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Midnight_v
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« Reply #940 on: October 18, 2008, 04:01:56 PM » |
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1) I do acknowledge tier 3. I do not acknowledge that "this is tier 3" means anything until and unless something brought to that level really can do tier 3 level of power.
If a fighter can reliably beat anything at 10th level when he's 10th level, except other fighters, that's not balanced. That's just stronger.
3a) And we do need to do some testing, rather than "hey, class feature that might be useful instead one that is definately meaningless." Can't know if it is balanced until we know if it actually plays out as balanced.
3b) Not just the power of spells, the fact that they get many options from spells. Magic can do anything as written. So even if a given spell doesn't break the game, a given mage (druid, cleric, sorcerer, wizard, wu jen, etc.) still can.
1. I'm not sure what you mean there please explain futher, do you mean like "the Rebalanced fighter isn't tier 3 because he's still not equivalent to the warblade." cause thats what I'm taking you to mean as an example. 2. Sp wait let me MAKE SURE I know what you're saying: 2) No, it still does. A. The druid's spellcasting ability is quite sufficient to make them able to overcome others, B.with or without wild shape, C. and probably without an animal companion. D. Particularly if shape shifting is used as a replacement of those two rather than them being simply dropped. Okay so If I'm getting this right ultimately you think the drud is balaced at tier 3 with its spells and shapeshift. This is reason enough to wait until we see what the changes are to the spells, we have no good reference to for determine that until the spellbook closes so to speak. Also i just out right disagree with you about that.. but okay. Do a write up of your druid and maybe a analysis so we can see exaclty what you think it should be. I await the progression. 3.A. Again you're reiterating what I've already stated. However, Some of the mechanics that we've added have been directly ported from other systems that we've played "Foil" for instance is from the tome series, so most of us have a pretty good reference for saying This works, this doesn't, this is balanced this is not. Further... since you've only known about the existance of the Shapeshift variant druid for 1 day, by your own logic you're saying "I don't know if its balanced" or you're admit that you're talking out your ass about it for question 2 of you post Because wha you're saying is meaningless in regard to it. You've never played it, you've only learned about it yesterday, and we had to practically BEG you to go look up what we were talking about so you'd at least have a minimal frame of reference. Now you've looked at it and say "Oh well it should be enough" but thats just saying what you've described above. And we do need to do some testing, rather than "hey, class feature that might be useful instead one that is definately meaningless." No. No, Elennsar, you need to do sometesting on this one to get up to speed with the rest of the class. You've never Shapeshift so therfore what you're saying above is meaningless. By your own definitions. 3b. Okay, what do you mean, by power? To me Power = Valid options , in this game 3bA as a statment doesn't really say anything... except maybe you want to limit the options(Power) of spells. Though I'm realize now whey people keep telling you "Play 4th" thats a very 4th edition thing you suggest there. Limit the options spells give you. . . *shrug* Where do you draw the line? Do we then end up with everyone playing evokers? Ignore that. Here " IN 3b, what is your definition of power? As it clearly is different from my own. What do you mean by power in that sentance?"
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Elennsar
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« Reply #941 on: October 18, 2008, 04:29:00 PM » |
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Okay, to clarify the unclear:
1) I am uncertain if the fighter is equal to the warblade.
2) I don't think the druid is balanced with other classes at tier 3 even if it loses both wild shape and animal companion (with no replacement). It is certainly not balanced if they are replaced, even if the replacement is weaker than the existing class feature/s.
I don't play druids. I do know that they overshadow what I do play. That needs to be dealt with. Having a druid able to beat/draw a fighter (for instance) is fine, having a druid be able to beat/draw all other encounters as well (or even most other encounters) is not fine. No one class or class combination should have the power to make any encounter of its level lose.
3) Does that mean that the result is balanced? No. Just because a given mechanic is balanced doesn't mean the overall class is.
4) No, you did not. If you want me to read something, ASK. It is extremely simple. Any difficulties you went through are because you were unwilling to actually cooperate and be helpful instead of just insist that you know what you're talking about and I don't.
5) Make it so that being a mage does not mean "I can do anything." because magic means "I can do anything" as written, and that needs to go.
So be an Evoker. Be an Illusionist. Be a Disciple of Order. Be a Necromancer.
Be whatever you please that's permited in the game. But being an Evoker should not be better overall than being an Illusionist or vice-versa.
They should be different. Same as how being a Fighter should not be better overall than a Paladin. Or a Barbarian/Ranger.
6) Power = I can do 20d6 damage with my spell of fighter slaying. Even if you tone that down, if a wizard can do (and endure) damage equivalant to a fighter, sneak and do trap and lock things like a rogue, and so on...he's too powerful as a class.
A wizard (or cleric or sorcerer or druid) should not have the "I use the spell of solving the problem in front of me". Whether that's one given spell or having many spells that he knows that means any given problem can be met with the right spell, and he can know the right spell for all the problems...
