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Mister_Sinister
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« on: September 05, 2008, 07:45:18 PM »

Post yours here!
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Blade2718
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« Reply #1 on: September 05, 2008, 08:08:12 PM »

Respen Havenwood
Star Elf Bard 6
Medium CG Outsider (Native); Patron Deity: Corellon Larethian
5'7" tall, 135 wt, 84 yrs old
 xp
RespenHavenwood


Init +3; Senses Low-light vision x2, Darkvision 60 ft., Perception +12
Languages Common, Elven, Draconic, Infernal

AC  19 (+0 size, +4 armor, +1 enhancement, +1 shield +3 Dex), touch 13, flat-footed 16
hp  35 (6 HD); DR (none)
Fort +4 , Ref +8, Will +6 (+10 v. enchantments)
  +3 vs energy draining attacks, inflict spells, and death effects
Immune: Magical sleep
 
Speed 30 ft. [6 squares]

Melee: masterwork shortsword +5 (1d6+1, 19-20 x2)
Ranged: +1 shortbow +7 (1d6+1, x3, 60')

Space 5 ft.; Reach 5 ft.
Base Atk +4; Grapple +5; Trip +3 Disarm +0

Special Actions Bardic Music

Active Spells/Effects: (none)

Spells Known
Bard CL 6, (3|4|3)
0th (DC 16) - dancing lights, detect magic, mending, message, prestidigitation, summon instrument
1st (DC 17) - hideous laughter, feather fall, inspirational boost, improvisation
2nd (DC 18) - alter self, glitterdust, minor image

Expanded Ability Descriptions
Ability Scores
Str 12 (+1)    ( )
Dex 17 (+3)    ( )
Con 14 (+2)    (15 -2 racial +1 level)
Int 13 (+2)    ( )
Wis 12 (+1)    ( )
Cha 18 (+4)    (16 +2 racial)


Star Elf Traits
- Cha +2, Con -2
- Low-light Vision
- Immunity to magical sleep
- +2 racial bonus to Will saves vs. enchantments
- Otherworldly Touch (Su) (Armor worn and weapon(s) held gain ghost touch between sunset and sunrise)
- Extraplanar (banishable to Sildeyuir)
- +2 racial bonus to Perception checks
- Auto-detect secret/concealed doors within 5'

Feats
- Otherworldly (Type changes to Outsider (Native))
- Elf Diletante (+1 to all untrained skill checks; attempt any untrained skill check)
- Melodic Casting (Perform replaces Concentration for spellcasting; can cast spells and use magic items while using music)

Bard Abilities
- Bardic Knack (Use half your Bard level as your skill ranks in any skill that is not "Trained only")
- Countersong
- Fascinate
- Inspire Courage +2 (+1 base, +1 inspirational boost)
- Inspire Competence
- Suggestion (DC 17)

Skills (ACP )

+14 Acrobatics (9 ranks + 3 DEX +2 competence)
+09 Bluff (4 ranks +6 CHA)
+14 Command Supernatural Device (9 ranks + 5 CHA) (+2 scroll synergy)
+11 Diplomacy (4 ranks +5 CHA +2 Otherworldly)
+08 Intimidate (3 ranks +5 CHA)
+11 Knowledge (Arcana) (9 ranks +2 INT)
+12 Perception (9 ranks +1 WIS +2 racial)
+14 Perform (9 ranks +5 CHA)
+06 Profession (Astrologer) (6 ranks +2 INT)
+08 Supernatural Lore (6 ranks +2 INT) (+2 scroll synergy)

Bardic Knack: 4 ranks + Ability

Items and Wealth
Wealth: 13,000.00 gold; Carrying Capacity 50 lbs (50/100/150)

