Armors aren't a part of RoW. They aren't fucking finished and only are balanced in the 8 item limit world because each armor is better than a RoW feat. Furthermore, do you really want your enemies using RoW armors? They can get way more HD than you. That's a tactical consideration. They also have no costs. Like, at all. You can't fucking use them because they aren't part of RoW.
The 8 item limit is from Book of Gear. The RoW armours came with RoW, as in they took up the bulk of the equipment section of Races of War.
Most of the mundane RoW armours are usually worse than a Tome Feat in my experience, they're just "one thing"; while the scaling feats tend to do 3-4 things.
I've got a sneaking supision that I think you're talking about not allowing the RoW rules for Mithral Suits and Adamantine Breastplate.
While you think that I'm talking about the really crazy shit like Mechanus armour or Sun Plate (which.... I still haven't been able to figure out how to allow or make purchasable in any game, they're essentially magic items out of the box).
I've been referring to stuff like mithril or adamantine armour or fullplate padded with silk, since the RoW rules simply modify existing armour rules. Not the armour of bones or ice aegis.
We're using the standard rules for skills. I'm not houseruling skills at all.
Right. I'll have to discuss
Jagg's RP skills with her then. Probably Craft, and get half her money back from her Adamantine full plate.
[Edit: I talked with her over MSN, so one "dumbarian" coming up]
RoW fighter gets RoW feats. PHB fighter gets PHB feats. Just denote which you're using. Same goes for barbarian. RoW or the old class is fine, but only RoW fighter gets RoW bonus feats.
Ok, just making sure. That means that my level of Feat Rogue can't be used to get a RoW feat, and
Psychic Robot's character
Serases' two levels of PHB fighter can't be used to get RoW feats?
B/c if that's true then he's going to have to change his Weapon Finesse and Iron Will RoW feats for the PHB ones. Dropping his damage by 5 per attack (no more dex to damage), his will save to +9 (from +10),
or change his other feats around. He'll probably try to keep RoW Weapon Finesse, since he's a melee damage build.
Personally, I'll probably dump Subtle Cut. I'm only using one of it's 4 options anyway.
Stand Still is probably better, and more thematic for the character. Stopping people as they enter my threatened squares or "moving web" fits into the theme of "is a spider".
Anyway, it's not hurting my character, but does affect someone else's. Which is why I asked how we're doing it.
RoW bab rules fuck y'all (HD), but we can use them.
Regular BaB rules already fuck us b/c of HD. RoW rules even the playing field. Also, we have the option to get The Edge in other manners.
PHB grapple works fine.
However resolving Grapples will be slower due to PbP, since one person has to roll, then the other has to opposed roll, then the 1st person has to see the result. Just my experience with grappling under the old system, too much opposed rolling.
On the other hand, if we won't ever see grapple then using the older and slower rules is probably fine.
However, Prak pretty much built a grappler. He's got a Huge monk that picked up Juggernaut; so he's got a +12 modifier from size, +13 from BaB and +10 from Strength; or a +35 Grapple modifier. He might want to quickly rebuild or reconsider how he'll approach grappling. Since it seems that it's something he wanted to do.
Miss chance over pure AC is fine. Just expect to be power attacked and not all enemies are subject to it. Better to have both when you can.
Yep, Jagg is packing magic breastplate, has natural armour and can pull out a sheild if she needs to (AC.... 10 + 5 armour + 1 dex + 3 natural + 4? magic +/- 2 rage +/- 5 magic heavy steel sheild = 10 + 5 + 1 + 3 + 4 = 23, 21 when raging, 28 with a sheild, 26 when raging), so her AC isn't terrible, but it's not say... AC 40+.
I'm allowing flaws, so you have to fucking take power attack and co if you want it.
No problem, Power Attack beats Mad Foam Rager for Jagg. I never PA with any of my characters myself since I prefer reliable hits.
Also among my tricks will be stuff like Cloudkill and Solid Fog, Black Tentacles, Maw of Chaos and such like that.
Web is also ridiculous in terms of cost and effect. Affected creatures have to make DC 20 Strength or Escape Artist checks just to move 5 feet, once per round. I'll trade in my 5 scrolls, buy a wand at 4500 gp, and give it to your character in-game. Maybe buy 2 if I can afford it. That or talk to Jagged OOG and ask if I can get the cash I need if I'm short for a 2nd wand.
Twin webs per round will really screw up most creatures, and with no fire underwater, they won't go away easily. Jagg will probably be the best person to clear the webs after each fight, so I'll see if I can fit
Flaming into her tanking longsword.
Also,
Psychic Robot, I'm hoping that figthing elementals won't restrict
Serase's SA damage. I haven't been able to check out her character sheet, mostly b/c it's not openly viewable. I'm guessing that (Penetrating Strike) rogues can SA elementals? Most 3.5 material that came out after the Complete books I didn't really look at.
Prak, with
Mu-Xe's strength score, you should get a bow or shuriken or darts or
something. We might come into a situation where might Shederak and Innards start dropping a
Web per round, and I want you still able to
kill shit.
Also, you've got 13 levels of monk; what Fighting Styles do you have, or do you have a link to them somewhere.
Finally, if anyone is looking over/reviewing/auditing my own character, I apologize in advance, it's in... 3 different sections, and they need to be cleaned up and spliced back together. I'm noticing this as I keep editing different posts. It's not that I'm cheating, it's that I'm doing continous nips and tucks to the character's stats, gear, feat choices and going over what tactics they can or will use.
>_<