ecl 13, Complete Divine Eye of Gruumsh 1, ecl 7, Complete Warrior lyncanthropy with badger or wolverine Weretouched Master 3 (Wolverine), ecl 8, Eberron Campaign Setting, see text Kinslayer 1, 5, 9/10, ecl ?, Drow of the Underdark Similar to Rage Bear Warrior, ecl 8, Complete Warrior, shift into a bear Frenzied Berserker, ecl 7, Complete Warrior - gains Frenzy, stacks on top of rage, see text Rage Mage, ecl 6, Complete Warrior - gains spell rage, works in conjunction with rage, Tireless Rage at level 9, see text Berserk 1, ecl 6, Deities and Demigods - called "Battle Fury", stronger than standard rage, see text Corrupt Avenger 1, ecl 7, Heroes of Horror, "sworn foe" sort of a cross between rage and favoured enemy, see text Barbarian 1, class variant, Cityscape Web Enhancement, "Ferocity", bonus to Str and Dex, see text Barbarian 1, class variant, PHB2, see text Shifter, race, Eberron Campaign Setting or Monster Manual 3, see text Bloodclaw Master 1, 3, 5/5, ecl 7, Tome of Battle, "shifting" bonus to Str and gain claws, see text Wildrunner 1, ecl 6, Races of the Wild, "Primal Scream" Fist of the Forest 1, 3/3, ecl 5, Complete Champion, "Feral Trance" bonus to dex Outcast Champion 3, ecl 8, Races of Destiny, "desperate fury", affects allies at level 5 stacks for rage Eye of Gruumsh, ecl 7, Complete Warrior - stacks for number of uses Champion of Gwynharwyf, ecl 7, Book of Exalted Deeds, free intimidate against anyone within 30' at level 4 Geomancer 7 (stage 4 drift), ecl 13, Complete Divine Runescarred Berserker, ecl 8, FR: Unapproachable East - not quite stack, but gives extra rage, also gain Greater Rage at level 8 (ecl 15) Black Blood cultist, ecl 6, FR: Champions of Ruin - stacks for everything Rage Mage, ecl 6, Complete Warrior, not stack but grants addition uses of normal rage, plus Tireless Rage at level 9 Battlerager 1, 3, 5/5, ecl 6, Races of Faerun Produces rage/frenzy/boost/etc. in allies Warchief 1, ecl 4, Miniatures Handbook Orc Warlord 5, ecl 11, Races of Faerun Frenzied Berzerker 6, ecl 12, Complete Warrior Virtuoso 7, ecl 14, Complete Adventurer Warrior Skald 10, ecl 16, Races of Faerun Dawncaller 10, ecl 16, Races of Stone Special Mention Extend Rage, feat, Complete Warrior, rage lasts +5 rounds Extra Rage, feat, Complete Warrior, extra 2 rages Intimidating Rage, feat, Complete Warrior Instantaneous Rage, feat, Complete Warrior Righteous Wrath, feat, Book of Exalted Deeds, foes are shaken, see text Frantic Rage, feat, Faiths of Eberron, bonus to Dex instead of Str Ferocity, alternate class feature, Cityscape web enhancement, boost to Dex, see text ReachWarshaper 3, ecl 8, Complete Warrior, +5' Atavist 5 (aggressive spirit), ecl 10, Races of Eberron, +5' Umbral Disciple 10, ecl 15, Magic of Incarnum, +5' per essentia Shadowblade 9, ecl 14, Tome of Magic, +10', limited use Deformity (tall), vile feat, Heroes of Horror, +5' Inhuman Reach, aberrant feat, Lords of Madness, +5' Long Reach, feat, FR: Unapproachable East, +5' with short or longspears, on your turn only Long Arm, fiendish graft, Fiend Folio, +5' Mark of Malbolge, feat, Fiendish Codex II, +5' for 1 round, see text Bestial Charge, feat, Complete Champion, +5' once per day, see text Lunging Strike, feat, PHB2, +5', see text Dancing Blade Form, stance, Tome of Battle, +5' only on your turn Reach, power, web, +5' extend reach, ? ? RendGirallon's Arms, soulmeld, Magic of Incarnum Frostrager 5, ecl 11, Frostburn Black Blood Cultist 6, ecl 11, Champions of Ruin Ipos, vestige, ecl 12, Tome of Magic ScentAnimal Lord (wolflord) 3, ecl 8, Complete Adventurer, improves at level 7, see text Beastmaster 8, ecl 13, Complete Adventurer Bloodhound 9, ecl 13, Complete Adventurer Bear Warrior 3, ecl 10, Complete Warrior Wildrunner 2, ecl 7, Races of the Wild Ardent Dillitent 5, ecl 10, Planar Handbook Weretouched Master 3, ecl 8, Eberron Campaign Setting Ardent Dilettante 5, ecl 10, Planar Handbook Primeval 5, ecl 13, Frostburn Geomancer 7 (stage 4 drift), ecl 13, Complete Divine, 30' shifter w/Wildhunt trait, race, Eberron Campaign Setting Scent, wild feat, Complete Adventurer, limited duration Hunter's Circlet, soulmeld, Magic of Incarnum Zagan, vestige, ecl 12, Tome of Magic Serpent's Tongue, least warlock invocation, Complete Mage Hunter's Sense, stance (Tiger Claw), ecl 1, Tome of Battle Bloodclaw Master 5, ecl 11, Tome of Battle Imbued Healing (w/animal domain), metamagic feat, Complete Champion, see text Fist of the Forest 3, ecl 7, Complete Champion Lion of Talisad 2, ecl 7, Book of Exalted Deeds Stalker of Kharesh 1, ecl 6, Book of Exalted Deeds, for evil creatures only, see text Beastial, domain, Book of Vile Darkness Crimson Scourge 10, ecl 15, Cityscape Special Mention Dragonstalker 5, ecl 11, Draconomicon, hide scent See Invisible or True Seeing or similar, see text Ninja 16, invisible and ethereal Bloodhound 6, ecl 10, Complete Adventurer, invisible, only against the mark Ghost-Faced Killer 7, ecl 12, Complete Adventurer, invisible and ethereal Soulguard 1, ecl 7, Fiendish Codex 2, limited true seeing Shadowspy 10, ecl 13, Complete Champion, true seeing 3/day Platinum Knight 10, ecl 15, Draconomicon, 1/day for an hour Illusion Veil, soulmeld, Magic of Incarnum, see invisible Keeneye Lenses, Soulmeld, Magic of Incarnum, see invisible Dreamsight Elite, feat, Races of Eberron, see invisible Urban Savant 8, ecl 13, Cityscape, see text Skill Mastery - aka "Take 10" Rogue 10 Rogue 1, Changeling substitution level, Races of Eberron, Diplomacy/Bluff/Gather Info/Intimidate/Sense Motive Ranger 13, Half-elf substitution level, Races of Destiny, select 3+(Int mod) skills Swashbuckler 13, Complete Warrior, jump/tumble Invisible Blade 4, ecl 9, Complete Warrior, bluff Exemplar 1, ecl 11, Complete Adventurer, 1+Int and a new one each level Dread Pirate 8, ecl 13, Complete Adventurer, balance/climb/jump/tumble Dungeon Delver 3, ecl 10, Complete Adventurer, select 3+Int Nightsong Infiltrator 6, ecl 13, Complete Adventurer, climb, disable device, open lock, search Thief-Acrobat 4, ecl 8, Complete Adventurer, balance/climb/jump/tumble Evangelist 4, ecl 9, Complete Divine, select 1+Int from list Temple Raider of Olidammara 9, ecl 14, Complete Divine, select 3+Int Urban Soul 6, ecl 13, Races of Destiny, balance/climb/jump/move silently/tumble Artificer 13, Eberron Campaign Setting, spellcraft and Use Magic Device Warlock 4, Complete Arcane, on Use Magic Device checks Shade Hunter 6, ecl 11, FR: Champions of Ruin Dervish 1, ecl 6, Complete Warrior, jump/perform/tumble Cyre Scout 8, ecl 14, Eberron: Dragonmarked, survival Deneith Warden 8, ecl 12, Eberron: Dragonmarked, sense motive Savvy Rogue, feat, Complete Scoundrel, "take 12" on skill mastery Court Herald 10, ecl 17, Power of Faerun, selet 3+(int mod) Darkrunner 8, ecl 12, Lords of Madness, balance/climb/escape artist/jump/swim Naberius, vestige, ecl 1, Tome of Magic, diplomacy Hoardstealer 8, ecl 13, Draconomicon, 3+Int SkirmishScout Highland Stalker 2, 6, 10/10, ecl 7, Complete Adventurer Peregrine Runner 2, 6, 10/10, ecl 8, Races of Stone Dragon Devotee 2, 4/5, ecl 7, Races of the Dragon - only if you already have skirmish Monk 1, Halfling substitution level, Races of the Wild Unseen Seer 1, 4, 7, 10/10, ecl 6, Complete Mage - only if you already have skirmish Improved Skirmish, feat, Complete Scoundrel, see text Swift Ambusher, feat, Complete Scoundrel, see text Swift Hunter, feat, Complete Scoundrel, see text Hand of the Winged Masters 2, 5, 8/10, ecl 6?. Dragon Magic Slippery MindRogue 10 Shadowdancer 7, ecl 14 Spymaster 4, ecl 9, Complete Adventurer Spirit Shaman 5, Complete Divine Contemplative 2, ecl 12, Complete Divine Spirit Shaman 5, Complete Divine, "follow the guide" Lurk 15, Complete Psionic Mountebank 7, ecl 12, Complete Scoundrel Binder 9, Tome of Magic Witch Slayer 4, ecl 9, Tome of Magic Dragon Descendant 