He is too powerful. There ought to be things fighters lose to. And things that rogues lose to. And things that clerics lose to. Some things they can beat, too. Some things that they are evenly (or as close to evenly as we can get) matched against.
That way, you need a rogue to do rogue things, a fighter to do fighter things, a wizard to do wizard things, and a cleric to do cleric things...instead of having the wizard do all three of the others and/or the cleric doing all three of the others.
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Faith can move mountains. It still can't deflect bullets.
"Communication with humans." is a cross-class skill for me. Please bear this in mind.
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Midnight_v
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« Reply #942 on: October 18, 2008, 06:15:30 PM » |
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) No, you did not. If you want me to read something, ASK. It is extremely simple. Any difficulties you went through are because you were unwilling to actually cooperate and be helpful instead of just insist that you know what you're talking about and I don't. Page 44 of this thread is almost entirely composed of people saying Wildshape is different from shapeshift. Stop muddling the issue. We're not talking about wildshape. Do you know what we're talking about? Shapeshift Variant, Phb 2 page 38. Please Review. Thats the main idea of page 44 that and pointing out that you refuse to cooperate with that as an example. But enough pontificating... That way, you need a rogue to do rogue things, a fighter to do fighter things, a wizard to do wizard things, and a cleric to do cleric things...instead of having the wizard do all three of the others and/or the cleric doing all three of the others. The Rouge/Fighter/Wizard/Cleric dynamic... is gone. So thats a vast disagreement probablly. Why do I say this? Because we have 54 or so base character classes. Every class has someone whose in love with it. I tried to get rid of monk: People out raged, I tried to merge scout and ranger: People outraged. At that point I say fine, let me look at the 54. But first ....e ven in original 3.5 Fighter/wizard/rogue/cleric Had to be replaceable with, Paladin/Sorceror/Monk or Bard/Druid OR Barbarian/Sorceror/Ranger/Druid Moreover, currently, now when we have vastly esoteric classe combinations like: Swordsage/Factotum/Archivist/Dread Necromancer. and multiclassed variations therof *which you have some very unpopular ideas about as far as can tell* The idea set of the "Core 4" is broke open already by the sheer number of classes that already exists. The core 4 aren't needed to fufill those roles, Roll fufillment ... you need a new paradigm. Cause what are "cleric like things" when I worship the "God of Night and fear" or what are "rogue like things" when I can become invisible+fly or even if I'm a fighter/wizard Acting as an assassin with just enough wizard to not have to hide. That concept doesn't fit anymore. . . I'm not sure it ever really did the point is that Everyone has to able to "deal with" around 70-90% of the level appropriate encounters. Or only the classes that do will get played. "By deal with" I mean... Have a way to deal not defeat outright. ... I don't want to have preprogrammed character concepts. I want everyone to be able to be who they want to be as exactly as they want within a level based system. Archtypes are more important than what the class itself does. I'm a Knight In shining armor, fighting from horse back could be anything. ... and actually ... thats good for the game. Many paths to many destinations. The problem is that some of the destinations are inherently in need of help. 6) Power = I can do 20d6 damage with my spell of fighter slaying. Even if you tone that down, if a wizard can do (and endure) damage equivalant to a fighter, sneak and do trap and lock things like a rogue, and so on...he's too powerful as a class. and I know that your definition of "Power" is wrong. Power= 20d6? Thats you defintion of power? God  someone help this guy! We have a base assumption problem. Everyone else here is working off a different assuption about D&D that you. Does anyone else veiw 6) Power = I can do 20d6 damage with my spell of fighter slaying. Maybe at 10th level, but I know what you mean. Damage < Power
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RobbyPants
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« Reply #943 on: October 18, 2008, 06:50:18 PM » |
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I'm not really sure where we're at with the druid right now. I'm still a fan of the shapeshift ACF, but I think it's a bit too weak. I was thinking about expanding on it a bit, allowing the forms to grant several abilities as you increase in level. I also want the elemental form to be a little more element-specific. Lastly, I'll add in an aquatic form or two. Hopefully I can get it posted soon. ... and really I tend to agree... I'd like to see the changes. . . I'll try to get something up soon. Basically, I'll use the PHB 2 as a starting point, and add from there. The initial abilities might even be the same for some of the lower level forms. I just want to see them scale more than that one crappy ability they always get two levels later.
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My balancing 3.5 compendiumElemental mage test gameQuotesIt is a shame stupidity isn't painful. Totally true. Historians believe that most past civilizations would have endured for centuries longer if they had successfully determined Batman's alignment. Why are so many posts on the board the equivalent of " Dear Dr. Crotch, I keep punching myself in the crotch, and my groin hurts... what should I do? How can I make my groin stop hurting?" I suggest carving "Don't be a dick" into him with a knife. A dull, rusty knife. A dull, rusty, bent, flaming knife. Fluffy: It's over Steve! I've got the high ground! Steve: You underestimate my power! Fluffy: Don't try it, Steve! Steve: *charges* Fluffy: *three critical strikes* Steve: **** I don't even stat out commoners. Commoner = corpse that just isn't a zombie. Yet. When I think "Old Testament Boots of Peace" I think of a paladin curb-stomping an orc and screaming "Your death brings peace to this land!" Buy a small country. Or Pelor. Both are good investments.
