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Author Topic: Out of Character -- Technical Discussion  (Read 12644 times)
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amalcon
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« Reply #300 on: October 08, 2008, 12:18:25 PM »

Indeed.
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fil kearney
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« Reply #301 on: October 08, 2008, 11:23:16 PM »

So dave, should I assume then that Owain will be taking watch?

we only need 6 hours instead of the normal 8. 

if you are setting up a rotating watch, let me know, and I will assume it is the norm until you announce something different is done. 

I cant post until I know what the watch cycle is... (not to metagame too heavily, but if the trap resets, I'd like to know who is aake qwhen it does...)
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Omen of Peace
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« Reply #302 on: October 09, 2008, 08:54:27 AM »

Sense Motive 38
Divine Insight actually caps at +15, meaning your Bluff is at 40... IMO this is slightly hard to believe so it comes with a penalty, but feel free to object if you really care about Elia believing some of what he said.
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Silanah heard their songs and prayers. And she watched. Sometimes mortals did indeed forget. Sometimes, mortals needed… reminding…
The Malazan Book of the Fallen, Steven Erikson
DaveTheMagicWeasel
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« Reply #303 on: October 09, 2008, 09:46:29 AM »

Since TFS is prepped spells I need 6 hours straigth sleep right?

So:

1st: Elia
2nd: Meriabo/Sherman
3rd: Talman
4th: Owain

That okay with everyone?
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AlisAtAn
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« Reply #304 on: October 09, 2008, 11:34:08 AM »

I was so sure it gave me +30. Oh well. 15 isnt that bad either.
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Odin, Feral Shifter Feral Shifter. "Can I drown the dead rat now?"
Loke, Dread Magnate "Me all good and nice. Ask any questions and I`ll kill you twice."


DnD classes is kind of like art. You make lots of stuff that everyone loves but aint no fun to play. This one is like getting a nude pic of Britney Spears when she was hot above your bed.  Anyone can appreciate it. And it works as it should in practise, not just in theory. -Me to Strato regarding his Elemental
fil kearney
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« Reply #305 on: October 09, 2008, 12:33:22 PM »

Everyone regardless of caster method needs 6 hours of uninterrupted rest to restore spells.
Everyone needs 6 hours of uninterrupted SLEEP to recover from fatique...
except those damn elves.  they only need 4 hours of ass sitting in either/both cases.
And elia can resolve fatigue in 1(?) hour fromt he ring, but still needs 6 hours of rest.

Unless you have gotten sufficient sleep, you cannot rest-- without the minimum sleep, you are still fighting fatigue, which is not restful.  So Elia could get her hour or two of sleep, be wiped of fatigue, and then rest comfortably on guard duty while everyone is sleeping to wipe their fatigue/rest.. if they are able to sleep uninterrupted for 6 hours, both the fatigue and the spell restoration is satisfied.  Until 6 hours of uninterrupted sleep is achieved, NOTHING counts as rest. 
I don't know if this is RAW, or if the rules really even go into it at all... but that's what makes sense to me.

So this set up:
1st: Elia
2nd: Meriabo/Sherman
3rd: Talman
4th: Owain
will not satisfy the sleep requirements to remove fatigue for the two prime casters in the middle.

Considering this (unorthodox?) interpretation, I'd recommend this...

hourwho
1owain
2owain
3elia
4elia
5elia
6elia
7elia
8elia

Owain stays up, Elia gets abundant sleep from the ring, and then she's done for the night... everyone else then restores and yer done in 8 hours.

I think this is currently the most efficient way to do it.
Once Talman gets his ring, he'll be able to sleep and restore very swiftly as well.


« Last Edit: October 09, 2008, 12:47:10 PM by fil kearney » Logged

Omen of Peace
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« Reply #306 on: October 09, 2008, 07:29:49 PM »

It works for me. (Elia needs to sleep 2h, not 1 - you got it right.)
Quote from: Rest
To prepare her daily spells, a wizard must first sleep for 8 hours. The wizard does not have to slumber for every minute of the time, but she must refrain from movement, combat, spellcasting, skill use, conversation, or any other fairly demanding physical or mental task during the rest period. If her rest is interrupted, each interruption adds 1 hour to the total amount of time she has to rest in order to clear her mind, and she must have at least 1 hour of uninterrupted rest immediately prior to preparing her spells. If the character does not need to sleep for some reason, she still must have 8 hours of restful calm before preparing any spells.
So interruptions can be worked around - for spell recovery if not for fatigue.