4, ecl 9, Dragon Magic Ninja Spy 9, ecl 16, Oriental Adventures Yakuza 10, ecl 17, Oriental Adventures Zhentarim Spy 4, ecl 10(9?), FR: Player's Guide to Faerun Night Mask Deathbringer 6, ecl 11, FR: Champions of Ruin Eldeen Ranger (Gatekeeper) 5, ECL 10, Eberron campaign Setting Silver Key 8, ecl 11, Eberron: Dragonmarked Gatekeeper Mystagogue 6, ecl 11, Player's Guide to Eberron Deepwarden 5, ecl 10, Races of Stone, "Stubborn Mind" Special Mention Master Specialist (enchantment) 7, ecl 10, Complete Mage - see text Armor Special Ability (45,000 gp) DMG2 Liberation, cleric domain, Complete Divine Smite EvilPaladin Paladin 1, elf substitution level, Races of the Wild, ranged smite Exorcist of the Silver Flame 3, 7/10, ecl 8, Eberron Campaign Setting Eldeen Ranger 5 (Wardens of the Woods), ecl 10, Eberron Campaign Setting Pious Templar 2, 6, 10/10, ecl 7, Complete Divine Holy Liberator 1, 5, 10/10, ecl 6, Complete Divine Scion of Tem-Et-Nu 4, 8/10, ecl 9, Sandstorm Adras, vestige, ecl 7, Tome of Magic, good or evil Triadic Knight 5, ecl 10, Champions of Valor Initiate of Bahamut, feat, Dragon Magic - stacks, see text Grey Guard 3, 8/10, ecl 8, Complete Scoundrel - can eventually smite any alignment, see text Shadow Striker 2, ecl 7, Complete Champion Champion of Gwynharwyf 1, 5, 9/10, ecl 7, Book of Exalted Deeds Fist of Raziel 1, 3, 5, 7, 9/10, ecl 7, Book of Exalted Deeds, smites gain additional abilities Initiate of Pistis Sophia 2, 5, 8/10, ecl 8, Book of Exalted Deeds Stalker of Kharesh 6, 8, 10/10, ecl 11, Book of Exalted Deeds Argent Fist 4, 8/10, ecl 10, Faiths of Eberron Smite other than "evil" Cleric 1, dwarf substitution level, Races of Stone, smite giants replaces turn undead Blackguard 2, 5, 10/10, ecl 8 - smite good Shadowbane Inquisitor 2, 6, 10/10, ecl 8, Complete Adventurer - smite the "corrupt" Vigilante 2, 6, 10/10, ecl 8, Complete Adventurer, smite the guilty Scar Enforcer 2, 5, 8/10, ecl 7, Races of Destiny - elves and humans only, see text Hunter of the Dead 2, 6, 10/10, ecl 6, Complete Warrior, smite undead Sanctified Mind 2, ecl 6, Lords of Madness - "cleansing strike" - smite psionic creature, unclear on uses per day, potentially unlimited Topaz Guardian 2, 4/5, ecl 7, Lords of Madness - smite abberation Knight of the Raven 2, 4, 6, 8, 10/10, ecl 6, Expedition to Castle Ravenloft - smite undead Platinum Knight 1, 4, 7, 10/10, ecl 6, Draconomicon, against evil dragons only, doesn't stack with normal smite Witch Slayer 1, 2, 3, 4, 5/5, ecl 6, Tome of Magic, against binders with vestiges or other possessed creatures Crusader 6, 18/20, Tome of Battle, against any Ordained Champion 2, ecl 6, Complete Champion, no restriction, spend turn/rebuke uses to make more smites Killoren (Aspect of the Destroyer), race, Races of the Wild, 1/hour, affects abberations, constructs, humanoids, oozes, outsiders, and undead, see text Kinslayer 2, 5, 8/10, ecl ?, Drow of the Underdark, elves Honourable Mention Extra Smiting, feat, Complete Warrior Initiate of Nobanion, feat, Champions of Valor - specific use, see text Initiate of Torm, feat, Champions of Valor - specific use, see text Triadic Knight 7, ecl 12, Champions of Valor - Threefold Smite Holy Scourge 2, 4/5, ecl 7, Complete Mage - applies to a spell, see text Sapphire Smite, feat, Magic of Incarnum - grants additional uses of smite and bonus damage Exalted Smite, feat, Book of Exalted Deeds, weapon becomes good-aligned Ranged Smite Evil, feat, Book of Exalted Deeds, can smite with a ranged weapon Outcast Champion 2, ecl 7, Races of Destiny, Cha uses per day, 1d6 per level Tattoed Monk 1, ecl 6, Complete Warrior, lion tattoo Avenging Strike, feat, Tome of Battle, can use Cha times per day only against evil outsiders Sneak Attack - see post #5
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« Last Edit: April 25, 2010, 03:26:38 PM by Surreal »
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--- "The late, sedate, and no to great." ~SurrealSome Handy Links for CO Work (WotC 339 version) - a compilation of links for base/prestige class handbooks, tactics, spellcasting, character builds, D&D databases, etc. Archived version of the above with working linksThe Mango Index - a giant index for all things D&D and where to find them The Mango List Reborn! - rehosted by KellKheraptis Lists of Stuff - listing of class features etc and how to get them, etc. sort of like above but a little more specific and sorted by category Polymorph, Wildshape and Shapechange, oh my! (comparison charts) - side-by-side comparison of all the various form altering abilities Alternative Class Featuresalternative ways to get class skills
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Surreal
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« Reply #4 on: November 06, 2008, 02:53:44 AM » |
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Speed increase - aka Fast Movement, +10' land speed each unless otherwise noted Barbarian 1 Monk 3/6/9/12/15/18, +10 each Paladin 5, class variant, Complete Champion, +10' all speeds, only while underground Ranger 6, class variant, Complete Warrior, +10' Scout 3, 11/20, Complete Adventurer +10 (land) Animal Lord (horselord) 3, ecl 8, Complete Adventurer, +10, +20 at level 7, see text Bloodhound 3, 6, 9, ecl 7, Complete Adventurer, +10 each when chasing mark Wild Plains Outrider 2, ecl 8, Complete Adventurer, +10 for mount (all modes) Dash, feat, Complete Adventurer, +5' (does not specify land only) Celerity, domain, Complete Diving, +10' Wildrunner 1, ecl 6, Races of the Wild, +10' Whisperknife 6, ecl 11, Races of the Wild Pregrine Runner 5, ecl 12, Races of Stone Reachrunner 1, 4/5 (+5/+10), ecl 6, Races of Eberron Shadow Scout 2 (OA) ecl 8 Dervish 2/5/8 (+5/+10/+15) Gnome Giant-Slayer 6, ecl 11, Complete Warrior Atavist 5 (cautious spirit), ecl 10, Races of Eberron, +5' for all movement modes Elemental Warrior (fire) 4, ecl 11, Planar Handbook Cloud Anchorite 4, 8/10, ecl 10, Frostburn, +10' each Primeval 8, ecl 16, Frostburn, +10' Cheetah's Speed, wild feat, Complete Divine - speed becomes 50' for 1 hour, once per hour can move at 10X speed Geomancer 3 (stage 2 drift), ecl 9, Complete Divine, +5' Geomancer 9 (stage 5 drift), ecl 15, Complete Divine, once per hour move at 10X speed Shifter w/Longstride trait, Eberron Campaign Setting, +10', while shifting Longstride Elite, feat, Eberron Campaign Setting, +10', while shifting Nentyar Hunter 2, ecl 7, FR: Unapproachable East, +10' Improved Speed, feat, Draconomicon - fly speed improves by 20', all others improve by 10' Speed of Thought, feat, XPH - +10' insight bonus Divine Vigor, divine feat, Complete Divine - temporary +10' Barbarian 3 (Fangshield substitution level), Champions of Valor - +10' while charging Marshal 2, Miniatures Handbook - +5' per aura bonus Incarnate 3 (chaotic), Magic of Incarnum - +10' +10'every five levels, share with allies at 7th level Totemist 8 (halfling substitution level), Magic of Incarnum - +10' Barbarian 1 (Duskling substitution level), Magic of Incarnum, +10'/essentia (enhancement) Dread Carapace, soulmeld, Magic of Incarnum - +60' +10'/essentia (enhancement) once per minute Incarnate Avatar (chaos), soulmeld, Magic of Incarnum - +30' (enhancement) Lamia Belt, soulmeld, Magic of Incarnum - +10' (enhancement) plus spring attack feat Worg Pelt, soulmeld, Magic of Incarnum - +5' +5/essentia (unnamed) Cerulean Sandals, soulmeld, Magic of Incarnum - +5'/essentia (unnamed) Knight of the Sacred Seal 4, ecl 9, Tome of Magic - +10' temporary Shadow Creature, template, Lords of Madness - all speeds x1.5 Fast Leg, Fiendish Graft, Fiend Folio - +10' Quick, character trait, Unearthed Arcana - +10' Fleet of Foot, regional feat, Player's Guide to Faerun - +10' Abberant Limbs (legs), unique NPC ability, DMG 2 - +20', LA+2 Nimble Bones, feat, Lords of Madness - +10', applies