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Elennsar
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« Reply #944 on: October 18, 2008, 06:54:44 PM » |
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No, that is me refusing to humor your "let's mock Elennsar". When you're saying "let's change this thing that we're suggesting that we change the existing class feature to", my goal was to find out what the resulting ability looks like. As stated "if it is like the ____ but we added ____.", I'd just look it up. If it is entirely different, looking it up would be absolutely useless.
As for the debate: I refuse to have a debate on whether or not someone is lying about what I said when they are doing so. If it is a matter of "whether my point was right to begin with", that can go to another thread. If it is someone lying about what I said or insisting that their misinterpetation of what I said is the truth and being a dick about it, then that should be shot down in and/or with flames. Not treated as a perfectly legitimate thing to argue about.
The only things I am stubborn and unyielding about are my belief that human perception is at best what we think is true, which may or may not be what is actually true, and that morality cannot be changed by humanity wishing it was different than it is. Neither of those have anything to do with this thread or that thread.
Rogue/fighter/cleric/ranger/wizard/monk/warblade/your momma/etc. Being a fighter should mean you do whatever it is fighters are supposed to do well and not so well. Being a warblade should be different.
Having ten classes that do the same thing is a waste of paper and ink. Having thirty classes that each do something different so that if you want to do a given something you pick the class that does that something is none too many.
So, what are cleric like things? What are clerics supposed to do? What justifies a cleric class as opposed to fluff text over a wizard/sorcerer/psion/wu jen/shugenja/I could go on? If there's an answer, then it should be kept. If there isn't an answer, it is redundant.
Does that mean that we need to use the "core four"? Hardly! It means that every class should have some thing it does that makes being a member of that class a good idea. Being a paladin is good if you want to be an effective fiend slayer. Being a warblade is good if you want to be able to take on lots of enemies at once. Whatever.
Otherwise, why do we have a swashbuckler if it is using different rules to get exactly the same game effect as a fighter? (I don't think that's the goal of Robby's current form, fortunately.)
Briefly: "I can 20d6 damage with my spell. I can summon a dragon. I can cast an illusion. I can mind control you. I can use sleep." etc, etc, etc.
The reason for using "I do 20d6 damage" is that it most directly compares to a fighter's "I can do 1d8+X times the number of times I hit in a round.", not because it is the only thing wizards can do or should be able to do or because it is a good option to do.
Being able to do 20d6 with a 5th level spell is powerful. Being able to diplomatically manipulate anyone you can talk to into doing your will is powerful.
"My spell of fighter slaying" was mentioned as a specific spell being powerful (or not). It was not meant, and I will repeat this until you recognize that I said it, as an arguement in favor of "I use direct damage" as the best/only/ideal option for wizards. However, it is one of their options.
Robby: Do druids need this ability to scale in order to be tier 3? Do they need this ability at all, for that matter?
I'm not against shape shifting druids (other than personal taste, which is not relevant) whether that means wild shape or shape shift, but they really don't need both that and full casting if they're Tier 3...which is either dominant in one area and not useless outside it or useful in many areas...not the current I-am-dominant-in-many(all?)-areas.
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« Last Edit: October 18, 2008, 06:58:11 PM by Elennsar »
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Faith can move mountains. It still can't deflect bullets.
"Communication with humans." is a cross-class skill for me. Please bear this in mind.
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RobbyPants
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« Reply #945 on: October 18, 2008, 07:05:39 PM » |
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6) Power = I can do 20d6 damage with my spell of fighter slaying. Even if you tone that down, if a wizard can do (and endure) damage equivalant to a fighter, sneak and do trap and lock things like a rogue, and so on...he's too powerful as a class. You're probably going to be pissed that i've already beefed up direct damage spells in the spells thread (right in the 3rd post). That 20d6 is probably a bit closer to 20d6+100 now, assuming it's a 9th level spell.
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My balancing 3.5 compendiumElemental mage test gameQuotesIt is a shame stupidity isn't painful. Totally true. Historians believe that most past civilizations would have endured for centuries longer if they had successfully determined Batman's alignment. Why are so many posts on the board the equivalent of " Dear Dr. Crotch, I keep punching myself in the crotch, and my groin hurts... what should I do? How can I make my groin stop hurting?" I suggest carving "Don't be a dick" into him with a knife. A dull, rusty knife. A dull, rusty, bent, flaming knife. Fluffy: It's over Steve! I've got the high ground! Steve: You underestimate my power! Fluffy: Don't try it, Steve! Steve: *charges* Fluffy: *three critical strikes* Steve: **** I don't even stat out commoners. Commoner = corpse that just isn't a zombie. Yet. When I think "Old Testament Boots of Peace" I think of a paladin curb-stomping an orc and screaming "Your death brings peace to this land!" Buy a small country. Or Pelor. Both are good investments.
