http://brilliantgameologists.com
May 20, 2013, 11:22:49 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: These boards are now READ ONLY. We've started over! So don't try posting here. Go here www.minmaxboards.com
 
   Home   Help Search Members Login Register  
Pages: « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 »
  Print  
Author Topic: D&D Other Classes [Rebalancing 3.5]  (Read 23327 times)
0 Members and 1 Guest are viewing this topic.
RobbyPants
Organ Grinder
*****
Posts: 7139



« Reply #80 on: September 30, 2008, 08:09:58 AM »

From my understanding, the psion class itself is good, and any abuses can be fixed by fixing problematic psionic powers.

The psychic warrior is also a pretty good class, and fairly balanced.

The wilder is on the weak side, and several abilities are useless.  Also, their key ability gets more dangerous to use as they gain power.

The soulknife is underpowered to the point that all he gets is a special, flashy weapon.  Anything he can do other than summoning a weapon can be done better by any other class.  I thought the quickest fix was to remove the class and make it into a level 1 psychic warrior power.  I don't have the link handy, but I thought WotC put something up on the web a while ago as an ACF for the PW.  It involved taking a level 1 power and giving up the 2nd level bonus feat.
Logged

My balancing 3.5 compendium
Elemental mage test game

Quotes
Quote from: Cafiend
It is a shame stupidity isn't painful.
Quote from: StormKnight
Totally true.  Historians believe that most past civilizations would have endured for centuries longer if they had successfully determined Batman's alignment.
Quote from: Grand Theft Otto
Why are so many posts on the board the equivalent of " Dear Dr. Crotch, I keep punching myself in the crotch, and my groin hurts... what should I do? How can I make my groin stop hurting?"
Quote from: CryoSilver
I suggest carving "Don't be a dick" into him with a knife.  A dull, rusty knife.  A dull, rusty, bent, flaming knife.
Quote from: Seerow
Fluffy: It's over Steve! I've got the high ground!
Steve: You underestimate my power!
Fluffy: Don't try it, Steve!
Steve: *charges*
Fluffy: *three critical strikes*
Steve: ****
Quote from: claypigeons
I don't even stat out commoners. Commoner = corpse that just isn't a zombie. Yet.
Quote from: CryoSilver
When I think "Old Testament Boots of Peace" I think of a paladin curb-stomping an orc and screaming "Your death brings peace to this land!"
Quote from: Orville_Oaksong
Buy a small country. Or Pelor. Both are good investments.
RobbyPants
Organ Grinder
*****
Posts: 7139



« Reply #81 on: October 02, 2008, 08:36:57 PM »

What do you think would help warlocks?  Perhaps a few extra invocations sprinkled in?  I don't think they need a lot.

--------------------------

Also, on a related topic, I'll bring this up here instead of in feats.  Currently the Extra Invocation feat gives you an extra invocation, but only of a grade one less than what you can use.  So from levels 1-5 you can't even use the feat.  What if we were to try one of these ideas:

A) You can gain a new invocation that could be of any grade you could normally use, or

B) You gain a new invocation.  Choose an invocation at least one grade one lower than the highest grade you can use.  If you can only use least invocations, you can choose a least invocation.


So, effectively the three options side by side would look like:
Levels   Normal      A            B
___________________________________________
1-5      NA          Least        Least
6-10     Least       Lesser       Least
11-15    Lesser      Greater      Lesser
16-20    Greater     Dark         Greater
Logged

My balancing 3.5 compendium
Elemental mage test game

Quotes
Quote from: Cafiend
It is a shame stupidity isn't painful.
Quote from: StormKnight
Totally true.  Historians believe that most past civilizations would have endured for centuries longer if they had successfully determined Batman's alignment.
Quote from: Grand Theft Otto
Why are so many posts on the board the equivalent of " Dear Dr. Crotch, I keep punching myself in the crotch, and my groin hurts... what should I do? How can I make my groin stop hurting?"
Quote from: CryoSilver
I suggest carving "Don't be a dick" into him with a knife.  A dull, rusty knife.  A dull, rusty, bent, flaming knife.
Quote from: Seerow
Fluffy: It's over Steve! I've got the high ground!
Steve: You underestimate my power!
Fluffy: Don't try it, Steve!
Steve: *charges*
Fluffy: *three critical strikes*
Steve: ****
Quote from: claypigeons
I don't even stat out commoners. Commoner = corpse that just isn't a zombie. Yet.
Quote from: CryoSilver
When I think "Old Testament Boots of Peace" I think of a paladin curb-stomping an orc and screaming "Your death brings peace to this land!"
Quote from: Orville_Oaksong
Buy a small country. Or Pelor. Both are good investments.
Midnight_v
Organ Grinder
*****
Posts: 2660


Dulce et decorum est pro alea mori.


