This is an idea that's been kicking around in my head for a damn while, and I would like to finally put it into (hopefully) coherent thoughts.
Essentially, this started when AC and I revised the swashbuckler class for Elennsar here
. I had looked at the creature we had made then, and thought 'well, in a way, this is just like the fighter, except with some more options'. This set gears turning in my head. Why, then, can't we essentially 'fold in' a lot of ideas which are now expressed as PrCs, or different classes, 'specialisations'?
Essentially, a specialisation is much like going specialist wizard, or the choice of psion discipline. The key words here are 'equivalent exchange' - having a specialisation gives you equivalent, but more narrow, benefits than being a generalist in your field. Furthermore, there is always the option of being a generalist present. At the same time, being specialised is a big, meaningful thing - it's not something minor, but in fact, very major, and affects how you play, big-time.
As an example of what I mean, let's look at a potential take of the fighter, who gets a bonus feat every level. Now, the swashbuckler specialisation makes him lose bonus feats at odd levels, in return for granting him swashbuckler features at those levels instead. Something like that.
I would like to use this thread as a place for ideas on such specialisations, as well as what people generally think of this idea. To start us off, here are some from me:Barbarian
- Totem barbarians (minus the suck)Fighter
- Swashbuckler (essentially a light melee guy using Int)
- Warlord (a leader-type dude using Cha lots)
- Weaponmaster (someone good with one class of weapons to an insane degree, Wis-based)
- Cavalier (mounted asskicker)Paladin
- Fiendslayer (focused on tricks against evil outsiders)
- Undead Hunter (see above, but undead)
- Knight (much more martial and less religious take on the pally)Sorcerer
- Infernal (power from devils - lotsa fire and torment)
- Abyssal (power from demons - lotsa acid, chaos and craziness)
- Celestial (power from good outsiders - lightning and fire and goodness. And light, lotsa light)
- Fey (lotsa enchantment/illusion powers)
- Otherworldly (Far Realm... yeah, tentacles and madness)
- Draconic (self-explanatory, really - might be further broken down by dragon type)
- Warlock (essentially, narrower list, more uses)
Thoughts? Ideas? Suggestions?