Divine casters don't even need to rest. They just get their spells at time X in the day by praying.
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Silanah heard their songs and prayers. And she watched. Sometimes mortals did indeed forget. Sometimes, mortals needed… reminding…
The Malazan Book of the Fallen, Steven Erikson
fil kearney
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« Reply #307 on: October 10, 2008, 11:42:37 AM »


Thanks, Omen.

Rest for arcane recovery is only 6 hours, interruptions as written.

errr.. what about spontaneous arcane casters?  I thought everyone had to have the same rest to prepare (clerics and wizards alike) and spontaneous simply had to get the rest in to be replenished... your saying that a priest/druid can be fatigued to exhaustion, but if it's sunrise, they can pray for an hour and have all their spells refreshed?



I guess I've been living under houserules without knowing it? stupid inconsistent rules.
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AlisAtAn
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« Reply #308 on: October 12, 2008, 07:00:13 AM »

Whew. High level gestalt sure is alot of bookkeeping.

I dont think I have picked a feat for my floating chamelon featslot yet. I should have a few ready for various challenges. Multiattack for melee etc. Any suggestions? I`m not looking to expand Meriabo`s repertoire. Rather enhance some of his hidden diamonds.  Big Grin
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Odin, Feral Shifter Feral Shifter. "Can I drown the dead rat now?"
Loke, Dread Magnate "Me all good and nice. Ask any questions and I`ll kill you twice."


DnD classes is kind of like art. You make lots of stuff that everyone loves but aint no fun to play. This one is like getting a nude pic of Britney Spears when she was hot above your bed.  Anyone can appreciate it. And it works as it should in practise, not just in theory. -Me to Strato regarding his Elemental
Omen of Peace
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« Reply #309 on: October 12, 2008, 10:07:39 AM »

So the save was to wake up ? I thought it was against some ability of the spirits.

@Fil: the rules are at the beginning of the Magic chapter in the PHB, or under Magic Overview in the SRD.
Quote from: SRD
Each day, sorcerers and bards must focus their minds on the task of casting their spells. A sorcerer or bard needs 8 hours of rest (just like a wizard), after which he spends 15 minutes concentrating. (A bard must sing, recite, or play an instrument of some kind while concentrating.) During this period, the sorcerer or bard readies his mind to cast his daily allotment of spells. Without such a period to refresh himself, the character does not regain the spell slots he used up the day before.
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Silanah heard their songs and prayers. And she watched. Sometimes mortals did indeed forget. Sometimes, mortals needed… reminding…
The Malazan Book of the Fallen, Steven Erikson
AlisAtAn
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« Reply #310 on: October 12, 2008, 11:17:12 AM »

Well, it was never really clarified. I just assumed they were. Could be wrong...
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Odin, Feral Shifter Feral Shifter. "Can I drown the dead rat now?"
Loke, Dread Magnate "Me all good and nice. Ask any questions and I`ll kill you twice."


DnD classes is kind of like art. You make lots of stuff that everyone loves but aint no fun to play. This one is like getting a nude pic of Britney Spears when she was hot above your bed.  Anyone can appreciate it. And it works as it should in practise, not just in theory. -Me to Strato regarding his Elemental
fil kearney
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« Reply #311 on: October 12, 2008, 01:19:50 PM »

Quote from: DM ooc
Will saves for all sleeping.  You will not automatically awaken.

Quote from: failed reading check
Will save to wake up

If I ask for a blind roll just make the roll and don't assume you know why.., especially if your assumption contradicts a SPECIFIC ooc note.  No
 

BTW, I have no problem with folks waking from Owain shouting, no save needed there, but I caution about assuming you can perform multiple standard actions when you think you are being threatened.


conversation can carry on at will, but taking actions should be handled a bit more delicately.  A good general rule in PbP during stressful situations is to treat each post like it's a round of a combat.
Give a bit of input, wait for results, repeat.  conversation and non stressful proceedings ignore this limitation.
If you feel threatened, act like you are in combat. If you are actually threatened, I will start counting rounds.




thanks omen for the rest quote.
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AlisAtAn
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« Reply #312 on: October 12, 2008, 03:54:22 PM »

Okay... Sorry bout that...  Blush
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Odin, Feral Shifter Feral Shifter. "Can I drown the dead rat now?"
Loke, Dread Magnate "Me all good and nice. Ask any questions and I`ll kill you twice."