« Reply #82 on: October 02, 2008, 10:59:56 PM »

Quote
The soulknife is underpowered to the point that all he gets is a special, flashy weapon.  Anything he can do other than summoning a weapon can be done better by any other class.  I thought the quickest fix was to remove the class and make it into a level 1 psychic warrior power.  I don't have the link handy, but I thought WotC put something up on the web a while ago as an ACF for the PW.  It involved taking a level 1 power and giving up the 2nd level bonus feat.
I approve of removing soulknife or making it an acf. I'll post the link when wizards comes back online
Logged

\\\"Disentegrate.\\\" \\\"Gust of wind.\\\" \\\"Now Can we PLEASE resume saving the world?\\\"
SiggyDevil
Hong Kong
****
Posts: 1111


Magmar, the ultimate butthead

igtsigma
WWW
« Reply #83 on: October 02, 2008, 11:14:09 PM »

RabidPirateMan shall heartily suggest that the Archivist keep his ability to learn any divine spell, but to give him Bard casting, limiting him to 6th level spells at most.

This surely is a fantastic idea, since the RabidPirateMan is referring to himself in the third person.

I just noticed this post and went ?_?
Siggy likes this.

As the Protoss say, "You think as I do".

I came to that same conclusion for a setting-wide change, though. Not just Archivist.

Logged

RabidPirateMan
Barbary Macaque at the Rock of Gibraltar
***
Posts: 158



« Reply #84 on: October 03, 2008, 01:50:13 AM »

You know, outside of minmaxing, I've never played or had a warlock in group.  Are they in need of boosting?  I always thought they were in the realm of 'acceptable power.'

Well, lets start like this- where does the warlock shine, and where does the warlock lack?
Logged
SiggyDevil
Hong Kong
****
Posts: 1111


Magmar, the ultimate butthead

igtsigma
WWW
« Reply #85 on: October 03, 2008, 02:42:22 AM »

Warlock shine: unlimited Invocations. In worlds of vancian crap this is cool. That, and they can make any spellcasting class's magic item.

Warlock lack: .. that's about where the shine ends. Much of the rest is shit, from Invocation damage to diversity of abilities on hand in any encounter to range to limitations of Invocations to HD quality (poor BAB, HP, class abilities) to limited use Spell-Like Ability feats to compatible items for Invocations in settings full of ACTUAL SPELLS.

Stick to Wizard or Sorcerer. Put a Reserve feat on that deals ranged damage. You'll have a class that does everything a Warlock does, but better.
Logged

RobbyPants
Organ Grinder
*****
Posts: 7139



« Reply #86 on: October 03, 2008, 08:18:44 AM »

Warlock shine: unlimited Invocations. In worlds of vancian crap this is cool. That, and they can make any spellcasting class's magic item.

Warlock lack: .. that's about where the shine ends. Much of the rest is shit, from Invocation damage to diversity of abilities on hand in any encounter to range to limitations of Invocations to HD quality (poor BAB, HP, class abilities) to limited use Spell-Like Ability feats to compatible items for Invocations in settings full of ACTUAL SPELLS.

Stick to Wizard or Sorcerer. Put a Reserve feat on that deals ranged damage. You'll have a class that does everything a Warlock does, but better.
I know.  Thats why I was looking for a minor boost.  I don't think they need a lot though.  Perhaps a few crappy invocations could be beefed up to be worth considering.  Other than that, I can see a few ideas (these are just brainstorming.  I'm not planning on adding all of them!):
  • adding a few extra invocations known
  • adding extra dice to Eldritch Blast damage.  This seems unnecessary to me, as it won't really help in the long run.
  • adding a static boost to EB damage.  Perhaps Cha modifier?
  • creating an Edritch Essence invocation that lets you make a full attack with your EB for that round.  Maybe it's a Blast Shape invocation instead (I like this idea).
  • Adding a bit to the Fiendish Resistances to make them more useful.  Add a bit more to the energy resistance and cold iron DR.
  • The fast healing ability always seemed wierd to me.  It's like a less-useful version of the monk's crappy self-heal.  Should he even have this?  I feel like it should either be boosted to the point of being useful, or simply dropped in favor of better abilities.