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Elennsar
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« Reply #946 on: October 18, 2008, 07:08:28 PM » |
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Well, given that they generally are bad wizard choices (pre house rules), I'm filing that with "hit points/damage are insane" rather than "Robby, why did you do that stupid thing?"
Though it does make me wonder what fighters can do that make them useful beyond "guy who takes damage before I do" meatshielding.
I've been wondering that anyway, since the revised fighter doesn't clearly indicate "what his area of I-can-pull-my-own-weight is"...its more powerful than the existing fighter, but I'm not sure it isn't still made redundant.
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Faith can move mountains. It still can't deflect bullets.
"Communication with humans." is a cross-class skill for me. Please bear this in mind.
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Midnight_v
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« Reply #947 on: October 18, 2008, 07:41:27 PM » |
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6) Power = I can do 20d6 damage with my spell of fighter slaying. Even if you tone that down, if a wizard can do (and endure) damage equivalant to a fighter, sneak and do trap and lock things like a rogue, and so on...he's too powerful as a class. You're probably going to be pissed that i've already beefed up direct damage spells in the spells thread (right in the 3rd post). That 20d6 is probably a bit closer to 20d6+100 now, assuming it's a 9th level spell.  - As long as I know I have the ear of the Gameologists, I suppose what Elennsar says doesn't matter that much. However, of that block of text, a page of you being ignorant doesn't humor me or refuse to humor me. It just make you look like you dont' know what you're talking about. You didn't know what Shapeshift was before yesterday, and you refused to even listen to realize we were talking about something else, now you lying about it. It's okay to not know shit but when told where something is and you need to look it up to understad at least the Base of what changes we're talking about is not me mocking you it trying to get you informed so you stop dragging down the thread. Thats how I was saying you fail the thread. You post more than anyone else here and, have little familiarity with the berth of the game. and This: Rogue/fighter/cleric/ranger/wizard/monk/warblade/your momma/etc. Being a fighter should mean you do whatever it is fighters are supposed to do well and not so well. Being a warblade should be different. Well... for 1 that's a pretty much opionion filled statment. Again, saying what a class "should" do is about as undefined and subjective as we get. 2. Why? Why should they be different? 3. The statment is obejectively wrong, cause in every venue imaginable there is variation of the same thing to get a job done. Sometimes the competetion ends with one being better/more popular than the other. Ford/Chevy/Porsche/BMW Coke/Pepsi/Dr.Pepper. Monarchy, Democracy, Facisism ... Warblades and fighter play the same game in every way but the way that counts performance. So what we're supposed be doing is changing the performance of these things, WITHOUT repenning the entire game. Or even the majority of the game really Though really El this isn't about that, between you and I and many others. Or we could alternatively continue in Pm if you prefer.
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« Last Edit: October 18, 2008, 07:44:06 PM by Midnight_v »
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RobbyPants
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« Reply #948 on: October 18, 2008, 09:17:52 PM » |
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Okay! At long last, here are my new shapeshift rules! For the most part, they're the same as the PHB 2, but I've added a few abilities to each form as they gain levels. Also, I modified the four elemental forms quite a bit. I included a new version of Natural Spell at the end. One last thing of note is that your magical gear is still functional when melded into your form. You cannot use items the require manipulation (like potions, wands, scrolls, etc), but other "passive" items still function. So, long post is loooong! Shapeshift You can shapeshift into an animal or other aspect of nature determined by the forms available to you. Each form grants you special abilities. You may choose the specific appearance of your form, but the granted abilities are always the same for each specific form. You can shapeshift as a swift action. There is no limit to the number of times per day you can shapeshift, nor the amount of time you can spend in a shapeshifted form.
You retain your normal Hit Dice, hit points, base attack bonus, base saving throw bonuses, and skill ranks regardless of your form. You also retain your normal ability scores, though each form grants a bonus to your Strength score.
You keep all extraordinary, supernatural, and spell-like special attacks and qualities of your normal form, except for those requiring a body part your new form does not have.
All of your held and worn gear melds into your new form. Any armor or shield bonus granted by your armor is lost. All of your magical gear remains fully functional, although items requiring manipulation, such as scrolls, potions, wands, and staves cannot be used in your new form. You still gain the enhancement bonus granted by any magical armor or shields you were wearing before shapeshifting.
You cannot cast spells with verbal, somatic, or material components when shapeshifted. You can use the Natural Spell feat (see below) to help overcome this obstacle.
