Alright, here's the situation: a friend of mine is interested in DMing a FR campaign using Pathfinder rules. He's unsure of what other sources to allow, but we're looking at running it together by alternating short plot arcs and switching the DM role back and forth.
For those unfamiliar with the Pathfinder rules variant, the .pdf of the rules is available for free, here
Right now we're still trying to drum up interest, but here's what's down so far:
All attributes start at 10. 25 points to add to them, no stat higher than 18 before racial bonuses. Right now we're also doing no stat lower than 10, it's strictly adding. I'm tempted to dial it back a bit given Pathfinder is pretty much a boost in all regards.
Starting level is 3. Max HP for first three levels.
Sources are up in the air. I'm pushing for "allow anything except 3rd party and we'll deal with issues as they arise," my friend isn't so sure.
Party makeup is a work-in-progress, but we have one Human Barbarian, I'm looking at an Elven Fighter/Wizard/EK, and my friend is eying a Human Rogue/Wizard (Conjurer for the at-will ranged touch dart). Of the three of us so far, I'm the optimizer (I know gish is sub-optimal, that's partly to ease the difference), and I'd like appreciate any advice people may have for any of the three characters.
The Barbarian is currently debating what choices to take for his Rage ability. The Rogue/Wizard is interested in checking out Skill Tricks and the cross-class feat (I think it's Arcane Spellthief?) in CSc. We're also looking to add more people, especially since it's likely that the Rogue-Wizard and Fighter-Wizard will be trading places as my friend and I switch between who's DMing.
Ftr 1 / Wiz 6 / SS 1 / Wiz +2  / ABJ 5 /EK 5
This nets me the level 8 Universal School ability to spontaneously apply Metamagic. I end up with 16 BAB, 18 CL, and 11 F / 6 R / 13 W saves. It's not epic-ready, but that doesn't matter much to me since I doubt we'll get there. I'm going with an Item over a Familiar since I won't be taking Wizard to 20, and the spontaneous slot is GREAT.
Feats are Power Attack & Combat Reflexes, Knowledge Devotion, Smiting & Sculpt Spell, Minor Shapeshift, Arcane Strike (the Pathfinder version, debating where to move that since it's available earlier), Quicken Spell, Robilar's Gambit, and the last slot is a toss-up. Leaning towards Practiced Spellcaster over Leap Attack. I'll be taking the Collector of Stories skill trick to boost my checks for Knowledge Devotion as well.
Overall, I'm a bit unsure about where/if to take Power Attack and Arcane Strike since they've changed, and I may well chuck Leap Attack entirely in favor of Craft Wondrous Item or something that's more party-friendly and less "look at me hit things like a freight train" spotlighty--unless, of course, I can help optimize the rest of the group to a similar degree.