That's all I have so far.  Any other thoughts on this?
Logged

My balancing 3.5 compendium
Elemental mage test game

Quotes
Quote from: Cafiend
It is a shame stupidity isn't painful.
Quote from: StormKnight
Totally true.  Historians believe that most past civilizations would have endured for centuries longer if they had successfully determined Batman's alignment.
Quote from: Grand Theft Otto
Why are so many posts on the board the equivalent of " Dear Dr. Crotch, I keep punching myself in the crotch, and my groin hurts... what should I do? How can I make my groin stop hurting?"
Quote from: CryoSilver
I suggest carving "Don't be a dick" into him with a knife.  A dull, rusty knife.  A dull, rusty, bent, flaming knife.
Quote from: Seerow
Fluffy: It's over Steve! I've got the high ground!
Steve: You underestimate my power!
Fluffy: Don't try it, Steve!
Steve: *charges*
Fluffy: *three critical strikes*
Steve: ****
Quote from: claypigeons
I don't even stat out commoners. Commoner = corpse that just isn't a zombie. Yet.
Quote from: CryoSilver
When I think "Old Testament Boots of Peace" I think of a paladin curb-stomping an orc and screaming "Your death brings peace to this land!"
Quote from: Orville_Oaksong
Buy a small country. Or Pelor. Both are good investments.
Psychic Robot
Bi-Curious George
****
Posts: 378


« Reply #87 on: October 03, 2008, 08:57:12 AM »

Quote
What do you think would help warlocks?  Perhaps a few extra invocations sprinkled in?  I don't think they need a lot.
Give them blasting progression equal to rogue sneak attack progression.  Maybe add Charisma as bonus damage.  Then a few extra invocations.

Maybe up the DR/cold iron a little bit.
Logged
RobbyPants
Organ Grinder
*****
Posts: 7139



« Reply #88 on: October 03, 2008, 09:26:12 AM »

How do you feel about the idea of giving them an Eldritch Essense or Blast Shape invocation to allow the EB to be used as an attack action for that round?
Logged

My balancing 3.5 compendium
Elemental mage test game

Quotes
Quote from: Cafiend
It is a shame stupidity isn't painful.
Quote from: StormKnight
Totally true.  Historians believe that most past civilizations would have endured for centuries longer if they had successfully determined Batman's alignment.
Quote from: Grand Theft Otto
Why are so many posts on the board the equivalent of " Dear Dr. Crotch, I keep punching myself in the crotch, and my groin hurts... what should I do? How can I make my groin stop hurting?"
Quote from: CryoSilver
I suggest carving "Don't be a dick" into him with a knife.  A dull, rusty knife.  A dull, rusty, bent, flaming knife.
Quote from: Seerow
Fluffy: It's over Steve! I've got the high ground!
Steve: You underestimate my power!
Fluffy: Don't try it, Steve!
Steve: *charges*
Fluffy: *three critical strikes*
Steve: ****
Quote from: claypigeons
I don't even stat out commoners. Commoner = corpse that just isn't a zombie. Yet.
Quote from: CryoSilver
When I think "Old Testament Boots of Peace" I think of a paladin curb-stomping an orc and screaming "Your death brings peace to this land!"
Quote from: Orville_Oaksong
Buy a small country. Or Pelor. Both are good investments.
SiggyDevil
Hong Kong
****
Posts: 1111


Magmar, the ultimate butthead

igtsigma
WWW
« Reply #89 on: October 03, 2008, 12:20:54 PM »

Frequency of attack for Warlock isn't the problem although one could tackle it from that direction.
It's about damage output per round, or as WoW tards say "DPS".

They need to deal at least another 50% damage or more consistently. Adding more stat bonus to damage won't help; it needs to be a flat value or else Warlocks will end up slinging 15d6 dice every attack.
That gets old real fast.
I'm thinking something more like 1d8 or 1d10 + scaled value, maybe even 2d6. They could boost that scaled value even more if they add an element (which shouldn't cost an Invocation to do so)
Damage should compare to an Empowered Evocation from a full caster, which really still isn't an optimum choice as far a spells go

Giving about twice as more Invocations readied at any given moment helps too, but there should also be a cap on how many a character may have active at the same time.
Logged

RobbyPants
Organ Grinder
*****
Posts: 7139



« Reply #90 on: October 03, 2008, 01:13:19 PM »

Frequency of attack for Warlock isn't the problem although one could tackle it from that direction.
It's about damage output per round, or as WoW tards say "DPS".