When you shapeshift into a form other than your own, you gain natural weapons (and reach with those weapons) as described below. These natural weapons gain an enhancement bonus on attack rolls and damage rolls equal to 1/4 your druid level, and at 4rh level and higher they are treated as magic weapons for the purpose of overcoming damage reduction. The damage dice given are for Medium druids; smaller or larger druids should adjust those values according to the table on page 28 of the DMG.
If knocked unconscious or slain in shapeshifted form, you revert to your original form.
______________________________________________ Predator Form – 1st level______________________________________________ Aquatic Form – 1st level______________________________________________ Aerial Form – 5th level______________________________________________ Ferocious Slayer Form – 8th level______________________________________________ Aquatic Slayer Form – 8th level______________________________________________ Forest Avenger Form – 12th level______________________________________________ Aquatic Horror Form – 12th levelYou gain a pair of primary tentacle attacks that deal 1d8 points of damage each. Your size increases by one category (to a maximum of Colossal), and you have the reach of a tall creature of your size (5 feet for Medium, 10 feet for Large). You gain a +12 enhancement bonus to Strength and a +4 enhancement bonus to Fortitude and Will saves, and your natural armor bonus improves by 12. You gain a swim speed of 30 feet but you lose your land speed. You gain a +8 bonus on Swim checks, can take 10 on Swim checks, and can charge while swimming in a straight line. You can breath under water, but you cannot breath out of the water.
You gain damage reduction 5/ bludgeoning and fire resistance of 10 while in aquatic horror form.
At 14th level, you gain Improved Grab when in aquatic horror form. If you hit with a tentacle attack, you can start a grapple as a free action, provoking an attack of opportunity.
At 17th level you gain fast healing 5 when underwater. You gain immunity to fire. Your damage reduction improves to 10/bludgeoning.
At 19th level, your size increases by two categories (to a maximum of Colossal), and you have the reach of a tall creature of your size (10 feet for Large, 15 feet for Huge).
______________________________________________ Elemental Fury Form – 16th levelYou gain a pair of primary slam attacks that deal 2d6 points of damage each. Your size increases by two categories (to a maximum of Colossal), and you have the reach of a tall creature of your size (10 feet for Large, 15 feet for Huge).
You gain immunity to critical hits in elemental fury form. You don’t need to breathe while in elemental fury form.
You gain other abilities depending on the element you choose for your form:
Air: You gain a +12 enhancement bonus to Strength and a +4 enhancement bonus on Reflex and Will saves, and your natural armor bonus improves by 12. You gain a fly speed of 60 feet (perfect maneuverability). You are immune to electricity.
Earth: You gain a +16 enhancement bonus to Strength and a +4 enhancement bonus on Fortitude and Will saves, and your natural armor bonus improves by 16. You gain earth glide (as listed in the Monster Manual), which allows you to burrow at your land speed without leaving a hole. You are immune to acid.
Fire: Your slam attack deals 1d8 damage instead of 2d6. Your slam attack also deals an extra 1d8 fire damage. This fire damage scales with your size changes, just like your slam attack. You gain a +16 enhancement bonus to Strength and a +4 enhancement bonus on Reflex and Will saves, and your natural armor bonus improves by 12. You are immune to fire.
Water: You gain a +16 enhancement bonus to Strength and a +4 enhancement bonus on Fortitude and Will saves, and your natural armor bonus improves by 12. You gain a swim speed equal to your land speed. You gain a +8 bonus on Swim checks, can take 10 on Swim checks, and can charge while swimming in a straight line. You are immune to cold.
At 18th level, you gain Great Cleave as a bonus feat while in elemental fury form (even if you don’t meet the prerequisites). You gain an additional attack, depending on your element. All DCs are 10 + 1/2 Druid level + Con modifier.
Air: You gain the whirlwind ability of an air elemental.
Earth: Your enhancement bonus to Strength and natural armor increase to +20.
Fire: If you successfully deal damage with a slam attack, your opponent must succeed on a Reflex save or catch fire. The fire burns 1d4 rounds (or until extinguished), taking fire damage each round equal to the fire damage you add to your slam attack.
Water: You gain the vortex ability of a water elemental.
At 20th level, your size increases by three categories (to a maximum of Colossal), and you have the reach of a tall creature of your size (15 feet for Huge, 20 feet for Gargantuan). The enhancement bonus on your saving throws increases to +6 when in elemental fury form.
______________________________________________ Natural Spell [Metamagic]______________________________________________
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« Last Edit: October 18, 2008, 09:46:04 PM by RobbyPants »
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My balancing 3.5 compendiumElemental mage test gameQuotesIt is a shame stupidity isn't painful. Totally true. Historians believe that most past civilizations would have endured for centuries longer if they had successfully determined Batman's alignment. Why are so many posts on the board the equivalent of " Dear Dr. Crotch, I keep punching myself in the crotch, and my groin hurts... what should I do? How can I make my groin stop hurting?" I suggest carving "Don't be a dick" into him with a knife. A dull, rusty knife. A dull, rusty, bent, flaming knife. Fluffy: It's over Steve! I've got the high ground! Steve: You underestimate my power! Fluffy: Don't try it, Steve! Steve: *charges* Fluffy: *three critical strikes* Steve: **** I don't even stat out commoners. Commoner = corpse that just isn't a zombie. Yet. When I think "Old Testament Boots of Peace" I think of a paladin curb-stomping an orc and screaming "Your death brings peace to this land!" Buy a small country. Or Pelor. Both are good investments.