Standard Equipment Array
+1 mithril chain shirt           2100.0 gp  10.0 lbs
  lesser crystal of lifekeeping  1000.0 gp 
mithril buckler                  1015.0 gp   2.0 lbs
masterwork shortsword             310.0 gp   3.0 lbs
spell component pouch               5.0 gp   2.0 lbs
dimension stride boots           2000.0 gp 
healing belt                      750.0 gp   1.0 lbs
quiver (60 arrows)                  3.0 gp   9.0 lbs
+1 shortbow                      2330.0 gp   2.0 lbs

explorer's outfit                   0.0 gp   8.0 lbs
  Lead-lined inner pocket, shirt   10.0 gp   0.8 lbs
    Dagger                          2.0 gp   1.0 lbs
  Lead-lined inner pocket, shirt   10.0 gp   0.8 lbs
    masterwork thieves' tools     100.0 gp   2.0 lbs
  Lead-lined inner pocket, pants   10.0 gp   0.8 lbs
    Dagger                          2.0 gp   1.0 lbs
  Dagger (in boot)                  2.0 gp   1.0 lbs

belt pouch                          1.0 gp   0.5 lbs
  flint and steel                   1.0 gp
  daylight pellet x2              300.0 gp
  coinage (5sp)                     0.5 gp   0.1 lbs               

handy haversack                  2000.0 gp   5.0 lbs
  bedroll (5 lbs)                   1.0 gp
  silk rope, 50'(5 lbs)             5.0 gp
  sunrods x10 (10 lbs)             20.0 gp
  collapsable pole (8 lbs)         20.0 gp 
  hammer                            0.5 gp 
  iron spikes x9                    0.9 gp 
  roll of twine 50'                 0.1 gp
  acid (5 flasks)                  50.0 gp
  coinage (10 pp, 6 gp, 5 sp)     160.5 gp
  Party Package              NAV 3950.0 gp
    Healing Trap           250 gp
    Artificer's Monocle  1,500 gp
    Everfull Mug           200 gp
    Field Provisions Box 2,000 gp

Background
Victim of a shadow walk spell gone wrong, Respen Havenwood found himself in a world unlike his own...

Captured by the authorities of a minor fiefdom, Respen met the rest of his new friends escaping from the dungeon, simultaneously bringing the vile guard captain's deeds to light.

Naturally a seeker of knowledge and doer of deeds, Respen has spent the last few years exploring his surroundings the same way he did on his home plane- with style and panache.
« Last Edit: October 19, 2008, 04:47:09 PM by Blade2718 » Logged

veekie
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« Reply #2 on: September 05, 2008, 10:51:47 PM »

Sigrud Blackthorn
Male Human Rogue 2/Warblade 4
CN Medium Humanoid (Human)
Init +2; Senses Perception +11, Scent(in Hunter's Sense stance)
Aura -; Languages Common, Dwarven, Elven, Undercommon
_____________________________________________________________

AC 17, touch 12, flat-footed 15 (10+2(dex)+5(armor))
hp 48 (2d6+4d12+12); DR -
Immune -
Resist -; SR -
Fort +7, Ref +10, Will +4
_____________________________________________________________

Speed 30 ft. (6 squares), Absolute Steel 40 ft (8 squares)
Melee +9 Hideaway Falchion (2d4+7 18-20/x2)
Melee +8 Dagger (1d4+4 19-20/x2)
Melee +8 touch
Ranged +5 Dagger (1d4+4 19-20/x2, 10ft)
Ranged +4 Sling (1d3+4 /x2, 50ft)
Ranged +5 touch
Space 5 ft.; Reach 5 ft.
Base Atk +5 ; Grp +8
Atk Options
Battle Ardor(+3 to confirm crits)
Manuevers
Power Attack
+1d6 Sneak Attack(+3d6 in Assassin's Stance)
Special Actions
Change stance(swift action)
Swap augment crystals(move action)
Manuevers
Quick Draw
_____________________________________________________________

Warblade Manuevers Known (IL 5th)
Diamond Mind - Emerald Razor*, Sapphire Nightmare Blade*,
Shadow Hand - Cloak of Deception*
Stone Dragon - Mountain Hammer
Tiger Claw - Soaring Raptor Strike, Sudden Leap*
*=Readied(4)

Warblade Stances known (IL 5th)
Absolute Steel Stance, Assassin's Stance, Hunter's Sense*
*=Active
_____________________________________________________________

