Innards sweeps out with his bladed chains at the Elemental that hit him.
Primary hand: [No critical threats; Ignan ignores DR of [Water] subtype creatures; damage is : 36. 29, 36 = 101 + 9 Con Damage
[code was: 1d20+20; 1d20+18; 1d20+20; 5d6+17; 5d6+15; 5d6+15]
Off hand: [No critical threats; damage is : 16, 8, 14 = 38 + 9 Con Damage
[code was: 1d20+20; 1d20+18; 1d20+20; 2d6+7; 2d6+5; 2d6+5]
139 damage, +18 Con damage. 48*18 = 864
Now it's dead.
Innards is generating a
Fear Aura now, 10' enemies only. The Will save DC to survive it is 58; 10 + the HD of the creature I just killed. I wish it was within my
reach instead.
Turning the elemental into a quickly vanishing foam.
"
The bigger they are. They faster they die."
Innards seems to inspire an aura of fear around him, as he points at the other elemental that is close by.
"
You're next."
Innards darts his head at his next target, and takes a step towards it.
Intimidate check: 29

Took a 5 foot step such that I'm closer to the Elemental that I haven't attacked yet. Attacked the Elemental that attacked me, didn't blitz, took an other 5 foot step towards this still close and alive elemental
I think that Innards is within reach of the first one that he is attacking, and doesn't have to move any closer. Currently, his reach is 10' Base, +10' weapon, +5 Fighter 9 = 25'. I'm assuming that the party was close enough that I can hit the second Elemental as part of my "Cleaves" given out by Hordebreaker?
I'm thinking that a map of some kind might help, especially when the difference between 10 and 15 feet means that an elemental can attack Innards with impunity, or
must run away from Innard in abject terror.
Innards swings at the other elemental with his main hand weapon. Cutting into the creature.
Click here no crit, dealt 40 damage, +3 Con damage; 88 damage total. It's currently at 21 Con
Intimidate: doesn't matter, but
27I'm getting into the habit in case there are creatures with normal looking amounts of HD.