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Midnight_v
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« Reply #949 on: October 18, 2008, 09:34:06 PM » |
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Aquatic Horror Form – 12th level  FUCK YEAH LOL Carol the deep ones. . . lol carol of the old ones Wait a minute ...  don't some of those form still own a fighter? Even our moded fighter? Can this ability be foiled? You can shapeshift as a swift action. There is no limit to the number of times per day you can shapeshift, nor the amount of time you can spend in a shapeshifted form. Hmm... guess not... Natural spell should be +2 level not plus one most likely... Hmm... uh oh... :-[
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« Last Edit: October 18, 2008, 09:40:47 PM by Midnight_v »
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\\\"Disentegrate.\\\" \\\"Gust of wind.\\\" \\\"Now Can we PLEASE resume saving the world?\\\"
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RobbyPants
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« Reply #950 on: October 18, 2008, 09:44:47 PM » |
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Oh, I'm sure they could be tweaked a bit. Basically, all I did was copy the enhancement bonuses as-is, and slightly modify them for the elemental fury form. The three aquaitic forms are suposed to directly match the other three forms granted at that level. Also, I added two more abilities for each form, to make them a little more attractive at later levels. Still, by level 16, you'll have little reason to take anything other than elemental fury form.
+2 for Natural Spell could probably work too.
I haven't taken the time to do any match-ups for these PCs. There's no playtesting at this stage. Still, I wanted to get these out here since I've been blabbing about them so much.
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My balancing 3.5 compendiumElemental mage test gameQuotesIt is a shame stupidity isn't painful. Totally true. Historians believe that most past civilizations would have endured for centuries longer if they had successfully determined Batman's alignment. Why are so many posts on the board the equivalent of " Dear Dr. Crotch, I keep punching myself in the crotch, and my groin hurts... what should I do? How can I make my groin stop hurting?" I suggest carving "Don't be a dick" into him with a knife. A dull, rusty knife. A dull, rusty, bent, flaming knife. Fluffy: It's over Steve! I've got the high ground! Steve: You underestimate my power! Fluffy: Don't try it, Steve! Steve: *charges* Fluffy: *three critical strikes* Steve: **** I don't even stat out commoners. Commoner = corpse that just isn't a zombie. Yet. When I think "Old Testament Boots of Peace" I think of a paladin curb-stomping an orc and screaming "Your death brings peace to this land!" Buy a small country. Or Pelor. Both are good investments.
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Midnight_v
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« Reply #951 on: October 18, 2008, 09:48:36 PM » |
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Oh, I'm sure they could be tweaked a bit. Basically, all I did was copy the enhancement bonuses as-is, and slightly modify them for the elemental fury form. The three aquaitic forms are suposed to directly match the other three forms granted at that level. Also, I added two more abilities for each form, to make them a little more attractive at later levels. Still, by level 16, you'll have little reason to take anything other than elemental fury form.
+2 for Natural Spell could probably work too.
I haven't taken the time to do any match-ups for these PCs. There's no playtesting at this stage. Still, I wanted to get these out here since I've been blabbing about them so much.
Cool Cool... the reason I say level +2 for natural spell is its the same as having Silent and still spell... you still save a feat though which is cool...
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\\\"Disentegrate.\\\" \\\"Gust of wind.\\\" \\\"Now Can we PLEASE resume saving the world?\\\"
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RobbyPants
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« Reply #952 on: October 18, 2008, 09:50:39 PM » |
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So, what exactly concerns you with them compared to the fighter? Is it the size of the enchancement bonuses to Str and AC? Is it that I let them use melded gear?
You're right that a fighter cannot Foil shapeshift, but he can still Foil a druid's attacks and spells as normal.
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My balancing 3.5 compendiumElemental mage test gameQuotesIt is a shame stupidity isn't painful. Totally true. Historians believe that most past civilizations would have endured for centuries longer if they had successfully determined Batman's alignment. Why are so many posts on the board the equivalent of " Dear Dr. Crotch, I keep punching myself in the crotch, and my groin hurts... what should I do? How can I make my groin stop hurting?" I suggest carving "Don't be a dick" into him with a knife. A dull, rusty knife. A dull, rusty, bent, flaming knife. Fluffy: It's over Steve! I've got the high ground! Steve: You underestimate my power! Fluffy: Don't try it, Steve! Steve: *charges* Fluffy: *three critical strikes* Steve: **** I don't even stat out commoners. Commoner = corpse that just isn't a zombie. Yet. When I think "Old Testament Boots of Peace" I think of a paladin curb-stomping an orc and screaming "Your death brings peace to this land!" Buy a small country. Or Pelor. Both are good investments.