to undead created by someone with this feat Vandalis Beastkeeper 10, ecl 14, Eberron: Dragonmarked - +10', does not specify land only Divine Alacrity, divine feat, Faiths of Eberron, +30' (enhancement) for 1 round Wild Soul 6, ecl 11, Complete Mage - +10' Minor Shapeshift, reserve feat, Complete MAge - +5' enhancement, limited duration, see text Swiftness of Orien, feat, Player's Guide to Eberron (p.48) - +20' to 90' enhancement to all speeds, see text Freedom, Mantle, Complete Psionic - +10' (untyped) to all speeds Berserk 1, ecl 6, Deities and Demigods - +10' Extreme Leap, skill trick, ecl 2, Complete Scoundrel, +10' see text Mark of Malbolge, feat, Fiendish Codex II, +10' for 1 round, see text Absolute Steel, stance, Tome of Battle, +10' (enhancement) to all speeds Bloodclaw Master 2, ecl 8, Tome of Battle, +10' while in Tiger Claw stance Dark Creature, template, Tome of Magic, +10' to all moves of movement Animal Devotion, feat, Complete Champion, +5-30' once per day, see text Imbued Healing, metamagic feat, Complete Champion, +5', see text Fist of the Forest 1, ecl 5, Complete Champion, +10' land Forest Reeve 1, ecl 6, Complete Champion, +10' land Holt Warden 2, ecl 7, Complete Champion, +10' land speed if already have woodland stride Mythic Examplar 2 (Orsos), ecl 6, Complete Champaion, +20' all movement Sanctified One (Kord) 1 or 3 or 5/5, ecl 6, Complete Champion, +10' foot speed Jaunter 2, ecl 6, Expedition to the Demonweb Pits, +10' land Swift Tumbler, feat, Cityscape, tumble at half speed +10' Paragnostic Apostle 1, ecl 6?, Complete Champion, +10' from any spell that grants speed or increase, not just land Special Mention Dwarf, ignore movement penalties Tooth of Savnok, item, Tome of Magic, move at normal speed regardless of armor Champion of Corellon Larethian 5, ecl 12, Races of the Wild, move at normal speed regardless of armor Knight 4, ignore movement penalties from medium armor, heavy at level 9 Vengeance Knight 6, ecl 11, Champions of Ruin, only take half movement penalty for heavy armor Burrow (or earth glide)Paladin 12, class variant, Complete Champion, equal to land speed, see text Earth Dreamer 5, ecl 12, Races of Stone - equal to base speed, limited use Stonespeaker Guardian 5, ecl 11, Races of Stone - half base speed Mineral Warrior, template, LA+1, FR: Underdark, equal to half highest speed, lose flight Earth Glider, elemental graft, Magic of Eberron, equal to base land speed, see text Haztaratain 9, ecl 14, Eberron: Secrets of Sarlona, limited duration Darkrunner 10, ecl 14, Lords of Madness - equal to base speed, limited use Burrowing Claws, Illithid Graft, Lords of Madness, 20' Lord of Tides 3, ecl 8, Sandstorm - 5' through soft earth only Ashworm Dragoon 6, 10/10, ecl 11, Sandstorm - only while on mount, see text Thrall of Eltab 3, ecl 8, Champions of Ruin - 10' Elemental Warrior (earth) 4, ecl 11, Planar Handbook, 30' Planar Touchstone (Echolost), feat, Planar Handbook - varies ClimbBarbarian 1, ape totem variant, Unearthed Arcana, half land speed, full land speed at 5th level Monk 4, class variant, Dungeoncape, limited climb ability, see text Horizon Walker 1, ecl 6 - +10' to existing Up The Walls, psionic feat, XPH, pseudo-climb Scout, class variant, PHB2, half land speed Ninja, Complete Adventurer, climb at full speed, see text Climb Like an Ape, wild feat, Complete Adventurer, equal to land speed, limited duration Warlock 1, Complete Arcane, Spiderwalk invocation, 20' Leaping Climber, skill trick, ecl 2, Complete Scoundrel, see text Speedy Ascent, skill trick, ecl 2, Complete Scoundrel, +10' see text Peregrine Runner 4, 8/10, ecl 11, Races of Stone - +20' each Fleshwarper 2, ecl 9, Lords of Madness - equal to land speed Cloud Anchorite 1, 3, 5, 7, 9/10, ecl 7, Frostburn - +10' each Planar Touchstone (Widow's Walk), feat, Planar Handbook - +10', or limited 20' Climbing Legs, Illithid Graft, Fiend Folio - 15' Replacement Tail, Yuan-Ti graft, Fiend Folio - lose 10' land speed, climb and swim at half original land speed Claws of the Wyrm, soulmeld, Dragon Magic - half land speed Dance of the Spider, Stance (Shadow Hand), Tome of Battle - 20' Weretouched Master 3 (Rat), ecl 8, Eberron Campaign Setting, 20' or +10' Shifter w/Cliffwalk trait, race, Eberron Campaign Setting, 20' Cliffwalk Elite, feat, Eberron Campaign Setting, +10', while shifting Haztaratain 3, ecl 8, Eberron: Secrets of Sarlona, limited duration, see text Night Mask Deathbringer 1, ecl 6, FR: Champions of Ruin - limited use Spirit Folk (Mountain), race, FR: Unapproachable East, LA+0, 30' Chameleon, template LA+1, FR: Underdark Arachnomancer 7, ecl 12, Drow of the Underdark, equal to land speed Cavestalker 10, ecl 15, Drow of the Underdark, as Spider climb Flight (a few more ways to gain flight/wings in the second post [thread=706353]here[/thread]) Druid 5 (Aspect of the Dragon variant), Dragon Magic, equal to land speed (good) Favoured Soul 17, Complete Divine, 60' (good) Aminal Lord (birdlord) 3, ecl 8, Complete Adventurer, equal to land speed, duration improves at level 7, see text Geomancer 9, ecl 15, Complete Divine, 60' (no manoeuverability listed) Rainbow Servanat 4, ecl 9, Complete Divine, 60' (good), limited use, see text Raptoran, race, Races of the Wild - improves with level Raptoran Fighter 8, substitution level, Races of the Wild - +10' Stormtalon 3, 5, 9/10, ecl 6, Races of the Wild - +10/+20/+40' Aarakocra, race, Races of Faerun - 90' (average), LA+2 Fly, domain, Races of the Wild - +5' Aeriel Alacrity, spell, Races of the Wild, +30' and improve maneuverability one step Elemental Warrior (air) 4, ecl 11, Planar Handbook - 20' (perfect) Starspawn, abberation feat, Lords of Madness - half land speed Eagle's Wings, wild feat, Complete Divine - grow wings for 1 hour, 60' (average) Improved Speed, feat, Draconomicon - existing fly speed +20', all others +10' Dragonborn (Wings aspect), template, Races of the Dragon - improves with level, eventually 30' (average) Improved Dragon Wings, feat, Races of the Dragon, 30' (average) Paladin 5 (Lion Legionnaire substitution level), Champions of Valor - temporary flight at land speed Airstep Sandals, soulmeld, Magic of Incarnum, 10'/essentia (good/perfect) Incarnate Avatar (good or evil), soulmeld, Magic of Incarnum - 30' (good) Manticore Belt, soulmeld, Magic of Incarnum - 10' or more (poor) plus flyby attack Pegasus Cloak, soulmeld, Magic of Incarnum - 10' or more (average) Dragon Disciple 9, ecl 14 - equal to land speed (average) Geryon, vestige, ecl 10, Tome of Magic - 60' (perfect) Air Heritage, heritage feat, Planar Handbook - +30' Buffeting Wings, draconic graft, Races of the Dragon - equal to land speed (average) Feathered Wings, fiendish graft, Fiend Folio - twice land speed (average) Membranous Wings, fiendish graft, Fiend Folio - twice land speed (average) Dragon Mantle, soulmeld, Dragon Magic, 10'/essentia (poor) - must land at end of each turn, see text Atavist 5 (cautious spirit), ecl 10, Races of Eberron, +5' for all movement modes Diamond Dragon 6, ecl 11, Dragon Magic - 30'+ (perfect), see text Swift Wing 5, ecl 10, Dragon Magic - equal to land speed (good), twice land speed at level 10 Pectoral of Maneuverability, item, Draconomicon, increase maneuverability by one or twp steps outsider Wings, feat, Races of Faerun - equal to land speed, Aasimar or Tiefling only Celestial Flight, Enlightened Spirit invocation, ecl 8, Complete Mage - equal to land speed Born Aloft, reserve feat, Complete Mage - 30' (perfect), limited use, see text Rising Phoenix, Desert Wind stance, Tome of Battle - equal to land speed (perfect) High Elemental Binder 10, ecl 15?, Player's Guide to Eberron - 100' (perfect), see text Child of Shadow 10, ecl 15, Tome of Magic - 40' (perfect) 1 minute per day, incorporeal, see text Psion Uncarnate 2, ecl 7, Expanded Psionics Handbook - equal