MORE Proposed Druid changes. Ewwww.
So basically we mod astral construct into druidic flavor?
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Okay how bout this.
The shapeshift druid (which I hate) is an obvious buttfucking to druids to bring them into lower level power.
We have options with that.
I agree with you slightly because losing both animal companion and wildshape is bullshit, so if we have to go with the shapshit *read* SHAPE-SHIT version of druid instead let them just keep the animal companion, and be done with it.
See thing is: We are nerfing spells (somewhere I haven't even looked in that thread for quite a while) in some cases overcompensating. + strengthning all the other classes... The only thing that I got out of our ranger discussion was ranger get fulll animal companion progression and that some of us have mental blocks when it comes to the proper separation of balance and flavor. . . and that too many people think that "wildshape ranger" should be a "fighting style choice for ranger" . . .
So..
MUCH Weaker spells + Low bab + Shapeshit variant (no spells while shifted/absorbsotion of items) + weaker animal companion + ranger getting my powers but weaker = Why the fuck would I play a druid over a ranger?
You won't.
Not realisitcally, from a mechanical point of veiw.
It has ostensibly become the same class.
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MOREOVERThis direction we're taking of "Weakening" needs review from a design standpoint.
There are more questions that we need do be asking when making these changes, I don't know what they are right this second, I'm not all in, to this discussion right this second.
However, I'm tired of throwing darts at the board and saying "This looks good!" success! Without much review of what we've actually done.
Thing like comparative role, and party composition. Need to be looked at.
It worked when we did the fighter, mostly because we all have years of "Fighters Don't Suck" threads to know whats going wrong there. I don't think we're doing well with that when it comes to some of the other classes.
Druid. Ranger. Cleric. Mass disagreement because of a lack of design focus comparative party role and dare I say...
"Playtesting" *gasp*.
Or at least a serious hypothetical quandry of playtesting.
One of the things I think that pissed me off was when we were discussing the ranger...
I brought up "Nature flavored crusader"
Let me say that again.
Nature flavored Crusader.
Say it yourself. Let it sink in. The last time people just gibberished past it, but it was important...
If you've created something that has an inferior ability set to a nature flavored crusader, then you have failed at rebalancing.
Thats pertaining to a druid/ranger.
I'll find the post at the time I was proposing skirmish but that doesn't matter. What matters is that when we design these things we start looking at Roles in the party, how many they can fill *If we do this*.
How do they stack up to tier 3.
Someone should make an Iconic tier 3 party. What are the 4 roles?
Tank
Skill monkey
Healer?
Arcane caster?
Is that right?
One things for certain... I do believe there's a problem with the approach we're using.

I'm sorry, I have not definate out line but please consider what I'm saying.
There's a piece missing in the design. I think has to do with party comp, but I'm not sure.
I know it has to do with the question "Why do I play a X instead of Y in this instance.