Abilities Str 18, Dex 15, Con 14, Int 17, Wis 14, Cha 12
SQ battle ardor,battle clarity, evasion, sneak attack, uncanny dodge, weapon aptitude
Feats  Able Learner, Martial Stance(Assassin's Stance), Martial Study(Cloak of Deception), Power Attack, Quick Draw
Flaws Shaky
Skill Tricks Sudden Draw, Slipping Past, Listen To This
Skills Acrobatics 11, Athletics 13, Bluff 6, Command Supernatural Device 5, Concentration 11, Disable Device 12, Escape Artist 7, Perception 11, Search 12, Sleight of Hand 11, Stealth 11,
Possessions
0/13,000gp
10gp loose change
+1 Mithril Breastplate 5,200gp 15lbs
+1 Hideaway Falchion 4,375gp 8lbs (Hidden form is a sword shaped charm, worn on a bracelet)
-Least Crystal of Energy Assault(Fire) 600gp
Vest of Resistance +1 1,000gp 1lb
Lesser Revelation Crystal 1,000gp
Party Fund 700gp

Sap 1gp 2lbs
Dagger 2gp 1lb
Sling
Belt Pouch(full of sling stones and spare change) 1gp 0.5lbs
Backpack 2gp 2lbs
-Bedroll o.1gp 5 lbs
-Everburning Torch 110gp 1 lb
-Flint and steel 1gp
-Grappling Hook 1gp 4lb
-Collapsible pole x2 40gp 16lbs
-Silk Rope 100ft 20gp 1lbs
-Trail Rations (10 days) 5gp, 10lbs
-Oil 9 pints 0.9gp 9lbs
Waterskin 1gp 4lbs
Explorer's Outfit
-Lead lined inside pocket x2(shirt, pants, +15 to search DC) 28gp +0.8lbs
--Masterwork Thieves Tools 100gp 2lbs
--Dagger 2gp 1lb
92.3/100lbs
_____________________________________________________________

Organization -
Environment Any
Advancement By character class
_____________________________________________________________

Background
Sigrud's foster family was a roving gang of bandits, who found the then toddler in the wreckage of a caravan, the adults and presumably his parents, slain by a passing dragon. The bandits took the child in as a mascot of sorts, considering him lucky, and brought Sigrud up as one of their own. By the age of 10, Sigrud was already a veteran of crime, scouting out targets for the gang and occasionally liberating some goods on his own from less defended travelers, none of which suspected a child of such perfidy. In exchange however, the bandits only robbed, and did no murder in the child's presence.

Murdering or not, their activity drew the attention of the local lords over the years, who set bounties for their capture and adventurers turned up by the dozen to try their fortune. Most failed, but eventually, one band of do-gooders trapped the bandit crew in their hideout. Sigrud got the gang out of the mess, by pretending to be a hostage, and was 'rescued' by the heroes, at the cost of letting the gang escape. The warrior Valthar Blackthorn took a liking to the teenaged Sigrud, taking him as blade apprentice for several years, before sending him out in the world, the none too bright hero satisfied that Sigrud was fit for society.

Sigrud sought out his foster family then, to no avail, the gang having split up and scattered after the incident. That was, until he met old Gaspar -the retired quartermaster of the gang- again, running an semi-honest trade now and and did a little favor for him with the Captain of the Guards there...
« Last Edit: September 23, 2008, 04:02:57 PM by veekie » Logged

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It's also a little cold because of that.
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I can barely read mine.

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Epigenentheto, apoleia keraune hos timeis pteirei.
Hekatonkatis kai khiliakis astrapsato.
Khiliarkhou Astrape!

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« Reply #3 on: September 05, 2008, 11:52:05 PM »

Galadedhel
Male Elf Swashbuckler 6

Base Attack +6 (Grapple +8)

Attack with +1 elven thinblade: +13 (1d8+10/18-20)
Full Attack with +1 elven thinblade: +13/+8

Attack with masterwork composite longbow: +9 (1d8+2/20/x3)
Full Attack with masterwork composite longbow: +9/+4

Hit dice 6d10+6 (41 hit points), Initiative +4, Speed 30 feet (x4 when running), AC 25 (touch 19, flat-footed 17)

Alignment: Lawful Good (follower of St. Cuthbert)

Saving Throws: Fortitude +6, Reflex +6, Will +5

Ability Scores: Strength 15, Dexterity 18, Constitution 13, Intelligence 18, Wisdom 14, Charisma 14

Skills: Acrobatics +11*, Athletics +11*, Bluff +4, Diplomacy +10, Intimidate +6, Knowledge (history) +10, Knowledge (nobility and royalty) +6, Knowledge (Religion) +5, Perception +12, Sense Motive +11, Search +6, Survival +4
Skill modifiers include armor check penalty (-1).