to land speed (perfect), see text Ritual of Wings, Dragon Prophecy Ritual, ecl 10, Magic of Eberron, equal to land speed (or more), duration 24 hrs, see text High Elemental Binder 10, ecl 15?, Player's Guide to Eberron, 100' (perfect), see text Shifter w/Swiftwing trait, Races of Eberron, 20' (average) Swiftwing Elite, shifter feat, Races of Eberron, +10' and maneuverability improves to good, while shifting Animal Devotion, feat, Complete Champion, 40 + 5-20' (good), once per day, see text Special Mention Improved Flight, feat, Races of the Wild, improves flight maneuverability by one category SwimHorizon Walker 1, ecl 6, DMG, aquatic terrain mastery, +10' Elemental Warrior (water) 4, ecl 11, Planar Handbook - 30' (plus breathe underwater) Fleshwarper 2, ecl 9, Lords of Madness - equal to land speed Waterspawn, feat, Lords of Madness - equal to land speed Waterjet, Aboleth graft, Lords of Madness, double swim speed once per minute Rapid Swimming, feat, Stormwrack/Races of Faerun, +20' to swim Water Adaptation, feat, Stormwrack/Races of Faerun, aquatic half-elf can breath water and air and improves to 20' swim Wavekeeper 1, ecl 6, Stormwrack - 20' or +10' Amphibious, template LA+0, Stormwrack - half land speed, -2 dex Kraken Mantle, soulmeld, Magic of Incarnum - equal to land speed or half as a move action Sailor's Bracers, soulmeld, Magic of Incarnum - equal to land speed or half as a move action Shax, vestige, ecl 12, Tome of Magic - equal to land speed Water Heritage, heritage feat, Planar Handbook - gain 20' or +20' Planar Touchstone (Mundellir Lake), feat, Planar Handbook - +10' Skum Tail, aboleth graft, Fiend Folio - base 40' Added Tail, Yuan-Ti graft, Fiend Folio/Serpent Kingdom - half land speed, see text, also gain constrict Replacement Tail, Yuan-Ti graft, Fiend Folio - lose 10' land speed, climb and swim at half original land speed, see text, also gain constrict Atavist 5 (cautious spirit), ecl 10, Races of Eberron, +5' for all movement modes Swimming the Styx, least warlock invocation, Complete Mage, equal to land speed Elements (water), Mantle, Complete Psionic - equal to land speed Quick Swimmer, skill trick, ecl 2, Complete Scoundrel, +10' see text High Elemental Binder 10, ecl 15, Player's Guide to Eberron, 60', see text Spirit Folk (River), race, FR: Unapproachable East, LA+0, 30' Truedive Elite, shifter feat, Races of Eberron, +10', while shifting Cavelord 4, ecl 9, FR: Underdark, 30' Spell ResistanceMonk Phrenic, template, Expanded Psionics Handbook, LA+2, power resistance 10+level Tattoed Monk 7, ecl 12, Complete Warrior, SR = 15+class Enlightened Fist 9, ecl 14, Complete Arcane, SR = 10 + monk + class Contemplative 7, ecl 17, Complete Divine, SR = 15 + class Ur-priest 4, ecl 9, Complete Divine, SR = 15 against divine spells and SLA of outsiders, SR = 20 at level 8 Initiate of the Draconic Mysteries 7, ecl 12, Draconomicon, SR=15+class level Spellward Shirt, soulmeld, Magic of Incarnum Dread Carapace, soulmeld, Magic of Incarnum Defiant 1, ecl 6, Planar Handbook, 15+class level, against divine mind affecting spells only, against all divine spells at level 10 Defiant 6, ecl 11, Planar Handbook, bestow SR on target, see text Warrior of Darkness 8, ecl 13, Book of Vile Darkness, SR 20 (does not improve) Celestial Mystic 9, ecl 16, Book of Exalted Deeds, SR 20 (does not improve) Karsite, race, Tome of Magic, LA +2, SR= 10+class Bauriar, race, Planar Handbook, LA +1, SR= 10+class Daazzix's Vest, wondrous item, DMG2, +5 to SR Boost Spell Resistance, feat, Book of Vile Darkness, +2 to SR (profane) Gray Hand Enforcer 4, ecl 11, FR: Waterdeep - City of Splendors, SR = 5 + character level Court Herald 12, ecl 19, Power of Faerun, SR = character level Mythic Examplar (Ktolemagne) 8, ecl 12, Complete Champion, SR = 10 + arcane caster level Exalted Spell Resistance, feat, Book of Exalted Deeds, +4 (untyped) to SR vs spells and SLA of evil outsiders Celestial Mystic 9, ecl ?, Book of Exalted Deeds, SR 20 Swanmay 1, ecl 6, Book of Exalted Deeds, SR = 12 + Swanmay levels Silver Key 5, ecl 8, Dragonmarked, "Sly Soul" Psychic Refusal, feat, Drow of the Underdark, +4 to SR vs mind-affecting spells and abilities Special Mention Spellthief 15 - steal opponent's SR Undo Resistance, feat, Fiendish Codex II, your sneak attacks lower opponent SR, see text Eldritch Erotion - feat, Complete Scoundrel, your sneak attacks lower opponent SR, see text Slayer 8, ecl 12, Expanded Psionics Handbook, each attack lowers power resistance by 1, see text Demonwreaker 1, ecl 6, Expedition to the Demonweb Pits, bonus to overcome SR, automatically beat SR at level 5 Reactive Resistance, feat, Drow of the Underdark, lower SR as an immediate action Steal Spell or similar Spellthief, Complete Adventurer, level 1: spells, level 3: energy resistances, level 5: spell-like abilities, level 15: spell resistance Hellbreaker 2, ecl 7, Fiendish Codex 2, spell-like abilities, supernatural at level 8 Ur-priest 10, ecl 15, Complete Divine, steal spell-like abilities 1/day Still MindMonk 3 Archivist 4, Heroes of Horror Supreme CleaveFrenzied Berserker 2, ecl 8, Complete Warrior Knight Protector 3, ecl 8, Complete Warrior Swift TrackerRanger Highland Stalker 3, ecl 8, Complete Adventurer Bloodhound 1, ecl 5, Complete Adventurer, can track the trackless at level 5 Deepwarden 7, ecl 12, Races of Stone Reach Runner 3, ecl 8, Races of Eberron Duraak'ash 1, ecl 6, Eberron: Dragonmarked Forest Reeve 3, ecl 8, Complete Champion Cavelord 2, ecl 6, FR: Underdark, caves only Crimson Scourge 2, ecl 7, Cityscape TelepathyTelepathic Bond, spell, SRD Mindlink, power, XPH Animal Lord 8, ecl 13, Complete Adventurer, 100' with selected animal totem Mindbender 1, ecl 6, Complete Arcane, 100' Incarnate 7 (Tiefling substitution level), Magic of Incarnum, 100' Shedu Crown, soulmeld, Magic of Incarnum, 100' Soulspeaker Circlet, soulmeld, Magic of Incarnum, 20'/essentia Ghostwise Halfling, race (LA+0), Forgotten Realms Campaign Setting, 20' Hellbred (spirit aspect), race, Fiendish Codex II, 100' at 15 HD Psion 5 (Telepath), Mind's Eye expanded class ( link), 5'/manifester level Demonbinder 1, ecl 8, Drow of the Underdark, 100' Planeshifter 7, ecl 16, Manual of the Planes, 100' Special Mention Mindsight, feat, Lords of Madness (p.126) - allows you to "see" through your telepathy Hellbreaker 2, ecl 7, Fiendish Codex II, inhibits telepathy 20' Nightcloak 4, ecl 9, Complete Divine Web Enhancemnet - "shadow talk" 500', see text Timeless Body - or immune to aging, or can't die from age, or something similar Monk 17 Druid 15 Soulborn 17, Magic of Incarnum Sapphire Hierarch 8, ecl 13, Magic of Incarnum Cloud Anchorite Alienist 9, ecl 14, Complete Arcane Contemplative 9, ecl 19, Complete Divine, don't take penalties for aging, still die of old age Tattoed Monk 5, ecl 10, Complete Warrior, don't take penalties for aging, still die of old age Master of Many Forms ? Henshin Mystic Eldritch Disciple 10, ecl 15, Complete Mage Zerth Cenobite 10, ecl 16, Complete Psionic, same name but completely different ability Holt Warden 9, ecl 14, Complete Champion Dragon Prophet 10, ecl 15, Magic of Eberron, "ageless", gain the bonuses but not the penalties, see text Initiate of the Draconic Mysteries 9, ecl 14, Draconomicon Trackless StepDruid 3 Scout 3, Complete Adventurer Wildrunner 1, ecl 6, Races of the Wild Nightsong Infiltrator 3 (self), ecl 10, affects your team at level 7 Justice of Weald and Woe 4, ecl 10, FR: Champions of Ruin Duraak'ash 5, ecl 10, Eberron: Dragonmarked Bamboo Spirit Folk, race, Oriental Adventures Holt Warden 3, ecl 8, Complete Champion Special Mention Druid or Scout 3, class variant, Cityscape Web Enhancement, "lay low", can't be found with urban tracking Trap SenseBarbarian 3, 6, 9, 12, 15, 18/20 Rogue 3, 6, 9, 12, 15, 18/20 Dwarven Defender 4, 8/10, ecl 11 Deepwarden 1, 4, 7, 