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Midnight_v
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« Reply #953 on: October 18, 2008, 10:06:31 PM » |
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Yea... just the size of the bonuses... I guess... You're right that a fighter cannot Foil shapeshift, but he can still Foil a druid's attacks and spells as normal. That makes it a bit better actually.  Though for a sec i was in awe of it and thinking of it compared to the old fighter so I'm guilty myself... Lets just stop for a sec and run a quick test of some kind... We have 4 classes now lets look at... Rebalanced Fighter... druid... Sorceror...Monk. as team. Vs an encounter. Vs each other ... I mean like what they're able to contribute. Is that possible without a major divergence to the thread? Should I start a testing thread? I'm just trying to see what we've done. We dont' need max optimization either just quick scan of life as these guys... might do wonders for out goal set.
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\\\"Disentegrate.\\\" \\\"Gust of wind.\\\" \\\"Now Can we PLEASE resume saving the world?\\\"
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Elennsar
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« Reply #954 on: October 18, 2008, 10:56:57 PM » |
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Midnight: Or, you could actually be someone who isn't interested in being an insulting dick to everyone who disagrees with you and actually expresses that on a regular basis. Really. It would be extremely easy to have said "it's exactly like the PHB II AFC but we're thinking about allowing (possibly via metamagic) casting spells while shapeshifted.". Did anyone say anything of the sort? No. So don't blame me for your inability to communicate what you're doing, or suggest a duel of wits to compensate for the fact you're more interested in being insulting than helpful.
As for classes: Having a guy who does exactly the same thing as the Fighter is wasted ink. Having a guy who does "combat things like the fighter, but more the subtle and craft lightly armored warrior than the heavily armored 'tank' which is what the Fighter class does" justifies both classes.
If Coke/Pepsi/Dr. Pepper are exactly the same, there is no reason to have all three as options just because they have different names. If they are different, it is worth having all three. Having an "inferior form and a stronger form" of the same idea is also a terrible idea. The inferior form should not exist if the goal is balanced classes.
As for testing: What, for a given level, is a fighter supposed to be able to beat/lose against/have a 50-50 chance either way against?
Same with a monk. Same with a druid. Same with a sorcerer. We need to make the classes match those benchmarks...if, for instance, a fighter is supposed to be the guy you rely on versus a golem, the fighter needs to be able to do very well versus a golem the majority of the time.
As for shapeshift: I presume (by the absence of any mention that it changes) that you are still a human (or elf, or warthog, or whatever)? So no casting Awaken on yourself or that sort of broken crap.
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Faith can move mountains. It still can't deflect bullets.
"Communication with humans." is a cross-class skill for me. Please bear this in mind.
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veekie
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« Reply #955 on: October 19, 2008, 02:23:43 AM » |
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The ability looks awesome, though I think the stat bonuses might need a bit of tweaking, keeping in mind that the various forms only allow 2-3 attacks compared to a fighter or other martial character's iteratives. I'd say replace the Improved Critical and Improved Natural Attack mentions with, "Your bite attack's threat range improves to 19-20" and "Your bite attack's damage increases by one size category" respectively though. As for natural spell, I'd say a +1 spell level is enough, if it serves as Still/Silent/Eschew only for the purpose of casting while shapeshifted. That is to say no casting in a Silence or while grappled. Something like this(though my phrasing is ass): Natural Spell [Metamagic]
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The mind transcends the body. It's also a little cold because of that. Please get it a blanket. I wish I could read your mind, I can barely read mine. "Skynet begins to learn at a geometric rate. It becomes self-aware at 2:14 a.m. Eastern time, August 29th. At 2:15, it begins rolling up characters."
"Just what do you think the moon up in the sky is? Everyone sees that big, round shiny thing and thinks there must be something round up there, right? That's just silly. The truth is much more awesome than that. You can almost never see the real Moon, and its appearance is death to humans. You can only see the Moon when it's reflected in things. And the things it reflects in, like water or glass, can all be broken, right? Since the moon you see in the sky is just being reflected in the heavens, if you tear open the heavens it's easy to break it~" -Ibuki Suika, on overkill
To sumbolaion diakoneto moi, basilisk ouranionon. Epigenentheto, apoleia keraune hos timeis pteirei. Hekatonkatis kai khiliakis astrapsato. Khiliarkhou Astrape!
There is no higher price than 'free'. "I won't die. I've been ordered not to die."
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SiggyDevil
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« Reply #956 on: October 19, 2008, 04:15:31 AM » |
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Shapeshifts looking good, Rob.