50 skill points spent as follows:
Acrobatics, Athletics: +8 = 16
Diplomacy +4 = 4 (20)
Nobility and royalty = +1 = 1 (21)
Perception +7 = 7 (28)
Sense Motive +9 (37)
History +5 (42)
Survival +2 = 4 (46)
Bluff +2 = 2 (48)
+2 to Athletics.

Skill tricks: Collector of Stories

Feats: Combat Expertise, Combat Reflexes, Dodge, Einhander, Improved Trip, Knowledge Devotion, Scholar, Noble Bearing, Weapon Finesse, Weapon Focus: Elven thinblade.

Special Abilities: Elf traits (includes Light-Footed feat), Dodge (bonus feat), Exotic Weapon Proficiency: Elven thinblade (replaces Tower Shield Proficiency), Grace +1 (+1 competence bonus to Reflex saves when unencumbered), Einhander tactical feat, Arcane Stunt: Blur 1/day.

Special Attacks: Insightful Strike (Int mod to damage, not versus opponents who are invulnerable to critical hits. Counted in combat statistics above.), Einhander tactical feat, Trip (Improved Trip feat)

Possesions: Masterwork mighty composite longbow (+2 Strength bonus), masterwork heavy mace, +1 mithral elfmail (breastplate) +1 elven thinblade, +1 ring of protection, boots of agile leaping, Heward's Handy Haversack,  general adventuring gear that does not need to be described, 120 gp.

Languages: Abyssal, Celestial, Common, Elven, Sylvan

Traits: Detached.
Flaws: Shaky.

Fair skinned and haired, with eyes of a deep blue, Galadedhel stands at a lean 6'1" with the muscles of a swordsman and the grace of the Elder race. A minor noble by blood amongst his people, it shows in his bearing and in the ring worn on his right hand, for those alert to such things. While not a take-charge-and-dominate type, he will speak with confidence and authority when called upon, in a tone neutral of emotion but beautiful in the way only the finest singers amongst Men can match.

A stalwart friend, and a relentless foe of injustice.
« Last Edit: October 22, 2008, 09:10:31 PM by Elennsar » Logged

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« Reply #4 on: September 06, 2008, 09:53:06 AM »

Kielle is dark of hair and eye, with olive skin. She stands at 5'9". Her features are slightly angular, but it is barely noticable, she fits well amongst a crowd of humans from almost any corner of the world, at least as much as anyone can blend in with her beauty. She is slim of build, and slight, but made of substance; a steely determination is hidden beneath her soft exterior.


Kielle      Wizard 3/ Master Specialist 2/ Dread Witch 1         Lawful Neutral

Stats:   Str      11   +0
                 Dex      16   +3
                 Con      16   +3
                 Int      20   +5   (+2 item)
                 Wis      12   +1
                 Cha      18   +4   (+1 stat increase)

Saves      Total save   Base save   Stat mod   Misc mod
Fort                        8            +2              +2            +3
Ref                        6            +2              +3            +1
Will                        7(11)      +5              +1            +1 (+4 vs fear)

HP - 34
AC - 19   10 +5 (L armour), +2 (shield), +3 (dex), -1(vulnerable)  Touch - 12, Flat Footed - 16
Initiative: +7
Speed: 30ft
CL: 5
BA / Grapple: +3 / +3   
Melee: +3
Ranged: +6
Special Abilities: Summon familiar, Expanded spellbook, Master of Terror
Special Qualities:

Skills:         Total   Ranks   Stat mod   Misc
      Bluff         6      2      +4          -
      Concentration   12      9      +3          -
      Craft         12      7      +5          -
      Decipher script   13      8      +5          -
      Intimidate      13      7      +4           +2
      Know Arcana   14      9      +5          -
      Know Planes   14      9      +5          -
      Know Religion   13      8      +5           -
      Spellcraft      19      9      +5          +2, +3 (skill focus)