10/10, ecl 5, Races of Stone Dungeon Delver 1, 4, 7, 10/10, ecl 8, Complete Adventurer Nightsong Infiltrator 1, ecl 8, Complete Adventurer - teamwork trap sense Divine Oracle Temple Raider of Olidammara 1, 4, 7, 10, ecl 6, Complete divine Shade Hunter 1, 3, 5, 7, 9/10, ecl 6, FR: Champions of Ruin Combat Trapsmith 1, ecl 6, Complete Scoundrel Trapsmith 1, 3, 5/5, ecl 6, Dungeonscape Special Mention Spell Sense, Complete Mage variant for barbarian or rogue, replaces Trap Sense, applies to spells, see text TrapfindingBarbarian 3, class variant, Dungeonscape, replaces Trap Sense, see text Rogue 1 Ranger 1, class variant, Dungeonscape, replaces Track Beguiler 1, Player's Handbook 2 Ninja 1, Complete Adventurer Scout 1, Complete Adventurer Spellthief 1, Complete Adventurer Nightsong Infiltrator 1, ecl 8, Complete Adventurer Geometer 3, ecl 9, Complete Arcane, Traps based on writing only Temple Raider of Olidammara 1, ecl 6, Complete Divine Stoneblessed(Dwarf) 3, ecl 5, Races of Stone, stone traps only Stonedeath Assassin 1, ecl 6, Races of Stone Artificer 1, Eberron Campaign Setting, disable traps Silverkey 1, ecl 4, Eberron: Dragonmarked, called "wardsense", works at range, see text Factotum 1, Dungeonscape Disciple of Dispater 2, ecl 8, Book of Vile Darkness, metal only Kobold domain, Races of the Dragon, web enhancement Theft Gloves, soulmeld, Magic of Incarnum Hoardstealer 1, ecl 6, Draconomicon special mention Planar Touchstone (Catalogues of Enlightenment), feat, Planar Handbook, gain the ability of a chosen doman (pick Kobold, see above) Trap Sensitivity, feat, Dungeonscape, do not have to search for traps actively, see text TremorsenseHorizon Walker 6, ecl 11, DMG, 30 feet Geomancer 9 (stage 5 drift), ecl 15, Complete Divine, 30' Tremor Graft, elemental graft, Magic of Eberron Darkrunner 4, ecl 8, Lords of Madness, 30' Earth Dreamer 3, ecl 10, Races of Stone, lesser tremorsense: 10 feet only Insectile, Template LA+2, Savage Species Scorpion Sense, feat, Sandstorm, 10' or 20' Scorpion Carapace, armour, Sandstorm Landshark Boots, soulmeld, Magic of Incarnum, 10' or more Cavelord 7, ecl 12, FR: Underdark, 30' Favoured Soul 5, drow substitution level, Drow of the Underdark Arachnomancer 3, ecl 8, Drow of the Underdark, 20', 60' at 6th level, limited use Cavestalker 8, ecl 13, Drow of the Underdark, 30' Turn/rebuke Undeadgrants turn/rebuke undead - anything that grants turning generally stacks Cleric 1 Paladin 4 Blackguard 3, ecl, command or rebuke only Sacred Exorcist 1, ecl 8, Complete Divine, turn only Ur-priest 2, ecl 7, Complete Divine, rebuke only Divine Mind 4, Complete Divine, class variant ( here) Dread Necromancer 1, base class, Heroes of Horror, rebuke only Death Delver 1, ecl 6, Heroes of Horror, rebuke only Chameleon 3, ecl 8, Races of Destiny, see text Master of Radiance 1, ecl 6, Libris Mortin, turn only - unclear whether you gain turning or if it only stacks Tenebrous, vestige, ecl 7, Tome of Magic, unlimited use but see text Knight of the Raven 3, ecl 7, Expedition to Castle Ravenloft Apostle of Peace 1, ecl 8, Book of Exalted Deeds Soldier of Light 1, ecl 6, Deities and Demigods Deadgrim 1, ecl 6, Magic of Eberron - unclear whethero you gain turning or if it only stacks levels stack for turn/rebuke undead (ie: requires turn/rebuke to qualify for the PrC) Radiant Servant of Pelor, ecl 7, Complete Divine Warpriest, ecl 6, Complete Divine Eldritch Disciple, ecl 6, Complete Mage Paragnostic Apostle, ecl 3?, Complete Champion Ordained Champion, ecl 4, Complete Champion Master of Shrouds, ecl 4, Libris Mortis - rebuke only Sacred Purifier, Libris Mortis - turn only True Necromancer, Libris Mortis - rebuke only Purifier of the Hallowed Doctrine, ecl 6, Heroes of Horror - turn only Death Delver, ecl 6, Heroes of Horror, rebuke only Bone Knight, ecl 5, Eberron Five Nations, rebuke only Deadgrim, ecl 6, Magic of Eberron Eye of Horus-Re 1, ecl 7, Player's Guide to Faerun Shaman Yathrinshee, ecl ?, Player's guide to Faerun - rebuke only Greater Turning Sacred Purifier 1, ecl 6, Libris Mortis Special Mention Cleric 1, Azurin racial substitution, Magic of Incarnum - gain Channel Incarnum instead, but counts as turning for feats Cleric 1, Dragonblood substitution level, Races of the Dragon, turn energy instead, counts as turning for feats Spirit Shaman 2, Complete Divine - chastise spirits, see text Binder...? Exalted Turning, feat, Book of Exalted Deeds, turned creatures take 3d6 damage Druid Domains, Sun (UA, House Rule sidebar, pg 68) but only 1/day Bone Talisman (Drd 2) spell online at Earthmother's Weapons (Druid Spells from the Moonshaes)Uncanny Dodge/Improved Uncanny Dodge (since most sources stack, but check specific text) Fate, domain, Complete Warrior Barbarian 2, 5/20 Rogue Scout 2 Assassin 2, 5/10 Dwarven Defender 2, 6 Shadow Dancer 2, 5/10 Warlock 16, Dark Foresight invocation, Complete Arcane, see text Divine Oracle 4, 6/10, ecl 9, Complete Divine Temple Rader of Olidammara 3, 6/10, ecl 8, Complete Divine Beloved of Valarian 4, ecl 11, Book of Exalted Deeds Deepwarden 4, 8/10, ecl 9, Races of Stone Chameleon 1, ecl 6, Races of Destiny, stealth focus Great Rift Deep Defender 2, 4/5 ECL 9 (Shining South) Initiate of Pistis Sophia 3, 6/10, ECL 9 (BoED) Master of the Yuirwood 2, 5/10, ecl 9, FR: Unapproachable East Shadow Thief of Amn Streetfighter 5, ecl 10, Complete Adventurer Whisperknife 1, 9/10, ecl 6 (RotW) Yakuza (OA) Elemental Scion of Zilargo 5, 9/10, ecl 10, Magic of Eberron Moonstar Agent 5, ecl 10, City of Splendors: Waterdeep (FR) Darkwood Stalker 2, 5/10, ecl 7, Complete Warrior Windwright Captain 2, ecl 9, Eberron: Explorer's Handbook Survivor 1, 3/5, ecl 2, Savage Species Paladin 4 (Wary Swordknight substitution level), Champions of Valor Impulse Boots, soulmeld, Magic of Incarnum Threefold Mask of the Chimera, soulmeld, Magic of Incarnum, can't be flanked Incarnum Blade 1 and 4, ecl 6, Magic of Incarnum, not quite Uncanny Dodge, see text Paimon, vestige, ecl 5, Tome of Magic Celestial Mystic 5, ecl 12, Book of Exalted Deeds - "Blessing of the Crystal Heaven" Warblade 2, 6/20, Tome of Battle Deneith Warden 4, 7/10, ecl 8, Eberron: Dragonmarked Master Specialist (divination) 7, ecl 10, Complete Mage - see text, does not stack with uncanny dodge Fist of the Forest 2, ecl 6, Complete Champion Eternal Blade 3, ecl 13, Tome of Battle Dread Fang of Lloth 3, 9/10, ecl ?, Drow of the Underdark Ebonmar Infiltrator 4, ecl 9, Cityscape Breachgnome 2, 5/5, ecl 7, Races of Faerun Special Mention Mark of the Stars, feat, Eberron: Dragonmarked, never surprised or flat-footed Brand of the Nine Hells (Dispater), feat, Fiendish Codex II, can't be flanked or flat-footed Celestial Mystic 5, ecl ?, Book of Exalted Deeds, similar to uncanny dodge, see text Rudimentary Eyespots, Silthilar graft, Lords of Madness, can't be flanked Occular, armor enhancement +2, Champions of Ruin, can't be flanked Weapon ProficiencyArcane Archer, ecl 7, DMG, simple and martial Assassin, ecl 6, DMG, crossbow, dagger, dart, rapier, sap, shortbow, shortsword Blackguard, ecl 7, DMG, simple and martial Duelist, ecl 7, DMG, simple and martial Dwarven Defender, ecl 8, DMG, simple and martial Duskblade, PHB2, simple and martial Shadowdancer, ecl 8, DMG, club, crossbow, dagger, dart, mace, morningstar, quarterstaff, rapier, sap, shortbow, shortsword Elocater, ecl 8, XPH, simple and martial Slayer, ecl 5, XPH, simple and martial Healer, Miniatures Handbook, simple Marshal, Miniatures Handbook, simple and martial Bloodhound, ecl 5, Complete Adventurer, simple and martial Dread Pirate, ecl 6, Complete Adventurer, simple, light martial, and rapier Ghost-Faced Killer, ecl 6, Complete Adventurer, simple and martial Ollam, ecl 8, Complete Adventurer, simple weapons Shadowbane Inquisitor, ecl 6, Complete Adventurer, simple and martial Spymaster, ecl 