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RobbyPants
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« Reply #957 on: October 19, 2008, 07:39:59 AM » |
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Lets just stop for a sec and run a quick test of some kind...
We have 4 classes now lets look at... Rebalanced Fighter... druid... Sorceror...Monk. as team. Vs an encounter. Vs each other ... I mean like what they're able to contribute. Is that possible without a major divergence to the thread? Should I start a testing thread? I'm just trying to see what we've done. We dont' need max optimization either just quick scan of life as these guys... might do wonders for out goal set. I think a test could be a good idea. We might want to make sure we're all on the same page for the sorcerer. I haven't posted anything about that class in a little over a week. My last impression was that we didn't want to give out too many abilities, so I was going to scale back the version I posted a bit. I'm keeping the bonus feats for sure. It's the surging magic ability I'll probably outright scrap. I'm still toying with the extra spell ability. Anyway, other than hammering out the sorcerer, I think you're right that we should test some of this stuff. I'd say it'd be better if you start another thread for it. This one's gotten large to the point where it's only a matter of time before Meg will lock it and ask me to make another. The ability looks awesome, though I think the stat bonuses might need a bit of tweaking, keeping in mind that the various forms only allow 2-3 attacks compared to a fighter or other martial character's iteratives. Well, I'm certainly willing to evaluate the bonuses. Keep one thing in mind: other than the individual forms of the elemental fury form, I just used the values straight from the PHB2. Those values were calcuated assuming that the druid's magical gear stopped functioning when shapeshifted, but my variation allows them to work. That being said, I might be able to scrap the saving throw bonuses entirely. I'm sure the Str and NA bonuses could scale back a bit too. I'd say replace the Improved Critical and Improved Natural Attack mentions with, "Your bite attack's threat range improves to 19-20" and "Your bite attack's damage increases by one size category" respectively though. Well, I used that wording partially because that's how it was in the PHB2. The other reason is I want it to be quite clear that it doesn't stack if the druid were to take those feats later.
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My balancing 3.5 compendiumElemental mage test gameQuotesIt is a shame stupidity isn't painful. Totally true. Historians believe that most past civilizations would have endured for centuries longer if they had successfully determined Batman's alignment. Why are so many posts on the board the equivalent of " Dear Dr. Crotch, I keep punching myself in the crotch, and my groin hurts... what should I do? How can I make my groin stop hurting?" I suggest carving "Don't be a dick" into him with a knife. A dull, rusty knife. A dull, rusty, bent, flaming knife. Fluffy: It's over Steve! I've got the high ground! Steve: You underestimate my power! Fluffy: Don't try it, Steve! Steve: *charges* Fluffy: *three critical strikes* Steve: **** I don't even stat out commoners. Commoner = corpse that just isn't a zombie. Yet. When I think "Old Testament Boots of Peace" I think of a paladin curb-stomping an orc and screaming "Your death brings peace to this land!" Buy a small country. Or Pelor. Both are good investments.
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Kuroimaken
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« Reply #958 on: October 19, 2008, 12:22:37 PM » |
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Note to self: get back to this when my brain doesn't ache.
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veekie
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« Reply #959 on: October 19, 2008, 02:23:09 PM » |
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Magical gear for stat boosts on Shapeshift is harmless though, since Enhancement bonus overlaps, though the saves would not overlap with Resistance bonus.
I figured though, mainly for Improved Natural Attack, that the player shouldn't have to go looking in the Monster Manual for a feat reference.
That and I didn't really mind if a druid bummed one of his feats on those, since even with the feats, they're likely better off investing in metamagic anyway, and the shapeshift wouldn't bring them to Primary Melee even with the feats.
As for the testing, I suggest instead of fielding an entire rebalanced team, pick up 3 of the inherently Tier 3s(warblade in place of fighter, etc) + 1 of the class we are testing and pit them against a set of encounters to compare their relative contributions. Easier to work out how close they are to the desired outcome that way.
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The mind transcends the body. It's also a little cold because of that. Please get it a blanket. I wish I could read your mind, I can barely read mine. "Skynet begins to learn at a geometric rate. It becomes self-aware at 2:14 a.m. Eastern time, August 29th. At 2:15, it begins rolling up characters."
"Just what do you think the moon up in the sky is? Everyone sees that big, round shiny thing and thinks there must be something round up there, right? That's just silly. The truth is much more awesome than that. You can almost never see the real Moon, and its appearance is death to humans. You can only see the Moon when it's reflected in things. And the things it reflects in, like water or glass, can all be broken, right? Since the moon you see in the sky is just being reflected in the heavens, if you tear open the heavens it's easy to break it~" -Ibuki Suika, on overkill
To sumbolaion diakoneto moi, basilisk ouranionon. Epigenentheto, apoleia keraune hos timeis pteirei. Hekatonkatis kai khiliakis astrapsato. Khiliarkhou Astrape!
There is no higher price than 'free'. "I won't die. I've been ordered not to die."
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