They need to deal at least another 50% damage or more consistently. Adding more stat bonus to damage won't help; it needs to be a flat value or else Warlocks will end up slinging 15d6 dice every attack.
That gets old real fast.
I'm thinking something more like 1d8 or 1d10 + scaled value, maybe even 2d6. They could boost that scaled value even more if they add an element (which shouldn't cost an Invocation to do so)
Damage should compare to an Empowered Evocation from a full caster, which really still isn't an optimum choice as far a spells go
Well to give you an idea for comparision, I've proposed increasing direct damage spells for casters.  There are other effect too, based on the energy type, but below in the spoiler are the changes I want to make to damage.

General Direct Damage Change
Here's the basic idea:  A DD spell directly opposes a monster's HP.  Now, a monster primarily gets HP from two sources: their hit dice and their Con mod (* their HD).  Because their Con mod is multiplied by their HD, they get a very solid boost at higher levels.  I was thinking of a way to boost damage on a per-damage die basis for DD spells.

The simple solution is to add the primary casing stat (Int for wizards, Cha for spontaneous casters, etc...) mod per damage die of the spell, capped at the spells level plus one, divided by two.  So, 1st level spells would add 1 point per damage die, 1 point for 2nd level spells, 2 points for 3rd level spells, etc, but capped at the casting stat mod.

So a few examples:

A 12th level wizard with an Int of 22 (mod +6) casts Fireball for 10d6+20 (+6 mod capped at +2 per die for a 3rd level spell).  The same wizard casts Cone of Cold for 12d6+36 (+6 mod capped at +3) and Magic Missle for 5d4+10 (an additional +5 on top of what Magic Missile normally does).
_____________________________________________________________________

Now, I think round by round, the warlock should be behind, as he can use his EB all day long.  I just thought I'd post that for comparision.  Perhaps the bonus damage could be adapted for the EB as well.  Maybe we could do it in five-level incementes (to match his four grades of invocations).  Something like:
level 1-5: +1 damage per die
level 6-10: +2 damage per die
level 11-15: +3 damage per die
level 16-20: +4 damage per die

Giving about twice as more Invocations readied at any given moment helps too, but there should also be a cap on how many a character may have active at the same time.
When you say "active", are you talking about invocations with a 24 hour duration?  Also, by "readied", do you mean known?
Logged

My balancing 3.5 compendium
Elemental mage test game

Quotes
Quote from: Cafiend
It is a shame stupidity isn't painful.
Quote from: StormKnight
Totally true.  Historians believe that most past civilizations would have endured for centuries longer if they had successfully determined Batman's alignment.
Quote from: Grand Theft Otto
Why are so many posts on the board the equivalent of " Dear Dr. Crotch, I keep punching myself in the crotch, and my groin hurts... what should I do? How can I make my groin stop hurting?"
Quote from: CryoSilver
I suggest carving "Don't be a dick" into him with a knife.  A dull, rusty knife.  A dull, rusty, bent, flaming knife.
Quote from: Seerow
Fluffy: It's over Steve! I've got the high ground!
Steve: You underestimate my power!
Fluffy: Don't try it, Steve!
Steve: *charges*
Fluffy: *three critical strikes*
Steve: ****
Quote from: claypigeons
I don't even stat out commoners. Commoner = corpse that just isn't a zombie. Yet.
Quote from: CryoSilver
When I think "Old Testament Boots of Peace" I think of a paladin curb-stomping an orc and screaming "Your death brings peace to this land!"
Quote from: Orville_Oaksong
Buy a small country. Or Pelor. Both are good investments.
SiggyDevil
Hong Kong
****
Posts: 1111


Magmar, the ultimate butthead

igtsigma
WWW
« Reply #91 on: October 04, 2008, 05:20:19 AM »

It's a noble proposal so far but the casting-stat-to-spell concept needs a rethink: consider thusly that the average character does not usually put CON as their best stat.
They tend to put the best in something offensive, and CON as second or third best (especially warrior types, the ones difficult for blasters to take down with Evocations)

If you add casting stat bonus to spell damage for each dice that's comparing Single Ability Dependency to Multi Ability Dependency, of which the latter will be at disadvantage.

I suggest adding half the caster's stat to damage for each character level.


Onward!
The Warlock, having an advantage of unlimited EB, is at disadvantage because the rest of their abilities suck compared to spells.
I don't care if they can do it 1 time every round, 10 times a minute, 60 times an hour, 24 hours a day (or less?), since all that really matters is a round-by-round encounter with monsters, other classed characters, and other Warlocks.
It all comes down to whether or not the Warlock can remove an opponent with roughly average HP and defense of appropriate CR or level with moderate difficulty in a few rounds.