6, Complete Adventurer, simple and martial Thief-Acrobat, ecl 6, Complete Adventurer, simple Vigilante, ecl 6, Complete Adventurer, simple and martial and net Cavalier, ecl 9, Complete Warrior, simple and martial Gnome Giant-Slayer, ecl 6, Complete Warrior, simple and martial Occult Slayer, ecl 6, Complete Warrior, simple and martial Favored Soul, Complete Divine, simple and diety' favoured weapon Holy Liberator, ecl 6, Complete Divine, simple and martial Hospitaler, ecl 6, Complete Divine, simple and martial Radiant Servant of Pelor, ecl 7, Complete Divine, simple and martial Sacred Exorcist, ecl 8, Complete Divine, simple Seeker of the Misty Isle, ecl 6, Complete Divine, martial Shining Blade of Heironeous, ecl 8, Complete Divine, simple and martial Temple Raider of Olidammara, ecl 6, Complete Divine, simple and rapier Warpriest, ecl 6, Complete Divine, simple and martial Ardent, Complete Psionic, simple Divine Mind, Complete Psionic, simple and martial Lurk, Complete Psionic, simple and martial Chameleon, ecl 6, Races of Destiny, simple Deepwarden, ecl 6, Races of Stone, simple and martial Goliath Liberator, ecl 8, Races of Stone, martial Crusader, Tome of Battle, simple and martial Swordsage, Tome of Battle, simple and martial (melee only) Warblade, Tome of Battle, simple and martial (melee only) Gatekeeper Mystagogue, ecl 5, Player's Guide to Eberron, light and heavy mace Dragonrider, ecl 6, Draconomicon, simple and lance, longspear, shortbow Dragonslayer, ecl 6, Draconomicon, simple and martial Dragonstalker, ecl 6, Draconomicon, simple and longbow, longspear, net, shortbow Hoardstealer, ecl 6, Draconomicon, simple Platinum Knight, ecl 6, Draconomicon, simple and martial Doomlord, ecl 8, Planar Handbook, martial Fatemaker, ecl 6, Planar Handbook, simple plus longsword, rapier, sap, shortsword, shortbow, whip Chaotician, ecl 5, Planar Handbook, simple and martial Incarnate, Magic of Incarnum, simple Soulborn, Magic of Incarnum, simple and martial Totemist, Magic of Incarnum, simple Crimson Scourge, ecl 6, Cityscape, simple and martial Breachgnome, ecl 6, Races of Faerun, simple and martial Great Rift Skyguard, ecl 6, Races of Faerun, martial Warrior Skald, ecl 7, Races of Faerun, martial Special Mention Master of Masks 1, ecl 6, Complete Scoundrel, Gladiator mask, all martial and exotic weapons Wild EmpathyDruid 1 Druid 1, class variant, Dungeonscape, vermin empathy, replaces wild empathy Ranger Spirit Shaman 1, Complete Divine Initiate of Nobanion, feat, Champions of Valor - only useable on felines Animal Lord 1, ecl 6, Complete Adventurer Beastmaster 1, ecl 6, Complete Adventurer Chameleon 1, ecl 6, Races of Destiny, wild focus Totemist 1, Magic of Incarnum Totem Rager 1, ecl 7, Magic of Incarnum Black Blood Hunter 2, ecl (8?), Player's Guide to Faerun Primeval 1, ecl 9, Frostburn - specific animal only Vandalis Beastkeeper 1, ecl 5, Eberron: Dragonmarked Call of the Beast, least warlock invocation, Complete Mage, can also speak with animals Natural World, mantle, Complete Psionic Weretouched Master 2, ecl 7, Eberron Campaign Setting Vermin Keeper 1, ecl 6, FR: Underdark, vermin only Stacks Scorpion Wraith, ecl 6, Eberron: Secrets of Xen'Drik, also treat vermin as magical beasts Swanmay, ecl 6, Book of Exalted Deeds Special Mention Urban Savant 2, ecl 7, Cityscape, urban empathy Beast Heart Adept 1, ecl 6, Dungeonscape, "monster empathy" see text Wild ShapeDruid 5 Ranger variant 5 (UA) Monk variant... Dragon??? Abolisher 1, ecl 7, Lords of Madness Lion of Talisad 3, ecl 8, Book of Exalted Deeds Moonspeaker 5, ecl 13, Races of Eberron Landforged Walker 5, ecl 10, Eberron: Secrets of Xen'Drik - "plants shape", see text stacks for wildshape (conditions vary) Master of Many Forms, Complete Adventurer, stacks for duration and HD, fast at level 3, extraordinary at level 7 Nature's Warrior, Complete Warrior, stacks for duration and HD Daggerspell Shaper, Complete Adventurer, stacks for duration, gain extra uses, fast wildshape at level 7, enhanced wildshape at level 8 Warshaper, complete Warrior, does not stack with wildshape, but deserves honorably mention for the class abilities Lion of Talisad, Book of Exalted Deeds, stacks at -2 for duration and HD, odd wording if you don't have druid levels Abolisher 1, ecl 7, Lords of Madness Arcane Heirophant, ecl 8, Races of the Wild Moonspeaker, ecl 9, Races of Eberron, stacks at -5 for hd, duration and size Stonespeaker Guardian, ecl 7, Races of Stone Planar Shepherd, ecl 6, Faiths of Eberron uses wildshape Primeval, Frostburn, fuzzy wording open to interpretation regarding duration, DM caveat Special mention Blighter 3, ecl 8, Complete Divine, undead wildshape Druid's Vestment, PHB, gain extra use of Wildshape Primeval 1, Frostburn - gain a feral form Druid 1, shapeshift variant, Player's Handbook II Initiate of Horus-Re, feat, Champions of Valor, ecl ?? - wildshape into a hawk Landforged Walker 5, ecl 10, Eberron: Secrets of Xen'drik - plant shape, see text Berserk 3, ecl 8, Deities and Demigods - gain a beast form Druid 16, class variant, Cityscape Web Enhancement, can wildshape into animated objects, see text Vestment of Verminshape, wondrous item, DMG2, allows wildshape into vermin Wildshape Amulet, wondrous item, Magic of Faerun, adds +4 to wildshape level Swift Wild Shape, feat, Complete Champion, wildshape as a swift action Armor of the Beast, Complete Champion, gain extra use of wildshape Wavekeeper 7, ecl 12, Stormwrack, turn into a water elemental, see text Vermin Keeper 1, ecl 6, FR: Underdark, vermin forms, vermin swarms at level 10, see text Exalted Wild Shape, feat, Book of Exalted Deeds, gain new forms Swanmay 1, ecl 6, Book of Exalted Deeds, "shift" into a swan Arachnomancer 2, ecl 7, Drow of the Underdark, spider shape but functions as wildshape Cavestalker 1, ecl 6, Drow of the Underdark, allows wildshape ability to assume vermin forms Armor/Mantle/Ring of the Beast, items, Complete Champion, wildshape as swift action, additional wildshape, +1 effective druid level
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« Last Edit: December 29, 2008, 05:05:00 PM by Surreal »
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--- "The late, sedate, and no to great." ~SurrealSome Handy Links for CO Work (WotC 339 version) - a compilation of links for base/prestige class handbooks, tactics, spellcasting, character builds, D&D databases, etc. Archived version of the above with working linksThe Mango Index - a giant index for all things D&D and where to find them The Mango List Reborn! - rehosted by KellKheraptis Lists of Stuff - listing of class features etc and how to get them, etc. sort of like above but a little more specific and sorted by category Polymorph, Wildshape and Shapechange, oh my! (comparison charts) - side-by-side comparison of all the various form altering abilities Alternative Class Featuresalternative ways to get class skills
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Surreal
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« Reply #5 on: November 06, 2008, 02:54:04 AM » |
