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Stratovarius
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« Reply #3 on: May 19, 2008, 06:54:26 PM » |
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Osseins by Level
1st Level: Calm Animals, Charm Animal, Cure Light Wounds, Detect Animals or Plants, Detect Snares and Pits, Endure Elements, Entangle, Faerie Fire, Goodberry, Hide from Animals, Hide from Undead, Inflict Light Wounds, Jump, Longstrider, Magic Fang, Magic Stone, Obscuring Mist, Pass Without Trace, Produce Flame, Shillelagh, Speak with Animals, Summon Nature's Ally I. 2nd Level: Animal Messenger, Animal Trance, Animate Rope, Bane, Barkskin, Bear's Endurance, Bless, Bless Water, Bless Weapon, Bull's Strength, Cat's Grace, Chill Metal, Command, Curse Water, Delay Poison, Desecrate, Doom, Eagle's Splendour, Fire Trap, Flame Blade, Flaming Sphere, Fog Cloud, Fox's Cunning, Gust of Wind, Heat Metal, Hold Animal, Owl's Wisdom, Reduce Animal, Resist Energy, Restoration (Lesser), Soften Earth and Stone, Spider Climb, Summon Nature's Ally II, Summon Swarm, Tree Shape, Warp Wood, Wood Shape. 3rd Level: Alter Self, Augury, Call Lightning, Calm Emotions, Command Undead, Consecrate, Contagion, Continual Flame, Cure Moderate Wounds, Daylight, Diminish Plants, Dominate Animal, Inflict Moderate Wounds, Locate Object, Magic Fang (Greater), Meld into Stone, Neutralize Poison, Plant Growth, Poison, Protection from Energy, Quench, Remove Disease, Sleet Storm, Snare, Speak with Plants, Spike Growth, Stone Shape, Summon Nature's Ally III, Water Breathing, Web, Whispering Wind, Wind Wall, Zone of Truth. 4th Level: Air Walk, Animate Dead, Antiplant Shell, Bestow Curse, Blight, Clairaudience/Clairvoyance, Command Plants, Cure Serious Wounds, Dispel Magic, Flame Strike, Freedom of Movement, Giant Vermin, Halt Undead, Ice Storm, Inflict Serious Wounds, Reincarnate, Repel Vermin, Rusting Grasp, Scrying, Spike Stones, Summon Nature's Ally IV, Water Walk. 5th Level: Animal Growth, Awaken, Call Lightning Storm, Commune with Nature, Control Winds, Cure Critical Wounds, Death Wards, Detect Scrying, Discern Lies, Divination, Hallow, Inflict Critical Wounds, Insect Plague, Locate Creature, Restoration, Stoneskin, Summon Nature's Ally V, Transmute Mud to Rock, Transmute Rock to Mud, Tree Stride, Unhallow, Wall of Fire, Wall of Ice, Wall of Thorns. 6th Level: Antilife Shell, Bear's Endurance (Mass), Bull's Strength (Mass), Cat's Grace (Mass), Command (Greater), Commune, Cure Light Wounds (Mass), Dispel Magic (Greater), Eagle's Splendour (Mass), Find the Path, Fire Seeds, Fox's Cunning (Mass), Inflict Light Wounds (Mass), Ironwood, Liveoak, Move Earth, Owl's Wisdom (Mass), Repel Wood, Spellstaff, Stone Tell, Summon Nature's Ally VI, Transport via Plants, Wall of Stone. 7th Level: Animate Plants, Chain Lightning, Changestaff, Control Weather, Create Undead, Creeping Doom, Cure Moderate Wounds (Mass), Fire Storm, Heal, Inflict Moderate Wounds (Mass), Scrying (Greater), Summon Nature's Ally VII, Sunbeam, Transmute Metal to Wood, True Seeing, Wind Walk. 8th Level: Animal Shapes, Control Plants, Control Undead, Cure Serious Wounds (Mass), Earthquake, Finger of Death, Inflict Serious Wounds (Mass), Repel Metal or Stone, Restoration (Greater), Reverse Gravity, Summon Nature's Ally VIII, Sunburst, Vision, Whirlwind, Word of Recall. 9th Level: Antipathy, Astral Projection, Create Greater Undead, Cure Critical Wounds (Mass), Elemental Swarm, Foresight, Inflict Critical Wounds (Mass), Regenerate, Shambler, Storm of Vengeance, Summon Nature's Ally IX, Sympathy.
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