For that, IMO, they either need to deal just as much damage as spellcasters (which also needs to be improved, as we agree) or to have more backup plans (more Invocations available for use) in case EB won't take a foe down fast enough.

I suggest the Warlock gets to add 2 Invocations (or blast shapes) to their personal list known each level.

By limitation for "active Invocations" I mean that the Warlock is restricted to having X number in effect on their personage at any given moment. I don't know how many would be reasonable but it should be no more than 2 + 1 per odd level.
Too many at once quickly becomes difficult to keep track of in combat.

By "readied" I meant "An Invocation is currently applied to the Warlock and in use." For instance, Fell Flight would be "readied" while a Warlock is flying around; no other Invocations with duration should be allowed to also take effect at that same time, even though they don't actually end duration. That's all. Checks and balances.

Warlock damage could be 1d6 with additional 6 + 1/2 CHA bonus damage per character level.
They're blasters. It's their main schtick. Even if I got the math wrong, what I mean is that the ideal should be like Lesser Fire Orb (or similar) at will with Empower and Maximize.
Oh and they need better area effect options. By high levels they need to emulate Meteor Swarm or similar, and that's not even a good spell.
Logged

JaronK
Organ Grinder
*****
Posts: 4039


« Reply #92 on: October 04, 2008, 05:26:24 AM »

A quick thought on Warlocks:  as I understand it, for 4e they wanted a Binder/Warlock hybrid.  I think this is an excellent idea!  The two classes are thematically similar and can be virtually gestalted together without any problems, creating a pretty darn cool class overall.  You get the steady blasting ability of the Warlock with the adaptability of a Binder, and I don't even think it would be overpowered... just cool.

Just a thought.

JaronK
Logged

SiggyDevil
Hong Kong
****
Posts: 1111


Magmar, the ultimate butthead

igtsigma
WWW
« Reply #93 on: October 04, 2008, 06:11:02 AM »

A quick thought on Warlocks:  as I understand it, for 4e they wanted a Binder/Warlock hybrid.  I think this is an excellent idea!  The two classes are thematically similar and can be virtually gestalted together without any problems, creating a pretty darn cool class overall.  You get the steady blasting ability of the Warlock with the adaptability of a Binder, and I don't even think it would be overpowered... just cool.

Just a thought.

JaronK

That's damned cool but IMO would only work if the Warlock could only use 1 vestige at a time.
You might have some wonky effects going on between vestige SLAs and Invocations, but that's something I would personally prefer to play far more than a solitary version of either.
Logged

JaronK
Organ Grinder
*****
Posts: 4039


« Reply #94 on: October 04, 2008, 06:13:35 AM »

I dunno.  Binders wouldn't gain that much by gaining the blasts, as most binder abilities are also standard actions.  The only break I can see in just slamming them into one class is the use of that full round attack with your blast invocation (I forget the name) which might be combined with some melee vestiges for a lot of damage, but even there I'm not sure it's actually too much.  The Sneak Attack vestige with blasts might be strong too, but that's still not too bad overall and might solve the Warlock's damage issues.

JaronK
Logged

veekie
Organ Grinder
*****
Posts: 9034


WARNING: Homing Miko


« Reply #95 on: October 04, 2008, 06:18:20 AM »

Hmm, doing the Warlock like the Binder is a very likeable idea, and the concepts are close too, with the Binder being more like a warlock(powers from pacts), than the warlock is.

Write new pacts(with sets of invocations for each pact) or just fuse vestigies into warlocks though?
Logged

The mind transcends the body.
It's also a little cold because of that.
Please get it a blanket.

I wish I could read your mind,
I can barely read mine.

"Skynet begins to learn at a geometric rate. It becomes self-aware at 2:14 a.m. Eastern time, August 29th. At 2:15, it begins rolling up characters."

"Just what do you think the moon up in the sky is? Everyone sees that big, round shiny thing and thinks there must be something round up there, right? That's just silly. The truth is much more awesome than that. You can almost never see the real Moon, and its appearance is death to humans. You can only see the Moon when it's reflected in things. And the things it reflects in, like water or glass, can all be broken, right? Since the moon you see in the sky is just being reflected in the heavens, if you tear open the heavens it's easy to break it~"
-Ibuki Suika, on overkill

To sumbolaion diakoneto moi, basilisk ouranionon.
Epigenentheto, apoleia keraune hos timeis pteirei.
Hekatonkatis kai khiliakis astrapsato.
Khiliarkhou Astrape!