DnD classes is kind of like art. You make lots of stuff that everyone loves but aint no fun to play. This one is like getting a nude pic of Britney Spears when she was hot above your bed.  Anyone can appreciate it. And it works as it should in practise, not just in theory. -Me to Strato regarding his Elemental
fil kearney
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« Reply #313 on: October 12, 2008, 04:27:12 PM »

We're a new team.  It's gon na be choppy. 
Once we get settled in, this sorta stuff will be a non issue.
I owe y'all a post...
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fil kearney
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« Reply #314 on: October 12, 2008, 06:38:30 PM »

Double post!

Alright.  Map 3

http://co-gestalt-eberron.pbwiki.com/f/Mysterious%20Tunnel03DM.xls

I have a tab there fro prime and ether. 
If you have the ability to cross this barrier, then  we will be moving your figure to and fro as you take actions.

THese creatures re not manifesting in the prime, but are apparently able to influence you while you sleep.
Sherman is shaken (from a technical perspective)
Everyone else who was asleep is not shaken but has obviously had their sleep disrupted. 
Technically, thee things are tampering with your sleep.  They have not touched Owain as of yet. 

ask questions as you need...
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DaveTheMagicWeasel
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« Reply #315 on: October 12, 2008, 06:47:19 PM »

Not sure if "ether" in this cosmology works as normal ethereal ...  will Owain's Ghost Touch weapons work on these things?
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Omen of Peace
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« Reply #316 on: October 12, 2008, 07:03:42 PM »

Ghost Touch only works vs incorporeal, not ethereal. Abjurations & Force effects extend into the ethereal ; the Ethereal Reaver from CPsi is the only weapon that can cross the boundary. (The Crystal Helm could actually be useful now...  Blush)

edit: are the spirits like ghosts from a recognizable species ? Or mostly shapeless ?
« Last Edit: October 12, 2008, 07:07:49 PM by Omen of Peace » Logged

Silanah heard their songs and prayers. And she watched. Sometimes mortals did indeed forget. Sometimes, mortals needed… reminding…
The Malazan Book of the Fallen, Steven Erikson
Omen of Peace
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Wise Madman


« Reply #317 on: October 13, 2008, 09:39:30 PM »

Elia went to the spirit world before Turning.
Also, see previous post for a question.
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Silanah heard their songs and prayers. And she watched. Sometimes mortals did indeed forget. Sometimes, mortals needed… reminding…
The Malazan Book of the Fallen, Steven Erikson
fil kearney
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« Reply #318 on: October 14, 2008, 09:00:24 AM »

edit: are the spirits like ghosts from a recognizable species ? Or mostly shapeless ?

shadowy/undefined.

Sorry omen... missed the move/action part of your turn.
You destroyed 6 of them.


Dave:  omen is right. ghost touch is no good unless incorporeal on the same plane as you
(these ARE incorporeal, but are on the ether plane... things can be incorporeal on ANY plane-- houserule due to odd cosmology.)
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fil kearney
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« Reply #319 on: October 15, 2008, 11:45:57 AM »

Amalcon:
Quote
Partial Etherealness (Su): A dharculus can exist partially on both the Ethereal plane and the Material plane. While the dharculus is on the Ethereal plane, it can shift any and all of its mawed tentacles onto the Material plane as a free action, and shift any or all of them back again as a move equivalent action. Only creatures on the Material plane can attack the tentacles while they are on the Material plane. With its tentacles, the dharculus can drag along any being that failed its saving throw against the ethereal snare attack, as well as any being that does not resist (including unconscious or dead characters). This ability is otherwise identical with ethereal jaunt cast by a 15th level sorcerer.

-MMF does not get Outsider: how have you gotten darculus on the menu?
-MMF gets (EX): do you have something that grants you (su) abilities in alternate forms that I have overlooked? Druid and MMF themselves do not. 

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