Feats: Spell Focus (Necromancy), Fearsome Necromancy, Mother Cyst, Sudden Widen Spell, Sculpt Spell,    Split Ray   (Bonus feats: Improved Initiative, Skill Mastery (Spellcraft), Unnatural Will)

Equipment:    Eternal wand of Luminous armour    4420gp
                       Headthing of Intellect +2        4000gp
                       Feycrafted Darkwood Buckler +1    1715gp
                       Cloak of Resistance +1           1000gp
                       The Usual (sundries like bedroll, etc, with spare change worth 35gp)
                       rest of the cash (1k) towards party funds
                       90gp
                       (Purchased 4 2nd lvl spells)

Languages: Common, Celestial, Abyssal, Elvish, Dwarvish, Infernal

Spells:
Spells available:      Lvl 0   Lvl 1   Lvl 2   Lvl 3
Number / day:      4   7   5   4      (3 each level must be Necromancy)
Number of spells known:   all   10   4   2      (Also knows all Necrotic spells)   
Spell list:    Lvl 1 -    Ray of Enfeeblement         Wall of Smoke
                             Ray of Clumsiness         Grease
                             Cause Fear               Nerveskitter
                             Benign Transposition      Unseen Servant
                             Ebon Eyes               Swift Expeditious retreat
                            (Necrotic Awareness)         Bane
                             Doom

             Lvl 2 -    Glitterdust               Scare
                             Rope Trick               Kelgore's Grave Mist
                             Ray of Weakness         Ray of Sickness
                             Arcane Turmoil           (Necrotic Cyst)                      (Necrotic Scrying)           Spectral Hand

             Lvl 3 -    Fly                     Ray of Exhaustion                              (Necrotic Bloat)           (Fear - expanded spellbook, Bard)

Spell DC: 15 + spell level (+1 if it is a necromancy spell, +1 if it has the fear descriptor)
Forbidden schools: Illusion, Evocation, Enchantment

Flaws: Feeble, Vulnerable

Variants involved: Wizard fighter bonus feat, Focused specialist

Familiar: Rat     (Alertness, improved evasion, share spells, empathic link, deliver touch spells, speak with master)    Also, has 8 Int and +3 natural armour
A more detailed write up of the rat will come soon

You think you have it layed out nice and evenly, and then it just goes and throws up on you like this...
« Last Edit: October 20, 2008, 12:51:24 AM by Vas » Logged

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« Reply #5 on: September 27, 2008, 01:56:01 AM »

Because BimR is freaking lazy

Vala
Female N Awakened Snow Leopard (Magical Beast) Druid, Level 6, Init +1, HP 48/48, Speed 30'; 15' climb
AC 15, Touch 11, Flat-footed 14, Fort +8, Ref +3, Will +9, Base Attack Bonus 4   
  Bite +5 (1d6+1, 20/x2)
  Claw +0 (1d3, 20/x2)
  +1 Wildwood Breastplate (+4 Armor, +1 Dex)
Abilities Str 12, Dex 12, Con 16, Int 16, Wis 18, Cha 14
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« Reply #6 on: September 27, 2008, 02:26:41 AM »

You forgot about Marrock's sheet.  Big Grin

Edit: *grumble* FINE. I'll post it. Gotta do everything myself if I want it done. 

Marrock, the Dire Wolf Animal Companion of Amazingness

Edit x2: I'll have my spells prepared sometime this weekend. *crosses fingers* Here's hoping.
« Last Edit: September 27, 2008, 03:48:08 PM by BobismyRhino » Logged


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« Reply #7 on: February 08, 2009, 08:12:00 AM »


Have the bones of Nerie here http://www.myth-weavers.com/sheets/view.php?id=107460

Need to equip her and finish it up, but god glad I'm not doing a spellcaster this time  Wink
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« Reply #8 on: February 08, 2009, 09:20:49 AM »

Skullz
http://www.myth-weavers.com/sheets/view.php?id=106441
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I make little kids cry
Steady As A Goat
Warning: You may have already been set on fire

Bread does not need a reason
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