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Sneak AttackSort of alphabetical, campaign settings books at the bottom of the post Updated: 7 October 2007 PHB Rogue 1, 3, 5, 7.../20 DMG Arcane Trickster: 2, 4, 6, 8, 10/10 (full caster advancement) Assassin: 1, 3, 5, 7, 9/10 (Death Attack at level 1, gain minor arcane casting) Blackguard: 4, 7, 10/10 (gain divine casting at level 1, full BAB) Psionic Pionic Rogue: 1, 4, 7, 10, 13, 16, 19/20 http://www.wizards.com/default.asp?x=dnd/psm/20040723bBook of Exalted Deeds Slayer of Domiel: 1, 3, 5, 7, 9/10 (Death Touch at level 1, gain divine casting at level 1) Sacred Strike, feat, against evil creatures roll d8 for damage instead of d6 Book of Vile Darkness Cancer Mage: 1, 5, 9/10 Disciple of Baalzebub: 2, 5, 8/10 Complete Warrior (all full BAB) Dark Hunter: 3/5 (Death Attack at level 5) Darkwood Stalker: 3, 6, 9/10 (Death Attack at level 10) Invisible Blade: 1, 3, 5/5 ("dagger" only, faint as free action 1/round) Justiciar: 1, 4, 7, 10/10 (nonlethal strike) Ronin: 1, 4, 7, 10/10 Complete Divine Black Flame Zealot: 3, 6, 9/10 (Death Attack at 1, advances divine half) Temple Raider of Olidammara: 2, 5, 8/10 (gain divine spells at level 1) Complete Arcane Complete Adventurer Ninja: 1, 3, 5, 7.../20 (Sudden Strike) Spellthief: 1, 5, 9, 13, 17/20 (gains arcane casting at level 4) Daggerspell Mage: 3, 6, 9/10 (advances arcane 9/10) Daggerspell Shaper: 3, 6, 9/10 (advances divine 9/10) Dread Pirate (dishonourable): 3, 7/10 (full BAB) Ghost-Faced Killer: 2, 5, 8/10 (Sudden Strike, full BAB) Nightsong Enforcer: 1, 4, 7, 10/10 (full BAB) Nightsong Infiltrator: 4, 8/10 (Teamwork Sneak Attack) Shadowbane Inquisitor: 4, 7, 10/10 (full BAB) Shadowbane Stalker: 3, 6, 9/10 (advances divine 8/10) Shadowmind: 2, 5, 8/10 (advances manifesting class 7/10) Spymaster: 3, 6/7 Streetfighter: 3/5 Complete Psionic Lurk: 2, 7, 12, 17/20 (psionic sneak attack, only functions while psionically focused) Ebon Saint: 3/5 (sneak attack or psionic sneak attack) Complete Mage Unseen Seer 1, 4, 7, 10/10, ecl 6 (either sneak attack, sudden strike, or skirmish; full arcane advancement) Complete Scoundrel Avenging Executioner: 1, 3, 5/5 (sudden strike, gain abilities to make opponent flatfooted) Cloaked Dancer: 2, 4/5 (suprise strike, 3/5 arcane advancement) Mountebank 2, 5, 8/10, ecl 7, Complete Scoundrel Psibond 3, 6, 9/10, ecl 8, Complete Scoundrel Master of Masks 1, 4, 7, 10/10, ecl 6, only while wearing the Assassin Mask spellwarp sniper 2, 4/5, ecl 8, (sudden raystrike, see text) Complete Champion Mythic Examplar (Dardallion): 3, 5, 7, 9/10 (early entry ecl 5, advances casting 4/10) Deities and Demigods Justiciar of Taiia: 1, 4, 7, 10/10, ecl 6 (gain minor divine spellcasting at level 1) Draconomicon Dragonstalker: 2, 4, 6, 8, 10/10 (gains 2d6 sneak attack each time, only effective against dragons, full BAB) Dragon Magic: Hand of the Winged Masters: 2, 5, 8/10, ecl ?? (sneak attack or sudden strike or skirmish) Dragon Descendant 3 (subtle ancestor), ecl 8: gain 2d6, see text (also stacks for certain monk abilities) Fiendish Codex II - Tyrants of the Nine Hells: Hellbreaker 3, 6, 9/10 (can also steal spell-like or supernatural abilities) Cityscape Ebonmar Infiltrator: 2, 5, 8/10, ecl 7 (gain minor Int based arcane casting) Dungeonscape Frostburn Heroes of Battle Dread Commando: 1, 3, 5/5 (Sudden Strike, full BAB) Libris Mortis Lords of Madness Magic of Incarnum Umbral Disciple: 2, 5, 8/10 Miniatures Handbook Skullclan Hunter: 3, 6, 9/10 (can "sneak attack" undead at level 2, read "Divine Strike" wording carefully, not actually sneak attack... I think) Tactical Soldier: read "Flanker" ability Planar Handbook Fatemaker: 3, 6, 9/10 (gains minor Cha based arcane casting) Races of Destiny Chameleon: see text Menacing Brute: 3/5 (full BAB) Scar Enforcer: 3,6,9/10 (advance half caster) Races of the Dragon Dragon Devotee 2, 4/5, ecl 7, (either sneak attack, sudden strike, or skirmish; advances sorcerer casting 2/5) Races of Stone Blade Bravo: 4, 8/10 (melee only, full BAB) Stonedeath Assassin: 2, 4/5 (Stonedeath Strike at level 5) Races of the Wild Whisperknife: 2, 5, 8/10 (full BAB) Sandstorm Scorpion Heritor: 2, 4, 6, 8, 10/10 race: Marrulurk, small Monstrous Humanoid, 3 HD, +1 LA (ECL 4), 2d6 sneak attack Stormwrack Scarlet Corsair 2, 6, 10/10 (full BAB, faint as free action once per 2d4 or 1d4 rounds) Tome of Battle: Assassin's Stance, Shadow Hand Stance - gain 2d6 sneak attack Tome of Magic: Andromalius vestige - see text Malphas vestige - see text (sudden strike) Shadowblade 2, 4, 6, 8, 10/10 (sudden strike, at level 3 gain ability to deny opponent their dex bonus) Expedition to Castle Ravenloft Rogue 3: "Penetrating Strike" - exchange trapsense for the ability to do half you sneak attack damage against undead Eberron Campaign Setting Eberron: Five Nations Dark Lantern: 2, 4, 6, 8, 10/10 Magic of Eberron Vigilant Sentinal of Aerenal: 2, 4/5 Eberron: Secrets of Xen'drik Scorpion Wraith: 1, 3, 5/5 (sudden strike, full BAB) Eberron: Secrets of Sarlona Fist of Dal Quor: 1, 3, 5/5 (sudden strike, also gain stunning attacks) Eberron: Faiths of Eberron Thief of Life: 2, 6, 10/10 Forgotten Realms Campaign Setting (3.0) The Divine Seeker: 2, 4/5 Guild Thief: 1, 3, 5/5 FR: Champions of Ruin Justice of Weald and Woe: 3, 7/10 (death attack at level 10, gain minor diving casting) Night Mask Deathbringer: 4, 8/10 Shade Hunter: 4, 8/10 (gain minor arcane casting) FR: Unapproachable East Thayan Slaver: 4, 7, 10/10 FR: Lords of Darkness Darkmask: 3/5 FR: Lost Empires of Faerun Cultists of the Shattered Peak: 2, 4/5 (Death Attack at level 5, gain minor arcane casting) Magelord: 1, 5, 9/10 (full arcane advancement) FR: Races of Faerun Warsling Sniper: 1, 3, 5/6, ecl 6, warsling only FR: Player's Guide to Faerun Shadow Thief of Amn: 1, 3, 5/5 Zhentarim Spy: 2, 4/5 FR: Serpent Kingdoms Fang of Sseth: 1, 4, 7, 10/10 FR: Shining South Crinti Shadow Marauder: 2, 4/5 (Sudden Strike, gains a "Shadow Pounce" at level 5) FR: Silver Marches Orc Scout: 3/5 Peerless Archer: 1, 4, 7, 10/10 (ranged only) FR: Underdark Imaskari Vengeance Taker: 3, 5, 7, 9/10 (half arcane advancement) FR: Drow of the Underdark Dread Fang of Lloth: 1, 3, 5, 7, 9/10 (sudden strike, full BAB) Eye of Lloth: 2, 5, 8/10 (half caster)
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« Last Edit: November 06, 2008, 03:04:43 AM by Surreal »
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--- "The late, sedate, and no to great." ~SurrealSome Handy Links for CO Work (WotC 339 version) - a compilation of links for base/prestige class handbooks, tactics, spellcasting, character builds, D&D databases, etc. Archived version of the above with working linksThe Mango Index - a giant index for all things D&D and where to find them The Mango List Reborn! - rehosted by KellKheraptis Lists of Stuff - listing of class features etc and how to get them, etc. sort of like above but a little more specific and sorted by category Polymorph, Wildshape and Shapechange, oh my! (comparison charts) - side-by-side comparison of all the various form altering abilities Alternative Class Featuresalternative ways to get class skills
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Surreal
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« Reply #6 on: November 06, 2008, 02:54:13 AM » |
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--- "The late, sedate, and no to great." ~SurrealSome Handy Links for CO Work (WotC 339 version) - a compilation of links for base/prestige class handbooks, tactics, spellcasting, character builds, D&D databases, etc. Archived version of the above with working linksThe Mango Index - a giant index for all things D&D and where to find them The Mango List Reborn! - rehosted by KellKheraptis Lists of Stuff - listing of class features etc and how to get them, etc. sort of like above but a little more specific and sorted by category Polymorph, Wildshape and Shapechange, oh my! (comparison charts) - side-by-side comparison of all the various form altering abilities Alternative Class Featuresalternative ways to get class skills
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Surreal
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« Reply #7 on: November 06, 2008, 02:54:22 AM » |