There is no higher price than 'free'.

"I won't die. I've been ordered not to die."
JaronK
Organ Grinder
*****
Posts: 4039


« Reply #96 on: October 04, 2008, 06:27:35 AM »

Honestly, I'd probably just gestalt the two together, but say that PrCs that advance them get one or the other (so Tenebrous Apostate only advances Binding, not invocations... basically, just as it is now).  Gives a great reason to take it to 20, but you still might want to PrC out.  That, and maybe some of the core chasis could downgrade a bit (lower HD, perhaps?).

One nasty thing to consider:  There's an online vestige that gives you any item creation feat you want.  Combine that with the Warlock 11 ability and we could have a serious issue with sudden amazing item creation.  I say drop the level 11 Warlock ability, as the vestige does something similar enough in concept.  You'll just need to get spells donated for crafting by friendly casts, as Binders currently do.

Another option would be to drop invocations entirely except for blast invocations, but then create some new vestiges that essencially give you the old invocation powers, so you can chose to use those or something else, as you see fit.  That might be better for balance reasons.

JaronK
« Last Edit: October 04, 2008, 06:29:19 AM by JaronK » Logged

veekie
Organ Grinder
*****
Posts: 9034


WARNING: Homing Miko


« Reply #97 on: October 04, 2008, 06:35:00 AM »

I like the last option, replacing the existing invocations with vestiges(we could call them pacts instead, so the warlock flavor remains whole), and import whichever binder vestiges that fit well.
Logged

The mind transcends the body.
It's also a little cold because of that.
Please get it a blanket.

I wish I could read your mind,
I can barely read mine.

"Skynet begins to learn at a geometric rate. It becomes self-aware at 2:14 a.m. Eastern time, August 29th. At 2:15, it begins rolling up characters."

"Just what do you think the moon up in the sky is? Everyone sees that big, round shiny thing and thinks there must be something round up there, right? That's just silly. The truth is much more awesome than that. You can almost never see the real Moon, and its appearance is death to humans. You can only see the Moon when it's reflected in things. And the things it reflects in, like water or glass, can all be broken, right? Since the moon you see in the sky is just being reflected in the heavens, if you tear open the heavens it's easy to break it~"
-Ibuki Suika, on overkill

To sumbolaion diakoneto moi, basilisk ouranionon.
Epigenentheto, apoleia keraune hos timeis pteirei.
Hekatonkatis kai khiliakis astrapsato.
Khiliarkhou Astrape!

There is no higher price than 'free'.

"I won't die. I've been ordered not to die."
JaronK
Organ Grinder
*****
Posts: 4039


« Reply #98 on: October 04, 2008, 06:39:50 AM »

Well, Binders do in fact make pacts with their vestiges.  That's in their rules.  So yeah, the flavor already fits just fine.

I'd definitely want the blasting to remain without vestiges though, it's just so signature.

JaronK
Logged

veekie
Organ Grinder
*****
Posts: 9034


WARNING: Homing Miko


« Reply #99 on: October 04, 2008, 06:49:24 AM »

Yeah, keep the blasting, though blast shapes can be folded into vestiges as well. I meant the warlock's current flavor, with pacts to devils, demons and fey, which can provide non-vestige entities to provide the pacts with.
Logged

The mind transcends the body.
It's also a little cold because of that.
Please get it a blanket.

I wish I could read your mind,
I can barely read mine.

"Skynet begins to learn at a geometric rate. It becomes self-aware at 2:14 a.m. Eastern time, August 29th. At 2:15, it begins rolling up characters."

"Just what do you think the moon up in the sky is? Everyone sees that big, round shiny thing and thinks there must be something round up there, right? That's just silly. The truth is much more awesome than that. You can almost never see the real Moon, and its appearance is death to humans. You can only see the Moon when it's reflected in things. And the things it reflects in, like water or glass, can all be broken, right? Since the moon you see in the sky is just being reflected in the heavens, if you tear open the heavens it's easy to break it~"
-Ibuki Suika, on overkill

To sumbolaion diakoneto moi, basilisk ouranionon.
Epigenentheto, apoleia keraune hos timeis pteirei.
Hekatonkatis kai khiliakis astrapsato.
Khiliarkhou Astrape!

There is no higher price than 'free'.

"I won't die. I've been ordered not to die."
Pages: « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 »
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2008, Simple Machines LLC Valid XHTML 1.0! Valid CSS!