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--- "The late, sedate, and no to great." ~SurrealSome Handy Links for CO Work (WotC 339 version) - a compilation of links for base/prestige class handbooks, tactics, spellcasting, character builds, D&D databases, etc. Archived version of the above with working linksThe Mango Index - a giant index for all things D&D and where to find them The Mango List Reborn! - rehosted by KellKheraptis Lists of Stuff - listing of class features etc and how to get them, etc. sort of like above but a little more specific and sorted by category Polymorph, Wildshape and Shapechange, oh my! (comparison charts) - side-by-side comparison of all the various form altering abilities Alternative Class Featuresalternative ways to get class skills
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AfterCrescent
Honorary Moderator
Organ Grinder

Posts: 4220
Here After
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« Reply #8 on: November 06, 2008, 02:58:06 AM » |
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Surreal
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« Reply #9 on: November 06, 2008, 03:08:35 AM » |
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Ok, that should be all of it. I can't believe how long this thing is. My master's thesis was barely 15k words... this beast weighs in at over 21k. In many ways, I consider this just as strong a contribution to CO as my handy links have been.
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« Last Edit: November 06, 2008, 03:15:42 AM by Surreal »
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--- "The late, sedate, and no to great." ~SurrealSome Handy Links for CO Work (WotC 339 version) - a compilation of links for base/prestige class handbooks, tactics, spellcasting, character builds, D&D databases, etc. Archived version of the above with working linksThe Mango Index - a giant index for all things D&D and where to find them The Mango List Reborn! - rehosted by KellKheraptis Lists of Stuff - listing of class features etc and how to get them, etc. sort of like above but a little more specific and sorted by category Polymorph, Wildshape and Shapechange, oh my! (comparison charts) - side-by-side comparison of all the various form altering abilities Alternative Class Featuresalternative ways to get class skills
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Nanshork
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« Reply #10 on: November 06, 2008, 03:10:48 AM » |
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HOORAY! 
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StPeteGamer
Domesticated Capuchin Monkey
 
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« Reply #11 on: November 06, 2008, 12:02:31 PM » |
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RobbyPants
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« Reply #12 on: November 06, 2008, 12:50:54 PM » |
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Nicely done. Thanks!
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My balancing 3.5 compendiumElemental mage test gameQuotesIt is a shame stupidity isn't painful. Totally true. Historians believe that most past civilizations would have endured for centuries longer if they had successfully determined Batman's alignment. Why are so many posts on the board the equivalent of " Dear Dr. Crotch, I keep punching myself in the crotch, and my groin hurts... what should I do? How can I make my groin stop hurting?" I suggest carving "Don't be a dick" into him with a knife. A dull, rusty knife. A dull, rusty, bent, flaming knife. Fluffy: It's over Steve! I've got the high ground! Steve: You underestimate my power! Fluffy: Don't try it, Steve! Steve: *charges* Fluffy: *three critical strikes* Steve: **** I don't even stat out commoners. Commoner = corpse that just isn't a zombie. Yet. When I think "Old Testament Boots of Peace" I think of a paladin curb-stomping an orc and screaming "Your death brings peace to this land!" Buy a small country. Or Pelor. Both are good investments.
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BowenSilverclaw
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« Reply #13 on: November 06, 2008, 01:31:50 PM » |
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Awesome, Surreal, thanks 
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"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!" You caught a fish. It was awesome. 
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Surreal
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« Reply #14 on: November 06, 2008, 01:50:37 PM » |
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Is anyone else getting errors when loading this thread? Sometimes entire posts go blank or the box is entirely black. A refresh or two seems to fix it.
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--- "The late, sedate, and no to great." ~SurrealSome Handy Links for CO Work (WotC 339 version) - a compilation of links for base/prestige class handbooks, tactics, spellcasting, character builds, D&D databases, etc. Archived version of the above with working linksThe Mango Index - a giant index for all things D&D and where to find them The Mango List Reborn! - rehosted by KellKheraptis Lists of Stuff - listing of class features etc and how to get them, etc. sort of like above but a little more specific and sorted by category Polymorph, Wildshape and Shapechange, oh my! (comparison charts) - side-by-side comparison of all the various form altering abilities Alternative Class Featuresalternative ways to get class skills
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Nanshork
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« Reply #15 on: November 06, 2008, 04:08:13 PM » |
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I got black boxes when scrolling down really fast, but I let it sit for a few seconds and it went back to normal.
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AfterCrescent
Honorary Moderator
Organ Grinder

Posts: 4220
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« Reply #16 on: November 06, 2008, 04:09:43 PM » |
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Yeah, it works normally. You just have to make sure to give it time to load it all. It's a huge post.
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Sunic_Flames
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« Reply #17 on: November 06, 2008, 04:16:49 PM » |
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Yeah, it works normally. You just have to make sure to give it time to load it all. It's a huge post.
This is where I say Plus Fucking One, isn't it? 
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VennDygrem
Member
Grape ape

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« Reply #18 on: November 08, 2008, 02:30:48 AM » |
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I officially put in my vote for Surreal as President of the Internet. 
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Surreal
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« Reply #19 on: November 08, 2008, 06:09:28 AM » |
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I officially put in my vote for Surreal as President of the Internet.  Maybe Secretary of the Internet...
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--- "The late, sedate, and no to great." ~SurrealSome Handy Links for CO Work (WotC 339 version) - a compilation of links for base/prestige class handbooks, tactics, spellcasting, character builds, D&D databases, etc. Archived version of the above with working linksThe Mango Index - a giant index for all things D&D and where to find them The Mango List Reborn! - rehosted by KellKheraptis Lists of Stuff - listing of class features etc and how to get them, etc. sort of like above but a little more specific and sorted by category Polymorph, Wildshape and Shapechange, oh my! (comparison charts) - side-by-side comparison of all the various form altering abilities Alternative Class Featuresalternative ways to get class skills
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